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Messages - Fingerzam

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Requests For Features / Re: New Traits
« on: March 29, 2007, 05:16 »
ummm since when has everyone had the power to smash the AoD?

I've killed him in both non AoB and AoB games, and it wasn't that hard. Do you have chainsaw and berserker(the more the better)? Because if you aren't berserking the second you see him, you're doing something wrong, or just had horrible luck with berserker. Do you have levels in IM?

ive tried to kill him with a scummed save and even at full health and highest possible char level (most traits) at that point i still got my ass whupped with 1 hit! and that was on NTR diff, on AoB, so how easy is it to get? (hmm, sudden thought, will a nuke work, if u enter invulnerable?)

Don't know as I haven't tried, but I'm not sure you'd get the spear then.

and also, the req.s are a suggestion, but now i think just 2 brute, so both the pistol path and melee path unlock 2 traits... and how about 3 levels, each adding 5%, to a total of 15% insta-kill chance? with this, the mortuary wouldnt be suicide! (berserking with many paks, lots of armor, and a chainsaw, and Reaperman, Berserker, and Brute traits!) hell, Nightmare would be survivable, barely!

The Mortuary isn't a suicide even now with a melee character.

The problem I see with this is that compared to berserking all the time, having a 15% chance to insta-kill is pretty worthless. The reason being that hitting with the spear while berserking will kill pretty much anything in a single hit, or at most two hits, and berserking makes you also faster in both attacking and moving and gives you excellent damage resistance on top of that, so I'd pretty much rather be able to berserk all the time than have a 100% insta-kill ability (though I would take a 100% insta-kill trait to make even the pre-spear game a cake walk).

And the point of nightmare is that it isn't even remotely fair.

Pre-0.9.9 / Re: [M 100% AoLT Win] OOh Rah! SHOTGUN PANIC!
« on: March 28, 2007, 15:00 »
If you're going for shottyman, intuition is just a point sink. This is because for a chaingun route, the EE is a very useful trait, but it's (almost) useless for a shottyman, so you're wasting two points and you still need to get shottyman. Better take something else. If you really want intuition, I recommend using chaingun instead of shotgun to get the most out of it.

You're dying all the time because you don't take any defensive traits. Depending on difficulty, aim for getting shottyman on level 3-5 to already have it when you find a doubleshotty. Instead of those 7 points in EE , Int and Fin, you could have IM(3), Tan(3) and still have one trait left.

Once you have more playing experience, you can start trying out builds with no defencive traits. Right now, though, you are lacking the needed survival instinct/experience gained through simply playing a lot. So just take those defensive traits, they do make a big difference and IM is the most used trait for a reason.

Requests For Features / Re: New Traits
« on: March 28, 2007, 13:45 »
hehe.  new trait idea!

name: Reaperman
Requirements: 3 Brute  (1 level)
effect: all melee attacks have a 5% (or 10%) chance to instantly kill the enemy (if it hits. and it doesnt work on cybie [or JC!]

Sounds a bit useless, as you can already kill almost everything in 1 or 2 hits with the spear while berserking. It would be more useful if you don't have the spear, but I don't see much point in getting Brute(3) and not getting the spear. I guess if the spear was nerfed enough this could be a useful trait, but I don't really know if this would be needed as there already are two melee traits.

If this is true, you could play challenge games on easy.

Requests For Features / Re: Question on Arach Caves
« on: March 22, 2007, 05:51 »
I think this is something you just have to learn to survive. The game is supposed to be random, so sometimes you get harder games and sometimes easier, but if you are well prepared, these shouldn't be that big of a problem.

AliensRL / Re: AliensRL 7DRL PLUS released!
« on: March 22, 2007, 03:13 »
Just had a crash.

Code: [Select]
                    An unhandled exception occurred at $00410CA5
EDivByZero : Division by zero
  $00410CA5  TLEVEL__TICK,  line 112 of ablevel.pas
  $0042DE36  TAREA__TICK,  line 84 of abarea.pas
  $00401DC1  TWORLD__TICK,  line 105 of abworld.pas
  $00401649  TGAME__RUN,  line 47 of abmain.pas
  $00401067  main,  line 8 of abrl.pas

I was reloading my combatshotty when this happened.

Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 08, 2007, 05:32 »
I always do SoG->SoG->DG->SoG->DG.

I figure that even though it is slower with Dual Gunner, I get to shoot 12 bullets instead of just 6 at an enemy before I have to reload. This will kill most enemies so I can reload in peace instead of reloading while under fire with 1 pistol. YMMV.

