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376
Requests For Features / Re: Extended Gameplay (Champion Challenges)
« on: November 08, 2011, 13:37 »
AAoB - you completely lose yourself when berserking - aside from previous idea about "fresh meat@ signs you also don't get any map or item memory.
AAoI - no time to slack off, you need to kill now! After 15 seconds of not attacking enemy(which you see, corner-shooting does not work), or descending to lvl you start to lose health.If you are berserked you lose twice as much.You still lose hp even if invulnerable(it's not external damage, it's your mind problem).Applies after first kill/hit from enemy.On the other hand you can run longer(twice as normal mb).
AAoI - no time to slack off, you need to kill now! After 15 seconds of not attacking enemy(which you see, corner-shooting does not work), or descending to lvl you start to lose health.If you are berserked you lose twice as much.You still lose hp even if invulnerable(it's not external damage, it's your mind problem).Applies after first kill/hit from enemy.On the other hand you can run longer(twice as normal mb).
377
Discussion / Re: The new strongest build is........?
« on: November 08, 2011, 07:35 »
Never heard of anyone having two master traits at once.I believe it is not possible.
My opinion about some master traits:
MAc is awesome if you use laser rifle/S-modded plasma/play on AoMC.Or hyperblaster if no luck.
MAD has easy requirements, but personally i don't like since it blocks Fin, therefore no WK.
MBD is powerful and ammo-wasteful.I prefer having lots of medpacks so usually not my choice.
MSv - no idea, i'm not going to try this since my offensive capabilities on lvl7 are the same as on lvl1.Definitely not for me.
MGK - reloading is very good, second effect was not understood by me, so no opinion.
MSh - should try someday.
MCe - tried, not for me.
MRM - blocks SoB and DG, benefits are not that high, never tried, and i'm not going to.
MSs - getting it is a pain, but if you have special pistol or heavily-modded one it is very good.Ammo-efficiency and constant knockback.
MFa - very good.Especially if you don't care about clearing lvl and just want to get to stairs.Also good prospects for melee if you take Ber.
MEn - i like it.
MSc - maximum benefit if you are playing Ao100, otherwise you can get cheated.
All that is written above is just my subjective opinion, not serious analysis.
My opinion about some master traits:
MAc is awesome if you use laser rifle/S-modded plasma/play on AoMC.Or hyperblaster if no luck.
MAD has easy requirements, but personally i don't like since it blocks Fin, therefore no WK.
MBD is powerful and ammo-wasteful.I prefer having lots of medpacks so usually not my choice.
MSv - no idea, i'm not going to try this since my offensive capabilities on lvl7 are the same as on lvl1.Definitely not for me.
MGK - reloading is very good, second effect was not understood by me, so no opinion.
MSh - should try someday.
MCe - tried, not for me.
MRM - blocks SoB and DG, benefits are not that high, never tried, and i'm not going to.
MSs - getting it is a pain, but if you have special pistol or heavily-modded one it is very good.Ammo-efficiency and constant knockback.
MFa - very good.Especially if you don't care about clearing lvl and just want to get to stairs.Also good prospects for melee if you take Ber.
MEn - i like it.
MSc - maximum benefit if you are playing Ao100, otherwise you can get cheated.
All that is written above is just my subjective opinion, not serious analysis.
378
Nightmare! / [N!|AoMC|40%|YAVP] Destroyer Diamond
« on: November 07, 2011, 04:23 »
Originally i just wanted to get N! win.One of my early attempts with MAD got me to lvl 22, but later i failed and failed and failed with whatever builds i tried.
My problems are that i don't do thing efficiently enough - i constantly get surrounded due to respawning and overwhelmed by this.
So solutiion was to play AoMC - it greatly increased my offensive capabilities.
As i suck at AoMC(not exactly my favourite challendge) i had to play Scout and take Int2.
Requirements not to take Iro/TaN were irrelevent - i don't care about hp, i need to kill now!!!1111
So i had some attempts with build like Int-Int-HR-HR-DM.
Unsurprisingly HR was not a great help.
And at some point i got great idea:
Barons, Revenants and Mancubi(also Cyberdemon too) hit hard and their hits are always more than 17 - which is 1/3 of Scout's hp - which is the requirement to activate berserk from getting hit.And additional resistances from berserk also apply for the hit that activates it making it extremely good defensive trait on AoMC.
