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1
Berserk! / Re: Buggy Citizens
« on: March 17, 2012, 05:55 »
Sorry for necroing the topic.
This also happened to me twice.
First time was when a citizen was hiding in a place like this near the left-down corner of the map:
#####/##
#@ #
#####/##
Second time I saw a citizen in the right-down corner in the open space.
I was able to kill the citizen in the first case by sword, but in the second case I had to use a knife, because of the message: "Let them survive... a little bit longer" (or sth like that).
This also happened to me twice.
First time was when a citizen was hiding in a place like this near the left-down corner of the map:
#####/##
#@ #
#####/##
Second time I saw a citizen in the right-down corner in the open space.
I was able to kill the citizen in the first case by sword, but in the second case I had to use a knife, because of the message: "Let them survive... a little bit longer" (or sth like that).
2
0.9.9.4 / [U|AoMC|100%|14|YAVP] Armorer Platinum Badge
« on: January 04, 2012, 15:30 »
I really enjoy playing Angel of Max Carnage:
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------
Mat, level 14 Cacodemon 1st Lieutenant Marine,
defeated the Cyberdemon on level 25 of the Phobos base.
He survived 90901 turns and scored 283826 points.
He played for 1 hour, 17 minutes and 19 seconds.
He was a man of Ultra-Violence!
He killed 860 out of 860 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Max Carnage!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 2
Levels completed : 2
-- Awards ----------------------------------------------------
Hell Arena Key
Medal of Prejudice
UAC Star (silver cluster)
Hell Champion Medal
Armorer Platinum Badge
Destroyer Gold Badge
Gatekeeper Diamond Badge
Veteran Gold Badge
Veteran Silver Badge
Veteran Bronze Badge
Destroyer Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................#...............
#..........................................#...............
#...................................................###....
#...................................................###....
#.............................X....||...............###....
#..................................}...........###.........
#...........###................................###.........
#...........###....###.........................###.........
#...........###....#>#.....................................
#..................###.................................###.
#................................................###...###.
#................................................###...###.
#................................................###.......
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 65/60 Experience 84360/14
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Hellrunner (Level 2)
Son of a bitch (Level 2)
Reloader (Level 2)
Dodgemaster (Level 1)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->TH->Rel->Rel->TH->MAc->HR->HR->DM->Fin->Fin->WK->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [6/6] (58%) (P)
[b] [ Weapon ] modified BFG 9000 (10d8) [9/169] (B2T1)
[c] [ Boots ] modified steel boots [1/1] (100%) (A)
[d] [ Prepared ] modified plasma rifle (1d7)x6 [40/40] (T3)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [6/6]
[b] modified rocket launcher (6d7) [1/1] (P1)
[c] napalm launcher (7d7) [1/1]
[d] modified blue armor [2/2] (200%) (B)
[e] red armor [4/4] (100%)
[f] gothic armor [6/6] (200%)
[g] Cybernetic Armor [7/7] (100%)
[h] shotgun shell (x33)
[i] rocket (x8)
[j] rocket (x10)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] phase device
[t] fire skull
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
64 former humans
78 former sergeants
26 former captains
183 imps
106 demons
152 lost souls
36 cacodemons
38 barons of hell
1 Cyberdemon
26 hell knights
4 arachnotrons
11 former commandos
28 pain elementals
25 arch-viles
26 mancubi
54 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 11 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 21 he stumbled into complex full of mancubi!
On level 21 he found the Berserker Armor!
On level 21 he assembled a tactical shotgun!
Level 23 was a hard nut to crack!
On level 24 he found the Cybernetic Armor!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You see : a Cyberdemon (wounded) [m]ore | pool of blood
The missile hits the Cyberdemon.
The Cyberdemon reloads his rocket launcher.
You dodge! Boom!
Fire -- Choose target...
You see : a Cyberdemon (severely wounded) [m]ore | pool of blood
The missile hits the Cyberdemon.
