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Messages - Tormuse

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1
Century Lounge / Re: [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 30, 2021, 08:46 »
Hmm...  I wonder if I could do something similar in JH.  Hmm...  :P

2
Century Lounge / [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 29, 2021, 22:39 »
So a while ago, (eight and a half years ago?  Whoa!)   :o  I managed to get a win that showed 0% kills, by killing nothing but the Cyberdemon and the Mastermind.  It was a fun little challenge to see how few kills I could get, but I always thought it could be interesting to try it in Angel of 100, so I could truly get 0% kills.  :)

Well...  I didn't quite do it this time, but I got it as low as 3% kills, so that's pretty good, I think.  :)  Bonus:  I made sure to unwield my starting weapon at the beginning, and never wielded a weapon, so I got Sunrise Iron Fist as well.  :D

All 60 of those enemies that got killed died in crossfire, since I never fired a single shot...  unless you count the time an arachnotron stepped into a doorway unexpectedly, and I accidentally walked into it and punched it.  (Don't worry;  it didn't die, and I apologized afterward)  :P

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 4 Apostle Chaos Lt. General Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 25552 turns and scored 149884 points.
 He played for 1 hour, 20 minutes and 28 seconds.
 He didn't like it too rough.

 He killed 60 out of 1538 hellspawn. (3%)
 My, wasn't he a wimpy chump.
 He was an Angel of 100!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Sunrise Iron Fist
  Minor Icarus Cross

-- Graveyard -------------------------------------------------

  ###############################=====#######################
  #.=====..............#..&#.....=====;........==#.#B........
  #.=====............M0#...#.....=====...|......=..##########
  #.====............"==#...#.....=====........===..+.#.===...
  #====......X.....====#...#.....=====........=.=..#.#..===..
  #==.=.........=.=======..#.....=====..........=#.#.#..====.
  #.=..........=.=====V====......=====...........#.#.#..====.
  #............============/.....=====.............#.#.==....
  #0........VM.=====..=====......=====^............#./.B.....
  #...}.........===..V.===......=====............#.#.#.......
  ##/########....########.#....#=====+######+#######.#.0.....
  #........................#....=====.V............#./.......
  #.|......M......|........#....=====..............#.#..O=...
  #........................#....=====............../.#.===...
  #........................#....=====.0.......c...c#.+..=====
  #......................../....=====..........^...#.#...====
  #...................0.|..#...=====....[........0.#.#..==.==
  #......................|.#...=====...............#.#......=
  #........................#...=====...............#.#.....=.
  #############################=====#########################

-- Statistics ------------------------------------------------

  Health 42/50   Experience 5698/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Tough as nails   (Level 1)
    Dodgemaster      (Level 1)

  HR->HR->DM->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanofiber red armor [2]
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   grappling gothic boots [11/11] (190%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] nanofiber blue armor [1]
    [b] large med-pack
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] power mod pack
    [g] power mod pack
    [h] power mod pack
    [i] agility mod pack
    [j] bulk mod pack
    [k] phaseshift boots [2/4] (45%) (A)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 13%   feet 0%   

-- Kills -----------------------------------------------------

    7 former humans
    11 former sergeants
    14 former captains
    8 imps
    5 demons
    2 lost souls
    1 hell knight
    4 barons of hell
    1 revenant
    1 nightmare imp
    6 nightmare demons

