Chaosforge Forum

DoomRL => Requests For Features => Topic started by: ZZ on February 03, 2011, 09:20

Title: Make difficulty ramp for Ao100 more noticeable
Post by: ZZ on February 03, 2011, 09:20
We all have complained about the fact that Ao100 needs more variety. But not the variety makes this challenge worth BLADE difficulty rank. There is a phrase about more enemies after level 25. But we all have seen that that's not true. And it should not be true, because having around 25 Viles and 50 Revenants isn't completeable at any case.
I propose buffing monsters up dependant on your current base level. For instance, former human at level 50 would have twice as much HP, +1 accuracy and carry 40 bullets to compensate. And other enemies would have something like this. With this, levels after 25 wouldn't just be as normal ones, while marine slowly levels up his guns, but will get harder and harder. To keep this partially fair, monsters should drop more and more ammo to prevent it from becoming as unfair as 25 V's + 50 R's.
Title: Re: Make difficulty ramp for Ao100 more noticeable
Post by: Deathwind on February 03, 2011, 23:50
Wait for the next version, from what's been leaked so far I think this won't be needed.
Title: Re: Make difficulty ramp for Ao100 more noticeable
Post by: ZZ on February 04, 2011, 11:08
From what I've seen, only variety is being added to the Ao100. But still it remains not harder than an usual game. I propose making it worth of Blade difficulty rank. No new monsters can do it I think.
Title: Re: Make difficulty ramp for Ao100 more noticeable
Post by: thelaptop on February 04, 2011, 16:22
From what I've seen, only variety is being added to the Ao100. But still it remains not harder than an usual game. I propose making it worth of Blade difficulty rank. No new monsters can do it I think.
You are sooooo wrong about this... >.<

You should try the new Ao100.  It has even more scary things to justify the "good stuff" that we've been seeing trickling through the leaky leaky containers of the 'forge.  Especially in this new Beta/RC being tested right now.