Chaosforge Forum

DoomRL => Requests For Features => Topic started by: papilio on September 02, 2014, 05:21

Title: Idea of implementing the limit of respawning of monsters
Post by: papilio on September 02, 2014, 05:21
On Nightmare! difficulty (or on Angel of Darkness), monsters respawn continuously unless you destroy their corpses.

However, one can make use of this to fill kill rate for some challenge,
that is, suppose that you have 300/500 (60%) kill rate so far and only 1 enemy is remaining in that floor.

One can think to kill it and wait until it respawns, and kill it again and again, ...
so that to extend his kill rate slightly larger again and again.

If you do so 1000 times, then the kill rate becomes 1300/1500 (86%).
If you do so 10000 times (I wonder if how crazy guy will do this, but, anyway)
then the kill rate becomes 10300/10500 (98%).
After making it sufficiently large enough, then you can get large enough kill rate even after skipping all of later levels.


So, I think that there must be a limit of respawning mosters (like 20~30 times),
or a limit of counting kills(of course with generating counts, simultaneously) of same monster.


Title: Re: Idea of implementing the limit of respawning of monsters
Post by: Kornel Kisielewicz on September 02, 2014, 07:25
I have a better idea, +5 HP and +10 speed on each respawn -- after 10 kills, you'll be in serious trouble even if it's a former. And with no extra gain for killing it.
Title: Re: Idea of implementing the limit of respawning of monsters
Post by: papilio on September 02, 2014, 07:32
I have a better idea, +5 HP and +10 speed on each respawn -- after 10 kills, you'll be in serious trouble even if it's a former. And with no extra gain for killing it.

This is a good idea, but then N! difficulty itself would become insanely harder (as one must kill same monsters at least 1~3 times).

So, how about setting +5 HP and +10 speed on each respawn AFTER RESPAWNED 3 TIMES?
Title: Re: Idea of implementing the limit of respawning of monsters
Post by: RogerN on September 02, 2014, 07:52
I have a better idea, +5 HP and +10 speed on each respawn -- after 10 kills, you'll be in serious trouble even if it's a former. And with no extra gain for killing it.

Remind me not to upgrade to the next version, lol...
Title: Re: Idea of implementing the limit of respawning of monsters
Post by: Tormuse on September 02, 2014, 08:47
Even better:  After the third respawn, they turn into Cyberdemons.  That'll stop people from camping corpses.  :)
Title: Re: Idea of implementing the limit of respawning of monsters
Post by: Nick on November 23, 2014, 17:29
Simply count only original map placement / first kill for the kill ratio.

I have another suggestion: for Angel of Darkness, instead of respawing monsters, "respawn" some random areas you are far from. Re-generate the whole room set, with a new walls shape, with new monsters and items, with higher chance to get something unusual (mostly bad, such as high-level monsters), and with limited (but random) number of rebuilds per level. And with increasing random time to next rebuild.
And another one: give a little chance to summon monsters with unusual weapons with a summoning switch. A shotgun guy with a DS (bad luck) or even with a SSG (good luck if you survive), arch-vile with a berserk pack... with some odd things to drop.