-- History ---------------------------------------------------

  He left level 20 as soon as possible.
  He left level 21 as soon as possible.
  Level 22 blasted him with an unholy atmosphere!
  On level 23 he found the Grammaton Cleric Beretta!
  He left level 25 as soon as possible.
  On level 29 he stumbled into a complex full of arch-viles!
  Level 29 blasted him with an unholy atmosphere!
  He left level 29 as soon as possible.
  On level 30 he stumbled into a complex full of arch-viles!
  On level 31 he found the Subtle Knife!
  On level 33 he assembled a nanofiber armor!
  On level 36 he found the Revenant's Launcher!
  On level 37 he found the Jackhammer!
  On level 37 he assembled a nanofiber armor!
  He sounded the alarm on level 39!
  He left level 39 as soon as possible.
  On level 40, hell froze over!
  On level 40 he found the Butcher's Cleaver!
  On level 42 he stumbled into a nightmare arachnotron cave!
  He left level 42 as soon as possible.
  He left level 43 as soon as possible.
  On level 45 he encountered an armed nuke!
  On level 46 he encountered an armed nuke!
  He left level 46 as soon as possible.
  Level 47 was a hard nut to crack!
  On level 49 he encountered an armed nuke!
  On level 51 he stumbled into a nightmare demon cave!
  On level 53 he stumbled into a nightmare cacodemon cave!
  He left level 56 as soon as possible.
  He left level 58 as soon as possible.
  On level 59 he assembled a grappling boots!
  He left level 63 as soon as possible.
  He left level 66 as soon as possible.
  He sounded the alarm on level 68!
  He left level 68 as soon as possible.
  He left level 70 as soon as possible.
  On level 73 he stumbled into a nightmare demon cave!
  He left level 73 as soon as possible.
  On level 74 he stumbled into a nightmare demon cave!
  He left level 74 as soon as possible.
  He left level 75 as soon as possible.
  He left level 76 as soon as possible.
  On level 77 he found the BFG 10K!
  He left level 81 as soon as possible.
  On level 85 he stumbled into a complex full of arch-viles!
  On level 87 he stumbled into a nightmare demon cave!
  He left level 88 as soon as possible.
  On level 91 he stumbled into a nightmare arachnotron cave!
  He left level 91 as soon as possible.
  On level 92, hell froze over!
  He left level 92 as soon as possible.
  On level 95 he stumbled into a nightmare cacodemon cave!
  He left level 95 as soon as possible.
  He left level 97 as soon as possible.
  He sounded the alarm on level 98!
  He left level 98 as soon as possible.
  He left level 99 as soon as possible.
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You dodge!
 You use a large med-pack. You feel fully healed. The arch-vile raises his
 arms!
 You dodge! You are hit!
 You start running!
 The arch-vile raises his arms!
 Boom! The missile hits the arch-vile.
 The mancubus hits you.
 You use a large med-pack. You feel fully healed. The mancubus hits you.
 You start running!
 The barrel explodes! Boom! You dodge! Boom! Boom! There are stairs leading
 downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 1755 brave souls have ventured into Phobos:
 1377 of those were killed.
 8 of those were killed by something unknown.
 189 didn't read the thermonuclear bomb manual.
 And 60 couldn't handle the stress and committed a stupid suicide.

 121 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 84 killed the bitch and survived.
 31 showed that it can outsmart Hell itself.

--------------------------------------------------------------

3
Post Mortem / [U|AoB+AoLT|90%|YAFW] A bit of light malice
« on: December 26, 2021, 16:52 »
For no particular reason, I decided to play DoomRL the other day, to see if I could do a melee only game with a Malicious Blades build.  I also combined it with AoLT for the speed boost, reasoning that a melee build won't need much inventory space for weapons/ammo.

Once I got MB, it was smooth sailing for the rest of the game, but getting there was quite a chore.  While MB is considered a melee trait, it really is best suited to a hybrid build, due to the lack of berserker trait.  Still, somehow, I made it work by focusing on the enemies I could kill relatively easily without taking too much damage, and stretching berserk packs and invulnerability spheres as much as I could, and simply avoiding a lot of enemies, and avoiding Hell's Arena altogether.

I turned the red armour from Phobos Anomaly into nanofibre armour, which I used up until Deimos Lab, where I got an onyx pack as a reward, which I ended up putting on a suit of blue armour for the plasma protection.  Those two levels of Whizkid I got ended up being solely for modding the armour;  I would have liked to dual-wield two power-modded chainswords, but it didn't end up being convenient to do so, and the Longinus Spear turned out to be a good enough choice anyway.

I was considering skipping Spider's Lair, since MB's protections don't include plasma damage, but a lucky nuke and invulnerability made me change my mind.  :)  I still had to break down two walls between the invulnerability and the SL entrance, which I did by throwing a couple of combat knives that were lying around at napalm barrels.

