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Messages - Journey

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61
Graveyard / Re: Returns PBF - In Character
« on: December 02, 2009, 19:56 »
The lady who was calling herself Laril Shadow brooded as she checked the bug detector in her hand and laid down on her bunk.  Why didn't she listen to her doubts when it came to accepting this fishy contract?  But no, she was tempted by the credits, and now she was stuck on this decrepit, failing Imperial ship.  It will be the greatest of ironies if after evading Vader and his agents for so long, I still end up perishing in Imperial hands...in the hands of their failing maintenance crew.  But there was no point agonizing over it.  Unless she decided to somehow commandeer one of the ship's shuttles to escape, but times weren't desperate enough for that...yet.

Instead, her thoughts turned to the walk she took one day ago.  "I really think I saw Colin in one of the cells," she said out loud.

Bright purple letters appeared on her datapad.  YOU ARE STATING THAT YOU BELIEVE YOUR EYES DETECTED COLIN KARR, YOUR CHIEF MISSION SUPERVISOR FROM 32:1:20 TO 32:7:34, IN ONE OF THE PRISONER CONTAINMENT ROOMS ABOARD THIS VESSEL?

"I think so, yes.  Mmm, if it's really him, there are so many questions I want to ask him."

WOULD IT NOT BE LOGICAL TO CONFIRM WHETHER OR NOT YOUR PERCEPTIONS ARE AUTHENTIC BEFORE PROCEEDING WITH THIS LINE OF INQUIRY?

"Hah.  No, you're right.  I should check before thinking too much about this.  The problem is, it's probably a huge risk to go back in such a short time.  They'd remember I was through there before and check if I was authorized.  Then I'd be in trouble."

THAT IS A REASONABLE DEDUCTION.  IN THAT CASE SHOULD I GO AND CONFIRM YOUR PERCEPTIONS FOR YOU?

"You know, that could work.  I've seen a lot of astromechs coming and going every corridor on this ship.  I need to patch up this hole in your shell, though, so you don't stand out that much."

I AM GRATEFUL.  ALTHOUGH IT IS ILLOGICAL THAT I SHOULD ALLOCATE ANY CONSIDERATION TO SUCH COSMETIC MATTERS THAT DO NO AFFECT MY CAPACITY TO OPERATE, MY PREFERENCES ARE TO BE "WHOLE".

"Indeed, sorry for doing that to you.  It is a rather large hole."

I DO NOT RECOGNIZE THE NEED TO APOLOGIZE.  IT WAS A LOGICAL ACTION TO CREATE A REASONABLE EXPLANATION FOR THE EMP DETONATION IN THIS ROOM TO DISABLE ANY SURVEILLANCE EQUIPMENT.  I ESTIMATE A PROBABILITY OF AT LEAST SEVENTY-FOUR POINT TWO PERCENT THAT YOUR OVERSEER WOULD NOT BELIEVE YOUR EXPLANATION HAD YOU NOT DAMAGED MY EXTERIOR.

"Right, right.  Power down for a bit while I finish the repairs, will you?"

-------------------


"There, all fixed up."

MY SHELL IS ONCE AGAIN A CONTINUOUS SURFACE.  I EXPRESS MY THANKS.

"Alright, go take a peek, if you can.  Be careful, though.  It's more important to stay undetected than to find him."

ROGER.  MISSION PARAMETERS ESTABLISHED.

"I'm going to the mess hall to get some food.  And see if maybe I can liberate someone's rank cylinder or find some other means of prison access.  See ya later."

Spoiler (click to show/hide)

62
Graveyard / Re: Campaing Journal... sort of
« on: December 02, 2009, 19:43 »
Keep going with this, if you don't mind.  I may get into GM'ing myself, so seeing others' experiences will be useful.