The Cyberdemon reloads his rocket launcher.
You dodge! You hear an explosion!
You reload the BFG 9000 with power cell. The Cyberdemon reloads his rocket
launcher.
You dodge! You hear an explosion!
Fire -- Choose target...
You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
28 brave souls have ventured into Phobos:
20 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
7 souls destroyed the Cyberdemon...
1 sacrificed itself for the good of mankind.
6 killed the bastard and survived.
--------------------------------------------------------------
3
0.9.9.2 / [MORTEM DUMP] Matandun, 0.9.9.2
« on: October 11, 2011, 10:14 »
GH: I realize that moving/locking this may have been a bit premature, as there may be other mortems to add. It has been temporarily returned. As a standard, I will give mortem-dumpers a few days to complete their threads before moving to the appropriate forum.
Reporting this mortem to get on the Diamond Hunters list. Am I the first one to actually do this?
What can I say about this run... It ended quite fast. I only wanted to try to get the badge, and because of the enormous luck (three Berserk Globes on the floor before HA) I've managed to get it. And that's really everything. I didn't even get to the Chain Court... :)
Reporting this mortem to get on the Diamond Hunters list. Am I the first one to actually do this?
What can I say about this run... It ended quite fast. I only wanted to try to get the badge, and because of the enormous luck (three Berserk Globes on the floor before HA) I've managed to get it. And that's really everything. I didn't even get to the Chain Court... :)
--------------------------------------------------------------
DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------
Mat, level 5 Hell Baron Lt. Colonel, bit by a demon
on level 5 of the Phobos base.
He survived 13643 turns and scored 52156 points.
He played for 9 minutes and 53 seconds.
He opposed the Nightmare!
He killed 138 out of 204 hellspawn. (67%)
He was an Angel of Berserk!
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 1
Levels completed : 1
-- Awards ----------------------------------------------------
Hell Champion Medal
Arena Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
###..|....#.#........................./.......#.........+..
###.......#.#.#######.}...............#.......#.........#.0
###......././.#.....#|...}.....%......#......./.........#h.
###########/#.#.....#.....|.........%.#.......#.........###
###.........#./...../....%%}%.|.h...../.......#.........+.c
######+####+####/#######+####.####/#######.####h####+######
###..|..............+......0......^.c./}#h..c.........#./..
###.................#......\..........#.#..hi.........#.###
###.................#...............i.#.#..h.i...h...=#.#..
###########+#################+#########.#######/#####0=.#..
###................O+...........B...hh/.i.B.=.h....====./..
######+####+####.#######+####/####/#######/i#=#/###===#####
###.......#......%../.......}}|......h/....=..=.....=.../..
###.......#.........#....cX%.|#######+#0...=i=..........#..
###......./.........#.0....>..#.......#...===.........0.#..
###.......#.........#...0.....#.......#.................#..
###.......#........./.........#.......+.................+..
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 7434/5
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Tough as nails (Level 2)
Brute (Level 2)
Berserker (Level 1)
Bru->Bru->Ber->TaN->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified blue armor [1/2] (7%) (T)
[b] [ Weapon ] combat knife (2d5)
[c] [ Boots ] steel boots [1/1] (100%)
[d] [ Prepared ] combat knife (2d5)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] green armor [1/1] (100%)
[d] blue armor [1/2] (28%)
[e] blue armor [2/2] (88%)
-- Kills -----------------------------------------------------
25 former humans
9 former sergeants
3 former captains
68 imps
8 demons
7 lost souls
10 cacodemons
2 barons of hell
6 hell knights
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he finally was killed by a demon.
-- Messages --------------------------------------------------
The former human misses you. The former human fires! You are hit!
You hit the former human. The former human dies. The former human fires!
You are hit!
The former human misses you. There is 10mm ammo (x24) lying here.
You hit the former human. The former human dies. There is 10mm ammo (x24)
lying here.
