Chaosforge Forum

DoomRL => Discussion => Topic started by: Thexare on May 09, 2011, 22:55

Title: Traits above level 3?
Post by: Thexare on May 09, 2011, 22:55
I'm seeing this in some mortems, but mine are always capped at 3 (or less in certain specific cases). Is this only available after a certain level or in Angel of 100?
Title: Re: Traits above level 3?
Post by: thelaptop on May 09, 2011, 22:57
You need to reach a high enough clev (I think 20) before the caps are raised.
Title: Re: Traits above level 3?
Post by: Battleguy on May 09, 2011, 23:00
I think the caps raise after lvl12, but only for basic traits.
Title: Re: Traits above level 3?
Post by: Sambojin on May 09, 2011, 23:19
Whilst it tends to be an Ao100 thing, you can sometimes get beyond lv12 on an UV run in any mode.

But as a question. Can anyone see any really broken or potentially overpowered traits or trait combos with this? Badass and Ironman(5) might be a little busted (esp with MVa on top) but is there anything else that people can think of. With stats and reasons if possible?

Badass+Ironman(5)=Up to 200 health that doesn't degenerate. That's an absolute f'load of health, with a couple of points of bonus armour on top too. MVa with this combo just makes it all the easier to keep it at this level while you're killing things.
Title: Re: Traits above level 3?
Post by: thelaptop on May 09, 2011, 23:33
First, it's MVm.

Next, keep playing to find out how overpowered it might be!  =D
Title: Re: Traits above level 3?
Post by: Sambojin on May 09, 2011, 23:38
Yep, will do.
Title: Re: Traits above level 3?
Post by: Deathwind on May 11, 2011, 00:40
I think the extra finesse and SoaG could cause some firing speed issues with a T3 blaster that could break the game
Title: Re: Traits above level 3?
Post by: AStranger on May 11, 2011, 00:45
I think the extra finesse and SoaG could cause some firing speed issues with a T3 blaster that could break the game
I have a feeling that it still doesn't break the .10 barrier (http://forum.chaosforge.org/index.php/topic,4294.0.html (http://forum.chaosforge.org/index.php/topic,4294.0.html)), but I figure eventually someone will find out.
Title: Re: Traits above level 3?
Post by: Deathwind on May 11, 2011, 01:08
Can someone with a dev console check this?
Title: Re: Traits above level 3?
Post by: tehtmi on May 11, 2011, 01:37
Firing time never goes below 0.1s.  SoaG 5 will reduce any single/double pistol firing time to 0.1s; other modifiers have no additional effect.