Limbo felt like a big mistake that nearly got me killed, since enemies were reviving faster than I could deal with, and I just made a run for the exit, though I was able to pick up the nuclear BFG on the way out.

I probably would've skipped Lava Pits if it generated, but I lucked into getting Mount Erebus, and there were two berserk packs next to the stairs for it, so I was able to just run across the lava, only losing about 27% health in the process, enabling me to get a full win.  (Though there was an invulnerability next to the final stairs, so I didn't end up using the lava element anyway)  :P

Yay!  :D


--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 15 Apostle Chaos Lt. General Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 210263 turns and scored 372378 points.
 He played for 4 hours, 29 minutes and 46 seconds.
 He was a man of Ultra-Violence!

 He killed 1135 out of 1255 hellspawn. (90%)
 He held his right to remain violent.
 He was an Angel of Berserk!
 He was also an Angel of Light Travel!

 He saved himself 3 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 8

-- Awards ----------------------------------------------------

  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..................................................%%..%...#
  ..................................................%...%...#
  ..........................................................#
  ..................................................|}|.%...#
  ..................................................X%...%..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 78/90   Experience 108754/15
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 4)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Malicious Blades (Level 1)

  Bru->Bru->Fin->HR->HR->DM->MMB->Iro->Iro->Fin->WK->Bru->WK->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [4] (AOP)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] small med-pack
    [b] large med-pack
    [c] envirosuit pack
    [d] lava element

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Fire       - internal 0%    torso 50%   feet 50% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    108 former humans
    88 former sergeants
    52 former captains
    142 imps
    61 demons
    349 lost souls
    32 cacodemons
    44 hell knights
    60 barons of hell
    45 arachnotrons
    20 former commandos
    27 pain elementals
    26 revenants
    17 mancubi
    25 arch-viles
    4 nightmare imps
    25 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a nanofiber armor!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a chainsword!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical boots!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He nuked level 14!
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a chainsword!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He managed to scavenge a part of the Vaults treasures.
  On level 20 he was foolish enough to enter Limbo!
  He managed to escape from Limbo!
  On level 21 he found the Medical Powerarmor!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 John Carmack reloads his rocket launcher.
 You dodge!
 John Carmack reloads his rocket launcher.
 You see : John Carmack (lightly wounded) | pool of blood | [ m ]ore
 You hit John Carmack.
 You hit John Carmack. You are hit!
 John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack. Carmack raises his hands and summons hellspawn!
 You hit John Carmack.
 You hit John Carmack.
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 John Carmack reloads his rocket launcher.
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1741 brave souls have ventured into Phobos:
 1364 of those were killed.
 8 of those were killed by something unknown.
 189 didn't read the thermonuclear bomb manual.
 And 60 couldn't handle the stress and committed a stupid suicide.

 120 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 83 killed the bitch and survived.
 31 showed that it can outsmart Hell itself.

--------------------------------------------------------------

4
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 13, 2021, 22:04 »
Who the heck said it's easier?  They got rid of the ability to prevent respawning by gibbing enemies, plus the exalted versions of the late game enemies are (to coin a phrase) a nightmare!  Whoever said that Nightmare difficulty is easier has probably never had to face down an exalted archwarlock.

5
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 12, 2021, 02:22 »
...I kind of miss the good ol' days when beating N! was an actual achievement worth mentioning. 0_o

I have a feeling that you're joking, but I'm gonna say anyway that I'm pretty sure everyone thinks that N! victories are still notable achievements...  especially with the addition of Dante, which ramps up the difficulty considerably from earlier versions.

6
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 07, 2021, 18:20 »
Haha, yeah.  :)  It's just because someone was saying that this build wasn't viable in Dante, and I wanted to play a quick game to show them it could be done, but in all honesty, I fail most of the time at Nightmare difficulty, so I did UV this time to give me a guaranteed better chance of doing it quickly.  It was actually a bit refreshing to not have to be constantly on my toes to deal with reviving enemies for once.  :)

7
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 07, 2021, 07:23 »
A bit of both?  I'm not fond of trade-offs in general, unless I'm sure I think it's worth it, and I didn't see one I considered worth it in this case.

