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Messages - Ashannar

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61
Discussion / Re: Opinions on new special levels needed!
« on: March 23, 2013, 19:35 »
Military base: really a lot of fun! And just about perfect for the depth you find it. I like the special formers. :) I also like how there is a guaranteed item to help you out with the second half of the level if you know where to look.

Phobos Lab: I agree it's harder than the military base. The biggest problem is shortly after hitting the final lever. I ran into some nasty situations that required a phase in that place.

Containment area: I agree that it's a little easier than the Wall. I also found it humorous that I had the backpack in my hands before I saw the first enemy the time I ran through it.

Abyssal Plains: I had a nice rapid fire cateye build going on. Clearing out the hell knights and barons was a cakewalk. I got a little cocky and wasn't at all prepared for what awaited me in the center of the level! After almost dying, I successfully phased out, thank goodness, and was able to clear the level. I like it. If you prepare for it, it's a nice alternative to City of Skulls.

The one with all the levers: Yeah, I wasn't at all prepared for what all my lever-pulling would unleash. It's a fun level, though. I like camping the teleporter exit area and slaughtering enemies one by one. :D But yes, the boss encounter is very difficult.

I'm kind of indifferent about the new Spider layout. It didn't seem to make much of a difference to me. I'm disappointed that nuclear plasma rifle isn't the prize for beating it anymore, though. As for the rest, I haven't been man enough to enter them yet! Soon.. soon.

62
Discussion / Re: Newbie question
« on: March 23, 2013, 19:26 »
If you have juggler, it can be useful to keep the double shotgun equipped in the ready slot when you're corner shooting hell knights and barons. Fire at them until they get close enough to knock them back properly, then insta-switch to the double shotgun and fire at them. Not only does it do a lot of damage at this range, but a lot of knockback too.

63
Discussion / Re: Newbie question
« on: March 23, 2013, 13:24 »
I remember one person mentioning that it was a pretty decent strategy. The drawback is you have to burn 2 or 3 medkits to be able to use the staff enough to kill them.

64
Discussion / Re: Newbie question
« on: March 23, 2013, 05:44 »
Huh, I hadn't noticed that! I'll definitely have to look into it.

65
Discussion / Re: Newbie question
« on: March 22, 2013, 22:13 »
For melee, Brute is your bread and butter and Berserker is your trump card. Brute increases your melee damage very nicely and Berserker boosts it to insane levels and keeps you alive. The key to playing melee is to tip-toe around until you get ahold of the chainsaw in the Chained Court special level. Then you'll be able to rip up guys left and right. Most people who play a melee character will end up getting the melee master trait, because it's hard to enhance a melee build further without one.

But as always, there's no reason not to take guns with you unless you're playing Angel of Berserk or going for a Strongman badge. (With Strongman, you can still use guns to blow holes in walls and stuff, but be careful!)

66
Discussion / Re: Newbie question
« on: March 22, 2013, 22:07 »
With rapid-fire builds, you generally want to focus on damage, damage, damage. The point is that you kill things so quickly you don't even need to evade. You want to focus on being able to fire your weapon quickly (Finesse), hit things (Eagle Eye), and do a lot of damage (Son of a Bitch, Trigger Happy). Hellrunner and the like can be passed over pretty safely in a rapid-fire build.

The reason I like to throw Intuition 2 into the mix is that it is the ultimate form of damage mitigation (and Cateye requires Int 1 anyway), worth delaying your damage for (in my opinion) but not everyone would agree.

67
Discussion / Re: Newbie question
« on: March 22, 2013, 21:59 »
There isn't strafing in this game, but it does have an interesting dodge mechanic.

Let's say an imp is directly to your west. If you move either north or south, this will grant you a 50% intrinsic chance to dodge its fireball. Beware the resulting explosion, though. If you had moved east or west instead, then you wouldn't get the dodge chance.

But no, you can't fire 'while' moving. Dodging is something you do to get behind cover. Definitely read up on corner shooting if you haven't already.

