With the character I'm running now, I have two pistols and a missile launcher. When I can switch to the launcher easy enough, but switching back to DW pistols requires a bunch of inventory juggling that involves dropping items if my inventory is full.You can equip from the inventory screen (just highlight the item and press Enter or press the letter of the slot) to swap weapons faster, or from the equipment screen, highlight the item and press Tab to swap the equipped item out for one in your backpack. If you already have all the items equipped/in you backpack, you don't have to drop anything to switch equipment.
Depends. Are you playing angel of marksmanship?
You might try Gun Kata or Pistol Dance, as well. Dual gunner makes a world of difference.
In your first build, you generally want to stand your ground and fire fire fire at enemies, because firing your weapon is what you're the fastest at.
man, how do you get past Arena?
man, how do you get past Arena? (Shotguns? If yes, then what should I do if I'm on AoMr?)
As for DG, I figured that since its usefulness peters out in the long run, it wasn't really worth the investment.
I've actually been playing with the first one and haven't been able to get past the armory
yeah, I did pass Arena on HNTR and HMP AoMr (once each), but so far am constantly failing at UV.
You want to learn to corner shoot...
Especially if you have intuition 2, there's no reason to get shot, ever...
hole up in the doorway of one of the buildings with the former humans in it and start shooting blindly down the hallway until the screaming stops.
Have you watched Game Hunter's videos
well, don't just forget that a scout has a 10% speed boost, so playing MGK is somewhat easier in the beginning than playing technician for MSs. While it's remediable with a T mod while I likely get at the start as a techie, at least for shooting speed, I need an A mod (on an armor, since no boots prior to Phobos-5 or Phobos-4) to get the requested effect for moving speed, while the scout can just remove the armor and run-run-run.
But you can startscum with Tech to instantly get yourself a speedloaer.
Just a note on my builds: When playing pistols, unless going for a SoG-less game, then I'll go straight for Sharpshooter without any sidetracks, and then either go for Int/WK depending on the number/kind of mods I have and the difficulty.
I think dualgun build is easier for new players. You don't have to go for any of the masters if you don't want to. Extra SoG and/or EE, SoB, Finesse can make you a killing machine even without master traits. It's all about shooting incredible ammounts of bullets extremely fast.
In any case - if shotguns knock you out of the corner, you are doing something wrong.
And speedloader is definitely worth it in the beginning.
In the 10 minutes since my last post, I just got killed at level 3 (my lowest level kill ever), mainly from getting pelted by shotguns that were outside of my visual range. Do sarges have a longer visual range than me? I spent the entire time moving in such a way to be in a good corner shot position, and I'm only playing on Normal difficulty, and I get iced when I'm only Level 3.
The thing that turned me off of MGK has to do with the armor of enemies later in the game. MGK and MSs have comparable base damage potentials, but MSs does it in fewer shots, which means less is soaked up by armor.
Might I ask what caused you to not like DG much?
Tactical armour helps. Not wearing the red armour helps even more.
What makes tactical armor so good?Raw speed. And the bonus to dodging.
I've actually been planning to save mods until I could build some red power armor. What makes tactical armor so good?None of the mods needed for tactical boots / armor is used for the power armor.
If it is AoMr, then you can try phasing out. Alternatively, you can outrun most of them. Just remove anything that slows you down and remember about Running mode.
It is good to put some speed-increasing-mods on equipment - or create certain assemblies.
Are you sure you were running? That should have given you enough speed to escaped with just a few scratches.
Then again, I think I haven't played AoMr with the new soul AI.
Another tip is to make sure you start running before the walls drop.
The other one is closer, but you have to open the door
Those bastards are fast. There's no way I could ever outrun one of them, even with max speed. I hate lost souls with a passion. I'm planning to build an energy pistol when I find the mods, if only for those bastards.You could try whacking Kornel with giant pink rubber dildo. Maybe it would help to change (again) Lost Souls. I dislike their current form as well.
Try investing a point into hellrunner. You'll probably want to have dodgemaster before cybie.
BTW, you must go towards the door you came from.
One of the ways is wear red armor and take Ber(or be in berserk through berserk pack) and rocket jump.
Alternatively, try playing on UV.
How would that help? I'm getting my ass handed to me just on normal.
How many levels can one expect to get by endgame (per difficulty, of course) anyway?
haven't you found any phase devices yet?
And pistols do not have high enough DPS to face a tough monster head on, as you might be able to with a plasma rifle in a tight spot.
Thus, being able to shoot an enemy with a pistol means the enemy can also shoot you.
Unless you're playing Angel of Marksmanship, what you're doing wrong is not carrying a chaingun and a shotgun or two.
SoG | Avg Dmg. | Shots | Speed | Reload | Total Dmg. | Total Time | DPS |
DG | |||||||
2 | 7 | 12 | 4.32 | 2.4 | 84 | 6.72 | 12.5 |
3 | 8 | 12 | 2.88 | 2.4 | 96 | 5.28 | 18.2 |
4 | 9 | 12 | 1.44 | 2.4 | 108 | 3.84 | 28.1 |
5 | 10 | 12 | 0.6 | 2.4 | 120 | 3 | 40.0 |
MSs | |||||||
2 | 10 | 6 | 3.6 | 1.2 | 60 | 4.8 | 12.5 |
3 | 11 | 6 | 2.4 | 1.2 | 66 | 3.6 | 18.3 |
4 | 12 | 6 | 1.2 | 1.2 | 72 | 2.4 | 30.0 |
5 | 13 | 6 | 0.6 | 1.2 | 78 | 1.8 | 43.3 |
MBD, TH1 | |||||||
2 | 9 | 12 | 1.08 | 2.4 | 108 | 3.48 | 31.0 |
3 | 10 | 12 | 0.72 | 2.4 | 120 | 3.12 | 38.5 |
4 | 11 | 12 | 0.36 | 2.4 | 132 | 2.76 | 47.8 |
5 | 12 | 12 | 0.3 | 2.4 | 144 | 2.7 | 53.3 |
MBD, TH2 | |||||||
2 | 9 | 12 | 1.44 | 2.4 | 108 | 3.84 | 28.1 |
3 | 10 | 12 | 0.96 | 2.4 | 120 | 3.36 | 35.7 |
4 | 11 | 12 | 0.48 | 2.4 | 132 | 2.88 | 45.8 |
5 | 12 | 12 | 0.2 | 2.4 | 144 | 2.6 | 55.4 |
Of course, if you're going pistols, you'll want to have at least a speedloader or a combat pistol if you can get it, and MSs also allows the use of a 10mm ammochain. Both would change the numbers significantly.