8
How does the lack of badges feel?  Like a hole in the heart, right?

Eh, I'm not too troubled by it.  It would be nice to have a badge associated with it, but I figure any victory at A! is achievement enough in itself.  :)  Anyway, as Sylph indicated, I expect they'll be coming in a later version, so it's fine.

The Necroarmor seems extremely good in all cases.  I used to be afraid of the lifedrain, but its so little there's no point even thinking about it.

Yeah, same.  Back in my DoomRL days, the Necroarmor was my favourite armour.  (until they redesigned resistances, and Malek's armour edged it out)  The way I see it, compared to other armours of similar strength, it's just a matter of whether you take the damage from the initial enemy's shot, or from repairing the armour afterward;  it comes out the same, damage-wise, only this way, you get free armour repair.  :)

Medusae are just such dickish enemies.  They slither so its very hard to alpha them.  They do consistent AoE so there's little dodging them.  They drain your HP if you close to melee.  I... don't think I like them.  They're too good.  Sure, you can deal with them, but aside from Wizard Toxicologist its always through some form of attrition.  And then you get Archmedusae where they go nigh-invulnerable while they charge up, and then HOLD that invulnerability until they punch you.  Dicks.  I think I'd like it if they were a bit more rare, as each sighting is a Major Big Deal.  Also I think there's design space for some sort of Minidusa that has the slither, but not the AoE or the Bite.  Hitting the player with all those mechanics at once is kind of a lot.

Yup, that pretty much sums up my thoughts about medusae.

I'm honestly shocked you pushed off Hellrunner 2 for so long, nevermind Hellrunner 3.  I suppose Light Travel helps, but still.  Movement speed is something you can never have enough of.  Have you ever spec'd into Running?  I consider it an extremely strong path.

I haven't actually played around with running so far.  I've mostly been trying to get wins with scout or technician lately, since a clear majority of my wins so far have been with the marine.

I see you didn't puss out like I did and actually got Soulstealer.  Getting that sword on A! is a first, as far as I know.  Also from the body count it seems you didn't puss out again and at least put in an effort in Dante.  I just stair-dive in terror.  The last level of Dante is WAY harder than the endboss.

Shattered Abyss was fairly easy with this build.  Reavers were pushovers and I dealt with the archreavers by luring them out one at a time.  As for the Swordmaster, it was a matter of putting lots of trust in the Survivor hp gate, and running around to heal.  :P  Once I'd dispatched him, I hung around the level for a while to beef up the Soulstealer and also boost my max hp.  I'd gotten up to 158 max hp when I was forced to flee the level by an exalted reaver with fire and deadly.

Re: hellrunner - Tormuse is currently trying a scout build without hellrunner at all on A!

If you're referring to that game I posted on Discord, I should probably point out that it was an AoC challenge game, which is a very different kind of game, where speed doesn't necessarily provide the same benefit it might in a standard game.  (Also, I got dash, so I wasn't totally without speed boosts)  :)

I don't know how Tormuse does it! The guy is a machine! Always has been on chaosforge games!

Oh, you flatter me.  :P  (Thanks!)  :D

9
Thanks!  :D  And it's totally understandable to struggle with medusae.  They're a menace.  They basically exist to counter any possible strategy you want to approach them with.  :P

10
Post Mortem / [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: November 27, 2021, 02:41 »
Note:  This mortem is from over a week ago, but I'm posting it now, because the forum was having some technical issues.  Anyway, here's what I tried to post before.  :)



This run had a bit of a weird start, because I somehow accidentally joined the zombies.  :P  Due to a strange bug that the dev team has hopefully figured out now, the game apparently considered me one of the former humans for all of Callisto, and so none of them attacked me.  (Fiends/bots/etc continued attacking as normal, though)  Needless to say, this made the early levels a lot easier than normal.

