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Messages - gunofdis

Pages: 1 [2]
16
Discussion / Re: Bullet Dance questions
« on: September 06, 2011, 02:15 »
3.1 seconds on N!, assuming no misses.  Except that you're well into the range where you're shooting faster than blasters can keep up and thus have to go hide behind a wall fairly frequently.  You need absolutely every drop of speed you can get in order to bottom out the time.

17
Discussion / Re: Bullet Dance questions
« on: September 05, 2011, 22:32 »
Seems like ignoring MBD and just taking Fin would work better in normal games.   Taking 2 points in Fin gets you .34 seconds per shot or .68 for 2, just a hair less than the .74 seconds you figured for TH1 + MBD for the same amount of traits.  Also only slightly slower for 3 shots (1.02 vs .96) than taking the third point.

18
Discussion / Re: Bullet Dance questions
« on: September 05, 2011, 14:31 »
Kinda makes me wonder what it would be like if instead of DG it required either SoaG3 or SoaG2 and something like Fin or a passive defense trait.  There's already a pistol master that blocks DG, so why not have one where it's completely optional?  Then again, DG is flat better than MBD + TH2 unless you have one heavily modded pistol or a unique.  I kinda want to see how it interacts with the Grammaton and storm bolter now...

19
Discussion / Re: Bullet Dance questions
« on: September 05, 2011, 12:38 »
It looks strong at first glance, but with maxed TH you're basically getting 3 shots in the time it takes to fire 2 normally, with less control over what you're doing.  It's mostly just riding on top of SoaG+SoB being really strong together.  Not sure +50% dps is worth 3 traits and a loss of fire discipline.  You waste at least a full pair of shots vs anything flimsier than an arachnotron, largely losing the advantage.  Or you can sit around taking aimed shots at basically everything, taking longer to kill groups of weak monsters.  Both of the other pistol master traits block SoB, so people aren't used to seeing that many damage bonuses on pistols.   I'm also not sure it actually does anything if you have SoaG5, what with the minimum action time and all.

20
Discussion / Bullet Dance questions
« on: September 05, 2011, 00:48 »
How do Bullet Dance and SoaG 5 interact?  6 shots in .3 seconds?  less?  If I'm understanding things right you take  .4 * 1.2 * 2 = .96 seconds to fire 6 bullets with SoaG 3 and normal/speedloader pistols.  Are the times all added together before rounding and applying minimum delay?

Similarly, how do you keep this beast fed?  You spew 10mm at a ridiculous rate and waste tons of ammo overkilling many enemies  with your crazy 66 damage bursts before the trait cap.  I guess the high ideal is dual blasters, but I don't see that happening very often outside of Ao100.

21
Discussion / Re: Assemblies thoughts
« on: March 01, 2011, 06:06 »
Cybie drops in 6 reloads on N!, 5 on UV, 4 on HMP and HNTR,  3 on ITYTD.  Cybie also can't hit you because you have dodgemaster and can be presumed to not be braindead.  If you're feeling cautious, you can easily duck behind a wall to reload.

22
Discussion / Re: Assemblies thoughts
« on: February 28, 2011, 05:48 »
The only real use I've ever had for high power:  in AoMC, getting MGK and dual wielding  2 high power pistols (3 ammo ones) will kill anything less than an archvile before having to reload.

23
0.9.9.2 / [U|YAAM|AoB] That's no LS...
« on: February 17, 2011, 04:53 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Bobby Prince, level 14 Demon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 85331 turns and scored 304878 points.
 He played for 1 hour, 29 minutes and 44 seconds.
 He was a man of Ultra-Violence!

 He killed 952 out of 952 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Berserk!


