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Messages - Gargulec

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Graveyard / Re: Ride Across The River IC
« on: September 27, 2011, 12:47 »
'I guess' the asari muttered thoughtfully, manipulating something with ship's control. The vessel jerked again, beginning a much more rapid descent towards the surface. She turned her head for a moment, appraising the holographic display of the terrain. 'It's kind of flat, though' she added, steadying the course. The eezo core kicked in, soothing the already minor g-forces. All in all, it was a really pleasant compared to a planets with a real gravity. The asari flexed, stifled a yawn and spared the map another look, this time studying it far more thoroughly.

'Yep, absolutely flat' she said, zooming the map a little. 'Oh' she spotted something, and zoomed again. 'There is this crater about two klicks from the target, deep enough to hide the ship in. And looking at the energy output of their base, it is unlikely that they have any good scanners running, so chances are that they will not ever realize we have landed there. Though you'd have to do a little walking. Else, it is all flat and if they have anyone in that comm tower, we will get spotted. And I'd rather avoid that. So?' she asked, but apparently was not even waiting for an answer, starting to plot the course for the crater already.

Requests For Features / Re: End-Game Enemy Rebalancing
« on: September 27, 2011, 08:29 »
[hardcore]All enemies should autohit, or else DoomRL will become too casual.[/hardcore]

Graveyard / Re: Ride Across The River IC
« on: September 25, 2011, 07:29 »
The scanners proved to be a bit more complicated that you were used to work with, and it took you a longer moment to figure out how to process all information gathered by them. But the results were... impressive. A holograph of the entire base and its surroundings displayed itself on the screen.

The interior was mapped only sketchily: you gathered enough information to determine that the base was a two-level building, placed below the surface of a sizeable if flattened by age crater's bottom, with only a single entrance above the ground level. The area immediately around it was mostly featureless, with gentle slopes of the crater being almost perfectly smooth, with only a few paths carved into them. Apart from that, there were two places of interest immediately noticeable: a rectangular spot of evened ground mid-slope with a small shuttle landed on it - so, a landing pad and also a small, though quite high building on the crater's edge, about five hundred meters from the base's entrance - most likely an old communication array.

Interestingly, a few pieces of what should be scrap moved in a regular pattern - so probably, the mercenaries decided to bolster their defences with a few security mecha, making them patrol the perimeter around the base. There were four of them in total moving, though it would not be impossible for the mercs to have more than that, just tucked away inside of the base.

Graveyard / Re: Ride Across The River IC
« on: September 25, 2011, 04:17 »
1 hour later

The ship jerked, the quiet buzz of the FTL engine changing to the much loader roar of the main thruster. Mai flicked a switch on the console, opening the shutters, revealing the system in all its non-existent glory to your eyes. The target planet gleamed in the distance, looking even more unremarkably than on the image provided by your contractor - just a grey chunk of rock, battered by the eons of bombardment by space's detritus, as evidenced by the countless craters dotting its surface.

'And here we are' sighed your asari pilot, starting to guide the ship down towards the planet. 'So you wanted that flyover, yes?'

Not really expecting you to confirm, she started the quick descent.

'Coordinates' she ordered calmly, and the ship's VI instantly displayed the location of your target. Mia nodded, and adjusted the course slightly. 'Hey, we should be in range now, could you give those sensors a test?' she asked, not looking at you, just concentrated on the piloting. 'There should be a console there somewhere' she added, pointing at a newly installed screen in cockpit's corner.

From up here, you could see much more detail of the planet's surface... apparently, there quite heavy mining operation going down there some time ago, for strewn among the craters, you could see a lot of remnants after them - mostly the husks of miners habitats and other hardware that was simply not worth reclaiming after the planet was mined dry.

Graveyard / Re: Ride Across The River IC
« on: September 23, 2011, 13:49 »
'I guess' she shrugged again. 'Though chances are that we are going to get spotted, but maybe if luring them out is what you really want, it is not such a bad idea after all. And if the look at the terrain is all you want, then rejoice, for I will be finally able to put that new scanner suite to some use. If it up to specs, then you should get a perfectly accurate scan of the entire area's topography and maybe even their exact postions, and that would help, would not it be?'

Ever since she bought that scanners (which took almost the entirety of your previous payment), Mai was itching to test them out.

Graveyard / Re: Ride Across The River IC
« on: September 23, 2011, 12:14 »
'An hour. Hour and a half, tops' she shrugged, sitting herself on a nearby crate. She was wearing cargo pants and a loose, thick, pale-green blouse, a garb dangerously modest by asari standards of tight, form-fitting body-gloves.

The information in the enclosed files was staggeringly extensive, covering everything up to almost exact coordinates of your target's base, to the point it became quite dubious that your employer could have gathered it on his own. A good information broker seemed much more likely.

You destination was an entirely unassuming star system in Ismar Frontier - an aged sun with a single planet, and a rocky chunk barely big enough to be called such, mined dry around two centuries ago. And while the cluster itself saw some interest from Blue Sun and Omega's entrepreneurs, the chances of running into them here ran pretty close to nil.

The band itself was thankfully not affiliated with any of the big mercenary bands trio, instead being just another rag-tag bunch of humans, batarians and other scum led by a young krogan calling himself "Ghazkul", counting between ten and fifteen heads. They seemed to specialize in mid-profile kidnappings, having conducted three of them before, growing bolder with each - Na'Qun being easily the most influential of their targets, using the funds gained that way to arm themselves to the teeth and claim an abandoned mining outpost for their base of operation - an outpost you were about to storm, by the way. Fortunately, it would also seem that they have suffered serious casualties in a run in with a Blood Pack not long ago, having to replace almost the half of their ranks with green recruits fresh out of Omega's gutter.

'So, anything of interest here?' Mai asked seeing you finish the reading. 'Anything to make the job more interesting for you?'

Graveyard / Ride Across The River IC
« on: September 22, 2011, 07:58 »
You still could not get used to the fact that the FTL drive just hummed when engaged, instead of roaring as it used to before Mai installed her latest upgrades. Still, it did make your life much more comfortable - though the the attempts to go to sleep still failed. So, having nothing better to do (unless you really wanted to watch that asari flick Mai was so ecstatic about) you just replayed the message from your current employer.

'Three weeks ago, my idiot's brother daughter was kidnapped by a band of ascended thugs who apparently believed that they could use her to blackmail me. As if I'd care for some asari.'

After hearing those words, you did not even have to look at the holo to see the face of the turian businessman before your eyes. He sounded just so palvean. Besides, you knew his voice and face from before. Trak Na'Qun was his name, and he was... well, an owner of a small, but well-prospering company and one of the most vocal nationalists out there in the Hierarchy.

'But of course I must not allow them to go unpunished for their arrogance. And thankfully, that so called 'mercenaries' proved to be as sloppy as my brother's security, and we have managed to track them down to a system in Terminus Systems. I want you' his tone was visibly used to giving orders 'to go there, find them, and kill them all. Every single of them is to get a bullet to the head, no matter if they are women, children or children with women. No one dares to mess with me. Especially not some thugs from Omega. And quite frankly, I want nothing more. If that asari girl lives, all the better, but their deaths come first. Of course, I will pay you extra for her being alive. But you will have to deliver her to me personally, because she has to learn a few things before I even start considering her a member of my family again. And you have my permission to do whatever you want with her as long as you get her to me alive and not crippled. I have no use for cripples. Ah, and it goes without mentioning that if any details of this mission ever make their way to the extranet, you both are facing a certain death. I will not allow myself to be disgraced!'

The message ended with that cheerful note. Enclosed, there were coordinates of a star system in Terminus, a file on that asari kidnapee and an another one on the mercenaries responsible. And, of course, information on the payment. One hundred and fifty thousands credits plus twenty five thousand extra for the girl being rescued alive and delivered to the given location.

'He is a kind of dick, is not he?'

You turned around to see Mai standing in the doorway, yawning and flexing her blue-skinned limbs. She had it good, she had no problems sleeping with a FTL on.

Discussion / Re: Quick questions thread!
« on: September 11, 2011, 13:13 »
Demons do that, they spawn in crowds. Nothing unusual here.

