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Topics - konijn

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FPC Valkyrie / Need to be able to create voutput buffers
« on: March 21, 2007, 19:29 »
That sounds cryptic , but is quite simple ;)

I want to be able to have the map draw to the output, and then for example the inventory writer to an output buffer, and then first I draw the map, and then overlay with the inventory screen buffer.

Also, in my grep results I saw you have a dungeon generator and drunk walking, you need a tutorial on that ;)


FPC Valkyrie / Some Pascal Object help
« on: March 15, 2007, 07:15 »
I could find it on Google I guess,
but my questions here could illicit some design advice as well.

I am planning to have door tiles with a door Entity, so that when the player bumps into the door , the door knows it should change the tile it is on to 'open door' and remove itself from the map ( destroy itself ? ).

Now ( starting from the roguelike tutorial ):

- Is it possible to assign 1 door entity to several different cells to save memory ( in that case I would not destroy the entity )
- How do I know if object x is an instance of class y ? What is the keyword in other words ?
- How do I pass the bumper to the entity ( do I use self or this or still some other keyword ? )

if Cells[tx,ty].Entity <> nil then
  Cells[tx,ty].Entity.bump( this or self or myself or what ? )

-How does one do casting of an object ?


FPC Valkyrie / I want a lua tutorial
« on: March 14, 2007, 13:51 »
The compilation speed of fp is driving me nuts!

Its 1992 all over again !

So an alternative I want to look into is lua script plugging ;)

He Who Sheds Light,


did I mention that I can get prolific and drive people nuts ;)

Code: (delphi) [Select]
vtextut.pas:  if Sub   = '' then Output.DrawString(3,25,LightGray,'@BArrows, PgUp, PgDown, Home, End, Escape')
vtextut.pas:                else Output.DrawString(3,25,LightGray,Sub);
vtextut.pas:  if Sub   = '' then Output.DrawString(3,25,LightGray,'@BPress <Enter> or <Escape>...')
vtextut.pas:                else Output.DrawString(3,25,LightGray,Sub);

I modded Valkyrie to work with 50 lines and grep told me that these lines should not use 25 but Output.ScreenSizeY instead ;)

He Who Sheds Light,

Edit : use "delphi" syntax highliting, I modded it so it looks fine on the forum

FPC Valkyrie / TimeLine
« on: March 14, 2007, 10:23 »

every RL after a bit of tinkering has different speeds, effects that work after a while, and effects which only last a certain amount of time.

So a standard valkyrie object with 2 add methods :
timeline.add( actor , howmanytimeunitsfromnowwillitact? );
timeline.add( actor , whenwillthetimedeffectstartexpressedinunitsoftimefromnow? , whenwillthetimedeffectendexpressedintimeunitsfromthestartofthetimedeffect? )

The first method would add the actor to the timeline-slot, once the timeslot is reached it would call the 'doYourThing' method of the actor

The second method would also add the actor to the timeline-slot, also call 'doYourThing' but then once the actor should stop it would call 'stopYourThing'.

Ofcourse I leave the naming up to you ;)

then finally I would need a or something to call from the main method ;)

He Who Sheds Light,

FPC Valkyrie / Issues with vutil.pas
« on: March 13, 2007, 14:01 »
vutil.pas(303,14) Error: Illegal expression
vutil.pas(303,14) Error: Illegal expression
vutil.pas(303,14) Fatal: Syntax error, ";" expected but "identifier RANDOM" f
vutil.pas(3,24) Fatal: Compilation aborted

Do I need a special for the random instruction ?

It would be hard to write a roguelike without some randomization ;)


PS : I downloaded free pascal from the web for windows with the installer and then put my source straight in the valkyrie folder.

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