Chaosforge Forum

DoomRL => Requests For Features => Topic started by: xenozid on October 06, 2009, 10:27

Title: New Master Trait - Desperado ?
Post by: xenozid on October 06, 2009, 10:27
so i just had the idea about the most amazing master trait ever !!!
what it does: changes double barreled shotguns weapon class to pistol, making it benefit from dualgunner and son of a gun
requirements: dualgunner and shottyman
pros: lol
cons: ok, how do we balance this ? itīs not guaranteed to find 1 or 2 doubleshotguns (*). shottyman would also forcereload the secondary weapon, so you take 5s to move one square if both doubleshotguns are empty (before applying reloader bla). so basically everything you didnīt kill is (almost) sure to kill you. blocks out ironman and tough as nails. also i think the most likely scenario is one pistol and one doubleshotgun.
name: desperado (lame but fitting with all the movie references that are all over the place) or painking (here comes the pain MF !!!)

*on AoSg investing in 3 traits that only help you once you aquire the fourth (SoG->SoG->DG) could proof to be difficult. and on a normal game youīd pretty much also have some issues, youīd play a dualgunner route without an adv. pistol and no defensive traits available.

so, let me know what you think, i really thought this through and all the fanboyism aside i think this would be a balanced and awesome addition to the game ! please make it happen Kornel !!!

cheers

Title: Re: new master trait - desperado ?
Post by: Gargulec on October 06, 2009, 11:42
Quote
so i just had the idea about the most amazing master trait ever !!!

You hold yourself in high esteem, does not you? For, well, uhm, I've seen better ideas.

And using capital letters would be welcome, really.

Title: Re: new master trait - desperado ?
Post by: Journey on October 06, 2009, 12:02
I don't know, why not continue the line of thought?

Master Trait:  Mystic Punch
Treats chainguns as melee weapons.
Requires:  Triggerhappy, Berserker
Blocks:  Ironman, Tough as Nails

Well, shooting enemies with a chaingun is pretty much the same as punching people in the face, right?  The only real difference is that you're using bullets rather than fists.

Remember, investing in two difference trait branches could "proof" to be difficult.  This is definitely balanced!  +9 damage and +6 to hit per shot and a chance of berserk on a chaingun is barely enough to compensate for the downsides of this choice.
Title: Re: New Master Trait - Desperado ?
Post by: xenozid on October 06, 2009, 12:22
lol, ok why not make suggestions how to make the idea balanced...i realised that getting the benefits of son of a gun is too much, so what about skipping all that and make the trait only to give the ability to wield 2 double shotguns...and thatīs it...i think with the immense reloading time and 3 wasted traits the game could still be challenging...
and as i see it the master traits are supposed to be a little imba, donīt they ?
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 06, 2009, 15:01
(8d3)*6.

No, Sorry, that's all that needs to be said. Hide around a corner and shoot. You win the game.
Title: Re: New Master Trait - Desperado ?
Post by: Vestin on October 06, 2009, 15:47
As a rule of thumb - NO trait should be THAT specific. I'd rather see dualgunner let you fire pistol + anything. This would require some heavy balancing but would enable a new play style...
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 06, 2009, 16:06
How would you deal with AltFires and such? Combat Shotgun and Pistol - Pumping between moves? What about Chainfiring or DShotty's Altfire? Overcharging?
Title: Re: New Master Trait - Desperado ?
Post by: Vestin on October 06, 2009, 16:42
How would you deal with AltFires and such? Combat Shotgun and Pistol - Pumping between moves? What about Chainfiring or DShotty's Altfire? Overcharging?
Hey - it's just a thought. You can suggest some solutions yourself (or simply say you don't like it ;P).
That being said... It could either ask for additional input (annoying and takes time to code) or just apply all the specials to the primary weapon. Want to make special use of the other weapon ? Switch them.

Or we could simply go with dual-wielding any two weapons of the same type... Imagine using two BFGs at once xP.
Of course - you'd have to wield them both at the same time first...
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on October 06, 2009, 17:45
No, better: find a way to dual-wield Chainsaws.

MELEE WIN
Title: Re: New Master Trait - Desperado ?
Post by: Kornel Kisielewicz on October 06, 2009, 20:51
Dual-wield Dragonslayer and LS...
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on October 06, 2009, 21:07
Dual-wield Dragonslayer and LS...

