Chaosforge Forum

DoomRL => Requests For Features => Topic started by: areacode212 on August 04, 2012, 07:09

Title: Intuition 3 - can tell when enemy will attack
Post by: areacode212 on August 04, 2012, 07:09
"Your ability to read body language has evolved to the point where you can tell when your enemies will shoot at you!"

Enemies turn red when they will attack on their next turn--could be useful when deciding whether to run or keep shooting.
Title: Re: Intuition 3 - can tell when enemy will attack
Post by: The DoomRLguy on August 04, 2012, 08:18
What happens in the console version when something red turns red?
Title: Re: Intuition 3 - can tell when enemy will attack
Post by: raekuul on August 04, 2012, 08:19
We used to have three levels of Intuition. At one point, the third level gave you the locations of every monster/powerup on the level in addition to a precise description of what levers did. What I would like to see for Intuition 3 is for exotics to be revealed.
Title: Re: Intuition 3 - can tell when enemy will attack
Post by: Napsterbater on August 04, 2012, 16:35
Enemies turn red when they will attack on their next turn--could be useful when deciding whether to run or keep shooting.
Please God, no. That would be an "I win" button for sure. Even as a master trait it would be ridiculously overpowered, much less as an advanced trait that almost any character could get.
Title: Re: Intuition 3 - can tell when enemy will attack
Post by: yaflhdztioxo on August 04, 2012, 16:39
It's not possible with the current code base.  We're talking a radical change in AI design; the being would essentially be making a decision in advance with incomplete information.