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Messages - Uranium

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1
Off Topic / Re: Music Review Trader
« on: November 28, 2017, 06:14 »
Ah man, shame you don't like it as much as I do - but I definitely see where you're coming from with the monotony; the album (for me) treads a fine line between repetition and monotony, I definitely understand how it could cross too far into monotony for people. Will give WotW a listen and get back to you. I've never listened to a musical like this before, so this should be interesting!

2
Off Topic / Re: Music Review Trader
« on: November 23, 2017, 14:12 »
Spied the Kilimanjaro Darkjazz Ensemble on your youtube playlist during a closer inspection, Here Be Dragons is great. Shame they removed practically all of their web presence ;_;.

I often hear people laud the Blade Runner soundtrack as Vangelis' magnum opus. They are, in my humble opinion, incorrect: 666, by Aphrodite's Child.

3
Off Topic / Re: Music Review Trader
« on: November 22, 2017, 08:07 »
Tool - Aenima

I've always felt I had a love/hate relationship with Tool, a band that straddle the seldom-trodden line between progressive rock/metal and groove metal. I've not heard too much of Tool, prior to this listening I had only listened to other people's choice cuts from this album (normally Forty Six & 2 and Aenima) and to 10,000 Days and somewhat as I expected, my opinion of those extends to my opinion of Aenima as a whole.

Aenima isn't a bad album, by any stretch of the imagination - the riffs are meaty, the lyrics are pretty cool, the musicianship is real, real tight and the production is quality. Sounds weave between and around each other as one of the instruments creates a skeleton for the others to dance around, and the band pulls this off almost perfectly. The guitars take lurching turns inside single riffs, creating a pretty off-kilter sound that pervades through almost the entire album. Also a pretty sweet guitar tone, and the drumming is beautifully hypnotic, plus bongos!

The one thing I dislike about Tool is, sadly, one of its defining features - Maynard James Keenan. Specifically, his voice. It's a shame, too, because he's a talented lyricist and (from what I hear) is a stellar frontman. I just can't get over the actual sound of his voice, though, and the worst thing is that I couldn't explain at gunpoint what I don't like about it. Is it too whiny, too "weird"? I have no idea and it saddens me a little. Throughout the album, his voice is modulated in all sorts of ways and it takes different places in the soundstage of the album, which is one of the things I really appreciated about this album (but in a selfish sort of way - not only does it keep you guessing and treats MJK's voice as another instrument rather than the star of the show, it kept me from focusing on it too aggressively throughout the hour-or-so that the album runs).

The interludes are a mixed bag - some, such as "Message to Harry Manback" (apparently a belligerent phone-call from an unwanted guest of Keenan's? this was fucking great) and "die Eier von Satan" (which sounds super industrial, only very slightly marred IMO by the spoken word) are great and add to the weird feel of the album. Others are unmemorable and don't really do anything for me, and the persistence of these interludes, often one between every other or every two songs, also rubs me the wrong way.

In conclusion - Aenima's a solid album. Instrumentals are practically flawless and the chemistry between whoever's playing is so good it's almost bubbling. I feel it's kept back somewhat by Keenan's voice and the occasionally irritating interludes. I can't completely disregard MJK's voice here though, as the album would definitely feel weaker without it.
Overall, I'd peg this as a 6.5-7/10, possibly improving as I go back for more listens.
--
Man, it's been a long time since I've written a music review that wasn't a sarcastic paragraph or a single sentence of praise. That was real enjoyable, I'm glad I did this. I'm glad you enjoyed Murmuure as much as you did - it was an almost religious experience hearing it for the first time myself. Cheers for the recommendation! I'll be relistening to this, and exploring more of Tool as I get the time.
I'm a little busy at the moment, but I'll shoot you another album within a day or so.

4
Off Topic / Re: Music Review Trader
« on: November 10, 2017, 05:11 »
I'll start you off with one of my faves: Murmuure's self-titled (and so far, only album ;_;). I saw it described as "blackened ritual industrial" once, and I can't think of a better way to describe it. Probably my favourite album cover ever, too.

Enjoy (hopefully)!