There is a blue armor [2/2] (88%) lying here.
Unknown command. Press "?" for help. There is a blue armor [2/2] (88%)
lying here.
You picked up a blue armor [2/2] (88%).
There are stairs leading downward here.
You open the door.
You dodge! The barrel explodes! You hear the scream of a freed soul! Boom!
The demon hits you.
The demon hits you.
The demon hits you. You die!... Press <Enter>...
-- General ---------------------------------------------------
Before him 138 brave souls have ventured into Phobos:
99 of those were killed.
4 of those were killed by something unknown.
7 didn't read the thermonuclear bomb manual.
And 6 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 22 souls claim to have killed him...
5 sacrificed itself for the good of mankind.
12 killed the bastard and survived.
5 showed that it can outsmart hell itself.
--------------------------------------------------------------
4
Bug Reports / Revenant's fire didn't damage my blue armor
« on: September 28, 2011, 04:32 »
Hi.
II've just encountered a strange thing: I've just put on a new blue armor, then got hit three times by a revenant and after that I've noticed, that my blue armor still has 100% durability.
I didn't play Fireangel build.
How this could happen?
II've just encountered a strange thing: I've just put on a new blue armor, then got hit three times by a revenant and after that I've noticed, that my blue armor still has 100% durability.
I didn't play Fireangel build.
How this could happen?
5
Announcements / Re: DoomRL 0.9.9.4 RELEASED!
« on: September 04, 2011, 13:48 »
[fix] -- TR#220: monster groups are placed as groups again (tehtmi)
This change is a good one :) I like it.
This change is a good one :) I like it.
6
Discussion / Re: Screenshots: ASCII and Graphics
« on: July 17, 2011, 02:05 »
The party started with the big bang (AoMs on HMP):
Unknown command. Press "?" for help.
Screenshot created.
###############################======#########################################
#............#.....#............======.............#.........................#
#..........0.#..>..#.........0...======......^.....#...##....................#
#............#.....#.............======..+.........#...##....................#
#............#.....#.............======...##########....^....................#
#............/.....#..}#.%}......======............#.##..|.....##............#
#............#.....#..%#........%====}=............#.##.##.....##.##....0...0#
#............#...../.+.#.........======......\.....#....##........##.........#
#.....%......#.....#.%.#.....*...======............#.........................#
#............#...%.#...#.........===}}=............/...........##....##......#
#............#..}..#..%##########======###/#########.....+.....##..0.##......#
#............#.....#...#......@..==0===............#...##..##................#
#............#.....#%..#.#####+###=====............#}..##..##..........0...0.#
#............#.....#}..#.# |#=====.........##.#.........................#
#............#.....#...#.# |#=====....##...##.#################/#/#######
#............#.....#...#.# %% + #====0....##......#...............+.........#
#0...........#.....#...#.# #=====............#.........................#
#............#.....#...+.#########=====............#..................^......#
#............#.....#...#.........======............#.................>.......#
#################################======#######################################
Mat Armor : green armor [1/1] (36%)
Health: 58% Exp: 2/83% Weapon: shotgun (8d3) [1/1]
cautious Phobos Base Lev3
Unknown command. Press "?" for help.
Screenshot created.