I recorded the game, so you can see for yourself:

Part 1 - Callisto

Part 2 - Europa

Part 3 - Io

Part 4 - Dante

Anyway, I played this game in response to some discussion about the relative benefits/drawbacks of the newly amended Swashbuckler and Assassinate traits.  I already made plenty of commentary about them both in the videos, and the Chaosforge Discord server, so I won't repeat myself here, but suffice it to say, I think they're perfectly viable traits.  :)

Tormuse, level 17 Scout,
defeated the Harbinger against all odds.

He survived for 15770 turns.
The run time was 5h 53m 5s.
World seed was 950.
He scored 7921 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Infestation
Mimir Habitat L3 -> CalSec Central
CalSec Central - Cleared!
EUROPA L2 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Volatile Storage
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults - found Wavedancer
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 881 out of 881 enemies.

 49 former grunts           29 ice fiends
 9  corrupted grunts        21 toxic fiends
 4  former CRI grunts       18 CalSec sentries
 10 former grenadiers       10 security sentries
 9  corrupted grenadiers    4  military sentries
 4  hellish grenadiers      6  CalSec bots
 4  former CRI  grenadiers  4  security bots
 14 former soldiers         2  military bots
 26 corrupted soldiers      76 reavers
 9  hellish soldiers        24 cryoreavers
 3  former CRI soldiers     18 toxic reavers
 7  former sergeants        43 archreavers
 8  corrupted sergeants     12 kerberi
 4  hellish sergeants       16 cyberi
 3  former CRI sergeants    14 cryoberi
 1  CRI sergeant            4  toxiberi
 20 former guards           17 medusae
 6  corrupted commandoes    7  archmedusae
 1  hellish commando        31 ravagers
 14 former CRI commandoes   14 armored ravagers
 3  former heavies          7  siege ravagers
 5  corrupted heavies       9  plasma ravagers
 2  hellish heavies         35 CRI marines
 15 security drones         11 CRI bots
 2  combat drones           5  guardians
 8  military drones         2  sentinels
 85 fiends                  9  warlocks
 33 fire fiends             11 archwarlocks

Traits
  Skilled L2
  Dash L1
  Executioner L2
  Swashbuckler L3
  Hoarder L2
  Energy leech L3
  ASSASSINATE L3

Trait order
  Swa->Swa->Swa->Exe->Hor->Hor->Das->MAS->
  MAS->Skl->Skl->EnL->EnL->MAS->EnL->Exe->


Equipment
  Slot #1 : AV1 7.62 assault rifle +AC
   * Autoloader
   * Freezing 2
   * Auto-calibrated
   * Calibrated 1

  Slot #2 : Soulstealer
  Slot #3 : CRI BFT9K S
   * Sustain
   * BFT

  Body : AV3 marine armor PB
   * Meshed
   * Durable
   * Compartments
   * Powered

  Head : AV2 basic helmet PB
   * Tech Monitor
   * Danger Monitor
   * Health Monitor
   * Durable

  Utility : AV3 melee AMP
   * Melee critical boost
   * Melee booster

  Relic :  - NONE -

Permanents
  Medusa's Curse
  CRI backpack

Inventory
  energy cell (x97)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x6)
  EMP grenade (x3)
  krak grenade (x3)
  smoke grenade (x2)
  CRI phase kit (x2)
  large combat pack
  combat pack (x1)
  large medkit
  large medkit
  large medkit

11
So I've been trying out the new Apocalypse difficulty, cycling through different challenge modes and different builds, trying to figure out what works best, and finally had some luck with Angel of Light Travel and a Survivor build.  :)

The early game was pretty harrowing, but started to come together when I got Angry MoFo 3.  AoLT doesn't let you carry around much in the way of healing opportunities, but the combination of Survivor and AMF helped mitigate that, and I think the AoLT speed boost was a big help in just getting around the levels quickly, before too many enemies revived.

Mid to late game was carried by a strategy suggested to my by Sylph of using a sniper rifle, along with an auto-repairing helmet with aim assist, and cover master 2, which allowed me to get +100% crit chance on every shot against any enemy where I waited at least once beforehand.  That, combined with AMF3 allowed me to do devastating damage to everything, with just a few bullets, including archmedusae and archwarlocks.  (Sadly, I lost the helmet when I got surrounded in a hunt level on the second last level;  I had to use a handful of grenades to get out of that situation)

The sniper rifle was important for ammo conservation, since AoLT obviously doesn't let you carry much, (I had another A! game come to an unfortunate end due to running out of ammo, so I wanted to be better prepared this time) and for a good chunk of the early game, I had a JAC .44 as a backup in case dangerous things got too close, (which I later replaced with the Firestorm;  another good weapon for ammo conservation) :)  and a melee weapon, first a combat knife, later a machete, then a katana, then Soulstealer.

The necrotic armour from Infernal Lock was a fortunate find, since up 'til that point, every suit of armour I wore got battered and destroyed, since I took full advantage of the build's benefits of low hp, so it was nice to finally have something that was self-repairing.  :)  (I worried a bit about the necrotic armour draining my hp at a bad time, taking me below the Survivor health gate and getting me killed, but fortunately, it didn't seem to drain my hp fast enough for that to be an issue)

That "Blind Luck Medal" came from the one instance in the whole game that I really used the Survivor's health gate feature.  I got zapped by an archmedusa, because I mistakenly thought it hadn't charged up a shot, and I fired a Firestorm shot at it in a situation where I had no cover, and it would have been wiser to run away.  (Oops!)  :o

I also made a recording of myself playing the last level.  I would have preferred recording the whole thing, and normally I wouldn't bother posting a single level, but Sylph made a comment about how she'd like to see more videos from me, and I thought, "aw, what the heck?"  :P  Anyway, here it is!  :)

Tormuse, level 18 Marine,
defeated the Harbinger against all odds.

He survived for 13257 turns.
The run time was 8h 18m 55s.
World seed was 3775.
He scored 11912 points.
He witnessed the APOCALYPSE!
He was an Angel of Light Travel!

CALLISTO L2 - Volatile Storage
CALLISTO L5 - Secure Vault
CALLISTO L5 -> Callisto Docking Bay
Europa Concourse - Lockdown
EUROPA L5 -> Refueling Base
Refueling Base - found Firestorm
IO L2 - Volatile Storage
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
The Shattered Abyss - found Soulstealer
The Shattered Abyss - Cleared!
Dante Inferno - found BFT 10K
Dante Station L3 - The Hunt

Awards
  Explorer Ribbon (+100)
   * Visited all encountered special levels
  Blind Luck Star (+50)
   * Won despite getting down to 1hp at some point

He killed 1015 out of 1256 enemies.

 46 former grunts           12 security sentries
 1  former CRI grunt        8  military sentries
 12 former grenadiers       26 CalSec bots
 5  corrupted grenadiers    13 security bots
 4  former CRI  grenadiers  4  guardian bots
 13 former soldiers         55 reavers
 27 corrupted soldiers      46 cryoreavers
 9  former CRI soldiers     30 toxic reavers
 2  CRI soldiers            59 archreavers
 6  former sergeants        10 kerberi
 5  corrupted sergeants     7  cyberi
 3  former CRI sergeants    12 cryoberi
 20 former guards           3  toxiberi
 2  corrupted guards        7  medusae
 6  former commandoes       20 archmedusae
 12 corrupted commandoes    27 ravagers
 2  former CRI commandoes   19 armored ravagers
 2  CRI commandoes          6  siege ravagers
 2  former heavies          20 plasma ravagers
 2  corrupted heavies       31 CRI marines
 8  security drones         5  CRI bots
 46 fiends                  14 guardians
 8  fire fiends             3  sentinels
 19 ice fiends              8  warlocks
 31 CalSec sentries         3  archwarlocks

Traits
  Furious L2
  Hellrunner L3
  Tough as Nails L3
  Rip and tear L1
  Cover Master L2
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  Hr->AMf->AMf->AMf->TaN->MSV->Cov->Cov->
  RaT->Hr->MSV->TaN->MSV->Hr->TaN->Fur->
  Fur

