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Messages - Silhar

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16
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: September 20, 2012, 13:47 »
I'm here.

Feel free to join us, buddy. But make sure you read the first page of this topic, which covers the most important stuff concerning rules of the game.

Been a little busy lately, but here I am, soon I'm gonna rig the game to work. Maybe today evening, who knows...

17
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: September 06, 2012, 10:57 »
You know, HD, you can always end up being so badass that Space Marines will shit in their power armors at merely a sight of your face.

18
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: September 05, 2012, 06:14 »
Most of Space Marines' Chapters simply clone their men. Few, like Space Wolves recruit them, mostly from feral worlds, but such fellows are trained since early childhood. Then they augment, indoctrinate and train them some more and lo! The marine comes out.

19
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: September 04, 2012, 04:29 »
It's dark, you're wounded and haven't slept at all since your visit to the spaceship, plenty of hours ago. Meanwhile, you got shot, you fought off a giant spider, ran like hell and got a bit irradiated.
I don't believe that you would be happy to take a deep gaze at some Emperor-damned statue on your way to the bar instead of just walking in there and, well, having something to drink.

20
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: September 03, 2012, 14:27 »
As in "you're too tired to examine the discovery" or "you're too tired to examine the finding".

Also, dirtnail decided to leave the squad. I'm going to have to roleplay his character, too.

21
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: August 29, 2012, 15:08 »
As long as you feel like it - we're going two parallel narrations here.

22
Play-By-Forum / Re: [IC] The Lesser of Two Heresies.
« on: August 29, 2012, 13:46 »
After a while of strolling between the tents of various sizes and shapes, you manage to see the bar in the distance. There's something in the way, though.

Looks like a well-armored human, ready for battle.

It's two and a half metres high... yet not moving. Doesn't seem lucid, too.
What regular underhive folk take as an ancient statue, you recognize as a malfunctioning light power armor, just sitting there without a pilot, in the centre of this village.

With a shrug, you pass on by. You're too tired to examine the disclosure.

Passing through the wooden walkway gate, you almost choke as some vivid gas hits your nostrils.
The place is pretty clouded with lho-smoke. Looks pretty hospitable, though, resembling in every small detail a typical agri-world bar, with round tables scattered around and the sound of piano resounding in the air.
You hear as the glasses ring when hitting against each other.
The room is crowded with folk of various appearances. There are guardsmen who you've already got to know along with some others, some regulars, some who look like junk scavengers... The bartender, busy with putting bottles in their places at the shelves...
Also, some shady type at the bar. Probably the one the Priest mentioned when you last talked to him - around an hour ago.

dirtnail? you still with us?

It's pretty loud, the atmosphere is nice and relaxing.

Meanwhile, at the Seer's cave, Lijah wakes up, his head still heavy, feeling kinda nauseous and sick.

23
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: August 29, 2012, 03:21 »

24
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: August 28, 2012, 10:50 »
The way your request was written made my day. So, there you go:

Quote
The thing is set on a Hive World of Malfi. As seen in Core Rulebook, Malfian Nobility is a bunch of self-absorbed pricks, endlessly plotting against each other. Somehow, Lord Governor of the Calixis Sector manages to look in another direction if something brutal occurs, but this time one of the Noblemen gets accused of financially supporting the local rebellion. The consequences are grim - The Inquisition kicks in and starts the investigation. The air suddenly smells with fire, steel and rotten guts.

How do you delve into such individual's deepest secrets without alarming his peers that they should expect Imperial Inquisition?
The Inquisitor hires a bunch of worst bastards he could find to get into, blend with and gain support of one of the most numerous criminal organizations of the Underhive, because rumor has it that the leader of the pack is - completely coincidentally, of course - planning on a heist, right in the hypothetical rebel's mansion.

Of course, they are most probably going to die trying, for the Underhive is a really bad place to live in...

There will be some intrigue, some more violent shootouts, and - most of all - some moral dilemmas for those who just buy this kind of stuff. What's the difference between the Crime Lord's attack dog and the Inquisition's attack dog, anyway?