Kornel wins.
Title: Re: New Master Trait - Desperado ?
Post by: darksergio on October 06, 2009, 21:37
Kornel wins nd complete ownage of everything in a meele game
Title: Re: New Master Trait - Desperado ?
Post by: Melon on October 07, 2009, 00:30
Dual-wield Dragonslayer and LS...
Quadraple wield Malek's Armours
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 07, 2009, 01:08
You hit the Cyberdemon with Malek's Armor! You're going BERSERK! The Cyberdemon dies!
Title: Re: New Master Trait - Desperado ?
Post by: Melon on October 07, 2009, 01:34
You hit the Cyberdemon with Malek's Armor! You're going BERSERK! The Cyberdemon dies!
You are going berserk just by hiting the Cyberdaemon with Malek or just by... wielding Malek? ;P

Wait, don't answer, I don't think I want to know...
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 07, 2009, 01:40
Well, if you want to wield Malek THAT badly...
Title: Re: New Master Trait - Desperado ?
Post by: Passionario on October 07, 2009, 02:17
Quadraple wield Malek's Armours
Chainfire Thermonuclear bombs.
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 07, 2009, 02:34
Dual-wielding Chainfire Thermies.
Title: Re: New Master Trait - Desperado ?
Post by: Malek Deneith on October 07, 2009, 03:08
Well, if you want to wield Malek THAT badly...
No mere human beeing could wield me... and live to tell about it :P
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 07, 2009, 03:09
They said the same about the Dragonslayer, and look what happened to Thomas :3
Title: Re: New Master Trait - Desperado ?
Post by: Malek Deneith on October 07, 2009, 03:14
They said the same about the Dragonslayer, and look what happened to Thomas :3
It's not Thomas posting anymore... it's the sword!.. it's the sword!

>_>

<_<
Title: Re: new master trait - desperado ?
Post by: Dervis on October 07, 2009, 03:56
I don't know, why not continue the line of thought?

Master Trait:  Mystic Punch
Treats chainguns as melee weapons.
Requires:  Triggerhappy, Berserker
Blocks:  Ironman, Tough as Nails

Well, shooting enemies with a chaingun is pretty much the same as punching people in the face, right?  The only real difference is that you're using bullets rather than fists.

Remember, investing in two difference trait branches could "proof" to be difficult.  This is definitely balanced!  +9 damage and +6 to hit per shot and a chance of berserk on a chaingun is barely enough to compensate for the downsides of this choice.
Heheheheheh! Nice one, it would deserve a ROFL if I wasn't against these acronyms.
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 07, 2009, 04:15
So If I wield you, you post for me? :D
Title: Re: New Master Trait - Desperado ?
Post by: Thomas on October 07, 2009, 05:22
It's not Thomas posting anymore... it's the sword!.. it's the sword!

>_>

<_<

And aren't I better for it?
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 07, 2009, 05:26
Thomas types up a tl;dr! You need to taste blood!

Thomas hits the post button! You need to taste blood!
Title: Re: New Master Trait - Desperado ?
Post by: xenozid on October 07, 2009, 10:56
the most broken idea ever ? i donīt think so
anyone still interested in it ? i donīt think so ^_~

anyways, thx for contributing thus far everybody (and not going totally "stfu noob !" on me) !!!
so i thought of a way to nerf it to a not broken lvl (suggestions still welcome):

make it generally dualgunner for all shotguns but cut the effective range of them to half (because you saw off the barrels to loose weight), thatīd be 3 squares with the doubleshotty. youīd be more or less an area of effect sorcerer. on physical terms it should also widen the spred but that again would be too much...i also thought of a reloading penalty (cuz...HOW DO YOU DO THAT ?) but maybe this is too harsh =/.do it ! sawed-offs are the shit and two wielded at the same time can be seen in many movies and games, why not in doomRL ?

hope you like that better
Title: Re: New Master Trait - Desperado ?
Post by: Vestin on October 07, 2009, 11:54
i also thought of a reloading penalty (cuz...HOW DO YOU DO THAT ?) but maybe this is too harsh =/.
Sometimes an idea is so inherently broken that nerfing it changes it from overpowering to crap. Sorry. Just let it go.

sawed-offs are the shit and two wielded at the same time can be seen in many movies and games, why not in doomRL ?
I have no idea what movies you watch and what games you play... At this point - I'm not sure I want to know xP.

Anyway - I can take dual UZIs but dual shotguns are just absurd.
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on October 07, 2009, 12:21
Vestin's right. This idea is really cool, but it doesn't quite work.

