Chaosforge Forum
DoomRL => Modding => Topic started by: Metzger on April 21, 2013, 06:17
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Hi!
This is a graphics mod that replaces player character, monster and blood sprites.
Replaces original doomrl.wad, just remember to make a backup just in case.
Screenshots (Click "View raw image" so you don't get any scaling):
http://tinypic.com/r/jqn8rk/4
http://tinypic.com/r/55iavn/4
Download:
http://s000.tinyupload.com/?file_id=02194924648970910687
Or:
http://www.filedropper.com/tilesetmod
edit: for DoomRL version 0.9.9.7
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could you give source or at least small portion from it - how use own tiles and sprites?
(5 minutes later)
ouch, you just decompile original main doomrl.wad and change all sprites? :(
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I inserted image files directly into doomrl.wad with a hex editor. No decompiling/compiling needed. Nothing else changed.
edit: May seem like stupid way of working but extracting and inserting takes only seconds once you learn offsets, it's just copy and paste operation. Just don't change file length.
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That's also the only way to do it for now.
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I am hesitant to encourage this. KK has expressed as far back as 0991 his disapproval of people distributing new mods via replacement wads.
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There will be official support for this later. Stay tuned.
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Good on you, Kornel, and I'm going to try this out sooner or later. Looks damn good.
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I tried it and frankly I prefer Yu's graphics. They're more visually distinct, and the player sprite shows the equipped weapon and armor. Your mod is good, don't get me wrong, but I simply prefer the other graphics.