Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Aki on September 20, 2009, 04:32

Title: Special Level overhaul
Post by: Aki on September 20, 2009, 04:32
Does anyone else think that the current special levels need an overhaul? Should we make special levels that only appear on certain challenges?
Title: Re: Special Level overhaul
Post by: Malek Deneith on September 20, 2009, 05:08
I think current special levels are mostly fine - the only changes I think are needed are teleporters inside the vaults (fixed on exit stairs, so you can reliably get out while steel need thinking/luck to get in) and spicing up Spider's Lair rewards somehow (entered it once lately and felt that what ther was was pretty uninteresting for the amount of trouble)
Title: Re: Special Level overhaul
Post by: Aki on September 20, 2009, 05:10
You're fine with the amount of levels, the rewards, the difficulty, ect?

I think that some could be revisited.
Title: Re: Special Level overhaul
Post by: Thomas on September 20, 2009, 06:03
Like what, Aki?

Arena - Fine
Chained Court - Makes me fall asleep every time.
The Wall - Fine
Hell's Armory - Fine
Halls of Carnage - Fine. It's too easy, but it needs to be because otherwise how would you do it on AoMs/AoI?
Unholy Cathedral - Fine-ish.
Spider's Lair - Fine, simply for the yay XP and yay cells
The Valuts - Fine, maybe too hard. Never cleared them once...
City of Skulls - Fine
The Mortuary - Fine
Lava Pits - 0 reward for 0 effort. Makes me fall asleep every time.
Title: Re: Special Level overhaul
Post by: Aki on September 20, 2009, 06:07
Risk vs Reward, basically. With Cacos being as they are, the Arena could be tweaked a little.
The Chained Court should have no extra ammo and no chance of having a unique spawned.
Halls of Carnage should be a little harder at the start to compensate for the fucking abundance of health (NB: A little. So it's still completable on AoMs.)
Hells Armory should be upped in difficulty.

That's all I can think of atm, i'm off to bed...
Title: Re: Special Level overhaul
Post by: Malek Deneith on September 20, 2009, 06:35
My opionion:

The Chained Court should have no extra ammo and no chance of having a unique spawned.
If there is no extra ammo, there is no pull to go and kill cacos, simple. And there are no uniques possible on CC anyway
Hells Armory should be upped in difficulty.
Just no to this. It's enough we get Arachs/Cacos at such early stage (which can be a nasty surprise if you go there the first time)... plus it's a random level anyway, no need to make it even less visitable.
Title: Re: Special Level overhaul
Post by: Fanta Hege on September 20, 2009, 13:32
Quote
If there is no extra ammo, there is no pull to go and kill cacos, simple. And there are no uniques possible on CC anyway

I'm pretty sure I've found an unique armor there once in the down left* corner.


Anyway in my opinion;

Halls of carnage could do with a slight up in diffuculty or atleast some varitation with the only sergeants thing.

The Vaults seems a bit too luck oriantated. Some sort of an way to exit the middle place would be nice. Even if I'd have to sacrife HP or something. Its pretty anoying to be forced to suicide in a good succesfull run if your phase out fails.

Lava pits is amazingly boring and doesn't feel like its worth to visit at all. Its also anoying as its spawns so late that the reward doesn't seem so usefull, specialy if you happen to clear the mortuary before it.
Title: Re: Special Level overhaul
Post by: Aki on September 20, 2009, 16:33
My opionion:

The Chained Court should have no extra ammo and no chance of having a unique spawned.
If there is no extra ammo, there is no pull to go and kill cacos, simple. And there are no uniques possible on CC anyway
Hells Armory should be upped in difficulty.
Just no to this. It's enough we get Arachs/Cacos at such early stage (which can be a nasty surprise if you go there the first time)... plus it's a random level anyway, no need to make it even less visitable.


Malek, I just found Necroarmor in the left-hand bottom corner. You can't tell me that there's no possible uniques.
And I'd think that the pull of the cacos is easy exp. I often go out of my way to kill them just because I end up taking little to no damage by the time I descend, and end up with a boatload more exp.

As for Hells Armoury, I have no problem whatsoever if I fuck around with doors and shoot around corners. We get Cacos on hells arena, so it is possible to deal with them (I really meant for the first part anyway. Former Foos are simply not a problem at that stage in the game, unless you increase their numbers or make some commandos...)
Title: Re: Special Level overhaul
Post by: Malek Deneith on September 20, 2009, 16:57
Quote
Malek, I just found Necroarmor in the left-hand bottom corner. You can't tell me that there's no possible uniques.
I stand corrected, I only got stuff from said corner rooms only once or twice so I didn't remember there was an armor among things there.

