Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Thomas on October 29, 2005, 02:11

Title: [IMPLEMENTED] Boots affect knockback
Post by: Thomas on October 29, 2005, 02:11
I'm playing DoomRL as I type this, and I got knocked back by a former sergeant. And I was a little peeved off because that gave him time to reload. But then I thought of this: what if the better your boots are, the less knockback affects you? Because boots are next to useless untill you get to level 9 or so, and this way they could get damaged, and have a use, before you find pools and pools of lava.
Title: Boots affect knockback
Post by: JimmyJ on October 29, 2005, 02:27
Sounds nice, and realistic ^_^
Title: Boots affect knockback
Post by: Kornel Kisielewicz on October 29, 2005, 02:27
Quoting: Thomas
But then I thought of this: what if the better your boots are, the less knockback affects you? Because boots are next to useless untill you get to level 9 or so, and this way they could get damaged, and have a use, before you find pools and pools of lava.

Hey, this isn't such a bad idea... maybe I would add special boots that reduce knockback? :-/
Title: Boots affect knockback
Post by: JimmyJ on October 29, 2005, 02:31
Cool

Kornel, we posted at same time XD
Title: Boots affect knockback
Post by: Thomas on October 29, 2005, 02:31
Yeah, that's really good too!
Title: Boots affect knockback
Post by: JimmyJ on October 29, 2005, 02:33
Yes thomas,

Thomas, you posted at same tme as me XD (again)
Title: Boots affect knockback
Post by: Aerton on October 29, 2005, 08:02
And another kind of boots for a kick attack?

Hm, actually no, it will devalue chainsaw and kinfe even more... :/

Kick stuck doors to open? But it is more fun to blast them...