This is insanely unfair difficulty:Nope, it just will suffer from current difficulty problem even more: (almost) impassable early levels, cakewalk after armory.
Heh.If you're talking about 2dev, as far as I know, he only played for 4 A badges.
I guess if you can attain that rank, Nightmare! is not challenging at all.
However, I think this'd be a lot of work for no audience whatsoever. Even the best DoomRL player I'm aware of was nowhere near Chaos Marshal when he last played - although it may eventually have been possible. Beyond that individual, I don't know of any DoomRL players, current or former, who have the potential to earn that many Angelic badges.
Nope, it just will suffer from current difficulty problem even more: (almost) impassable early levels, cakewalk after armory.
And surely chaos marshals are nonexistent (and do not really shows any specific skills since majority of angelic badges just requires A LOT of luck).
All we need is to adjust current UV and N to make them a little harder since game became easier in past few releases.
Nope, it just will suffer from current difficulty problem even moreFully agree.
After a second look at this terrifying screenshot, I gotta ask :My Speedrunner is not the fastest one. As far as I can remember, someone finished this game in 2 minutes (Don't remember truly). It's based on luck. If you're lucky enough with stairs you can do this in 3 minutes. Now I'm sick of this badges, the last one was angelic demonic one (I hate that one really). Everyman is based on good equipment and you have one choice: to deal more damage or wizkid run. About speed, as for me it's better to pray for good RNG on AAoHu (Assemblies and etc, and everything is based on your reaction, so as in AD badge.).
Would you mind recording a video of the Speedrunner angelic ?
This, and the everyman one, were the two badges I really wondered about, but it seems they are possible, after all... did it take zillions of tries, or could you get them again easily ?
Also, I'd be curious to know which trait you picked for AAoHu. I think I'd go for WK, HR or SoB, but we probably don't play the same game :p
What...? I...? What... Mother of God...I play only for joy. There was my AAo666 mortem (In beta). And I personally think, that showing mortems is just a way of creating idols and hierarchy, as for me this kind of life is awful. Strongman is like any other strongman run. On N! it's easier because of exp, and if you can cornershoot enemies which stay indoors, this run is alike H strongman.
Sir, where are your mortems? Any of them alone would be incredibly impressive, but all 16?
Cornershoot with your fists? Or do you use weapons? If so, what if something dies? I just lost an MKC on my latest run because of a very few rounds wielding a rocket launcher(which I had only for wall destruction, and was the only non-knife weapon that ever touched my inventory other then exotic/unique pickups and my original pistol) that I never even fired.If someone dies, you play this game again… over and over, till you get sick, or RNG smiles on you, and you can cornershoot with fists. I don't think that TRUE fist only 90% N! run is possible (only if every level will be with lava and you have Inq set (so you can punch C and V)). I know, but it's useless for me. I want to enjoy the N! and boss versions of enemies on every lvl (like AAo666) but not as boring. I don't want to be bored to death.
Seems to me like a very risky way to handle a run like that, although I suppose the alternative - actually using your fists - is so incredibly difficult that it may not even be possible. Then again, until I saw that screenshot up there, I thought that about a lot of Angelic badges.
I suppose the bit about idols is a fair point, if you really feel that way - but you may have inadvertently become an idol just by posting this thread, anyway ;)
Heh. AoID sounds very similar to the current Angelic Pacifism badge. One unlucky occurrence completely outside of your control, that's free to occur at any time, can and will throw the run for you.
You know I actually once planned to make a mod that would be something like this.Yeah!
DoomRL: Prepare to die edition.
Replace all formers with their Elite varitations.
Nightmare monsters everywhere.
Hell knights > Barons
Barons > Bruisers
It would've made even normal enemy encounters so much more interesting. Though getting past the first level could've been real hell.
Ofcourse if this were a new diffuculty we should go deeper:
Bruisers in Anamoly are Cybies.
Tower of Babel turns into Cyberden. 4 Cybies with few bruisers helping em out.
Unholy cathedral's lost souls are nightmare demons, demons are agony elementals.
Angel of Death's damage ignores berserk resistances.
Dis is replaced with anachrophobia where the spidermastermind has plenty of nightmare anachrons helping her out.
Getting full win? Meet the bossrush.
or something like that.
It's better. The main tactic behind strongman badges is shooting enemies enough to soften them up before finishing them off with fists. If you can count, you can do it semi-reliably.
BTW, how long did it take to get AAoPc, Vandam? That's a pretty ridiculous challenge.
Your "Prepare to die" thing should be a angel>JC should Spawn Cybies.
Angel of Death (All enemies boosted to stronger versions)
and if you want to do it along with something else, you do a dualangel.
UV or N! Angel of Death and Humanity would be the hardest thing possible.
That actually sounds really fun. Id love to try on Hey not too rough, as the hardest challenge I've ever done.Spoiler (click to show/hide)
Recently i was thinking about ways to improve N! gameplay, and my ideas so far:Hmm, speed idea is good, really good, also hp can be drained.
Phobos is hard enough now as it is. No need to touch it imho.
Starting with Deimos every enemy has a chance to be replaced with it's N! variant (elite for formers) with chance increasing with Depth.
In Hell1 this chance reaches 100%. Hell is no place for former wusses with pistols.
Then from Hell1 and onwards you suffer speed reduction. -10% more per every level, up to -80% in Dis. In case you don't know it's not that much actually - 1.8s instead of 1.0s.
Ammo drops should be increased though.
It took me 42 tries, great number I think.
That's ridiculously few attempts. I'm pretty sure I gave it several hundred attempts and never got farther than Deimos 2. I guess more skill is involved than I thought.Hey, Chuck Norris can take on hell alright, even without any roundhouse kicks.
That's ridiculously few attempts. I'm pretty sure I gave it several hundred attempts and never got farther than Deimos 2. I guess more skill is involved than I thought.HR.
BTW, did you start with HR or INT?