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Messages - Ashenai

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Bug Reports / Re: Exploit: City of Skulls broken with Ammochain?
« on: November 05, 2009, 12:25 »
The only infinite spawned lost souls are thos from PE's. The level spawns only a finite amount by itself. Do no issue ;)

Ah, allright then. I didn't want to stay and test it for long because it was a pretty promising character, and I would have felt dirty about exploiting.

He died later, though :(

Anyway, DoomRL and Crawl are actually my two favourite roguelikes precisely because they're basically unscummable. You really hit a home run with this game, Kornel, kudos. :)

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Bug Reports / Exploit: City of Skulls broken with Ammochain?
« on: November 04, 2009, 14:43 »
Simple enough: City of Skulls generates an infinite(?) supply of enemies (lost souls) that are trivial to kill once the level is otherwise pacified. With Ammochain, ammo is not an issue, so you can stay and slaughter them as long as your patience holds out, collecting basically unlimited, risk-free XP.

I suspect a Vampyre build could abuse the place in a similar way.

Simple fix: make the extra level-spawned Lost Souls not give XP, just like the Lost Souls spawned by Pain Elementals.

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