Equipment
  Slot #1 : AV1 7.62 sniper rifle +BC
   * Freezing 2
   * Auto-calibrated
   * Speed-loader
   * Hunter 6
   * Scope

  Slot #2 : Firestorm
  Slot #3 : Soulstealer
  Body : necrotic armor
   * Necrotic

  Head :  - NONE -
  Utility : AV3 auto AMP
   * Automatic reloader
   * Auto crit system

  Relic :  - NONE -

Permanents
  Medusa's Curse
  CRI backpack

Inventory
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x16)
  military stimpack

12
Post Mortem / Re: [1.1.0|A!|Ma|VAMPYRE|YAVP]
« on: October 15, 2021, 03:46 »
You say it's easier, but I still think you're worthy of accolades for the achievement.  :)  (Even if the game doesn't think so)  :P  I have yet to win any Apocalypse difficulty game with any build, so it's nice to know it's possible.  :)

13
Post Mortem / Re: [1.1.0|N!|AoEx|VAMPYRE|YAVP] Exalted Diamond
« on: October 15, 2021, 03:19 »
Oh, wow!  :o  Congrats!  :D  I've tried this challenge many times without success, though in previous versions.  Sounds like grenadiers were a source of much needed resources.  :)  Also, rather curious that it says you killed 562 enemies, but it only shows 13 in the mortem;  I guess exalted variants don't display properly.  And yeah, fire weapons combined with melee are a sure way to get yourself burned to death, or so I've found.  :P

14
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 13, 2021, 20:52 »
I think it's worth noting that all of my Diamond badges were acquired in earlier versions, when the game was much easier, so don't be intimidated by that number or anything.  Actually, now that I think about it, I wonder if I should reset my badges, so I can re-acquire them more fairly.

As for Not Tonight, I'm going through it on my Youtube channel.  There's a playlist here.  I think the story and characters and writing are interesting, and I like the retro artstyle, plus the subject matter is a pretty ballsy choice in the current socio-political climate...  but I have some misgivings about the actual gameplay.  It mostly consists of studying people's IDs to decide whether or not to let them in, so I don't know how interesting it is to watch.

15
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 10, 2021, 00:19 »
(Whoops, I neglected to answer this)

How many diamond badges do you have? (Notice I didn't ask if you had any, rather the number haha.

I'm currently sitting at nine Diamond badges.  :)  I need six more to advance to the next rank, and that's seemingly unlikely, because they're all the toughest challenges, and the latest version ramped up the difficulty considerably.  :|

Totally cool. What else are you playing just out of interest? Cheers Torm, hope you are well and all that. :)

I play a lot of different things.

I've played a fair bit of "Subnautica," and its sequel, "Subnautica Below Zero," lately.  It's a survival/crafting game that takes place on an alien ocean planet.  In addition to having a well-balanced crafting system, it has a pretty vivid and gorgeous world that's sometimes awe-inspiring and sometimes terrifying.  :)  I think the original is better than the sequel, but there's enjoyment to be had in both.

I've also played a fair bit of "The Long Dark."  A survival/crafting game that takes place in the Canadian wilderness in a post-apocalyptic permanent winter.  The story mode is being released episodically, (the fourth episode of a planned five was released just a few days ago) and to be honest, I'm pretty underwhelmed...  but the non-story "survival mode" is pretty awesome.  :)

I also found myself picking up "Stardew Valley" again recently, after not having played it in four years.  (I witnessed Natalie Wynn of "Contrapoints" streaming it, and it gave me the urge to play it)  :)  It's ostensibly a farming simulator, but it's got a bit of everything, including mining, crafting, combat, fishing, and a social aspect where you interact with the townspeople.

I'm also playing through "Not Tonight."  Very similar to "Paper, Please," if you're familiar with that game.  Ostensibly, you're playing as a bouncer who has to decide who to let into a pub, or whatever, but it's got a story woven in there about a post-Brexit dystopia, where there's a conflict between Britain and the rest of Europe, and you're kind of getting dragged into it.

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