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Messages - Journey

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16
Bug Reports / Re: DoomRL 0.9.9 linux - numpad not working
« on: December 18, 2009, 06:00 »
Modify the doomrl.ini file to designate your own movement keys, if you wish.  Numeral input by default switches weapons.

17
Graveyard / Re: MRS Morey - PBF
« on: December 16, 2009, 18:48 »
As the group was enjoying their food and bantering, the voice from the speakers once again spoke to them.

"Hey guys...it looks like you found the food, but you didn't forget about me, right?  I hope you haven't changed your minds."

18
Graveyard / Re: Returns PBF - In Character
« on: December 16, 2009, 18:05 »
Fathima resisted to urge to scratch her scalp.  Moisture was starting to accumulate under the blonde wig she was wearing over her natural black hair - her current disguise was not prepared with this kind of environment in mind.  She considered what her companions had said.

"Skye, how sure are you about those energy readings?  If there is a black market out there, it's probably much more likely to have a working motivator than a wreck that's been out there for ages.  Anyways, my droid wasn't able to pinpoint anything useful in this messy environment, but I'll ask it to keep trying.  I'll be right back."

Fathima returned to the shuttle to grab a very compact backpack and placed in it a canteen with a liter of water and some rations, along with the multitool and datapad she was carrying.  She stopped by the refresher to check herself in the mirror, confirming her fears.  There was a small wrinkle on her facial prosthetics, which she now fixed by reattaching the piece, with extra adhesive.  More time in the humid environment probably wouldn't do her ersatz visage any good.  If her companions noticed, how would she explain things?  Well, she would deal with it when the time came.  She stepped back out of the shuttle once more to rejoin the group and called to the trooper.

"Hey, I'm tired of watching the rebel.  Mind switching our prisoners for awhile?  A little variety will help break up the monotony to avoid complacency."

19
Discussion / Re: Help Wanted!
« on: December 15, 2009, 05:01 »
I'd like to reiterate here that I'm interested in being part of the PR team.

20
Discussion / Re: Suddenly you feel imobilized
« on: December 14, 2009, 16:31 »
Did you have Gothic armor + Gothic boots?

21
Graveyard / Re: Returns PBF - In Character
« on: December 14, 2009, 15:25 »
Fathima gazed at all the death and destruction around her.  What happened here?  It reminded her of the time when...No, now's not the time to think about that.  She forced her mind back to the situation at hand.

"Well if we find anything useful we could always use another body to help haul it back to the shuttle.  Whatever.  I'm not particularly keen on dividing half my attention to watching him when there seem to be plenty of potential predators around."  She fashioned a pair of makeshift holsters out of a belt and practiced drawing her two blaster carbines out from them.  Not too bad, she thought.  Along with the four extra power packs in her pocket, she was as ready as she could be for any potential threats.  She turned to her droid, "What's the area look like?"

22
Bug Reports / Re: Masocism and megasphere.
« on: December 14, 2009, 07:24 »
They do, actually.

23
Discussion / Re: Berserk, DiabloRL or AliensRL?
« on: December 13, 2009, 17:09 »
Don't forget, the current bounties on DiabloRL on neko are a lot more lucrative than all the others..

24
Requests For Features / Recalling level special messages
« on: December 13, 2009, 17:05 »
Sometimes it would be useful when a player is in the middle of a level to be able to review what special messages appeared when entering that level.  If the player has played long enough on that level, these messages are no longer accessible in the log.

(Additionally, when the log reaches a certain amount of messages, it seems the entire log is emptied, rather than the more useful behavior of preserving most of the log by bumping one message off the top of the log to make room for the new one.)

25
Graveyard / Re: Penumbra Squad (Star Wars Pilots/Agents!) PBF
« on: December 13, 2009, 16:16 »
Anyways - the campaign should start Dec 17/18th.  The player characters are arriving on the modified Nebulon-B Frigate, the "Half Shadow," for the first time as a new covert task force is formed.

26
Graveyard / Re: Penumbra Squad (Star Wars Pilots/Agents!) PBF
« on: December 13, 2009, 16:12 »
ZZ, I feel that you're not suitable for this campaign.  It's difficult to precisely express the reason, but it seems you have the "videogame hero" mentality, where the player is super exceptional; everything he does is tremendously successful.

Furthermore, once again the character you've designed is...kind of out there.  An immortal pilot in a robot starcraft?  "Far beyond very skilled"?  Even if we ignore how overpowered this design is, your "character" is missing most of the point of the campaign.  A substantial portion of a non-computer RPG is about character interaction, both player and non-player, and your robot starcraft cannot easily participate there.  As well, did you miss the entire bit about covert operations on the ground?

Finally, like you mentioned, you still don't seem to have a grasp on what's allowed for a character.  You have far more in Assets than is allowed, and some of your skills are way beyond the cap.

27
Bug Reports / Re: Dodgemaster not available
« on: December 13, 2009, 15:55 »
You're in for a treat, then.  .9.9 has some fun new features, including the traits you were trying to use.

28
Graveyard / Re: Returns PBF - In Character
« on: December 13, 2009, 15:54 »
Now that the group was just the five of them, Fathima felt far less inclined to obey the trooper.  Especially when she couldn't see the sense in his plan.  "Take the prisoners with us while we search?  That's going to slow us down, unless you were planning on freeing them."  Without consulting the trooper, she activated the shuttle's ramp and brushed by him.

"C'mon, Zal," she called to her loyal droid.  "Let's see what this place offers."  The pair of them stepped outside and reached out with their various senses.

Spoiler (click to show/hide)

29
Graveyard / Re: Returns PBF - In Character
« on: December 12, 2009, 16:09 »
"Sounds like we have some fun times ahead.  I'm going to see what we have to work with."  Fathima said, disappearing towards the cargo hold.  Minutes later, she returned, carrying two DH-17 blaster carbines.  "There's a bunch of pistols and no much else.  A stack of rations - looks like they'll feed a person for three and a half weeks, and 20 liters of water.  No spare parts, either."

She turned to the trooper.  "It doesn't look like we can repair the shuttle with what we have, and no holocomm, either, so a distress signal is out, too.  These old staging grounds, would they have anything we can cannibalize, or perhaps a ship we can commandeer?"


(The "blaster pistols" -> "blaster carbines" edit is GM-approved)

30
Discussion / Re: Doom Fanart
« on: December 11, 2009, 19:07 »
He's touching the rended flesh of his victims to immerse himself in victory.

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