63
Graveyard / Re: A new PBF in a galaxy far, far away...
« on: December 02, 2009, 11:54 »
Example:
Guns (Blaster Pistol) d10

Guns d6 costs 6, you need to get that BEFORE you can buy Guns/Blaster Pistol
after that, Guns/Blaster pistol d10 costs 4 more on top, for 10 points total

Pilot (Frigates) d12
Pilot (Starfighters) d10

Here, Pilot d6 costs 6, Pilot/Frigates d12 costs 6 on top, and Pilot/Starfighters d10 costs 4 on top of that.
So the cost of this set would be 16.

64
Graveyard / Re: A new PBF in a galaxy far, far away...
« on: December 02, 2009, 11:16 »
I really like the new setup, and we do need a pilot, it seems.  Double check your skills, though, you have 98 points worth!

In my view, the big thing to keep in mind for the story is that all our player characters might be above average beings in the universe, but they're aren't like Star Wars main characters:  the ones who are really lucky, have lots of coincidences in their life, and are really skilled, beautiful, etc.   We're not Luke Skywalker or Han Solo, who are truly exceptional, truly lucky, and are involved in many major events in the universe, but are more like Derek "Hobbie" Klivian or Pash Cracken.  Still pretty skilled and do make an impact on events, but aren't the main drivers of things, an not the best by any means.

65
Graveyard / Re: A new PBF in a galaxy far, far away...
« on: December 01, 2009, 13:55 »
If your mates were butchered by stormtroopers, you might say that your character would have some Prejudice against them.

66
Graveyard / Re: A new PBF in a galaxy far, far away...
« on: December 01, 2009, 11:01 »
I just wanted to put it out there that it's been 4 days since the post for character sheets.  Let's get them in, everyone.  We're itching to get this game started!

67
Graveyard / Re: Returns PBF: Daramatis Personae & OOC
« on: December 01, 2009, 10:21 »
The Diaries of Fathima Nori (F-Diary v2.4):

day 170:
Finished a courier drop for Jabba today.  Being a Jawa worked out really well in Mos Eisley - everyone pretty much ignores you.  I was even able to sell a random piece of junk to score a few more credits.  Jabba's rather unpredictable, though, and that's a risk I need to avoid.  But man, he pays so much better than most of the other folk.

day 174:
What a horrible nightmare!  I'm still shaking, especially since I have no idea what it means.  All I'm left with is the impression of some tremendous pain, and crackles of blue and red energy.  It reminds me so much of that time when...ARRRRRRGH!  I don't want to think about that!  I better take it easy today.

day 175:
The Imps changed a whole slew of their encryption codes today.  I spent all day slicing most of them, but I'm stuck on the local operatives database.  There's a strange find among all the new data, it seems my old handler Colin is scheduled to be transferred to Coruscant.  I wonder why he's being transferred after many months in low security prison.  I can't think too much about that now though, big job tomorrow; I better get some sleep.

day 178:
Jackpot!  I found an Imperial intelligence comlink on the black market today.  It cost me a pretty penny, but once I figure this gadget out and put it to use, I'll sleep a lot more easily at night.  I finally got the database sliced, too.  Nothing new or interesting there, but it's good to know for sure.

day 181:
Just got the intelligence comlink integrated with Zal's systems.  There were way too many transmissions for me to sift through manually.  Zal picked up a signal from an intelligence shuttle arriving in-system, so I staked out the spaceport and got to take a good look at the new agent in town.  A rather slim fellow, he could use a little more meat on his bones.

day 184:
Half year survival anniversary today.  I never dreamed I would live so long, and I'm grateful for how far I've come.  The early days of stealing food and sleeping in dark alleys, hoping I would not be found are still fresh on my mind.  Now I have some credits, a few places to stay, enough to eat, and can even travel freely around the Outer Rim...as long as I'm careful.  I had a chocolate glaze cake to celebrate - heavenly.

day 185:
Bumped into Carly at the bar for the third time this week, and sat down to chat over some drinks.  I do rather enjoy talking with her, and she seemed to enjoy it as well.  Could I be developing my first real friend after all this mess in my life?  She only knows Ingrid though, not the real me.  And who knows what kind of secrets she holds as well?  I guess I shouldn't get my hopes up.

day 188:
It was nice to take a day off to train myself again.  It looks like my pistol skills have declined a bit with disuse, but surprisingly my control of the Force seems to have improved, even though I've been keeping my usage down to minimal levels.  Y'know, just in case Vader is around these parts of the galaxy - I sure as hell don't want him sensing my Force usage.  Recently it's becoming harder to keep track of where he is by slicing into the Holonet, there's been so much going on.  Good thing it was confirmed he was on Coruscant today.  There was even some Holonet news footage of him there, so I was free to go all out with the Force.

day 193:
Maintenance of my eye and muscle implants went without a hitch.  I still feel as agile as ever, both with them off and on.  Easy job today.  Just shadowed a clueless fellow and reported everything he said to the client.

day 195:
I can't believe it worked!  I was able to persuade the Imperial governor to let me into his office, where I was able to copy a bunch of key Imperial codes.  And even though I haven't touched these mini-stilts in ages, I was able pull it off and carried myself rather elegantly as a tall lady, if I say so myself.  I'm pumped!  I really should tone down the risk-taking for now, though.  Who knows how long my luck will hold?

day 196:
Man these new codes really are something.  I pretty much have access to all there is to know about the sector, there's data on everything.  Just a quick look over what's there shows economic trends, agricultural developments, corporate earnings reports, even military production, and much more.  I'm going unleash Zal all over this stuff.  Maybe we can sift out some new profitable opportunities.

day 199:
What a close call!  I was walking up the stairs in the governor's palace (why did I go back??) when I passed by an intelligence operative and freaked out, falling down and revealing my stilts.  I ended up having to shoot my way out of the place; I'm lucky to be alive!  Still, it's good to know that my aim is still quick and true when I need it.  I must have taken down a dozen guards on my way out.  I noticed a lot of them hesitated when they saw me with my guns drawn; incidents must be rare here.  I need to get off planet, and fast!

day 201:
Phew, I'm safely off-planet.  I must have passed through ten different checkpoints at the spaceport!  Good thing they were looking for a short human, not a Rodian bounty hunter.  Ugh, I still smell pretty awful - it's gonna take awhile for this Rodian scent to wear off.

day 208:
A really rich slicing contract appeared on the Fomos board this morning, and a strange one at that!  Rather than just slicing something - they want it done at their location, smells fishy.  But there's 15% upfront, if an applicant slices the sample file provided.  Even that upfront fee would normally take me a month to earn - I should take a crack at it.  But the strangest thing is that there's no mention of this on any of the other boards.  Usually things are posted everywhere to reach more potential contractors.

day 212:
Jackpot!  I finally managed to slice the sample file.  It used an encrypt unlike anything I've encountered before, and all that's in the file are a bunch of names, odd.  But they transferred the money in seconds when I submitted the decrypted file, so they must be serious.  It's time to break out my Corellian slicer persona again.  I hope the rest of the contract goes as smoothly.

day 218:
I finally feel confident as a Corellian after practicing the accent and mannerisms all week, and I've refreshed myself on the culture and caught up with the recent news.  Slicer jargon hasn't changed that much, so that came back to me easily.  Tested myself out at some of the exclusive local haunts and it seems that I pass.  Man, I can't believe how boring the people in this neighborhood are; all they do every day is drink themselves silly.  I would probably kill myself if I had to live here all the time.

day 219:
So I'm off.  The contract representative was a very stiff guy, reminded me a lot of Imperial Intelligence, which gave me a scare.  In any case, once I met the man, it was impossible to back out cleanly, so onwards I went.  We've boarded a rather bizarrely colored Lambda-class shuttle, I'm told it'll take two days to reach our destination.

day 221:
Yikes!  We've just come out of hyperspace and the destination's an Imperial ship of some sort!  I can't believe I overlooked all the clues pointing to the situation, or was I just in denial once I knew I was committed?  I'm double-checking the auto-erasure program on this diary in case it's ever taken by the wrong people.

