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Messages - Smiley

Pages: 1 [2]
16
Requests For Features / Re: Trait Requests!
« on: May 18, 2009, 16:37 »
Hesitation needs a lot more detail on what the exact effect is.

For the quote:

Where you go, even demons fear to tread.

or

Few can stand against your hellish stare.


For a better name, try "Tamer of Hell," as it's not YOU who hesitates.

Or maybe the name Evil eye would suffice and the quote being "I see you!"

17
Angel of Pac-Man

Each level is a randomly generated labyrinth with a small room in the middle which has a locked door. To open it, the player must collect all dots. The power pellets are replaced by rocket launchers that can only shoot once before falling apart, they also fall apart in fifty turns after pick up or when you or the enemies walk over them. There are eighteen levels (and types of monsters) and on each level there are four enemies that chase the player, they can be killed though they get back up after 100 turns.

Lvl. 1 - Enemies: Former Humans
Lvl. 2 - Enemies: Former Sergeants
Lvl. 3 - Enemies: Imps
Lvl. 4 - Enemies: Demons
Lvl. 5 - Enemies: Lost Souls
Lvl. 6 - Enemies: Former Captains
Lvl. 7 - Enemies: Cacodemons
Lvl. 8 - Enemies: Hell Knights
Lvl. 9 - Enemies: Former Commandoes
Lvl. 10 - Enemies: Barons of Hell
Lvl. 11 - Enemies: Arachnotrons
Lvl. 12 - Enemies: Arch-viles
Lvl. 13 - Enemies: Pain Elementals
Lvl. 14 - Enemies: Mancubusses
Lvl. 15 - Enemies: Revenants
Lvl. 16 - Enemies: Cyberdemons
Lvl. 17 - Enemies: AoD's
Lvl. 18 - Enemies: JC's

18
Angel of Water

Uh-oh, was there a sewage leak or something? Every space in every level is filled with water. Since water seems to have no effect whatsoever, I propose it's difficult to wade through it making the player twice or thrice slower.

---

Angel of Termination

"Uh-oh, I think some people misplaced their robot..."

Player basically has Ironman, ToT, SoB, Eagle Eye, Cateye and Intuition, all at level 10 (Except Intuition). Plus a plasma rifle with unlimited ammunition. There are twice the amount of enemies there are at Nightmare a the player is also four times slower...

19
Angel of Barrels

"Khe, he, he. This will be a complete mess..."
What the hell happened here? The whole base from top to bottom is filled up with barrels. Maybe they had a bad day with the reactor, or in the laboratories. Each level (even the first one) is filled with explosive barrels to the brim and has limited space to walk on, sometimes there will be pockets of safe space (not really). And also when the barrels explode they leave pools of acid (the size of the pool is randomly generated to be as large as the blast or less).

20
Off Topic / Re: [Game] Corrupt a Wish
« on: April 11, 2009, 13:00 »
You get the swords, but they turn out to be cheap plastic Chinese replicas...

I wish... for a fork.

21
Off Topic / [Game] Corrupt a Wish
« on: April 11, 2009, 08:39 »
Rules are simple, a poster wishes and the next one corrupts his wish in anyway possible. The only rule to that is that the wish must be corrupted with realistic means (i.e. a wish for an chicken egg will get you an spoiled chicken egg...). Other than that... have fun.

---

I wish... for a spoon.

22
Requests For Features / Hmmm...
« on: April 11, 2009, 07:51 »
I had a thought couple of days for an addition to Post Mortem. What do you all think about Item History that records items that have been in the inventory from more that 5000-10000 turns? That, by the way includes equipped items...

23
Discussion / Re: Next development target
« on: April 11, 2009, 07:47 »
DoomRL all the way and after that if possible, something new. Maybe a FalloutRL...

24
*Smiley hits and gibs Julius Clonkus with an activated Holy Hand Grenade of Antioch...*

25
*Using gloves Smiley hits Blade with a cockatrice corpse before throwing it into the incinerator...*

26
Yes, but all equipment and inventory is lost.

Quote
I apologize for any misunderstandings, and I will own up to the total jerkness. I did indeed have a point, and will say no more on the subject, other than (insert sop to the ego here) you obviously thought a lot about the challenge you posted, and it shines through as a unique idea by itself, if not exactly what that jackass Visalos would consider a canonical DoomRL challenge.

Apology accepted and I did probably over think it. Besides couldn't 'Angel of [Insert Challenge Name]' be their own stand alone stories of sorts not connected to canon?

27
*Smiley hits Grassi with with a SHODAN doll...*

28
Tell me, are you trying to somehow piss me of and make go into a hissy fit about someone being a total jerk?

29
Angel of Redemption
Difficulty: Nightmare (No Exceptions)
Rank: Blade or Legend?
XP Rank (Probably): Hell Baron

The game starts from Phobos Surface (The Starting Level) goes down to Depth 30. Where this message appears in intro format.

As you step towards the blood dripping stairs, the insane laughter of the announcer from Hell's Arena booms.

"You think you'll be able to find an exit here?! No!" and forth come the bloodcurdling screams of the public as the announcer speaks again.

