Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Angle of Death on May 05, 2009, 13:23
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The Arch-vile attack doesn't really work like the one in DooM 2. In the original, it took several seconds to damage you and you could negate damage entirely buy breaking line of sight. Unlike dodging the Revenant's missiles, I don't see why you couldn't code this in easily. Simply have the player flash a couple of times, then check line of sight. If line of sight exists, apply damage. If not, don't. If you're concerned that this would make AV's too much easier to kill, then up their damage.
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The Arch-vile attack doesn't really work like the one in DooM 2. In the original, it took several seconds to damage you and you could negate damage entirely buy breaking line of sight.
True, but Revenant's missiles do not work like the ones in Doom 2, either.
I don't see why you couldn't code this in easily.
Check out the definition of the word "mean".
:/
If you're concerned that this would make AV's too much easier to kill, then up their damage.
From the your proposal, only this will be implemented, I bet.
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Welcome to Chaosforge. :P
EDIT: :P was not punctuation enough.
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Check out the definition of the word "mean".
:/
The sum of the numbers in a list divided by the amount of numbers in the list?
If you're concerned that this would make AV's too much easier to kill, then up their damage.
From the your proposal, only this will be implemented, I bet.
Ahahahaha....true. =(
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Check out the definition of the word "mean".
:/
The sum of the numbers in a list divided by the amount of numbers in the list?
Check adjectives :P .