Quote
As for Hells Armoury, I have no problem whatsoever if I fuck around with doors and shoot around corners. We get Cacos on hells arena, so it is possible to deal with them (I really meant for the first part anyway. Former Foos are simply not a problem at that stage in the game, unless you increase their numbers or make some commandos...)
I can deal with arachs/cacos in HArm too, but I still remember the difficulty jump and shock when they appeared there the first time. I'm probably starting to get boring by this point but we have to remember that not everyone has the same amount of skill - I consider myself mediocre player at best (especially if compared to people like Dervis or Thomas) and I'm fairly sure there are people worse or even much worse than me.
Title: Re: Special Level overhaul
Post by: Aki on September 20, 2009, 17:15
I'd call myself the normal player - I don't play enough DoomRL and am too set in my own ways to get any better then generally playing on H,NTR. I usually have trouble with mass Arachs. The reason that HA is easy is due to the geometry of the level, more then anything else (and Aracnotrons not being able to open doors :P)

Until I start listening to tips and get better, i'd call myself a respectable benchmark of what's easy and what's not. I suck that much.
Title: Re: Special Level overhaul
Post by: Jarkko on September 23, 2009, 15:00
Removing the teleporters in the middle might spice up the Spider's lair a bit :)
Title: Re: Special Level overhaul
Post by: Sachiko on September 23, 2009, 17:33
Know what WILL spice up the Spider's Lair more? Know what?

The answer is two words. Just two words. You ALL know you're aching for seeing that in 0.9.9, don't lie!
Title: Re: Special Level overhaul
Post by: ntc on September 23, 2009, 17:36
Know what WILL spice up the Spider's Lair more? Know what?

The answer is two words. Just two words. You ALL know you're aching for seeing that in 0.9.9, don't lie!

Rick Astley?
Title: Re: Special Level overhaul
Post by: Sachiko on September 23, 2009, 17:38
Even a Rickroller unique would be cool, that's beyond the scope of this.

And I didn't mean THAT kind of monster, mind it.
Title: Re: Special Level overhaul
Post by: ntc on September 23, 2009, 17:45
Yeah, we totally need a Rickroller unique...
Title: Re: Special Level overhaul
Post by: Aki on September 23, 2009, 17:47
Kornel's stopped the addition of new features for the current release. (It'l be out in a few weeks!)

There's no big red S.
Title: Re: Special Level overhaul
Post by: ntc on September 23, 2009, 17:49
Yeah, i cant wait for the release... my wish will come true...
Title: Re: Special Level overhaul
Post by: Sachiko on September 24, 2009, 03:04
Kornel's stopped the addition of new features for the current release. (It'l be out in a few weeks!)

There's no big red S.

Aw. A pity. I was hoping that the Spider Mastermind would finally be there.
Title: Re: Special Level overhaul
Post by: Aki on September 24, 2009, 03:59
It would eat you alive, with the recent arachnotron damage buff.
Title: Re: Special Level overhaul
Post by: Sachiko on September 24, 2009, 04:10
So what? This is supposed to be difficult, guys. And, considering, it shouldn't have to appear backed up by Arachs. It could very well be all by itself like Cybie.
Title: Re: Special Level overhaul
Post by: Aki on September 24, 2009, 04:19
Spider's Lair is already difficult enough with the Arachno buffs and the pathetic rewards :|
Title: Re: Special Level overhaul
Post by: Sachiko on September 24, 2009, 06:51
It would require a very big overhaul, indeed. But it could be done... In a future version. For now, I guess we'll just have to endure the buffed Arachs.

But if, in a future version, the Spider's Lair was more rewarding...
Title: Re: Special Level overhaul
Post by: Aki on September 24, 2009, 07:36
I would imagine that Spider Mastermind > Cybs, so wouldn't he be better suited for say, level 50 of Ao100? :P
Title: Re: Special Level overhaul
Post by: Sachiko on September 24, 2009, 10:09
Technically, the Spider Mastermind is *not* stronger than Cybie. Cybie fires rockets. The spider, buffed minigun rounds. The disadvantage Cybie had in Doom and Doom 2 is that his rockets weren't as fast as the spider's bullets, and thus, they could be dodged better. But close and personal, Cybie will give the Spider Mastermind a run for his money. Like in Doom 2 stage "Gotcha!", where you can get them to fight each other if you manage to interpose between them and get away a second before they fire at you.
Title: Re: Special Level overhaul
Post by: Aki on September 24, 2009, 16:25
In Doom 2, but we're talking about DoomRL. :P
Title: Re: Special Level overhaul
Post by: Sachiko on September 25, 2009, 08:33
Which is a game about the Doom series!
Title: Re: Special Level overhaul
Post by: Fanta Hege on September 25, 2009, 17:29
Which is a game about the Doom series!