day 223:
The slicing setup here is to die for.  A pair of the latest Masterline superterminals, incredibly high throughput connections, upgraded optical storage!  Someone walked in while I was writing into my diary, so I had to quickly switch over to DoomieRL 5000, a rather popular game among young people in this part of the galaxy.  I've forgotten how much fun the game was!  I even reached the secret level with the hidden head of creator "K.K" this time, how spooky.  The overseer chewed me out and threatened to reduce my pay, so I argued a bunch with him.  I was ahead of schedule anyways!  He ended up backing out meekly.  Hah!  I guess he didn't have the authority.  Still, I can't afford to write into this thing as often anymore; it's too much of a risk.

day 232:
Felt some sort of pain I've never felt before radiate out through the Force.  It seemed like it happened nearby, too.  I start to wonder what it means, but then I decide I probably don't want to know more.

day 234:
I'm getting by, despite being surrounded everywhere by Imperials.  I haven't run into any intelligence agents since coming aboard, so if they're on board at all they must be segregated elsewhere.  I've gotten more than half the the files sliced now, most of them contain only names and locations, but for some reason I'm getting more and more uncomfortable with this.  I've been pretty successful pushing the envelope, trying to explore more areas of the ship each day.  Early on they were really strict in restricting my access, but now everyone seems pre-occupied with other things, so I've been able to see more and more of the ship.

day 235:
I'm not sure I believe my eyes - I think I saw Colin in one of the prison cells.  So is this ship headed towards Coruscant?  And if I was not mistaken, what exactly is going to happen to him once the transfer is done?  There's so many questions I want to ask him - what exactly happened after my disappearance?  Is Vader still concerned about me?  Why were you arrested?  But how can I ask him without exposing myself to any additional risk?  Oh, and this ship makes me nervous.  I've been sensing that the ship personnel were quite nervous themselves, but today I managed to convince one of them to tell me what was going on.  I should have kept myself in the dark.

68
Discussion / Re: Screenshots: ASCII and Graphics
« on: November 28, 2009, 20:47 »
Stairs merely delay your death by moving you into an even more dangerous level.

(Oops, haha, I didn't notice that in the screenshot.)

69
Discussion / Re: Screenshots: ASCII and Graphics
« on: November 28, 2009, 19:41 »
In which direction do you propose to retreat?  I don't particularly see any that is favorable.

Spoiler (click to show/hide)

Oh great, spoilers are still broken, at least for me.

70
Graveyard / Re: Returns PBF: Daramatis Personae & OOC
« on: November 28, 2009, 15:57 »
Name: Fathima Nori
Race: Human (Coruscanti)

Life Points: 22
Plot Points: 6
Initiative: d12 + d8
Endurance: d8 + d12 + d2
Resistance: d8 + d8

Attributes:
Agility: d12 (d12 + d4 with cybernetics)
Strength: d4
Vitality: d8
Alertness: d8
Intelligence: d8
Willpower: d12 + d2

Assets:
Attuned to Technology d2
Cybernetic Enhancement (agility) d4
Fast on Your Feet d2
Force Sensitive d6
I'll Bet You Have d4
In Plain Sight d2
Loyal Companion d12
Talented (Gunfighter) d2
Two-Handed Fighting (Blaster Pistols) d4

Complications:
Dead Broke d4
Stingy d4
Little Person d2
On the Run d8
Phobia (intelligence agents) d4
Rebellious d4
Traumatic Flashes d4

Skills:
Athletics (Dodge) d12 (d12 + d2 with talented)
Covert (Disguise) d8
Force Training d6
Guns (Blaster Pistol) d12 (d12 + d2 with talented)
Influence (Persuasion) d8
Melee Weapons d4
Perception (Read Lips) d8
Performance d6
Tech (Droid repair) d8
     (Slicing) d8



Name: R2-X9 'Zal'
Race: Droid (Espionage, as Astromech/Labor Droid)