SoG | Avg Dmg. | Shots | Speed | Reload | Total Dmg. | Total Time | DPS |
2 | 10 | 6 | 3.6 | 0.24 | 60 | 3.84 | 15.6 |
3 | 11 | 6 | 2.4 | 0.24 | 66 | 2.64 | 25.0 |
4 | 12 | 6 | 1.2 | 0.24 | 72 | 1.44 | 50.0 |
5 | 13 | 6 | 0.6 | 0.24 | 78 | 0.84 | 92.9 |
SoG | Avg Dmg. | Shots | Speed | Reload | Total Dmg. | Total Time | DPS |
2 | 9 | 12 | 1.08 | 1.2 | 108 | 2.28 | 47.4 |
3 | 10 | 12 | 0.72 | 1.2 | 120 | 1.92 | 62.5 |
4 | 11 | 12 | 0.36 | 1.2 | 132 | 1.56 | 84.6 |
5 | 12 | 12 | 0.3 | 1.2 | 144 | 1.5 | 96.0 |
SoG | Avg Dmg. | Shots | Speed | Reload | Total Dmg. | Total Time | DPS |
2 | 9 | 12 | 1.44 | 1.2 | 108 | 2.64 | 40.9 |
3 | 10 | 12 | 0.96 | 1.2 | 120 | 2.16 | 55.6 |
4 | 11 | 12 | 0.48 | 1.2 | 132 | 1.68 | 78.6 |
5 | 12 | 12 | 0.2 | 1.2 | 144 | 1.4 | 102.9 |
I thought I mentioned this a few times, but I am doing Angel of Marksmanship.\you are wrong.
I've tried both a DG and MSs build, though at that point of the game (Bruiser Brothers), they're both pretty much the same. I also tinkered with an Int (MCe) build, figuring I could take the whole knowledge-is-power approach, but without pistol traits, I was not terribly effective. However, I haven't spent too much time on that build, so I might just need a little more practice.
\you are wrong.
They are not the same.
And MCe is a great addition to DG, thats true.
@shark:
Your stats are nice, but do not take few things into account:
- accuracy;
- defense;
- ammo efficiency (damage / ammo); higher ammo usage (MBD) does not really go well with later levels; also you can't always tank while reloading;
affects all cases equally, and only by a little, so that's really a non issue.That IS an issue.
I mentioned that already, that would be one huge variable, affects all cases equally, and only by a little, so that's really a non issue.Post above. Also I would add that with crappy accuracy hitting targets at the edge of FOV (or outside of it) is really crappy.
Again, mentioned, but I did put some tables together anyway and there really isn't a major effect.Having tactical, active, or passive defense makes a big difference. "Not a major effect" in your opinion can translate into not being able to kill Cyberdemon, for example, IMHO.
...what? The same weapon is in every table (except for the speedloaders, but they use the same base weapon). How does this even matter? These stats don't care about that. All I'm comparing is the DPS between MSs, MBD, and a regular DG setup.Ammo can be a problem at some point. Pure DPS statistics won't tell you that instead of using four bullets to kill something you can use just two.
\you are wrong.
They are not the same.
And MCe is a great addition to DG, thats true.
That IS an issue.
MSs build have +8 accuracy with a basic pistol on the edge of vision, which translates in 98%.
MBD have +2, which is just 74%.And it blocks EE.
And missing almost quarter of your shots can't be called a little.
Post above. Also I would add that with crappy accuracy hitting targets at the edge of FOV (or outside of it) is really crappy.At LOS you lose 26% of your DPS on any build without EE. No, that's not a small amount. But it also doesn't always apply, because you aren't always shooting targets at LOS. I don't care about it for these tables, I already said at the start that I'm not going to take that into consideration, it would be too large of a variable anyway for my purpose.
Having tactical, active, or passive defense makes a big difference. "Not a major effect" in your opinion can translate into not being able to kill Cyberdemon, for example, IMHO.Two comments.
Ammo can be a problem at some point. Pure DPS statistics won't tell you that instead of using four bullets to kill something you can use just two.(Highlighting mine)
The are the same to the extent that I die in the exact same spot with both. That is, the lost soul ambush before the bruiser brothers.Well, I had no problems with them ...because I play UV =) .
@shark20061:
I just wanted to say that there are things that look good in statistics, and only there :P .
That is also not necessarily true. If you play in graphics mode and hit the 'f' key to bring up the target selection, move the mouse around your field of view when you're cornershooting. There are spaces in your vision that enemies can't shoot you from (you'll see the X turn red over those).
So that's what that means! This should probably be mentioned in the manual or somewhere.You must have been shot by invisible enemies already. The thing is, you can do the same with them.
Well, I had no problems with them ...because I play UV =) .
Man, there's something deeply goofy when playing the hard mode ends up making a level easier. =pFeel free to join discussion: