Chaosforge Forum

DoomRL => Discussion => Topic started by: Malek Deneith on September 10, 2006, 15:03

Title: Combat shotgun
Post by: Malek Deneith on September 10, 2006, 15:03
Well... during the beta testings I've learned a new thing about combat shotgun... quoting from the entry I added to wiki:

Note: If you don't have a shell pumped into the shotgun, but still have some reloads in clip, you will auto-pump when you move.


Now did anyone else knew that? (never saw anyone talk about it on the forums/wiki) If so, do we know what effect it has on turn-time of walking, and was that effect taken into account when debating damage output of RFRF usage V.S. R5F5 usage?
Title: Combat shotgun
Post by: Andrew Freeman on September 10, 2006, 16:04
Yep, that's what makes the combat shotgun so awsome-- it's the closest thing this game has to strafing!
Title: Combat shotgun
Post by: Thomas on September 10, 2006, 23:30
I actually tested the different reload strategies, and RFRF is better by a about 12 damage per 250 turns.

Also, I think it doesn't add walking time, as the reload time for one pump is 7, and walking takes 10. So you assume he does it on the way to his destination.