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16
Century Lounge / Re: [H|Ao100|64%|YAVP] Can I hang with the cool kids now? (DS)
« on: April 02, 2013, 14:25 »
Hey... Maybe at least you will say out loud the previous requirements?
You definitely won't be the last one, Klear...
You definitely won't be the last one, Klear...
17
Bug Reports / Re: [977G] I'm pretty sure you're suppoused to blow up that barrel
« on: March 30, 2013, 16:11 »
Arachno's damage is 1d5 per hit, that is 5 dmg max. And a barrel of napalm has 5 armor.
Armor: This also makes objects harder to destroy. Whenever an object takes damage, the object's armor is subtracted from the damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.
So, Arachnotrons simply can't destroy napalm barrels at all since they do no damage to them.
Armor: This also makes objects harder to destroy. Whenever an object takes damage, the object's armor is subtracted from the damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.
So, Arachnotrons simply can't destroy napalm barrels at all since they do no damage to them.
18
Bug Reports / [0.9.9.7] Wrong "You dodge" message
« on: March 24, 2013, 16:11 »
Unfortunately did not take a screenshot. Smth like this:
An arachnotron shoots at me, but hits a barrel. So the Doomguy can simply stand still and doesn't have to do anything, even to dodge. But instead we have a message "You dodge. Boom!".
Code: [Select]
#####
..A..
..0..
.....
.....
..@..
Where 0 is napalm barrel.An arachnotron shoots at me, but hits a barrel. So the Doomguy can simply stand still and doesn't have to do anything, even to dodge. But instead we have a message "You dodge. Boom!".
19
Century Lounge / Re: [H|Ao100|100%|100|YAAM] ammochain->dragonslayer
« on: December 26, 2012, 23:18 »
Some DS thoughts.
Spoiler (click to show/hide)
20
Discussion / Re: Ascii Dreams 2013
« on: December 24, 2012, 15:00 »
Interesting "Diablo III" option.
21
Modding / Re: DukeRL
« on: December 13, 2012, 11:21 »
BTW, DN3D:Atomic is available for free on GOG.com till December 14, 14:59 GMT.
22
Bug Reports / Re: DoomRL typos
« on: December 04, 2012, 07:30 »
Again, not actually a typo.
\backup\!readme.txt
\backup\!readme.txt
Code: [Select]
Player and Score backup.
To control the amount of files see PlayerBackups and ScoreBackups variables in doomrl.ini.
Should be config.lua.
23
Bug Reports / Re: DoomRL typos
« on: November 27, 2012, 21:33 »
That's not a typo, but anyway.
Upon saving:
Upon saving:
Code: [Select]
Game saved. Press <Enter> to exit. Press <Enter>...
I think, words "Press Enter" should not be repeated.
24
Discussion / Re: Your actions
« on: June 30, 2012, 02:20 »On a related note, am I the only one who has thought about TASing DoomRL?I've thought about auto-playing DoomRL long ago in the IRC... It would be not really hard to implement the playing itself since we have a console - just 80*25 chars. I think, the main difficulty is to make decisions by a program.
25
Requests For Features / Re: The Horrible Ideas Thread
« on: June 23, 2012, 15:48 »
That's a good idea. We already have a set of artifacts and two sets of exotics. Tac suit - a set of assemblies.
26
Discussion / Re: Old versions
« on: June 06, 2012, 09:49 »
You can take a look at this.
http://forum.chaosforge.org/index.php/topic,5732.0.html
http://forum.chaosforge.org/index.php/topic,5732.0.html
27
Bug Reports / Re: DoomRL typos
« on: May 23, 2012, 13:50 »
You don't want to know who's scythe this is...
Should be whose.
Should be whose.
30
0.9.9.6 / Re: [U|AoSh|100%|YAFW] Should I keep posting these?
« on: May 08, 2012, 16:27 » There is a lever (woah!) here.
Excuse me, a lever?..