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Messages - Gryregaest

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Requests For Features / Item Traps
« on: August 29, 2013, 23:46 »
Hello! I just found out about DoomRL recently, and I'm loving it.

I'm not sure to what extent this would really work, given the randomized nature of a roguelike, but something that seemed omnipresent in the original Doom games were the "item traps". By which I mean, having useful items which acted as triggers for danger upon picking them up, typically in the form of an ambush.

Something like this is already sort of present in the form of the switches, since they can be good or bad. But there's something very doomy about the items-as-bait trap, even when they're really obviously traps. Walking into a dimly lit room with much needed equipment on a platform in the middle, and knowing there was at least a 50/50 shot of this being a set-up was part of the experience.

I'm sure it can't be as elaborate as in the original Doom games, given the randomized nature, but I think it would be a nice touch.

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