Also, I don't want to make it sound like you have to get Cateye to be able to hit stuff at long range. You can build any way you like, as long as you get two Eagle Eye in there somewhere. I only suggest Cateye because it allows you to see farther than normal, which allows you to be accurate at a greater range than any other build.

Also, in general, it is very wise to carry a variety of weapons (as long as you aren't playing a challenge game that restricts your weapons). The rocket launcher is as close to a "buildless" weapon as there is in DoomRL and the shotgun is not far behind.

68
Discussion / Re: Newbie question
« on: March 22, 2013, 21:48 »
Cateye is a scout-only master trait, so you'd pick a scout. Scouts also fire weapons and move 10% faster than other classes, so it's a small boost to your offense from the get-go. Yes, initially you'll be using a chaingun, and later a plasma gun too. You might find special variants of these weapons along the way, like a mini-gun or a nuclear plasma rifle, which you'll definitely want to grab if you see. There are assemblies you can make as well, but I don't know if you want anything spoiled or not. (Every time you beat the armory, you learn a new assembly, so you can earn them yourself if you like.)

By the way, yeah, you should definitely carry a shotgun and a rocket launcher along with you as well. The shotgun will help out a lot in the early game for radar shooting (and it's just generally a better option than a chaingun until you get some traits behind you). The rocket launcher does massive damage, can reshape levels (useful for completing certain levels and for tactics), gib corpses (useful against arch-viles) and it also allows you to rocket jump, which can get you out of some mighty scrapes.

69
Discussion / Re: Newbie question
« on: March 22, 2013, 21:39 »
If being long-range is a high priority for you, then you will probably want to get Cateye over Ammochain. Cateye isn't necessarily a rapid-fire-specific master, but it doesn't block you from building for rapid fire, and it compliments one nicely. Ammochain is specifically a rapid-fire build, but it blocks eagle-eye, so it isn't long range per se, although it's still effective at range. With Cateye, you need to watch your ammo carefully. It's not as bad as it sounds, though. In practice it usually means that you need to carry a rapid-fire weapon that uses 9mm ammo and another rapid-fire weapon that uses plasma, so you can draw from both ammo types.

A nice build might look something like

Int->Int->SoB->SoB->TH->EE->MCe->TH->EE->SoB->Fin->Fin

Where you would be relying on a shotgun until you got a level or two in SoB. I'm fond of double-intuition starts on my rapidfire scouts, but you could always get SoB/TH/EE/Fin earlier instead for the extra emphasis on offense.

70
Ooh, you used my favorite build. MSh is the best kept secret imo. :)

The only thing I don't like about it is that DM before Cybie is such a tight squeeze.

71
Glad to see another person getting back into the groove. :) Out of curiosity, how do you let the game select a random name for you? Do you simply leave the name selection blank? I've edited the config file to always choose my name, but it would be fun to try out the random names maybe.

72
Discussion / Re: Quick questions thread!
« on: March 20, 2013, 21:40 »
A while back, 2DeviationsOut noted that a lot of the crazier stuff he pulled off relied on the fact that AI charges straight for you once you tag them with a shot. In response to this, thelaptop replied:

Quote
So the correct answer is to make the AI realise that it is being played for chumps and let it rethink its strategy.

I like how this is going.

* thelaptop grins evilly

In playing the new version, I have noticed that enemies don't behave ENTIRELY predictably once they've been tagged. They USUALLY do, but I've been surprised more than a few times. Is this a change in 0.9.9.7?

73
Off Topic / Re: Getting reacquainted
« on: March 20, 2013, 17:06 »
Neat! I've been the same way. Haven't played for a good 6-7 months, and managed to win my first game in 0.9.9.7 on HNTR. :) Then I got a little cocky and tried for AoB and died. I remember when I left off I was just barely able to beat U in certain modes.

74
Yeah, I quite often throw bulk on the BFG and red armor if I'm not using it for an assembly.

75
Announcements / Re: DoomRL 0.9.9.7 RELEASED!
« on: March 20, 2013, 04:50 »
Oh. My. God. It's out. It's out it's out it's out!

Say goodbye to the next several months of my life.

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