Eitherway, in the actual doom series you will have much more trouble killing Spidey then Cybie unless you know the BFG trick.
Spidey's super chaingun is like 2 - 5 times stronger then the normal chaingun. If you have no where to hide, you're a dead man. Atleast you can dodge Cybie, but not Spidey. The damage is no joke either.

Just cause Spidey has a lower HP, doesn't mean Spidey is easier.
Title: Re: Special Level overhaul
Post by: Aki on September 25, 2009, 17:38
Exactly.

You'd have something like a (1d12)*12 or (2d6)*12 spitting 200 health 4 armour tank. With a 0.7s Firetime and a 0.5 movespeed.

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Title: Re: Special Level overhaul
Post by: MaiZure on September 25, 2009, 18:27
I concur with the idea of Spidey making an appearance in Ao100. Level 50 does sound like a good place for him.

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Title: Re: Special Level overhaul
Post by: Kornel Kisielewicz on September 25, 2009, 18:43
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I don't know, you'll have to wait for her to read it. ;)
Title: Re: Special Level overhaul
Post by: Jimmy on September 25, 2009, 19:07
IMO the cyberdemon is much tougher in doomrl than doom, due mainly to his high accuracy.  Since the spider mastermind was always accurate, it wouldn't be strange for it to be weaker than the cyberdemon in doomrl.  However, the spider mastermind is really the boss of doom 1, and for "doomishness"'s sake, I'd like to see it be somewhat tougher than cybie in doomrl, whenever it eventually gets added.

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Title: Re: Special Level overhaul
Post by: Aki on September 25, 2009, 19:11
I concur with the idea of Spidey making an appearance in Ao100. Level 50 does sound like a good place for him.

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I don't know, you'll have to wait for her to read it. ;)
3+ languages really is impressive, Kornel ;)
Title: Re: Special Level overhaul
Post by: ntc on September 25, 2009, 19:17
3+ languages really is impressive, Kornel ;)

Im using Google translator...
Title: Re: Special Level overhaul
Post by: Aki on September 25, 2009, 19:30
My japanese is translator friendly like that :P
Title: Re: Special Level overhaul
Post by: Kornel Kisielewicz on September 25, 2009, 20:25
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I don't know, you'll have to wait for her to read it. ;)
3+ languages really is impressive, Kornel ;)
I had to look up a few kanji, so it isn't impressive yet. MaiZure already knows I'm a Japan freak xP.
Title: Re: Special Level overhaul
Post by: Aki on September 25, 2009, 22:18
To keep my Typing in line with my Writing, I only type Kanji that I can read.

Yeah...
Title: Re: Special Level overhaul
Post by: Sachiko on September 26, 2009, 04:58
Well, anyways, since Kornel apparently didn't put Spidey in this new version, I guess that I'll have to keep waiting.

Also, to everyone here... I'm not 100% Japanese. My mother is Japanese, indeed, but my father is Spanish, and I was raised in Spain. So I consider myself Spanish, with a Japanese side. I'm responding in English because my Japanese knowledge is a bit limited. I've managed to understand your sentences, thou(Otherwise, you probably would read me asking what the hell you have typed, instead of responding to your question).
Title: Re: Special Level overhaul
Post by: Aki on September 26, 2009, 05:09
Ah, ok. That's fine, don't need to feel sorry. I wish I WAS Japanese, if only part (nerds are wayyy cooler in Japan >_<")
Title: Re: Special Level overhaul
Post by: Sachiko on September 26, 2009, 05:44
S'okay, I wasn't really feeling sorry, since there was nothing to feel sorry about.
Title: Re: Special Level overhaul
Post by: Aki on September 26, 2009, 05:57
Why don'tcha get on IRC? Need to liven the place up...
Title: Re: Special Level overhaul
Post by: Sachiko on September 26, 2009, 17:04
I'd do, but I have a lot of things distracting me. Will try to sometime, thou.