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Topics - Ultimate Carl

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1
Pre-0.9.9 / First decent YASD
« on: November 20, 2005, 09:32 »
Sorry, I'm just happy that I actually made it this far!


--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 UltimateCarl, level 8 soldier, killed by a arachnotron
 on level 18 of the Phobos base.
 He survived 131469 turns and scored 52564 points.

 He killed 715 out of 725 hellspawn. (99%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He invaded Spider's lair.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 0/60   Experience 46675/8
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Tough as nails (Level 3)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [ Weapon     ]   advanced rocket launcher (4d5) [0/1]
    [c] [ Boots      ]   plasteel boots [8/8] (93%)

-- Inventory -------------------------------------------------

    [a] chaingun (1d6)x5 [50/50]
    plasma rifle (1d8)x8 [0/40]
    [c] BFG 9000 (8d8) [100/100]
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x21)
    rocket (x4)
    [j] power cell (x50)
    [k] power cell (x30)
    [l] phase device
    [m] large med-pack
    [n] phase device

-- Kills -----------------------------------------------------

    132 former humans
    92 former human sergeants
    91 former human captains
    87 imps
    98 demons
    92 lost souls
    34 cacodemons
    18 barons of hell
    17 hell knights
    23 arachnotrons
    6 former human commanders

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through a maze of rooms.
 He then stormed the Chained Court.
 On level 4 he battled through a maze of rooms.
 On level 5 he battled through a maze of rooms.
 On level 6 he found hellish caves.
 On level 7 he battled through a maze of rooms.
 On level 8 he battled through a maze of rooms.
 He then found Hell's Armory.
 On level 9 he found a hellish city.
 On level 10 he found a hellish city.
 On level 11 he found hellish caves.
 Afterwards he witnessed the Wall.
 On level 12 he battled through a maze of rooms.
 On level 13 he battled through a maze of rooms.
 On level 14 he found hellish caves.
 On level 15 he battled through a maze of rooms.
 On level 16 he found hellish caves.
 On level 17 he battled through a maze of rooms.
 Then he ventured into the Spider's Lair.
 On level 18 he found hellish caves.
 There finally he was killed by a arachnotron.

-- General ---------------------------------------------------

 Before him 13 brave souls have ventured into Phobos:
 12 of those were killed.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------


I had a REAL hard time with ammo on the lower levels.  I had to juggle the Plasma, Rockets, and Chaingun like crazy to make sure I didn't run out yet didn't get creamed.  I don't know where the heck all those rockets that normally spawn went!  I even nabbed EVERY rocket up on Arena, Armory, and Wall, but by the time I hit floor 15 or so I was out!  Due to that, I thought Spider's Lair was a godsend, especially since it also got me my BFG and netted me some Plasma cells (which I was out of as well...)

I feel REALLY stupid about my death.  I had an extra large medkit and TWO Phase Devices!  As soon as I hit fire I noticed my 2% health, but by then it was too late.  I guess I got a little overconfident having just obtained a BFG and some fresh ammo, but my problem was that I was trying TOO hard not to hurt myself, so I ended up spreading the rockets around a bit much and didn't up killing anything.  In my defense, though, I did get knocked into a pool of lava and didn't really have the time (or space once I got surrounded) to move.  Oh, and those 10 enemies I didn't kill?  All Arachs, all onscreen.  That was a terrible starting point.  But again, it was my fault and it was stupid.

One thing I've noticed through my games, though, the third level of Eagle Eye is completely unnecessary.  With two points you can leave your tactics on Coward perfectly and miss maybe one out of every hundred shots.  Which reduces your damage considerably.  With Red Armor and three levels of Tough as Nails thrown into the mix, I never even saw my health move unless I was getting gang raped.  Oh, and yeah, I switch-powerleveled twice on level 4 or so.

I'm definitely getting better, but I still don't see how ANYONE could call this game EASY!  Also, exactly how are you guys getting so many cells?  I've had more than one person talk about how cells are everywhere, but I hardly have enough to clear a room of Arachs.

Anyways, I may not have even seen Cyberdemon yet, but I'm still proud of this! XD

2
Off Topic / DungeonDoom
« on: November 20, 2005, 00:31 »
I dunno if you guys have seen this, but it looks freakin' sweet.

http://dungeondoom.d3files.com/

Of course, DoomRL is definitely still better... But I just might have to borrow Doom III from a friend for this!

