Chaosforge Forum

DoomRL => Modding => Topic started by: doomerRL on October 19, 2012, 23:16

Title: DoomRL 0.9.9.6 source
Post by: doomerRL on October 19, 2012, 23:16
This may be useful for modders
Title: Re: DoomRL 0.9.9.6 source
Post by: Kornel Kisielewicz on October 20, 2012, 00:49
While I value the time invested in decoding the wad file, this level of spoilers is being kept private - at least for now while the sources of the game itself are also private.

In particular I would provide those files myself if I would deem that useful, which for the current moment I do not -- the format is to volatile. This will however change once the Total Conversions are going to be supported.
Title: Re: DoomRL 0.9.9.6 source
Post by: doomerRL on October 20, 2012, 01:51
okay, i will not share it with anyone
Title: Re: DoomRL 0.9.9.6 source
Post by: Kornel Kisielewicz on October 20, 2012, 02:09
doomerRL, although those skills and data could be used to enhance the Wikis, you know :). As long as not on the topic of Apostle, Dragonslayer and Berserker Armor (those are kept semi-secret).
Title: Re: DoomRL 0.9.9.6 source
Post by: yaflhdztioxo on October 21, 2012, 16:05
I think that puts us at five unofficial wad DEcompilers, two wad REcompilers, and a wad memory injector.

Come to IRC, DoomRLGuy.  That's where most of the hackers and modders hang out, and it's not unheard of for very useful members to sometimes get source benefits...
Title: Re: DoomRL 0.9.9.6 source
Post by: Matt_S on October 21, 2012, 22:13
Intriguing...