Holy ****... I just thought of an awesome but dubious Challenge! IMMA POSTIN MAH IDEAH!
Title: Re: New Master Trait - Desperado ?
Post by: Plague Doctor on October 07, 2009, 12:58
If I remember correctly you could actually dualwield shotguns in The Punisher. And SAW's.
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on October 07, 2009, 13:11
If I remember correctly you could actually dualwield shotguns in The Punisher. And SAW's.

Well, Frank Castle's a badass.
Title: Re: New Master Trait - Desperado ?
Post by: raekuul on October 07, 2009, 18:08


No, it is not a bow and arrow, it is a bow and THREE ARROWS!

Furthermore, as a Ranger, I can DUAL WIELD my bows!

Moreover, as a Ranger\Ranger, I can DUAL WIELD my DUAL WIELD

 (http://www.nuklearpower.com/2009/01/27/episode-1087-exalted-feat/)

So yeah, Dualgunner expansion can lead to insanity like dual-wielding two Plasma Rifles. Not good for teh supplies.
Title: Re: New Master Trait - Desperado ?
Post by: Vestin on October 07, 2009, 18:57


No, it is not a bow and arrow, it is a bow and THREE ARROWS!

Furthermore, as a Ranger, I can DUAL WIELD my bows!

Moreover, as a Ranger\Ranger, I can DUAL WIELD my DUAL WIELD

 (http://www.nuklearpower.com/2009/01/27/episode-1087-exalted-feat/)
OMG, no ! That would be the 18th comic for me to read QQ...
xP

So yeah, Dualgunner expansion can lead to insanity like dual-wielding two Plasma Rifles. Not good for teh supplies.
Well... Think about it - if someone is desperate enough to pick SoaG twice and lug around enough ammo to feed his dual-PRs... why the hell should we not let him ? Ammochain blocks SoaG anyway so he'd have to either hog all cells he finds (which might STILL not be enough) or simply NOT fire dual-PRs all the time and switch between weapons a lot (and those additional weapons, and their ammo, take space)... or switch between melee and dual-PR wielding, which would be so badass with SoG->SoG->DG that I'd want this to work simply for the show xD.

Sounds quite nice, actually. It DOES have its uses and appeals mostly to pistol-players who want to switch from time to time. Shotgun users would suffer a LOT until getting Shottyman, which means that they would be able to deal some serious dual-SG damage as late as on the 6th level. They would become killing machines at level 9 (MAD), three levels later than they normally would (or, more likely, they would get DG on level 9) but it wouldn't be THAT bad if we simply put a range limit on using both of their weapons at once.

There are TWO very positive things about this idea.
1* It would encourage non-AoMr pistol users to go some crazy stuff with other weapons they find
2* It would allow you to change a pistol-oriented game into a shotgun game as late as at level 3. Sure - at first those SGs would be a bitch to reload but that's exactly why dual-wielding them wouldn't be overpowered at this point...
Title: Re: New Master Trait - Desperado ?
Post by: Journey on October 07, 2009, 21:12
Well allowing SoG to affect other weapons removes the unique benefit to pistols.  I would probably simply dual wield chainguns and swap in a plasma rifle or two for tougher enemies.
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 08, 2009, 01:22
How about we leave the insanity of Duel Wielding other things then pistols to user mods? :D
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on October 08, 2009, 08:52
How about we leave the insanity of Duel Wielding other things then pistols to user mods? :D

I can get behind that.
Title: Re: New Master Trait - Desperado ?
Post by: xenozid on October 08, 2009, 12:37
ok i realise this is getting nowhere soon and iīm gonna close this mess in some days but...how broken is 2 doubleshotguns, one in each weapon slot, shottyman, reloader 3, juggler. shoot switch shoot reload switch reload repeat. this is totally possible in the game as it is... and yet it didnīt break it. now, how much improvement is my trait to this ? ...just a thought
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on October 08, 2009, 13:32
ok i realise this is getting nowhere soon and iīm gonna close this mess in some days but...how broken is 2 doubleshotguns, one in each weapon slot, shottyman, reloader 3, juggler. shoot switch shoot reload switch reload repeat. this is totally possible in the game as it is... and yet it didnīt break it. now, how much improvement is my trait to this ? ...just a thought