###############################======#########################################
#............#.....#............======.............#.........................#
#..........0.#..>..#.........0...======......^.....#...##....................#
#............#.....#.............======..+.........#...##....................#
#............#.....#.............======...##########....^....................#
#............/.....#..}#.%}......======............#.##..|.....##............#
#............#.....#..%#........%====}=............#.##.##.....##.##....0...0#
#............#...../.+.#.........======......\.....#....##........##.........#
#.....%......#.....#.%.#.....*...======............#.........................#
#............#...%.#...#.........===}}=............/...........##....##......#
#............#..}..#..%##########======###/#########.....+.....##..0.##......#
#............#.....#...#......@..==0===............#...##..##................#
#............#.....#%..#.#####+###=====............#}..##..##..........0...0.#
#............#.....#}..#.# |#=====.........##.#.........................#
#............#.....#...#.# |#=====....##...##.#################/#/#######
#............#.....#...#.# %% + #====0....##......#...............+.........#
#0...........#.....#...#.# #=====............#.........................#
#............#.....#...+.#########=====............#..................^......#
#............#.....#...#.........======............#.................>.......#
#################################======#######################################
Mat Armor : green armor [1/1] (36%)
Health: 58% Exp: 2/83% Weapon: shotgun (8d3) [1/1]
cautious Phobos Base Lev3
7
Bug Reports / Re: [0.9.9.2] Monsters spawned by levers don't give exp
« on: April 13, 2011, 14:33 »
More discussion can be found HERE
8
Bug Reports / [0.9.9.2] Armor shard on the stairs
« on: April 13, 2011, 14:31 »
Hello again.
I've encountered this situation:
BB Screenshot created.
There is an armor shard lying here. There are stairs leading downward here.
#################### #########################
....................=====.%==.................^#
.. .....................=========............^...@.#
. .....................========.===...............#
.....%................===.=.=====.......=|.......#
.....................===.=.=====.......=====..0..#
......##..%##.......==..=..====.==.....========..#
......#.....#........0......=..==.....=========..#
.........%................^............===.====..#
.....=.........%........................=...==...#
...%==.....0....%..%%................>.......=.==#
.====#.....#................................====#
.=..=##...##........................=........===#
..= =.............................==.===.=====#
==............................==.=====.=.=.#
=............^...............==========..=.#
.............................====.=====....=#
............................===..===.......#
... ......................====.=.......>#
##################################
Mat Armor : modified red armor [6/6] (56%) (P)
Health: 100% Exp: 8/98% Weapon: high power chaingun (1d9)x4 [20/20]
cautious Phobos Hell Lev7
I've never seen this situation before. Not sure even if it's a bug. Are shards floating over the ground?
I've encountered this situation:
BB Screenshot created.
There is an armor shard lying here. There are stairs leading downward here.
#################### #########################
....................=====.%==.................^#
.. .....................=========............^...@.#
. .....................========.===...............#
.....%................===.=.=====.......=|.......#
.....................===.=.=====.......=====..0..#
......##..%##.......==..=..====.==.....========..#
......#.....#........0......=..==.....=========..#
.........%................^............===.====..#
.....=.........%........................=...==...#
...%==.....0....%..%%................>.......=.==#
.====#.....#................................====#
.=..=##...##........................=........===#
..= =.............................==.===.=====#
==............................==.=====.=.=.#
=............^...............==========..=.#
.............................====.=====....=#
............................===..===.......#
... ......................====.=.......>#
##################################
Mat Armor : modified red armor [6/6] (56%) (P)
Health: 100% Exp: 8/98% Weapon: high power chaingun (1d9)x4 [20/20]
cautious Phobos Hell Lev7
I've never seen this situation before. Not sure even if it's a bug. Are shards floating over the ground?
9
Bug Reports / [0.9.9.2] Monsters spawned by levers don't give exp
« on: April 11, 2011, 09:11 »
Hi.
Correct me if I'm wrong but I think that in DoomRl 0.9.9.1 monsters spawned by levers were giving exp points after being killed, now they're not. I realised this fact while playing AoB, not sure if it appears in other challenge modes and normal game.
Is it a bug or it should be like that?
== edit ==
In DoomRl 0.9.9.1 monsters spawned by levers ARE giving exp points after being killed.
Correct me if I'm wrong but I think that in DoomRl 0.9.9.1 monsters spawned by levers were giving exp points after being killed, now they're not. I realised this fact while playing AoB, not sure if it appears in other challenge modes and normal game.
Is it a bug or it should be like that?
== edit ==
In DoomRl 0.9.9.1 monsters spawned by levers ARE giving exp points after being killed.
10
Announcements / Re: DoomRL 0.9.9.2 RELEASED!
« on: February 11, 2011, 12:53 »
Thank you!
Now I know what to do after work :)
Now I know what to do after work :)
11
Discussion / Re: Poll : Favorite Advanced Traits
« on: February 01, 2011, 09:44 »
I choose Dodgemaster and Shottyman, because they make a good synergy.
Third one is probably Whizkid, because it is very powerful if you get enough mods.
Third one is probably Whizkid, because it is very powerful if you get enough mods.
12
0.9.9.1 / [U|AoSg|81%|YAVP] MFa > MAD. Period.
« on: November 26, 2010, 15:54 »
During the development of my career as a Doomguy I've decided to beat every "Angel of" on every difficulty level. Until now my goal was to finish AoSg on U, because it was rewarded with a gold badge. I had many attempts to achieve this, and I've learnt a lot of thing during it. Here's the mortem:
Notice 1 nightmare imp, which I killed on 24'th floor. So here are some of the things which I've learnt:
- if you're going for shotgun build, go for Fireangel instead of Army of the Dead. Really, it is far more better, actually this is my favourite build at the moment, since I got bored with Ammochain. Just try it and I promise, you won't be dissapointed. At first, I tried to beat this challenge with MAD, but after many failed attempts I've decided to read Badges Guide and there I've read about MFa. And it worked! Thanks, Game Hunter!
- I believe that putting tech mods on shotguns is the best option
- during this challenge, your only goal is actually to get to level 7, get MFa or MAD and then only run to the stairs. Don't try to clear every level, it's too dangerous, especially on Phobos Hell
- if you're corner shooting with combat shotty and failing to hit monsters you see because of the "weird bullet flight path bug", swich your weapon to double shotgun. It will work.
And two most important things, I'll probably never learn:
- YOU DON'T NEED TO KILL EVERY SINGLE MONSTER DURING THE RUN
- THIS IS A TURN BASED GAME - you won't be playing better if you'll be tapping your keyboard at full speed. Stay calm and think!
--------------------------------------------------------------
DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------
Mat, level 11 Arch-Vile Colonel, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 85815 turns and scored 216786 points.
He played for 1 hour, 34 minutes and 10 seconds.
He was a man of Ultra-Violence!
He killed 678 out of 832 hellspawn. (81%)
He was an Angel of Shotgunnery!
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Champion Medal
Shottyman Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
...........................................................
...................###.....................................
..###..............###....###..............................
..###.....###......###....###..............................
..###.....###.............###..............................
..........###..............................................
....................##...............................###...
....................##.....................##........###...
....................##........X.............#...#.#..###...
............................|..............................
.............................}#..................##........
............................###............................
..............###...........###........###.................
..............###......................###.................
..............###......................###.................
...........................................................
...........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 50/50 Experience 57478/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 1)
Shottyman (Level 1)
Fireangel (Level 1)
Rel->Rel->SM->HR->HR->DM->MFa->Fin->Jug->Fin->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified phaseshift armor [2/2] (200%) (AB)
[b] [ Weapon ] modified double shotgun (8d3)x3 [0/2] (T1)
[c] [ Boots ] modified plasteel boots [4/4] (88%) (A)
[d] [ Prepared ] modified combat shotgun (7d3) [5/5] (T1)
-- Inventory -------------------------------------------------
[a] modified onyx armor [4] (P)
[b] Necroarmor [6/6] (100%)
[c] shotgun shell (x30)
[d] shotgun shell (x50)
[e] large med-pack
[f] large med-pack
[g] phase device
[h] phase device
[i] phase device
[j] bulk mod pack
-- Kills -----------------------------------------------------
77 former humans
75 former sergeants
30 former captains
146 imps
90 demons
99 lost souls
36 cacodemons
26 barons of hell
1 Cyberdemon
25 hell knights
15 arachnotrons
11 former commandos
8 pain elementals
17 arch-viles
12 mancubi
9 revenants
1 nightmare imp
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
On level 12 he witnessed the Wall.
Not knowing what to do, he left.
On level 13 he ventured into the Halls of Carnage.
On level 15 he encoutered the Phobos Hellgate.
On level 20 he entered the Vaults.
He came, he saw, but he left.
On level 22 he found the Necroarmor!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target...
The Cyberdemon fires! You dodge! You hear an explosion!
Fire -- Choose target...
The Cyberdemon reloads his rocket launcher.
Fire -- Choose target...
Fire -- Choose target... The Cyberdemon fires! You are hit!
Fire -- Choose target... The Cyberdemon reloads his rocket launcher.
The Cyberdemon fires! You dodge! You hear an explosion!
Fire -- Choose target...
The Cyberdemon reloads his rocket launcher.
Fire -- Choose target...
The Cyberdemon fires! You dodge! You hear an explosion!
Fire -- Choose target...
The Cyberdemon reloads his rocket launcher.
Fire -- Choose target... The Cyberdemon dies. You feel relatively safe
-- General ---------------------------------------------------
Before him 650 brave souls have ventured into Phobos:
551 of those were killed.
7 of those were killed by something unknown.
24 didn't read the thermonuclear bomb manual.
And 31 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 37 souls claim to have killed him...
12 sacrificed itself for the good of mankind.
24 killed the bastard and survived.
1 showed that it can outsmart hell itself.
--------------------------------------------------------------
Notice 1 nightmare imp, which I killed on 24'th floor. So here are some of the things which I've learnt:
- if you're going for shotgun build, go for Fireangel instead of Army of the Dead. Really, it is far more better, actually this is my favourite build at the moment, since I got bored with Ammochain. Just try it and I promise, you won't be dissapointed. At first, I tried to beat this challenge with MAD, but after many failed attempts I've decided to read Badges Guide and there I've read about MFa. And it worked! Thanks, Game Hunter!
- I believe that putting tech mods on shotguns is the best option
- during this challenge, your only goal is actually to get to level 7, get MFa or MAD and then only run to the stairs. Don't try to clear every level, it's too dangerous, especially on Phobos Hell
- if you're corner shooting with combat shotty and failing to hit monsters you see because of the "weird bullet flight path bug", swich your weapon to double shotgun. It will work.
And two most important things, I'll probably never learn:
- YOU DON'T NEED TO KILL EVERY SINGLE MONSTER DURING THE RUN
- THIS IS A TURN BASED GAME - you won't be playing better if you'll be tapping your keyboard at full speed. Stay calm and think!
13
Century Lounge / Re: [M|Ao100|57%|YAVP] Eat my plasma! Hey, let's pick this up. God, what's this!
« on: November 01, 2010, 06:51 »
Also, you didn't get Aurora Medallion (more than 3 uniques in one game) - but I suppose it's a bug.
I'm impressed, RNG really likes you, Railgun, Jackhammer, Necroarmor and Dragonslayer in one game? Not conting the phaseshift set? Wow, just wow.
I'm impressed, RNG really likes you, Railgun, Jackhammer, Necroarmor and Dragonslayer in one game? Not conting the phaseshift set? Wow, just wow.
14
0.9.9.1 / Re: [H|28%|YAVP] A legend a rises... strongman plat + sunrise ironfist
« on: October 24, 2010, 12:32 »
Can I have your signature, sir?
15
Discussion / Re: Screenshots: ASCII and Graphics
« on: October 23, 2010, 04:19 »No way! You're a pacifist!
Something's blocking the barrel.
###########
+.}0@.....#
#+#########
Mat Armor : modified blue armor [2/2] (123%) (B)
Health: 137% Exp: 8/0% Weapon: chainsaw (4d6)
cautious Phobos Hell Lev2
RNG...
OK, I'll just sit and wait then...
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