5
Off Topic / Re: Music Review Trader
« on: November 08, 2017, 14:58 »
I'd definitely be up for this. Always interested in finding more music.

6
He did it the absolute madman!

someone get this man a custom title already!

Congratulations you wonderful, magnificent man!

7
Modding / Re: Help w/ level generation crashes
« on: October 17, 2017, 07:10 »
Ah, thanks very much Tavana! Works great!

8
Modding / Re: Help w/ level generation crashes
« on: October 17, 2017, 02:43 »
I don't actually have the source, but would guess that generator.generate_tiled() is causing your hospital.OnGenerate() to be called again, giving you an infinite loop.

This makes sense - i had this suspicion as I couldn't find raw code for generator.generate_tiled(). If i replace it with generator.generate_caves_dungeon() (which I can find the code for) I expected it to work, as generate_caves_dungeon() doesn't have any reference to an OnGenerate() hook and seems completely self contained, but it still seems to jam the game in an infinite loop.
I hope I'm not missing something horrendously obvious...

9
Modding / Help w/ level generation crashes
« on: October 16, 2017, 13:15 »
so, i've started to put together a module for the first time (the first version of which i *hope* to have released by halloween but ehhhh), but i'm running into issues with randomly generating levels. the first map is an entrance map, upon exiting via the stairs, the game freezes. My module.onGenerate() is simply
Code: [Select]
function hospital.OnGenerate()
generator.reset()
generator.generate_tiled()
end
which is exactly the same as in the doomrl source, and as far as i can ascertain, should produce no errors whatsoever. I suppose it's correct in that it doesn't actually produce an error, it just freezes the game. Any help appreciated.
cheers!

10
Announcements / Re: Jupiter Hell Kickstarter is LIVE!
« on: December 01, 2016, 07:58 »
been a while since i've been here, but i've been excited for JH for a long time and it deserves my money & faith
best of luck dear God Hand, i wish you the best!

o7

11
Nice mortem, UV 99% on an Archangel challenge is a damn good achievement. Any idea where that pesky last one was?

Quote
Does the damage that you take to go berserk get reduced by the added resistances? Because I found a lot of the hits that turned me berserk did nowhere near 1/3 of my health in damage.
Berserker is affected by the damage you would have taken before your resistances are taken into account (and possibly before armour as well, but I'm not 100% sure on that one).

12
Parasait, I don't know what your experience with feminism is that you would demean it by calling it "feminazism," but the feminist movement is still a much-needed force in society.  There's a lot of misinformation about feminism out there, but at its core, feminism is about getting men and women equal treatment by society.  Personally, I think that's a good thing.
I don't think ParaSait is aiming to demean the feminist movement as a whole, I think by 'feminazism' he means only certain parts of said movement that he believes go "over the top" in their pursuit of "social justice". Not that I intend to speak for ParaSait, just what I gleaned from his post.

13
Post Mortem / Re: [M/AoB/99%/YASD] Iron Skull
« on: September 05, 2014, 14:20 »
Lol. This kinda makes me wonder how many people in the past have counterfeited their extraordinary mortems.

To sneak in a feature idea: how about having the game add a little fingerprint string that is generated from the mortem data in some secret format. That way we could have Our Overlords check the legitimacy of mortems, if necessary.

I think in a past 2Dev thread Our Lord and Saviour Kornel stated his mortem was genuine by calculating the score given details from the mortem- i assume this acts somewhat as that feature as nobody who is the devteam (afaik) knows how the numerical score is calculated.

14
Discussion / Re: 3d Art Inspired by DoomRL
« on: June 03, 2014, 14:25 »
Nice, looks like someone tried to kill a Lost Soul, didn't finish the job and just made it even angrier!

15
Requests For Features / Re: More Armor/Weapon Sets
« on: May 30, 2014, 08:12 »
and the Scythe is already part of the Angelic Set. Perhaps new items?

The Longinus Spear is part of the Angelic set, but I don't think the Scythe is. Although to make sure, you'll have to get someone who can actually make Azrael's favourite kitchen utensil spawn (i.e. not me)

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