Dramatis Personae:
(in order of, well, remembrance?)

Klear as Lijah MkLear - quick-talking dashing rogue from the world of Tanith. Hides some dark secrets to be revealed later.
LuckyDee as Lazerus - gun-totting bandit of lizard-like appearance. His most notable skill is staring blankly for undefined amount of time.
HexaDoken as himself - unemotional, laid-back gun for hire. His back looks like a swiss cheese, a dozen holes punched with gunfire. These are of sentimental value, since the mercenary refuses to be patched up.
Esther as Xilla - sneaky assassin from the Moritat Death Cult, sent by the Inquisitor to "keep an eye for these dirtbags in case they'd done something stupid".
Sylith as The Seer - walking enigma. It's hard to decide if she's just an exotic, sophisticated fortune teller, or an inquisitorial agent in disguise. Or both.
Silharr as The Game "Master" - "Absolutely! I'm da boss!" - He claims that reading makes it harder to host the game, so he doesn't, just throwing in random people and events.

So far, we managed to:
- Irk the Inquisitor. Do bear in mind, he's half-machine and generally not prone to being irked.
- Enter Hive Malfi's sewers;
- Avoid getting eaten by a monstrous spider, by means of shooting his ass off;
- Get radiation sickness;
- Avoid drowning in a hangar full of leaky pipes;
- Get to the outlaw village down below the Malfi city;
- Meet the Seer and inquiry her for a long, long time. Also, eat a fish.

And all that only after 22 pages of rough role-playing!

Now, the group is heading towards the village saloon. I feel for them. I wouldn't play it sober, too.

25
Play-By-Forum / Re: Wasteland Mechanic Ideas
« on: August 28, 2012, 07:53 »
A few questions before I start giving out tips.
1) What do I do with points? How do I spend them and what does it give?
2) How skills relate with anything?
3) What are you trying to achieve, what is the goal and stuff?

26
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: August 28, 2012, 06:30 »
Applying the mechanics into a PBF is not a difficult task to accomplish, it's also believed that it makes hosting the game a lot easier. If one decides to use such thing, all the rolls are mostly either made by GM himself, or by the means of some online roll generator (like invisiblecastle.com, my personal favorite).
But there's an old truth - mechanics have to be simple enough not to kill gameplay. I had many problems trying to host a Deadlands or Wolsung game, because you just can't solve the matter of playing cards usage via forum board. If I may suggest - Traveller is fine for sci-fi games, as well as Cortex. Savage Worlds are pretty fun to implement, yet the pen'n'paper game itself is hard to balance properly...
So far, the best one I've ever tried to engage is New World of Darkness, being pretty elastic, simple and intuitive.

Making your own mechanics is a tough job. Tried this once or twice, but hurt my head severely.

27
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: August 28, 2012, 04:33 »
Been gone for quite an amount of time, shesh.

Soon we're back to regular playing, boys and girls. Brace up.

Kabrinski, want to join up?

28
0.9.9.6 / Re: [E|99%|YAFW] Marine #100
« on: August 25, 2012, 06:53 »
It's... weird. If you nuke a level, it makes no sense to count a monster as a survivor. O_o

29
Discussion / Re: Original IP roguelike for the Chaosforge?
« on: August 24, 2012, 13:38 »
I'd love to see somebody creating a RL game set in some steampunk universe.

Dungeons of Dredmor do not count.

30
Play-By-Forum / Re: [OOC Thread] The Lesser of Two Heresies.
« on: August 22, 2012, 10:42 »
I took the liberty of rolling Scrutiny in deciding whether or not the Seer is still mucking about or genuinely clueless as to what Lazerus is hinting at. I rolled a 4, so I guess I can safely consider that a success taking into account any penalties Silhar may want to impose. In my opinion the Seer is a) our contact and not telling us straight up or b) offering help but has a highly annoying personality, might now of our mission but is not directly involved. If the roll is declared invalid or I'm otherwise unable to find out for sure, I'm going with b).

Then you're going with b).
It's that I'm strictly against rolling non-combat things against other players.

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