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Topics - Alpro

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Requests For Features / Graphical Graveyard
« on: March 18, 2012, 20:15 »
Title says it all. Basically a screenshot.

Modding / Question about TStatusEffect
« on: March 18, 2012, 19:10 »
I wonder if those...


...determine both the effect and the screen color altogether. I would like to make a mod that doesn't change the screen color when you go berserk, envirosuit or invulnerable. If i change, say, the envirosuit's TStatusEffect to STATUSNORMAL, will it still give the protection without making everything green? If not, can someone point me the right direction, without telling me exactly how to do it (otherwise i won't learn anything)? Would this be handled differently in graphical mode?

Discussion / Classes, builds & difficulty?
« on: March 18, 2012, 06:01 »
From what i read here and on the wiki, there seem to be 5 build categories: melee, pistol, shotgun, rapid fire and survival. I suspect some archetypes work better for some classes than others, is this correct? Also, are all archetypes viable for all classes on all difficulty levels? And one more thing, are hybrid builds viable?

So far i won with a survival marine on ITYTD, a shotgun scout on HNTR and a rapid fire scout on HMP.

I'm ready to move on to something else now, maybe UV, though i really like HMP, where the luck factor has a smaller impact. What i have no idea about is how can a melee build survive past the first few levels? And even if that is possible, how do you approach Arachnotrons later on? Or am i supposed to still use a gun as a backup weapon? What about pistol builds, they look weak on paper compared to shotguns and rapid fire. I'd like to make a dual knife or dual pistol build, do i absolutely have to use Whizkid? This is something i haven't tried yet...

Requests For Features / Item glow
« on: March 04, 2012, 21:37 »
The graphics are awesome, but some items are a bit hard to see depending on the tile below. Pistols on dark gray tiles for example. How about some kind of colored glow? Could be just the item's outline or a plain bright circle beneath them. The color could match the item type.

Pages: [1]