3
Requests For Features / A few ideas...
« on: November 20, 2005, 00:28 »
I'm not sure HOW, but I kinda' think that we should either give melee some boosts or drop it altogether.  The knife is completely useless, and while the chainsaw can be fun, it's also useless.  In one post someone mentioned imitating the "stunning" effect that the chainsaw had in Doom and Doom II.  I think that's a great idea, and I don't think it would be overpowered: you'd still have to get into melee range in the first place, and you're only stunning ONE enemy.  I dunno.

It'd also be nice to see Doom 64's double chainsaw.  As for the knife... I dunno, keep it I 'spose, but at least beef it up a bit.  And maybe change it into a rifle+bayonet without the shooting?  It'd be more Doom-like than the knife.  Wolfenstein might've had one, but Doom never had a knife.  However, one of the early Alpha versions of Doom (you can find it floating about on the 'net) contained a rifle as a weapon, and your melee attack was a bayonet, not fists.  Maybe spiked brass knuckles of some kind? you can clearly see brass knuckles on the fist of the marine in Doom and Doom II.

Enough melee talk, I got some traits now.  I don't think you'd want to implement them exactly as I present them, but something similar... Both are sort of 'fixes' to what I find to be little annoyances.

Calm
Full-auto weapons (Chaingun and Plasma Rifle) will cease fire after the enemy is dead.  However, Berserk packs now heal only as much as a small health globe, and do not give the character the berserk effect.

^ I realize that you shouldn't be using a Plasma Rifle on anything that'll die in only a few hits, but it really annoys me to kill something with the first blast, and then completely waste those other 7 plasma cells on the nearest wall. This isn't so much of a problem with the chaingun since 10mm is EVERYWHERE, but it'd still be nice. I mean, when you're playing Doom, you don't continue to hold down the fire button for another two seconds after you've killed your target, do you?

Calculating
When aiming or looking, the explosion range of all barrels in sight are shown.  When aiming with a blast-radius weapon (Rocket Launcer and BFG) the explosion range for that weapon will be shown as well.

^ This'll unfortunately cut down on the funny YASDs... But nothing gets me more mad than blowing myself up.  It also makes me really mad when I'm gonna take out a group of formers with a barrel, and I end up falling one square short, then they tear me up.  Or when I'm trying to blow a passage open without destroying that switch or health globe I'm saving for later... I think this could add an interesting bit of strategy as you could plan exactly where the best place to launch that rocket is.  Maybe it'd a two-level, and the first level lets you view barrel range and the second is rocket/BFG range.

Splasher
When aiming a blast-radius weapon (Rocket Launcher and BFG) you may select to target an empty space.

^ Shooting the ground to hit your enemy with splash damage, increasing your hit chance but reducing your damage.  I realize this concept is mostly applied to deathmatch, and wasn't widely used until Quake, but you COULD do it in Doom and Doom II, and it's there in Doom III.  This could add an extra bit of strategy as well.  I've been in more than one situation where if I were allowed to target the floor the splash would've caught an entire group, but targeting the nearest wall or a specific enemy would've left out quite a few.

That's about all I've got.  I do have one other little thing, though, and that's red-colored objects and enemies.  When the blood starts to fly, it becomes very, VERY difficult to notice these things. light-red objects aren't so bad, but dark-red stuff blends in very very badly.  I can't tell you how many times I've been surprised-raped by a Caco because I couldn't even SEE it.  I'm sure I've missed some medkits, too.  Now, I realize that the red color makes sense for medkits, and Cacos and other red stuff are red in the original games... But can't ya do something about this?

Thanks for your time, sorry I'm so long winded!

4
Discussion / Doom RPG
« on: November 16, 2005, 06:08 »
Anyone tried this, yet? I'm dying to, but my cell is really old. My lack of funds and wealthy friends interested in Doom is going to keep me from playing this game probably ever. I'm hoping they port it to a handheld system or something. Looks awesome and it had nice reviews. I'd forgotten about Doom RL until I saw this, and I'm glad I did. I forgot how much I love this game despite my survival rate.

Which reminds me... I realize RLs are hard, especially this one, and that repeated tries are expected, common, and even part of the fun, but... Geez, I've only even made it to the Wall twice, and both times I managed to NOT have a Rocket Launcher. Am I supposed to get completely dominated as soon as Cacos and Knights show up?

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