Life Points: 10 (Strength + Willpower)
Plot Points: 6
Initiative: d6 + d12
Endurance: d4 + d4
Resistance: d4 + d4

Attributes:
Agility: d6
Strength: d6
Vitality: d4
Alertness: d12
Intelligence: d10
Willpower: d4

Assets:
Constructed d8 (droid bundle)
Enhanced Communication (droid language) d4 (droid bundle)
Enhanced Movement (short range hidden hoverjets) d8
Enhanced Senses (perfect echolocation) d12
Inherent Weapon (droid shock arm) d2
Photographic Memory d4 (droid bundle)
Simple Needs (no food/water) d8 (droid bundle)

Complications:
Duty (to Fathima) d8 (droid bundle)
Impaired Communication (no human/alien language) d8 (droid bundle)
Impaired Movement (rough ground/large elevation changes) d4 (droid bundle)
Impaired Senses (no smell/taste/feel) d12
Little Person d2
Nonhealing d8 (droid bundle)

Skills:
Covert d6
Perception (Tracking) d8
           (Search) d8
Pilot d2
Survival (First Aid) d8
         (Foraging) d8
Tech d2


Fathima Nori is an extremely short (4 feet 6 inches/137 cm), lithe lady, weighing a mere 90 pounds (41kg).  She has brown eyes and straight black hair, which she keeps quite short.  If you saw her, you would immediately sense an air of competence in her and realize that despite her extremely small stature, she was someone you didn't want to mess with casually.  But it was highly unlikely anyone would see her in that form, as she was constantly in disguise.  Currently she is in the persona of "Laril Shadow", a slightly taller lady with shoulder length blonde hair, and blue eyes.



As with most dark schemes, many failed attempts were lost in the mist before the one sought-after success.  Fathima Nori was one of the failures.  Born in the deepest slums of Coruscant, she was seized by a crimelord and trained as an exotic dancer from the earliest point she could remember.  But people started to notice that strange things occurred around her - objects would tip over and break or spill out of nowhere, her minders would become befuddled, and restraints on her wouldn't stay tight.  Suddenly, before anyone could figure out what was going on, she disappeared, having been kidnapped and delivered to Darth Vader.  Through pain and mental manipulation, she was molded into one of his experimental shadow agents, a minor force user with covert ops skills who could further his plans undetected.  She even received some inconspicuous modifications inside her body.

Her first few missions were relatively uneventful.  Ferreting out a smuggler's hideout, or destroying a minor gang were easy missions.  But as she began to undertake larger tasks, spending more time in deep cover away from Vader's influence, doubts began to enter her mind.  While she took down a minor Hutt without incident, on her next mission to destroy a civilian cruise liner with particular targets aboard - something made her hesitate as it passed over the explosive trap she had set.  That moment's hesitation cost her the mission, as the cruise liner crossed to safety, its passengers oblivious to the danger it had just passed.  Having seen the fate that befell others that failed Vader, she decided to fake her death and run with what few physical possessions she had.  She never knew if Vader bought her death, but events began to occur across the galaxy that commanded Vader's full attention, allowing her to slip away in the cracks.  Curiously, her last slice into the Imperial Holonet found an arrest warrant for a "minor revolutionary" with her old appearance attached, so she knows she hasn't gotten away entirely cleanly.  Who in the world is after for her now, and how far will they go to find her?



Fathima is a unusually small human female.  She doesn't know whether it was some genetic mutation that caused her to be so, or perhaps she was given a specially engineered diet when she was growing up, but for whatever reason, her small size leaves her rather weak compared to the average human adult, in spite of her training.  Her small size does have its benefits, though.  She is able to disguise herself in many guises, including a young teenager when it fits her purposes, although in other cases it would be obvious to onlookers that she was just a short adult.  A childhood as a dancer-in-training granted her amazing dexterity, though much of the dancing is now forgotten, and the seedy underworld in which she lived forced her to learn to hold her own in a fight and deal with shady people.  Her short-lived career as Vader's agent furthered her covert and combat skills, and augmented them with rudimentary force powers.  Now on the run, with only a few credits to her name, no associates, and only her droid and few possessions, she tries to make a living to survive, mostly by doing odd jobs or fleecing targets in shady places.  One day, she noticed a very lucrative slicing contract on an underground swap board.  Posing as Laril Shadow, a Corellian security consultant, she accepted the contract, only to find herself aboard the Imperial prison ship Canceron.  Now in the midst of the very people she was trying to avoid, what will happen next?