"This is HELL mortal! There is no escape hatch at the bottom of hell!" the screams of the public go wild as your stomach clenches.

"The escape was there on the surface mortal! The ship you came with your fellow marines! You could have avoid all of this exquisite slaughter and just fly away like a little coward!!!" as he and the public laugh at you you realize how stupid you were. But your realizations were once again interrupted by the demonic announcer.

"This is the moment of choice mortal." the announcer's rasp was quiet and serious as the public quieted down.

"Do you join hell?" the question surprised you. "Or do you redeem yourself!?" and there was the old roar of the announcer with the screaming public demanding blood and death. And then everything started shaking as the rock ceiling behind you started cracking apart, stalagmites crashing into the floor and the room slowly falling apart.

"Choose mortal!" both the public and the announcer roared their voices blocking out everything, including the worn stairs that crashed through the ceiling, leading up.


The player will start in the middle of an blood covered island surrounded by lava. Right of him are red stairs and left of him are gray, that lead to depth/level 29 and from there the player must reach Phobos surface. If the player takes the red stairs, then the player joins hell and the game ends with the General saying that the poor soul got him/herself corrupted and has joined hell.

Now when the player gets to level 29 he gets this message...

"Good, mortal! You still are there, and I thought you were gonna crack." the announcer chuckles nastily. "Say goodbye to your hard earned gear! And let's start this show all over again! This time... it's the FINALE!"

The player looses all equipment and inventory items (even the unique) and now mus get back up to Phobos Surface through all the levels he previously visited. Special level placement change from their usual 2-3 (Hell's Arena) to 27-28 and so on with other levels too. The monster generation changes too, basically it's like you start the game on the surface, but only bellow it at level 29 and you have to revisit all the previous levels that will be left as they were though monsters and items will still be generated. Though they will be generated in the same way as the special levels are placed.

When the player reaches Phobos Surface after defeating AoD, Cybie and JC all over again (JC at level 6 on the way back), he/she get this message intro format style (again?!).

"This is the real choice mortal..." you quickly turn around to face the announcer coming out from the building which led down into Phobos. The announcer looks familiar for some reason.

"Which side are you on?" then you slowly realize that the announcer look like you.

"Hell..." the announcer steps aside and gestures to the dark and dank inviting entrance of the building, from which even now you swear you could hear quiet screams for death and blood plus the stench of rot and decay.

"Or heaven..." startled, you turn around and look into the face of The General, the man who sent you and your squad to check on the Phobos installation. You notice his whole demeanor was changed. He looked old, tired and sad... as if he seen to much in one lifetime. And then... you slowly realize just like before with the announcer. The General looks like you, only older, tired and... so sad.

"Choose mortal..." the announcer growled out...


And basically this is the same thing as before only this time there are no stairs, but a small shuttle.

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##::::::>::::::##
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Notably both The General and the Announcer are friendly until you shoot them. If you shoot them then be prepared to fight since both The General and The Announcer move twice faster than JC. TG has a rapid pistol whose lowest amount of damage is identical to JC's health and TA has a rapid BFG 9000. And both have twice as much health as JC!

30
Angel of Hunger

Player must get food to keep himself alive longer... With time the player gets hungrier and different things happen, including change of status. To keep him/herself fed the player can find MRE (Meal Ready to Eat) packages which can be randomly found on every level except special levels like Hell's Arena and so on...

Corpses can be eaten too but give various effects and temporary/permanent traits, most of which can be negative.

Stuffed - Speed -50%, Temporary Trait of Ironman (3) for 250/5000 (Up to RNG) turns. Though the turns are halved when status lowers...

In-game Quote "Oh boy..."

Well Fed - No bonuses or disadvantages...

In-game Quote "That hit the spot..."

Hungry - Speed -25%, -5 HP every fifty turns with the message 'Your stomach grumbles...'

In-game Quote "I need some chow..."

Very hungry - Speed +10%, -10 HP every twenty five turns with the message 'Your stomach grumbles loudly...' and skipping a turn.

In-game Quote "Gimme some chow!"

Starving - Speed +50%, -5 HP every five turns, if there are MRE's in sight the player goes berserk during which the previous effect does not happen until the MRE is not eaten or berserk status is worn off.

In-game Quote "Food..."

---

MRE packages have their own statuses and various effects...

Ripe - There are two outcomes when this MRE is eaten. One is that it changes the player's status to 'Well Fed' if the player's status is below 'Well Fed' and the other changes player's status to Stuffed when the player is 'Well Fed'. It also acts as a small med-pack...

In-game Description: 'It's as if this 'Meal Ready to Eat' is right of the production line...'

Normal - Raises the status by one and acts as a small med-pack. Can't raise player status to Stuffed.

In-game Description: 'Tastes like toilet paper...'

Rotten - Raises the status by one and restores 10 HP though there's a 80% chance of lowering the status instead raising it.

In-game Description: 'How old is this? Two, three, six decades?'
In-game quote when status is raised: "Ugh, damn that's nasty..."
In-game quote when status is lowered when the player is not starving: "Hurk, I feel like shit..."
In-game message when status is lowered bellow Starving: 'Congratulations marine! You just stupidly died of food poisoning...'

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