-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Gargulec Medal
  Gargulec Cross
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Veteran Bronze Badge
  Veteran Silver Badge
  Veteran Gold Badge
  Berserker Bronze Badge
  Berserker Silver Badge
  Berserker Gold Badge
  Berserker Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.............................###........###...............
  #.............................###........###.........###...
  #.................###.........###........###...###...#>#...
  #.........+.......###+.........................###...###...
  #.................###..........................###.........
  #..........................................................
  #...........................###........###.................
  #...........................###..###...###............###..
  #...........................###|}###...###............###..
  #........###..................X.|###..................###..
  #........###...............................................
  #........###...............................................
  #...............###.....................................###
  #...............###.....................................###
  #...............###.....................................###
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 20/40   Experience 93226/14
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Brute            (Level 3)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 1)

  Bru->Bru->Ber->TaN->TaN->Bad->Bru->HR->HR->Fin->Fin->TaN->DM->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Medical Powerarmor [4/4] (63%)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   double chainsaw (8d6)

-- Inventory -------------------------------------------------

    [a] Grammaton Cleric Beretta (2d6) [18/18]
    [b] Railgun (8d8) [40/40]
    [c] tactical armor [1/1] (100%)
    [d] red armor [4/4] (100%)
    [e] Angelic Armor [1/7] (18%)
    [f] large med-pack
    [g] large med-pack
    [h] technical mod pack
    [i] technical mod pack
    [j] bulk mod pack
    [k] bulk mod pack
    [l] bulk mod pack
    [m] plasteel boots [4/4] (100%)

-- Kills -----------------------------------------------------

    133 former humans
    79 former sergeants
    55 former captains
    207 imps
    139 demons
    78 lost souls
    28 cacodemons
    43 barons of hell
    1 Cyberdemon
    39 hell knights
    48 arachnotrons
    27 former commandos
    1 Angel of Death
    4 pain elementals
    33 arch-viles
    15 mancubi
    18 revenants
    2 bruiser brothers
    1 shambler
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 9 he entered Hell's Armory.
  He destroyed the evil withing and reaped the rewards!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 17 he assembled a tactical boots!
  On level 17 he found the Railgun!
  On level 18 he entered the Vaults.
  On level 18 he found the Medical Powerarmor!
  He cracked the Vaults and cleared them out!
  On level 19 he found the Grammaton Cleric Beretta!
  On level 22 he assembled a double chainsaw!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he assembled a tactical armor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe
 now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 19 brave souls have ventured into Phobos:
 16 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------


Not quite sure how I pulled that off, but once I got that scythe is was pretty much done.  The alt-fire is rather handy at times, seems to damage everything on the map (killing everything demon and down usually) at the cost of ~5 max hp.  I had a mountain of mods laying around and felt like making a double chainsaw for the hell of it, hence the WK out of nowhere.  Should have made the tac gear a lot sooner, but forgot that they regenerate.

24
Discussion / Re: What mods are most useful in AoMr?
« on: October 22, 2009, 19:30 »
Are bulk worth using?

25
Discussion / What mods are most useful in AoMr?
« on: October 22, 2009, 19:04 »
I found AdvTech Weapon Pack on Base 7 and am now in possession of an advanced pistol (with the power mod from Hell's Arena, of course).  I have a pile of technical mods and a bulk mod, but don't know if any of them are worth using.

26
You don't need to use the [e]quipment menu and risk dropping it. Just go into the nventory and hit the letter of the thingy.

It's still too hard when you could choose it by numeric keys. At the same time, pressing a key will always pick the best weapon of the class you have: Jackhammer > Advanced combat shotgun > Combat shotgun.

Also I reckon I made a thread about this a while ago, but eh.
Well, I would probably consider the jackhammer a double shotty for purposes of this, since there's also the assault shotty for the combat shotgun selection (why anyone would carry both is beyond me)

27
Requests For Features / Select appropriate unique on numeric keys
« on: February 02, 2008, 20:09 »
Currently doing something like pressing '7' to bring up a Revenant's Launcher does not work and will instead complain about not having the base weapon.  This is rather annoying behaviour and forces you to either stick it in your prepared slot at all times or manually unequip your current weapon, possibly dropping it. 

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