Off Topic / Re: Now playing... (games)
« on: September 05, 2011, 10:53 »
Dungeon Keeper 2

Well... Ladies and gentleman, I'd like to announce that

Doom The Roguelike has gone GOLD!

Release date is now First of September.

Graveyard / Ride Across The River - Mass Effect PbF - OOC
« on: August 17, 2011, 13:03 »
Welcome to the OOC thread for a Mass Effect game of Traveller RPG.

For now, there are two players here:
-Almighty Epyon

For the curious: the game is about the (mis)adventures of a small band of a guns-for-hire in the Terminus Systems, where all is possible and a bullet to the head is most likely. Timeline-wise, it is set slightly after the events of Mass Effect 2, though it does not affect the setting much.

That is the premise, anyway. I have two players already, though I'd be willing to accept one or two more, so, any volunteers?

And finally, character creation guidelines:
- Basic character creation as per Traveller core rulebook, material from other books mostly allowed, as long as you reference it. No limit to the number of terms, though I would ask for characters that do have a reason for freelanching as mercenaries.
- Council Space races allowed, for character creation guidelines for non-humans, ping me via Private Messages so that we can work out details.
- No biotics, please.

That is all for now, more details will follow if necessary.

Listen up, for I won't take long (and I am not going to repeat either)!

Doom The Roguelike zero-nine-nine-four Release Candidate 1 is out for beta testing. I really do not have to say what does it mean for you, right?

So, without much ado.

Some minor things, one major, though really rare: did you know that overloading nuclear weaponry could overwrite stairs, thus resulting in a level that is impossible to exit? Me neither. And now, no one will be able to see this critical, yet strangely never reported bug.

All hail Tehtmi for this!

New Features
Very few new things, but very big ones. How big?
  • New AI for most of the foes!
  • Proper and easy to use mod support!
That big. And even bigger.

Okay, there is not much else to tell at that point: RC1 is out, next will follow very soon, before you've noticed, new version will go public. And if you are really desperate to see it RIGHT NOW, consider donating.

It's a risk that shouldn't exist.

This game is a roguelike, remember. It is supposed to be unfair.

There's a rocket launcher you can get out with!

Those walls are unbreakable.

And another big thing! Yes, faster than we would expect, DoomRL Beta 4 was given to us by his divine majesty Kornel, and as I said, this one is big. Like, really big.

First of all, however, it must be known to the wider world now (wider world being everyone not frequenting our most divine IRC channel, which would be considered blasphemy, if I had anything to say on that subject) that Kornel Almighty is no longer alone at working on the code of DoomRL. A good fellow named tehtmi joined him, and in their joint effort DoomRL is being made even more great than it is now with every day.

But I digress. What new this version brings to us? Well, a big thing: resistances. Yes, now various items will grant you resistances to numerous types of damage, and some enemies will be more hardy against some of your weapons (for example, Lost Souls having 50% resistance to 'bullet' damage type). And that is only the tip of the iceberg.

Also, this time I won't be reminding that you should donate to see those changes before they go public, because, frankly, if you are following this thread, then you should know that already.

Tehtmi has fixed a number of bugs that were - I believe - present in previous version, but so insanely obscure that only modders could run into a chance of them occurring (like a game crash with >255 items spawned). So, nothing that you are likely to notice, but it is good to know that only such bugs are fixed as of late.

Oh wait. A vision.

I am reeving a vision!

...well, okay. Some of the fixes were in fact big, Almighty Kornel tells me. And I must repeat after him. Like shotgun aiming. I don't know, I don't use shotguns. But he tells me that I have to tell you that. So yes, good tehtmi fixed also some more obvious things.

...please, no more light!

New Features
  • Damage resistances!
  • New uniques and exotics (8 exotics, 2 uniques)!
  • New assemblies - whole ten of them!
  • Another wonderful song by our Simon-v - Of Skull And Bone!
  • New AIs for boss enemies!
  • And, finally, new ASCII arts for some enemies, including Angel of Death and Arch-viles

So, that is all for now. But it is not the end: and the next beta is going to bring something very, very interesting for every DoomRL player, something really worth seeing.

So, stay tuned, and donate if you want to experience the beta!

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