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Messages - Malek Deneith

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61
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: April 01, 2014, 09:51 »
Dee, roll me a perception check.

62
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: April 01, 2014, 09:44 »
@Second Wind - Second Wind technically is not a power so Quill will regain that one after short rest without a problem. As for the death question I'd probably rule she stabilizes at current HP if healed while at 0 or less (or if she rolled nat 20 on a death save) but does not regain hp and thus remains unconscious.

63
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: April 01, 2014, 09:07 »
Your ritual, your fluff. If you want to be 100% sure feel free to PM the draft to me for a look through.

Edit: By the way, thelaptop you might want to actually spend some healing surges.

64
Play-By-Forum / Re: Chaosforge 4e PBF - IC
« on: April 01, 2014, 09:01 »
As Quill eats and cares for her wounds she realizes something isn't right. She feels sluggish, and her wounds hurt more than they should. And the meat... it tastes foul! Taking a second look at the "roast" she picked up the kobold notices it's actually part of a human arm. Quick glance at the table reveals a similar disgusting picture - the delicious looking food and drinks suddenly are replaced by bits and pieces from various humanoidal races and cups filled with blood.

A voice booms through the air:

Quote
Only one of the healing surges worked, the other got spent to no effect. Until next extended rest Quill can not heal hit points other than through Second Wind, does not recover spent encounter powers, and does not benefit from milestone daily power regain houserule.

Do note that this technically happened during short rest, and as such Quill is at 37/49 hp and without Steel Serpent Strike, Takedown Strike, Villain's Menace and one out of two uses of Shifty Maneuver

65
Play-By-Forum / Re: Chaosforge 4e PBF - IC
« on: April 01, 2014, 07:59 »
Isirius
Standing in the doorway doesn't really add much to what Berak saw. The hall behind the corridor seems to be large - the opposite wall seems to be at least fourty feet from where the corridor ends, you can't judge the width since you don't see the whole western side of the room. As Berak you see a large table, aside from that you think there might be another set of doors near the end of east wall, and you're almost positive there is some sort of corridor going out of northern wall of the hall.

Quote
For the record corridors seen thus far are ten feet wide. Also regarding the ritual - did SKRen give a green light for Gosok's participation should it happen?

66
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: March 31, 2014, 21:30 »
Yep, he seemed alive, he bled and all that. No, you didn't see him touching the food but then again you didn't have much of an opportunity to before the hostilities broke out.

67
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: March 30, 2014, 11:31 »
So monster types, or rather monster roles, let's talk about them. In general there are three kinds of them - there are speciality roles, there are the regular roles, and there is a singular sub-role.

I've already talked about one of the speciality roles:
- Minions as described earlier are 1 hp wonders that are there to crowd you and four/five/six (depending on tier) of them count as about one regular monster.
- This combat you've faced another speciality role. Our late friend Bortek was and Elite monster. Those, unlike Minions who come in swarms instead count as two monsters. As such Bortek had about twice as many hp as a regular monster (152 in his case to be precise) and packed much bigger wallop - his basic melee attack dealt 2d12+3 damage actually. On top of that Elite monsters get a +2 bonus to all saving throws (which means "save ends" effects have a harder time sticking against them) and come with 1 Action Point to give you even more trouble. Notably though most other stats like defenses don't get an upgrade, though Elites might at times get more interesting power sets (Bortek was a bit of an disappointment in that regard actually).

Regular roles are the bread and butter of monsters, and in fact monsters that have a speciality role nowdays have a regular role as well - Bortek for example was an Elite Brute. The roles are as follows:
- Artillery monsters are, as name implies, geared towards ranged and area attacks. They tend to have higher accuracy, but lower health. Gnome Illusionist you've faced this combat was of this role.
- Brute monsters come with high hit-points and increased damage (usually of melee kind) but tend to have lower than average defense values. You've only met non-pure ones thus far - Bortek and Zombie Shamblers (Minion Brute)
- Controller monsters are... well, imagine Berak but on the enemy side. Yeah. Obviously you haven't seen any yet.
- Lurker monsters tend to alternate high-damage attacks with evasive abilities on alternating turn. They don't have much in terms of health but are tricky to fight effectively. No examples yet.
- Skirmisher monsters are kind of a baseline. Their attack, health and defense values tend to be average, but they too have a niche of their own namely mobility and combat advantage exploitation. Dire Wolves this encounter didn't really get to show it off but their bites actually dealt more damage against prone targets and could knock prone if the target gave CA.
- Soldier monsters are the tough nuts to crack. They don't get higher hp, but instead they boast increased defense values. The also tend to have ways to mark enemies, and at times punish breaking those marks the way Quill does. Skeletons from first encounter were of this role.

Finally the sole sub-role is the Leader. It's kind of rare, in fact I don't think there is one in current adventure, but when they appear they're going to annoy you by granting other monsters various bonuses, temporary hp, and occasionally even flat-out healing them. Have fun.

68
Play-By-Forum / Re: Chaosforge 4e PBF - IC
« on: March 30, 2014, 10:56 »
The western door opens up into a small chamber that reeks heavily of dog... well that or wolf most likely, considering the ones you just have encountered.
The nearby north-western one has a short, thirty feet or less long corridor that goes into a hall of some sort. Berak can notice a table in it, but doesn't seem to spot anyone in it, at least in the part he can see looking through the door - there is certainly more of it that can be seen from the doorway.
The final, north-eastern door leads into a long corridor, longer than he can see. There are doors through it, mostly on eastern side.

69
Play-By-Forum / Re: Chaosforge 4e PBF - IC
« on: March 30, 2014, 09:30 »
Gosok realizes that there is cold. In fact it is coming through the door they left open, the same one he's gazing out through right now. Only for now the cold is diminished due to the braziers that are burning in the room, and were burning when they first came in.

70
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: March 30, 2014, 07:50 »
I don't keep exact track of time unlike in Hackmaster but generally it is not terribly late into the day - that ship was fast. And aside from your surge deficit (which slave just proposed to fix with a ritual) you are in pretty decent shape party wise ;)

71
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: March 30, 2014, 07:39 »
Indeed it does. A small correction though, I forgot it also increased by 1 per tier, so an epic tier character could use three item daily powers before having to wait for a milestone.

72
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: March 30, 2014, 06:51 »
Generally speaking I'm only doing updates when monsters move unless:
a) something interrupts the flow like that bloodied attack after Quill's turn
b) I notice something in player moves that might cause a need for new map for clarity
c) someone explicitly calls for a map update to better understand current situation
Otherwise you are expected to proceed with your moves.

And yes I forgot to add the coordinates, for some reason the mapping software doesn't remember the setting after being closed :/
Turn update a little bit later, once I woke up fully.

--- Posts merged ---

So that's that for this combat. Since that was the second encounter in row you were awarded a milestone. These usually happen every other encounter and grant you an additional Action Point and sometimes magic items interact with them (in past you were also limited to 1 item daily power per day + 1 per milestone but that limitation got removed). Per houserule I'm also letting you recover a spent daily power other than the ones coming from items - since nobody had more than one of these spent I just listed who regained what.

I've added a listing of damage type changing weapons to the first post of this thread to track their on/off status more easily, so those of you that have one keep an eye on it and correct me if I forget to update it. Do mind that I am going assume they get turned off when sheathed, and there will be times you are assumed to sheathe weapons unless you explicitly say you don't (like when going to extended rest, or are in town where you don't expect trouble... yet, or if you need both of your hands, etc.).

Aside of that first OOC post now also has data similar to the one I post at end of encounters but calculated in context of whole campaign and a list of who dealt a killing blow to what monster. Oh and xp tracking. Enjoy.

Edit: I also intend to talk more about monster types on account of Bortek being slightly special but that'll come later today.

73
Play-By-Forum / Re: Chaosforge 4e PBF - IC
« on: March 30, 2014, 06:50 »
You continue to rain blows at Bortek, hoping to not give him a chance to retaliate. Gosok's strikes open the barbarian up for Isirius' blow which connects to the skull with a sickening sound, leaving the enemy on receiving end dazed and defenseless against Marek's beam of holy light. Berak's psychic assault is the final straw, turning barbarian's already weakened mind into a mush. Bortek gurgles, staggers around for a moment then finally falls down.

You are battered and slightly tired. The smell of food of the table is annoyingly inviting. So are the comfortable looking beds located near eastern wall of the room. Cold is slowly seeping into the place through the doors you left open. There are three doors out from the room aside from the ones you came through - on the western wall, on the western side of northern wall and on the eastern side of the northern wall.

Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Quote
Final Actions
- Gosok hits Bortek for 9 lightning damage. Bortek has -2 penalty to all defenses until end of Gosok's next turn.
- Gosok spends an action point and hits Bortek for 12 lightning damage. Bortek gains Vulnerable all 2 (Vulnerable all 5 against opportunity attacks) until end of Gosok's next turn.
- Gosok enters Runestate of Destruction. Allies have +1 bonus to attack rolls against enemies adjacent to Gosok.
- Isirius no longer has +3 power bonus to AC.
- Bortek no longer has -2 penalty to attack rolls.
- Isirius hits Bortek for 12 necrotic and psychic damage (increased by 2 due to vulnerability). Bortek is dazed until end of Isirius' next turn. Isirius has partial concelament until end of his next turn.
- Isirius gains +3 power bonus to AC until end of Gosok's next turn.
- Isirius no longer has +2 power bonus to all defenses.
- Marek hits Bortek for 15 radiant damage (increased by 3 due to vulnerability). Bortek gains vulnerable radiant 3 until end of Marek's next turn. Quill gains a +2 power bonus to next attack roll against Bortek.
- Berak hits Bortek for 24 psychic damage (increased by 2 due to vulnerability) and kills him.

210 experience points for everyone
You have reached a milestone!
- Everyone gains 1 Action Point
- Berak recovers use of Living Missile
- Isirius recovers use of Yan-C-Bin's Breath
- Marek recovers use of Shield of Faith
- Quill recovers use of Villain's Menace
You have found loot!
- Bortek's gauntlets draw your attention for some reason. After some examination you reach the conclusion that they are Burning Gauntlets

Vital statistics post-battle
Berak - 19/38 hp, 8/8 surges, 2 ap
Gosok Skyborn - 17/42 hp, 10/10 surges, 1 ap
Isirius Thray - 23/40 hp, 1/7 surges, 1 ap
Marek - 25/41 hp, 4/9 surges, 1 ap
Quill - 25/49 hp, 12/12 surges, 2 ap

As per usual you can (and should) take a short rest aaaaand more useless stats 4 u

Spoiler (click to show/hide)

74
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: March 29, 2014, 10:53 »
Nah, must be in your mind. Besides I poked thelaptop about it yesterday.

75
Play-By-Forum / Re: Chaosforge 4e PBF - OOC
« on: March 28, 2014, 07:49 »
Quote
Also was the attack that hit me an area attack?
Nope, close attack - still AoE but not area for purpose of that shield of yours. That is a good question though, starting next combat I'm going to have to put up some sort of tags for what kind of attack did just hit you, remind me if I forget.

Oh and as for finishing him off - he still has a decent chunk of hp. You might just kill him off, but it's not a sure thing yet :]

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