- March 28, 2024, 07:47
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
16
0.9.9.6 / Re: [H|94%|7|YASD] Everything has gone horribly, horribly awry!
« on: May 08, 2012, 19:16 »
What was the plan?
17
0.9.9.6 / Re: [U|AoSh|100%|YAFW] Should I keep posting these?
« on: May 08, 2012, 19:16 »
Int(2) makes some levers humorous.
18
DiabloRL / Re: Some issues/questions, please.
« on: May 08, 2012, 03:08 »
Oooh, Diablo HellfireRL.
Also, small axes are axes, and thus 2h in Diablo. Think of them like the dagger of axes.
Also, small axes are axes, and thus 2h in Diablo. Think of them like the dagger of axes.
20
Requests For Features / Re: New unique items
« on: May 08, 2012, 01:33 »I mean, the bigger problem is: does the DoomRL engine remove an object that is consumed before applying the effect or after?
Would it matter?
If it removes it before, feels like it would just throw an error.
If it removes it after, it copies the duplicator pack, then destroys the first.
By the way, this is the Duplicator Pack. The concept already works; the only difference is that this one is trying to call something from the inventory for duplication, whereas the Duplicator Pack already functions more or less perfectly.
21
0.9.9.6 / Re: [H|94%|7|YASD] Everything has gone horribly, horribly awry!
« on: May 06, 2012, 08:09 »
Aw dude, you had a shell box. There's easy mode for you.
22
Discussion / Re: The Wall Strategy
« on: May 04, 2012, 01:04 »
Or the Anti-Freak Jackal.
Or four wave packs.
Or four wave packs.
23
Discussion / Re: The Wall Strategy
« on: May 03, 2012, 16:50 »if you have the rockets for it
hell's arena
Quote
And there was a problem with my last WK(2) mAC that got me deeply irritated with Whizkid -- I couldn't make any decent items, even when I got the mods for them, the item would reject the mods. I don't know what's going on there.
Don't let a single failure discourage you.
Armor and boots cannot be modded twice with the same mod unless it will create an assembly. Weapons cannot be modded more than three times with most mods.
24
Discussion / Re: The Wall Strategy
« on: May 03, 2012, 03:29 »Can we get a rapid-fire newbie strategy on here?
Shotguns until you a.) have your master trait or b.) find a good rapidfire weapon. Shotguns like Rel(2), so it's how I lead up to mAC. Cateye, on the other hand, can pretty much do as it pleases; masterless can take Eagle Eye; no one uses Entrenchment.
Quote
and if you're an Ammochain Marine, you won't be doing crap with mods anyway]
Dunno about anyone else, but almost all of my mAC marines wind up with WK(2). They like hyperblasters and super-modded plasma rifles as much as the next guy, and Fin(2) or (3) turns you into a blender.
Quote
Synopsis for Arena and Court:
Even if you are a melee class, I wouldn't put Marines above other classes in the run-forward-and-chainsaw strategy for the Arena Master, especially as he's so easy to piss off and drag back to a safe spot to corner-shoot. I'd actually recommend A-modding your boots and saving the other for a rainy day. Or a plasma rifle. Or I suppose an assault weapon, if you really wanted.
Also, I don't think the staff is instant-use.
I like trying to zig-zag (sort of, it's more of a gentle twist) a tunnel through The Wall near the top, though it's a little hard to practice, especially as I'm usually not thinking about it when I hit The Wall. Done right, you could have your first corner for poking a shotgun around, your first fallback once they're mad and you can wait for them to start filing around the corner, and then the near side of the Wall to run behind if you're really screwed and need a few seconds. Rapid-fire builds should also probably pick up several spare loaded guns if you can't reload very fast.
Alternatively, what LuckyDee said. Never underestimate the shotgun's power to make demons angry.
25
Discussion / Re: The Underappreciated Art of Not Getting Hit
« on: May 03, 2012, 03:14 »
Welp, time to add nutrition.
Angel of Nethack!
You feel hungry.
Angel of Nethack!
You feel hungry.
26
Releases / Re: The Inferno Module
« on: May 03, 2012, 03:13 »(which no one much has found anyway)
I'm curious... how many are there in total?
27
0.9.9.6 / Re: [M|AoSh|99%|24|YASD] Pistols > Shotguns.
« on: May 03, 2012, 03:00 »
You really do want to save all ammo boxes you can, especially on weapon challenges. One or two of those and a tech on a double shotgun are an incredible force against bosses.
28
Requests For Features / Re: The Horrible Ideas Thread
« on: May 03, 2012, 02:49 »Angel of Waves - Every stage has a flooding lever of some sort.
Wave Rider Diamond - Clear N! Angel of Waves having pulled every single lever.
Fixed that for you.
29
Discussion / Re: So I figured out how to use the Dragon Slayer
« on: April 30, 2012, 18:44 »I wish I would have gone Marine for Vampyre. :) Nothing other than that.
With the Dragonslayer, you'd probably get far more mileage out of Blademaster. MVm's health-gain is nice, but you've got a base 60% damage resistance once you pick up the sword...
30
0.9.9.6 / Re: [U|AoMr|YAFW] Car Max Knn Dishin' is that He's Dead
« on: April 30, 2012, 18:36 »Can anyone tell me: is there a point to the "almost instant" counter-attacks you can make after dodging when firing your pistols only takes 0.1 seconds anyway?
Unfortunately, I don't think so.