- November 01, 2024, 12:27
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
1
Requests For Features / Re: Balance: Megasphere is way too rare
« on: January 03, 2009, 04:46 »
i agree it is too rare
i didn't know it existed till just now. lol
i didn't know it existed till just now. lol
2
Requests For Features / Re: Grenades and "Explosives trait"
« on: January 02, 2009, 20:11 »
i don't think i have ever played a doom with grenades
however im not undermining the fact that it isnt a bad idea
maybe for some other rougelike not Doom
and it dose sound a tad overpowered
however im not undermining the fact that it isnt a bad idea
maybe for some other rougelike not Doom
and it dose sound a tad overpowered
3
Requests For Features / Re: Rocketman trait!
« on: January 02, 2009, 20:07 »
defiantly i don't know about the rocket jumping idea but the splash damage idea is a good one
4
Requests For Features / Re: Inventory slot Trait
« on: January 02, 2009, 05:46 »
ok i see what you mean
however im just throwing out ideas just like anyone else
no need to go into great detail why its a bad idea
however im just throwing out ideas just like anyone else
no need to go into great detail why its a bad idea
5
Requests For Features / Re: Inventory slot Trait
« on: January 01, 2009, 20:35 »
i find that a single inventory slot extra could be very useful i dont know what your talking about
thats
100 more 10mm
one more unique weapon
50 more shells
or
one more med pack that could save your life
thats
100 more 10mm
one more unique weapon
50 more shells
or
one more med pack that could save your life
6
Requests For Features / Inventory slot Trait
« on: January 01, 2009, 18:08 »
the Title is sort of self-explanatory
why not make a trait that gives you an extra inventory slot
you could call it stockpiler
or something to that effect
why not make a trait that gives you an extra inventory slot
you could call it stockpiler
or something to that effect
7
Requests For Features / Re: Ideas for Implementing Spider Mastermind
« on: January 01, 2009, 17:59 »
Perhaps you could have a separate stair case in the Spider lair that goes to either a series of levels or straight to the masterminds lair
if you where to go with the series of levels idea obviously more spiders spawn
or only spiders spawn...
if you where to go with the series of levels idea obviously more spiders spawn
or only spiders spawn...
8
Discussion / Re: Arch-Vials And Revenants
« on: January 01, 2009, 17:52 »
Alright
that is all good to know
but what do you guys think is better to use to kill them
a double shotgun or chain gun...
that is all good to know
but what do you guys think is better to use to kill them
a double shotgun or chain gun...
9
Discussion / Re: When will next DoomRL version be released?
« on: January 01, 2009, 17:49 »
Ok thats all i wanted to know Thanks
10
Discussion / Re: Arch-Vials And Revenants
« on: December 26, 2008, 18:05 »
That is all true
however it seems that arch-vials raise the dead too quickly
i think there should be some kind of "charge time" if they dont already
it would make things a little more bearable
however it seems that arch-vials raise the dead too quickly
i think there should be some kind of "charge time" if they dont already
it would make things a little more bearable
11
Discussion / Re: I've been gone for months - and no GRAPHICS?
« on: December 23, 2008, 20:57 »
That is pretty cool
but is it just me or dose it seem just a little to bright for Doom
i'm not trying to Criticize or anything but it seems to me that DoomRL would be a little darker if you where to add Graphics
the Tiles just seem a little to Vibrant to me
but other than that it is Great!
but is it just me or dose it seem just a little to bright for Doom
i'm not trying to Criticize or anything but it seems to me that DoomRL would be a little darker if you where to add Graphics
the Tiles just seem a little to Vibrant to me
but other than that it is Great!
12
Discussion / Arch-Vials And Revenants
« on: December 23, 2008, 20:51 »
i Seem to have a problem. in the older version of DoomRL before Arch-Vials and Revenants i didn't seem to have a problem going through Hell and killing the Cyberdemon.
but now it is like 30 times harder because of the Arch-Vials and Revenants
so my question is this...
is there a tactic or something im missing or are the Arch-Vials and Revenants overpowered
i mean don't get me wrong im glad they where added but now it seems that the reason of my death
is now because of an Arch-Vial or a Revenant. is anyone else having this problem or is it just me?
Because it is becoming very Frustrating and i want to know if anything will be done to balance the game to a degree.
but now it is like 30 times harder because of the Arch-Vials and Revenants
so my question is this...
is there a tactic or something im missing or are the Arch-Vials and Revenants overpowered
i mean don't get me wrong im glad they where added but now it seems that the reason of my death
is now because of an Arch-Vial or a Revenant. is anyone else having this problem or is it just me?
Because it is becoming very Frustrating and i want to know if anything will be done to balance the game to a degree.
13
Discussion / Re: New Doom?
« on: December 23, 2008, 20:38 »
All is Understood i Was just Curious is all i didnt mean to
offend or anything i apologize.
offend or anything i apologize.
14
Discussion / When will next DoomRL version be released?
« on: December 14, 2008, 19:01 »
When can we expect a New DoomRL?
15
Requests For Features / Re: Interrupting an action
« on: July 26, 2008, 20:46 »
yea
that dose piss me off would be nice to have that
however when i read the subject it gave me an idea why not make a charging time for certain enemies like arch viles when they use their fire attack in doom you have some time to get away or fire at them
so have a message like "the arch vile gets ready to attack"
it would better prepare you for what is to come
that dose piss me off would be nice to have that
however when i read the subject it gave me an idea why not make a charging time for certain enemies like arch viles when they use their fire attack in doom you have some time to get away or fire at them
so have a message like "the arch vile gets ready to attack"
it would better prepare you for what is to come