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Messages - Fingerzam

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Discussion / Chaosforge group
« on: April 29, 2007, 15:30 »
When I asked Kornel if we should create a group for Chaosforge, he said that we'd need at least 3 persons for it, so after me and Kornel, we need one more.

For those who don't know what is, it's a website that keeps track of the songs you listen to, and then makes statistics from them and recommends you new artists based on what you and others have listened.

So, why would we need/want a Chaosforge group you ask? Well, we'd get some fancy statistics about the music DoomRL players listen to. And you could go check what your fellow players are listening to.

Requests For Features / Re: Minor interface changes
« on: April 26, 2007, 01:44 »
You can also set your own colouring rules in the next version, so if you want, you can set different colors for "almost dead" etc.

Berserk! / Re: Call for features : Berserk! 0.9 planning
« on: April 22, 2007, 11:39 »
Okay, I have my vision of 0.9, although it's not yet too "clear". For sure there'll be the campaign mode, and for sure there will be graphics. I will also nerf the existing skills based on Fingerzam's strategy guide.

Any suggestions for new skills?

Any other ideas?

Well, something should be done to whirlwind atleast. Perhaps make the energy cost dependant on the number of enemies you hit with it?

I can't really say much about impale/jump attack as they don't really fit my playing style, but I think jump attack's energy cost is a bit high.

I'll try to come up with something more useful later.

Off Topic / Re: Oh. My. Gods.
« on: April 19, 2007, 12:25 »
God of War is on my buying list, but currently my Ninja Gaiden Black addiction is way too strong to play anything else. Maybe I'll get this after I've completed NGB on hard and also completed all 50 missions on at least normal.

Berserk! / Re: Post mortems
« on: April 18, 2007, 05:26 »
Am just wondering, what happens if you actually survive 115 nights? because you will have maxed every skill, you might get stuck on the skill selection screen lol

I'm pretty certain getting to 115 isn't possible. :D

Btw, do you still have the .rec for the game?

Discussion / Re: Ideas for nerfing Int(3) and AoB.
« on: April 10, 2007, 14:53 »
With the "equal footing" comment, I though the point of AoB is that it would be a lot harder than "everyone else" to beat, not equally hard. :-/ And the medkit thing is AoB-only, so if the Cathedral is built for melee characters shouldn't the level be changed so that it can be beaten by melee characters not undergoing the AoB challenge? Otherwise you have an entire level built just for one "challenge" that ends up making the "challenge" easier. :-/

The medkit berserking isn't as essential as you guys make it sound... I'm no Blade and I've cleared the Unholy Cathedral without a single medkit in a non-AoB game. You're almost 100% guaranteed to start berserking on the way if you have Berserker. The more levels in it the better, as you'll get it quicker and it'll replenish often.

So taking out the berserking bonus from large medkits won't ruin the challenge, simply make it more challenging. Though after you get the spear, the game will still be a cakewalk.

Pre-0.9.9 / Re: [E|90%] YAFVP
« on: April 09, 2007, 09:28 »
One note:

If you use shotguns, do take shottyman. It makes using shotguns, especially double shotguns, a whole lot more fun. In this game you also already had the requirement (Reloader(2)).

Requests For Features / Re: New Traits
« on: April 07, 2007, 09:17 »
Custom weaponry - Requires 2 reloader.
Your superiors told you not to modify your weapons. Look where that got everyone else. For each level of this trait, your clip size on most weapons increases. In addition, the number of bullets fired per round with Chaingun and Plasma Rifle increases by one per level.

(For actual clip size increases, I would say per level 1 for pistols, 5 for chainguns, 5 for plasma rifles, and 10 for the BFG)

The next version will have weapon mods and some of this traits effects are already covered by another new trait, which you'll see in the next version (or the current beta if you're a supporter).

AliensRL / Re: Gameplay & Mechanics
« on: April 02, 2007, 16:05 »
edit: Also, why does the ammunition in a weapon disappear when you drop it? I never had that problem in DoomRL.

I think the game auto-unloads the weapon as you drop it. Though I guess the ammo just disappears if you already have full ammo.

Bug Reports / Re: Well, this is new (although a bit minor).
« on: March 31, 2007, 10:03 »
I think I've mentioned this before, but also if you knock an enemy to a teleport, it won't actually do anything.

Discussion / Re: Pre-generated games & GotM
« on: March 30, 2007, 06:23 »
A big Yay! from me! This would allow many different fun challenges, like completing the said game in as few turns as possible and would also spawn some great tactic discussion for different situations.

Discussion / Re: On Angel of Berserk mode
« on: March 29, 2007, 14:40 »
Did you have any Eagle Eye? Because without it you will simply miss all of the time in coward.

I don't know whether this is intended or not, but on some conditions, doing something in a challenge game could actually be easier. The best example probably being completing Nightmare! on Angle of Haste. And another one being winning a game on AoB.

Discussion / Re: Advanced double SG - wow!!! Just wow!!!
« on: March 29, 2007, 05:32 »
I don't think I've ever seen an advanced double SG. I want one of those too!

Pre-0.9.9 / Re: [M 100% AoLT Win] OOh Rah! SHOTGUN PANIC!
« on: March 29, 2007, 05:23 »
hmmm, k. i need to finish AoI and rank up. but, just on a side note, in the Unholy cathedral, on AoB, if u have berserker and brute as much as possible, have u ever found yourself getting whupped by the AoD in one hit, even at full health?

Nope, but have to be berserking all the time, because I don't think it's possible (well, atleast it's much much harder) to survive AoD in normal state. While berserking you should be able to survive 4 or 5 turns against him, which should be enough to kill him with a chainsaw.

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