Chaosforge Forum

DoomRL => Requests For Features => Topic started by: BaronVonMurderkill on August 02, 2016, 03:12

Title: A little tweaking of The Wall/Containment Area
Post by: BaronVonMurderkill on August 02, 2016, 03:12
Once I used a phase device to get behind the wall as an Angel Of Marksmanship and stuck there. It was quite amusing experience. :)
There are teleports in the central room of Vaults, for those who use phase devices to get inside. Maybe a similar way to return without explosives can also be added to The Wall and Containment Area?
Title: Re: A little tweaking of The Wall/Containment Area
Post by: Tormuse on August 02, 2016, 19:18
A while back, someone suggested that the Wall should collapse after you kill all the enemies on the other side of it.  I don't know how popular that idea was.
Title: Re: A little tweaking of The Wall/Containment Area
Post by: Kornel Kisielewicz on August 03, 2016, 18:26
I'm kinda divided on this, because I didn't want to make the phase device solution an easy way out (AFAIR some challenges ratings are based around that fact). Anyone else?
Title: Re: A little tweaking of The Wall/Containment Area
Post by: BaronVonMurderkill on August 05, 2016, 10:58
Well, it's not a very easy way, teleporting into the middle of Barons Of Hell mob may be quite FUN. In Dwarf Fortress sense of the term. Also, it's luck based anyway.
Title: Re: A little tweaking of The Wall/Containment Area
Post by: emulord on August 05, 2016, 11:13
Softlocks are bad for game design tho. Sure you'll PROBABLY die if you do this, but thats part of the !!fun!!