Chaosforge Forum

DoomRL => Discussion => Topic started by: Gargulec on February 20, 2011, 17:10

Title: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Gargulec on February 20, 2011, 17:10
...nobody expects Spanish Polish developers!

Well, we can safely said that it was fast. Very fast. In less than a month since the release of .9.9.2 the beta of a new version found its way into the hands of the trusted (that is those who donated, in case you are new to this thread). You did not see that coming, did you?

Well, anyway, DoomRL 0.9.9.3 BETA 1 is currently being tested, and it has already brought huge changes to the very foundations of the goriest and most doomish rougelike that is- but, first thing first.

Bugfixes
Not much of them, a few bugs concerning assemblies has been squish under His mighty coding feet, but apart from that, nothing. Mostly due to the fact that .9.9.2 is still fresh, and bug-reports from it are still flowing in. We can safely guess that He is just waiting for Bug Report forum to swell a bit before embarking on code mistakes expunging crusade!
Any claims of Him being just lazy are considered major heresy and hold a punishment consisting, but not limited to a) tweaking RNG so that it spawns numberless Viles upon the infidels, b) auto da fe, c) boiling alive in vegetable oil. Fear the Inquisition!)

New Features
The new beta brings many, many new exciting things for all DoomRL players, including:

As you can see, changes are many- and that is the mere beginning. So stay tuned for next issues of the News... and if you want to see the changes NOW, be kind to Kornel, His Divine Majesty and donate something. He will appreciate it!
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Kornel Kisielewicz on February 21, 2011, 15:21
Epic D:
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Thexare on February 22, 2011, 01:38
I wasn't expecting it so fast.

This new schedule's doing a lot to convince me to donate... when I get other things taken care of, anyway.

And that level event brings two things to mind:

1. Acid's normally monotone green. Curious.
2. So does this mean envirosuit packs are going to be important now?
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Tavana on February 22, 2011, 02:13
1. Acid's normally monotone green. Curious.
2. So does this mean envirosuit packs are going to be important now?

Acid, Water, and Lava will all look a bit cooler.

There will certainly be a reason to keep a spare envirosuit pack, if there isn't one already.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: thelaptop on February 22, 2011, 02:16
I wasn't expecting it so fast.

This new schedule's doing a lot to convince me to donate... when I get other things taken care of, anyway.

And that level event brings two things to mind:

1. Acid's normally monotone green. Curious.
2. So does this mean envirosuit packs are going to be important now?
Yes.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Gargulec on March 14, 2011, 15:18
And here it is, slightly late, but still faster than ever. Or so they say, anyway. DoomRL 0.9.9.3 BETA IIb (why b, I do not desire to dwell). Of course, you can play it right now if you have donated... and if you did not, well, you can always read this report. On a sidenote: the development of DoomRL II is slowly, but inevitably starting, and all the beta testers can take part in a huge brainstorm going on in the Tavern of Chaos.

Not to waste your time, here go the changes:

Bugfixes
None that would concern not-beta users. DoomRL is currently pretty much bug-free (the bugs introduced in previous versions have all been eradicated by Almighty Kornel in the last beta, if I may remind you. However, a few balance and fun tweaks I think fall under the purview of bugfixing: mostly minor rebalances.

New Features
Numerous, of course:

Not much to say beside what was already written. The beta testers are working at full capacity, and I can assure you that the entirety of ChaosForge is developing like crazy in those hidden forums... want access to them? Hint hint, donate.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Gargulec on April 05, 2011, 15:12
And here we go again, people! DoomRL 0.9.9.3 BETA 3 is out to betatesting team (want to join? Donate. No, really). And with it, the prospect of public release looms even closer (Almighty Kornel states that this will be final or pre-final beta, and there will be only release candidates, so it is not unlikely, or else, should I say that is very likely that we will see public release before the end of April).

No big changes though, major features were either already covered, or will be added in final beta- so, to keep things terse:

Bugfixes
If you have considered the imbalance of Ammochain a bug, then it was fixed, without major nerfings (rejoice!). Also, a minor bug concerning BB screenshots while under the influence of InvGlobes and similar effects was squashed.

New Features
A few:

Well, that would be all. It would appear that it became a custom in this thread to urge you to donate in afterwords, so I will do so here again: donate. I may not reveal it yet, but there is a huge chance that you will see some pretty major goodies given to you all if you do.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Gargulec on April 24, 2011, 15:54
Well. I could write a lot about it (probably), but is there a reason to do so? Why not just say that DoomRL Release Candidate 1 is out to donators? Because yes, yes it is. And while the changes are again minimal, it heralds a very important thing: new release is mere days from today- Almighty Kornel says that it will surely happen before the end of April... So, do not despair, people of ChaosForge, new version of our favourite RL is nigh!

Bugfixes
This RC is mostly about them. Number of very obscure and rarely occuring bugs was squashed, including the infamous Angelic Set glitch.

New Features
A few:

It will be few more days before it goes public, and if you really can't wait, donate. CF needs you!
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Deathwind on April 25, 2011, 00:42
Will I be able to just copy my config files over? If not can we get a list of config file changes added to the package? The last version took me far too long to get everything back in order and stop spiting errors.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Gargulec on April 25, 2011, 04:08
AFAIR, there was little to none changes in cofing files, but don't hold my word to it.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Thomas on April 25, 2011, 04:56
There's at least one that I can think of, the mortem timestamp option that was just added.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Simon-v on April 25, 2011, 22:03
Will I be able to just copy my config files over? If not can we get a list of config file changes added to the package? The last version took me far too long to get everything back in order and stop spiting errors.
config.lua:
Code: [Select]
-- Mortem and screenshot timestamp format
-- Format : http://www.freepascal.org/docs-html/rtl/sysutils/formatchars.html
-- note that / and : will be converted to "-" due to filesystem issues
TimeStamp        = "yyyy/mm/dd hh:nn:ss"

keybindings.lua:
Code: [Select]
    A         = function() command.assemblies() end,

    N         = function()
                    if not command.use_item("smed") then
                        ui.msg("No small med-packs left!")
                    end,

And, of course, music.lua has some changes related to my music tracks, but everyone should use (and therefore manually bind) the OGG versions anyway.
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: Kornel Kisielewicz on April 29, 2011, 12:58
RC 2 has been released, the public release date has been shifted though to May 1,2 or 3 so we can properly test that everything is in order before release!
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: StarStorm on April 30, 2011, 06:33
Thank you, Kornel. I have more time to finish UV!
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: rchandra on May 01, 2011, 04:07
oh, what an awful time to have computer issues (DoomRL is causing hard freezes now, feels like a video card problem as nothing should have changed - but Super Meat Boy is not, and that works the machine harder)
Title: Re: News from the Forge vol. 2: DoomRL 0.9.9.3 BETA status thread
Post by: thelaptop on May 15, 2011, 05:45
Unsticky + locked because 0.9.9.3 has already been released.