Fathima's droid, R2-X9 was created to be a tool for her missions.  It is a custom fusion of modified espionage droid and probe droid components hidden in an R2-D5 astromech/labor droid shell.  For maximum efficiency, it was made loyal to Fathima, rather than any of her superiors.  Usually it blends within the droid population while gathering information or tracking targets, but it also has a sensor package which can be used to map its surroundings and find clues.  In addition, it was designed to ensure Fathima's survival, as it was normal for her to be sent without any backup.  Finally, it possesses rudimentary astromech skills, in case it is called upon for the purpose which it appears to serve.  Over time, Fathima learned to take care of the very complex droid, even to the point of making new modifications to it.  With a new paint job to change its look, it is now her only companion in these dark times.




current gear:
DH-17 Blaster Carbine (d4W, ?m, burst, autofire) x2
4 additional blaster power packs
modified Q2 Holdout Blaster in hidden holsters (d2W, 10m, +3 steps conceal) x2
Disguised Slicer's Datapad
MSW-9 Molecular Stiletto (d2W, looks like a datapad stylus)
Canteen (1L)
1 day's worth of rations
Very Small Backpack
Subcutaneous Comlink
Wrist Chrono
Multi-tool (with hidden blade, short range grappling hook)
Sneaking Suit (1w, +2 step sneak)
Multi-form Dress (worn over sneaking suit)
Subcutaneous Comlink

Zal's Built-In Gear:
Stealthed Compartment
Electric Torch
Holoprojector
Scomp Link
Fire Extinguisher
Scanners
Custom First Aid Kit
Wildlife Bait Kit
Fusion Cutter

Gear inside Zal's compartment:
Cybernetics Maintenance Kit
Breath Mask x1
Atmospheric Cannister x2
Bryar Pistol (d4W + d2W per charge turn up to d12W, 40m, +1 step shooting) x1

Gear stored somewhere else:
Field Kit
  Condensing Canteens x2
  Food Rations (1 week)
  Glow Rods x2
  All-temperature Cloak
  Breath Masks x1
  Filters x24
  Atmospheric Canisters x10
Disguise Kit (makeup, prosthetics, accessories)
Personal Holocam/Macrobinoculars
Mini-Stilts
Climbing gloves
Caller
Modified Restraining Bolts x2

71
Graveyard / Re: A new PBF in a galaxy far, far away...
« on: November 27, 2009, 13:10 »
I'd like a spot, please.

72
I wouldn't mind if you could kick adjacent barrels a few tiles distance away from you in 1 action (10 in-game turns) - you could kick a barrel towards a bunch of enemies, shoot it next action, and win.

73
Requests For Features / Re: Option to clear input buffer
« on: November 13, 2009, 06:16 »
Play slower?  I thought the idea was to play fast - a RL for coffee breaks, a game in 15 minutes (get that badge!)

But yes, I wouldn't mind a feature like this.  Sometimes I see something I'd like to pick up - and then input all the appropriate movement keypresses and 'g'...only to eat a few hits from a previously unseen enemy, hah.  Then I go back to one keypress at a time, sigh.  That'll learn me.

74
0.9.9 / Re: [M|AoMC|100%|YAAM] - Railgun is a "I WIN" button
« on: November 13, 2009, 06:13 »
Berserk itself is a huge defense bonus.

75
Bug Reports / Re: Melee weapon on AoMr
« on: November 04, 2009, 22:25 »
Lost souls spawned by pain elementals grant no experience.

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