Chaosforge Forum

DoomRL => Requests For Features => Topic started by: White Rider on May 14, 2013, 00:23

Title: New design for Victories page (via player info); part 2: The design phase
Post by: White Rider on May 14, 2013, 00:23
The link to the original thread where I originally brought this up. (http://forum.chaosforge.org/index.php/topic,6329.0.html)

Code: [Select]
---------------------DoomRL Player Info (Victories) ---------------------

Standard                | [Description of Mode]
------------------------|
Angel of Berserk        | Attempts: *1
Angel of Marksmanship   | (ITYTD if Standard game):
Angel of Shotgunnery    | HNTR:
Angel of Light Travel   | HMP:
Angel of Impatience     | UV:
Angel of Confidence     | N!:
Angel of Purity         |
Angel of Red Alert      | Lowest floor reached: *2
Angel of Darkness       |       (ITYTD if Standard game):
Angel of Max Carnage    | HNTR:
Angel of Masochism      | HMP:
Angel of 100            | UV:
Angel of Pacifism       | N!:
Angel of Humanity       |
Angel of Overconfidence | Wins: *3
------------------------| (ITYTD if Standard game):
Archangel of Travel     | HNTR: P / S / F
Archangel of Red Alert  | HMP:
Archangel of Masochism  | UV:
Archangel of 666        | N!:
Archangel of Pacifism   |
Archangel of Humanity   | Highest score: *4
------------------------|

*1: Cumulative # of Doomguys that played on this mode?
*2: 24 or 25 for a win. Could be deemed redundant with Wins?
*3: Still undecided/not sure how to differentiate between each type of win
*4: Because why not. Highest overall score?

This is, more or less, what I had in mind when I first came up with this idea.
Did this rather quickly; still thinking if the right side is what I really want. Will sleep on it.

By the by, once I am more or less satisfied with a new design, I plan on posting this in the Bounties board.
So if you support this idea for hopefully what will be a more read-able Victories page, please share your thoughts, ideas, and criticisms if any.
Title: Re: New design for Victories page (via player info); part 2: The design phase
Post by: ZicherCZ on May 14, 2013, 01:18
As it is now, deepest level reached and wins are currently combined in the normal games screen, so this seems a bit redundant.
Also, remember that the standard console size is 25 rows, so the list would just fit the screen (rows: 1 for header, 1 for Standard games, 1 break line, 15 Angels, 1 break line and 6 Archangels add up to 25), but nothing else would fit. The right side would then be 1 row for header, 1 break line, 6 for Attempts, 1 break line and 6 for Lowest level / wins - 15 rows total. If you would like to add the challenge name and description, you'd need two extra break lines to make look nice, 1 for the challenge name. This leaves 7 lines for challenge descriptions. Should fit.

And yeah, +1. Such a layout would look nice :).
Title: Re: New design for Victories page (via player info); part 2: The design phase
Post by: Evilpotatoe on May 14, 2013, 02:46
Overall, nice & readable layout.
I'd merge number of wins with max lvl, as it is now.
Merging number of attemps on the same line might be even better (yeah, I know, we'll wonder what to do with the screen height then... but better keep it empty than splitting information)
If there is enough width, why not put on the same line something like :
P/S/F wins / doomguys sent
2/10/45 over 1949 (4.21% wins)

The % of wins is an example of cool stat that could ba added, but we could find more, like avg depth & char level reached, for example.

Also, I'd differenciate every challenge type, including dual angels. This might not be done in the game's data yet, but I wonder why. N! AoB and N! AoB+AoOc are not really the same... so why not differenciate them ?
Title: Re: New design for Victories page (via player info); part 2: The design phase
Post by: White Rider on May 14, 2013, 12:36
Right, so I guess combine lowest floor reached with wins, like the current system. I like this idea more.

If there is enough width, why not put on the same line something like :
P/S/F wins / doomguys sent
2/10/45 over 1949 (4.21% wins)

The % of wins is an example of cool stat that could ba added, but we could find more, like avg depth & char level reached, for example.

Oh boy. I like this.

Quote
Also, I'd differenciate every challenge type, including dual angels. This might not be done in the game's data yet, but I wonder why. N! AoB and N! AoB+AoOc are not really the same... so why not differenciate them ?

Yeah, I thought about how to design the dual-angels part this morning...Maybe a grid/table? Primary challenges on the left column and secondary challenges on the top row? The problem is:
1. To visibly see detailed stats, the grid will end up looking like the current Victories page.
2. Keeping vertical space in mind means sacrificing space to see detailed stats.
3. Clunky.

So how about a separate page for Dual-angels? :)
( ^ not serious in the slightest, just spewing ideas for the sake of spewing ideas)

Edit: Whoops, completely missed Zicher's post. My bad. ._.