This would make sense, but shooting, reloading and shooting with one gun and SoaG(3) does more damage in the same amount of time than shooting 12 bullets with SoaG2)+DG. You can find the calculations at the AoMr discussion topic. So SoaG(3) is better in any possible scenario than SoaG(2)+DG. Though I don't know if it applies with latest beta, as the advanced pistol now doesn't have any dmg difference in the beginning.

Also, Finesse is better than additional levels in DG because of the point where Dualgunner's negative bonus is applied.

Requests For Features / Re: Play as Hell's Champion!
« on: March 07, 2007, 14:02 »
Now, regarding the original idea:
How about making the transition into hell's forces only after killing Cybie, under the condition that you had become champion of Hell's Arena? Give the character some time to dwell on the idea as he hacks through enemy lines. That should make a continuation better based on current game balance, while still allowing only a skilled player (one with the ability to dominate Hell's Arena with those resources he is given on the first few dlvls) to access it.

Well, to me it would be more interesting if the Hell had corrupted the hero and when you got back to Earth, you would see the humans as demons and you would think that the forces of Hell had already invaded Earth. So you'd end up killing the humans of some military base and only realising it afterwards that you had just actually brought the Hell on Earth by yourself.

Now that I read what I just wrote, I don't know if that would be that interesting, but here it is anyways.

Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 07, 2007, 13:24 »
Regardless, what traits have you been taking for AoMr?
I start with SoaG(2), DG, then either TaN or IM.  However, yesterday I tried something different: SoaG(3)->DG->Fin and it seemed to work much better.  I got too immersed in a fight and forgot that reloading two guns can be really slow.  I started reloading at 34% health, and two acid blasts from a Hell Knight later found my health in negative numbers :)

Still, this game felt much better than my previous attempts, so I'll continue to go the speed shooter way.

Yes, SoaG(3)->DG is better than SoaG(2)-DG->SoaG(3) and taking finesse after first level of DG is better than taking additional levels of DG.

EDIT: Also, SoaG(3) is better than SoaG(2)->DG

As reloading two guns really takes time, try to look for places where you can take cover while reloading. You can also reload just your primary gun by doing a normal reload, which will take less time. If the situation is really desperate and you think you can kill your enemies with a single gun, this can be a life saver.

A point or two in reloader later in the game should be considered, but defensive traits take priority before that.

Discussion / Re: Discussion on Angel of Marksmanship
« on: March 07, 2007, 12:47 »
Just something I found useful.

3 traits Hellrunner + coward is enough to dodge most of Cybies missiles. I think its far more useful then going melee (He hits pretty hard). More than this, those traits help a lot in fighting cacos, BoH, and even Arachs (though here Ironman is probably a better idea). Cybie also reloads after every shot, which gives a simple possibility of walking (dodging) whenever he shoots, and shooting when he reloads.

True. I think Cybie hit me only once or twice in my AoMr win when I tried to dodge his every missile and I only had Hellrunner(1).

Discussion / Re: AoB on HMP and U respectively
« on: March 05, 2007, 11:42 »
Well, you can get monsters killing themselves in acid. You can try to use monsters to kill each other, sergeants kill everything in their line of fire with that shotgun. And you can just run, run and run until you have the chainsaw. You can probably get the best advise for melee by reading Blade's posts.

Pre-0.9.9 / Re: [E|86%|26] I am a lucky SOB.
« on: March 05, 2007, 07:24 »
Well, now that I checked, there is a sticky at the announcements forum about the channel.

2 are overpowered and one is useless ;p .

I'd say one is useless, one is useful and the last one is overpowered.

I once found a double shottie AND rl on lvl 2 in a lost soul vault. How do you make a screenshot?

In windows console, after pressing right mouse button, there should be something like mark down (don't know exactly as my windows is Finnish) and after selecting it you should be able to make a selection. Then press right button again to copy it to clipboard.

Pre-0.9.9 / Re: [E|86%|26] I am a lucky SOB.
« on: March 05, 2007, 02:56 »
#DoomRL @ Quakenet

I'm starting to understand why there are so few of us...

Well, I have to say I really don't see room for this weapon. It's very close to rocket launcher, and if it didn't use rockets it would just add another ammo type, which isn't needed. The "undoomish" comment also applies here, all the other weapons are from Dooms (well, with one special weapon being from another ID game, but it's a special weapon).

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