Because it's not dualwielding double shotguns, firing both of them at the same time.
Title: Re: New Master Trait - Desperado ?
Post by: Aki on October 08, 2009, 15:09
ok i realise this is getting nowhere soon and iīm gonna close this mess in some days but...how broken is 2 doubleshotguns, one in each weapon slot, shottyman, reloader 3, juggler. shoot switch shoot reload switch reload repeat. this is totally possible in the game as it is... and yet it didnīt break it. now, how much improvement is my trait to this ? ...just a thought

Because you wouldn't have to take Fin 1 and Juggler...
Title: Re: New Master Trait - Desperado ?
Post by: Passionario on October 09, 2009, 05:27
As far as I recall, John Preston did dual-wield shotguns in the 'puppy in the trunk' scene. However, even he fired them in quick succession, rather than at the same time (read: Fin/Juggler).
Title: Re: New Master Trait - Desperado ?
Post by: Kornel Kisielewicz on October 09, 2009, 08:22
It's not dualwielding shotguns that is the problem, it's reloading them using one hand that is :P.

Although Arnie Swarzenegger did that in some movie AFAIK :P.
Title: Re: New Master Trait - Desperado ?
Post by: UnderAPaleGreySky on October 09, 2009, 08:24
The Rock did in "Welcome To The Jungle", as well as Arnie in whatever it was.
Title: Re: New Master Trait - Desperado ?
Post by: UnderAPaleGreySky on October 09, 2009, 08:28


No, it is not a bow and arrow, it is a bow and THREE ARROWS!

Furthermore, as a Ranger, I can DUAL WIELD my bows!

Moreover, as a Ranger\Ranger, I can DUAL WIELD my DUAL WIELD

 (http://www.nuklearpower.com/2009/01/27/episode-1087-exalted-feat/)

So yeah, Dualgunner expansion can lead to insanity like dual-wielding two Plasma Rifles. Not good for teh supplies.

Wow, I never expected to find another 8BT reader in the Chaosforge forums. One of my favourite Ranger sayings :P
Title: Re: New Master Trait - Desperado ?
Post by: xenozid on October 10, 2009, 00:03
It's not dualwielding shotguns that is the problem, it's reloading them using one hand that is :P.
Ash does it all the time ^^

ok and i just checked the opening of "desperados" he does dualwield a sawed off doubleshotgun and a streetsweeper but doesnīt fire them at the same time, maybe i have to play a juggler/shotgun run...but i donīt think itīll feel as amazing...
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on October 10, 2009, 13:39
Ash does it all the time ^^

ok and i just checked the opening of "desperados" he does dualwield a sawed off doubleshotgun and a streetsweeper but doesnīt fire them at the same time, maybe i have to play a juggler/shotgun run...but i donīt think itīll feel as amazing...

Which Ash?

Oh, and of course it won't feel as amazing, but it's what you get for now.
Title: Re: New Master Trait - Desperado ?
Post by: Melon on October 12, 2009, 01:54
It's not dualwielding shotguns that is the problem, it's reloading them using one hand that is :P.

Although Arnie Swarzenegger did that in some movie AFAIK :P.
Arnie was also able to hold a vulcan cannon and use it [:
Title: Re: New Master Trait - Desperado ?
Post by: Kornel Kisielewicz on October 12, 2009, 02:43
Arnie was also able to hold a vulcan cannon and use it [:
And he was the only one on set capable of doing that ;>
Title: Re: New Master Trait - Desperado ?
Post by: Melon on October 12, 2009, 02:53
And he was the only one on set capable of doing that ;>
I only wonder where he did get so much ammo and how did he power that gun... ;P
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on November 07, 2009, 00:58
I only wonder where he did get so much ammo and how did he power that gun... ;P

A wizard did it. What else?
Title: Re: New Master Trait - Desperado ?
Post by: UnderAPaleGreySky on November 07, 2009, 03:25
I am so sick of wizards. First plot holes and now this..
Title: Re: New Master Trait - Desperado ?
Post by: Madtrixr on December 07, 2009, 12:14
I know I'm bumping an oldass topic, and the idea has died already, but I was playing MW2, and you can dual-wield shotguns in Modern Warfare 2. At first i was like:

<.<

>.>

>.<

but then, I lol'd. because, it's still a game. not life, necissarily.
Title: Re: New Master Trait - Desperado ?
Post by: bfg9001 on December 12, 2009, 08:19
Maybe dual-wield BFG's?

Or would that be too powerful?

Lolz.