As it is now, deepest level reached and wins are currently combined in the normal games screen, so this seems a bit redundant.
Also, remember that the standard console size is 25 rows, so the list would just fit the screen (rows: 1 for header, 1 for Standard games, 1 break line, 15 Angels, 1 break line and 6 Archangels add up to 25), but nothing else would fit. The right side would then be 1 row for header, 1 break line, 6 for Attempts, 1 break line and 6 for Lowest level / wins - 15 rows total. If you would like to add the challenge name and description, you'd need two extra break lines to make look nice, 1 for the challenge name. This leaves 7 lines for challenge descriptions. Should fit.

...Numbers.
I haven't been taking console mode into much consideration...perhaps I could start doing that.

Quote
And yeah, +1. Such a layout would look nice :).

Thanks!

Now I'm not entirely sure if it is necessary to repeat the entire description on the page...
Sure looks nice but again, not sure if necessary.

Code: [Select]
---------------------DoomRL Player Info (Victories) ---------------------

Standard                | - Angel of Berserk --------------------------
------------------------|
[Angel of Berserk]      | Rating: Medium
Angel of Marksmanship   |
Angel of Shotgunnery    | A challenge for the true berserker! You don't
Angel of Light Travel   | have a gun at the start and can't use weapons
Angel of Impatience     | except melee weapons! To make things a little
Angel of Confidence     | easier, large health globes will act like
Angel of Purity         | berserk packs for you.
Angel of Red Alert      |
Angel of Darkness       | Attempts: 20
Angel of Max Carnage    | M: 18
Angel of Masochism      | H: 2
Angel of 100            | U: N/A
Angel of Pacifism       | N: N/A
Angel of Humanity       |
Angel of Overconfidence | Wins:
------------------------| M: 2 (0 P / 1 S / 1 F)
Archangel of Travel     | H: Dlvl 2
Archangel of Red Alert  | U: 0
Archangel of Masochism  | N: 0
Archangel of 666        |
Archangel of Pacifism   | Highest score: [some arbitrary number]
Archangel of Humanity   |
------------------------|

A minor point for consideration:
Is there a preference in using the abbreviated difficulty names over the single character format?
Title: Re: New design for Victories page (via player info); part 2: The design phase
Post by: White Rider on May 25, 2013, 13:52
/me sweeps the dust and cobwebs underneath the rugs

I've been thinking about this on and off since the last time I posted in this thread...two weeks ago.
Mostly on how to incorporate Dual-Angels into this...and I've got nothin'. (Well, close to nothing, I suppose.)

I thought of two potential ways to go about including Dual-Angels into the Player info menu, which are as follows:

1. AoCn, AoOC, A100, AoLT, AoI, AoP, AoRA, AoD, and AoMs have a second page to view Dual-angel information

More or less uses the same design that I initially provided. When viewing individual records for these modes, you could have the menus switch to another menu, which shows Dual-Angel attempts with the specific mode as the secondary.

I have it arranged this way for a specific reason...These particular Angels are all secondary challenges (with the exception that you can also choose some of the secondary challenges as the primary challenge).

The main problem with this setup is that, pressing any button except for left, right, up, down, home, end, page up, and page down will close the Player Info menu and send you back to the main menu. I won't pretend to know what to do about this, and I suspect that this will give the devs and coders a headache. Possibly.

2. DAs get their own page, labelled as such

Basically what the title says, really.
Aside from that though, I haven't really panned out how DAs should have their own page...Just a suggestion. People should are free to give their inputs on the matter.

------
Also for the previous rendition(s) that I've provided, I feel that including the description for the challenge mode in question is a bit redundant. If you're already browsing through your Player Info to check on your wins/losses for a particular mode, then surely you don't need five lines of text to remind you of the mode you presumably already played through.
Title: Re: New design for Victories page (via player info); part 2: The design phase
Post by: Sereg on May 25, 2013, 16:08
We may not need to worry about this quite so much - I suspect dual angels are due for a serious rebalancing, or at least certain combinations or options. There are probably better ways to enforce harder challenges(which I suspect was the point of creating dual-angels - I don't expect they were added with my "shortcut" techniques in mind) then combining Angels with beneficial components, in any case.

I have no idea what plans there are for dealing with them, if there are any, but it's entirely possible that things will change in a way that removes the troubles you're currently having.
Title: Re: New design for Victories page (via player info); part 2: The design phase
Post by: White Rider on May 25, 2013, 17:13
Fair enough.
I still want to rework the current Victories page, however.
Title: Re: New design for Victories page (via player info); part 2: The design phase
Post by: Sereg on May 25, 2013, 17:56
Oh, I agree... while the current interface is definitely serviceable, it could be condensed and made easier to read. There's certainly room for improvement, and I like your ideas on this thread.