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Messages - LockeCarnelia

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31
Requests For Features / Re: Challenge modes ideas - old and new.
« on: January 08, 2009, 20:57 »
The In-Game descriptions should not be what you base "Can a Marine have this" off of.

Mainly because in original Doom lore, the Plasma Rifle and the BFG9k were both developed before the invasion, and assumedly, the plasma cells might've been invented BEFORE the weapons, or, at least, the basic technologies to enable someone to construct them.

For maximum Doomishness, Plasma Rifles and BFGs would have to be in.

32
Can you also say, "This might just kill me in one shot"?  XD

If the SM got marvelously lucky and rolled 3s on all 6 dice, that'd be 18 x 3 = 54.

That HAS the chance of killing someone instantly.

33
Requests For Features / Re: Vampiric Bastard trait
« on: January 05, 2009, 11:00 »
Like having a distinctive taste like grape Kool-Aide? :D

34
Discussion / Re: Arch-Vials And Revenants
« on: January 03, 2009, 15:42 »
Enemies always do less damage in melee range than from afar, unless they're designed for Melee.  So yes, up close and personal is best.

35
I think I could literally see the sarcasm frothing from his mouth.

36
Discussion / Re: Dualgunner
« on: January 03, 2009, 10:31 »
I THINK, and don't quote me on this, that reload time is both pistols' times added together, making 200%, then reducing it to a 120%.  Mods influence it less than with a single pistol.  Firing time is based on the slowest pistol, so ANY mods on your faster gun won't make a bit of difference unless you mod the slower gun first.

This is all speculation, however.

37
Requests For Features / Re: Grenades and "Explosives trait"
« on: January 02, 2009, 20:01 »
I'm not sure if it would be that unDoomish, really.  I've heard reports saying that they were planning to add in grenades, but the technology never was good enough to allow them to effectively implement them as they wanted to, like the original BFG 9000.

38
Discussion / Re: Arch-Vials And Revenants
« on: December 27, 2008, 02:02 »
If you have played Doom 2, you know for a fact that Arch Viles, when they ressurect, NEVER.  EVER. Charge up.  Ever.

39
Off Topic / Re: So yeah....
« on: December 24, 2008, 20:51 »
I respect the man for his successes, not his failures.  Doom was a success.  Without it, we would not have DoomRL.

40
SM's gun is a majorly damage-buffed chaingun.

The reason the shot spread looks similar is simple: The Chaingun also spreads more than the player's chaingun, and spreads horizontally rather than vertically.  That is why, for instance the SM can target you and keep on firing while you circlestrafe it: It has horizontal spread on it, enough to hit you.

41
Off Topic / Re: So yeah....
« on: December 24, 2008, 10:34 »
He DID help make Anachronox and Deus Ex.

42
Off Topic / So yeah....
« on: December 24, 2008, 06:42 »
I e-mailed John Romero one fine summer day when I found out that his e-mail address is ridiculously simple.

He said he was working on a new game and it'd be out eventually. :D

Good news?

43
Pre-0.9.9 / Re: [U|YASD] Fix Arch Villes, please
« on: December 24, 2008, 06:35 »
That's because there isn't one. Is there supposed to be one?

Yes: Luck.

And not playing on a Monday.

44
Discussion / Re: Arch-Vials And Revenants
« on: December 23, 2008, 23:49 »
They're supposed to be hard.

There's strategies to use against them, yes, but all the times I've encountered them I've been lucky enough to have an Invulnerability Globe working for me.

So basically, if you have an Inv Globe, just shoot til everything dies.

Good strategy in general, really.

45
Hey, what do you know, I wasn't too far off with my 5% estimate. :D

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