Also it makes cacodemon or hell knights more dangerous than barons since you don't get free berserk.
So after a few attempts i managed to get Ber (Int-Int-Bru-Bru-Ber).
Accidently got into halls of carnage, managed to pick up bfg on the last possible turn.
Arachntoron cave could kill me but i was spawned near downstairs and left with 18% hp.
Invul Globe on lvl 14 allowed me to get gatekeeper platinum - i used phase device, ended in a second room, managed to get to portal in time.
Got Longinus spear.
In hell i once had to use homing phase, once met arch-vile plus mancubi pack but it was near the start so i managed to kil them without losing mch hp.
Killed Cyberdemon with LS.
My first diamond badge and i never thought it would be destroyer.
My problems are that i don't do thing efficiently enough - i constantly get surrounded due to respawning and overwhelmed by this.
So solutiion was to play AoMC - it greatly increased my offensive capabilities.
As i suck at AoMC(not exactly my favourite challendge) i had to play Scout and take Int2.
Requirements not to take Iro/TaN were irrelevent - i don't care about hp, i need to kill now!!!1111
So i had some attempts with build like Int-Int-HR-HR-DM.
Unsurprisingly HR was not a great help.
And at some point i got great idea:
Barons, Revenants and Mancubi(also Cyberdemon too) hit hard and their hits are always more than 17 - which is 1/3 of Scout's hp - which is the requirement to activate berserk from getting hit.And additional resistances from berserk also apply for the hit that activates it making it extremely good defensive trait on AoMC.
Also it makes cacodemon or hell knights more dangerous than barons since you don't get free berserk.
So after a few attempts i managed to get Ber (Int-Int-Bru-Bru-Ber).
Accidently got into halls of carnage, managed to pick up bfg on the last possible turn.
Arachntoron cave could kill me but i was spawned near downstairs and left with 18% hp.
Invul Globe on lvl 14 allowed me to get gatekeeper platinum - i used phase device, ended in a second room, managed to get to portal in time.
Got Longinus spear.
In hell i once had to use homing phase, once met arch-vile plus mancubi pack but it was near the start so i managed to kil them without losing mch hp.
Killed Cyberdemon with LS.
My first diamond badge and i never thought it would be destroyer.
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------
AlterAsc, level 8 Arch-Vile Colonel Scout,
defeated the Cyberdemon on level 25 of the Phobos base.
He survived 21680 turns and scored 276224 points.
He played for 19 minutes and 30 seconds.
He opposed the Nightmare!
He killed 386 out of 956 hellspawn. (40%)
He was an Angel of Max Carnage!
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 3
Levels completed : 2
-- Awards ----------------------------------------------------
Compet-n Gold Cross
Minor Icarus Cross
UAC Star (silver cluster)
Destroyer Gold Badge
Destroyer Platinum Badge
Gatekeeper Platinum Badge
Longinus Platinum Badge
Destroyer Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
...........................................................
...................###..................###.........###....
...................###..................###.........###....
.....###...........###..................###.........###....
.....###...................###||}###.......................
.....###...................##.X|..##.......................
...........................##..|..##.......................
.................................................###.......
.................................................###.......
.......................................###.......###...###.
..........###..........................###.............#>#.
...###....###..........................###.............###.
...###....###.....................................###......
...###............................................###......
..................................................###......
............................##.............................
...........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 41/50 Experience 26530/8
ToHit Ranged +12 ToHit Melee +16 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Brute (Level 2)
Berserker (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Int->Int->Bru->Bru->Ber->HR->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [1/2] (10%)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] nothing
[d] [ Prepared ] modified combat shotgun (7d3) [5/5] (T1)
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1]
[b] minigun (1d6)x8 [200/200]
[c] missile launcher (6d6) [4/4]
[d] BFG 9000 (10d8) [100/100]
[e] chainsaw (4d6)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] shotgun shell (x50)
[j] shotgun shell (x50)
[k] shotgun shell (x50)
[l] shotgun shell (x19)
[m] rocket (x10)
[n] rocket (x10)
[o] small med-pack
[p] small med-pack
[q] small med-pack
[r] large med-pack
[s] large med-pack
[t] technical mod pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 60% feet 60%
Melee - internal 0% torso 60% feet 60%
Shrapnel - internal 0% torso 60% feet 60%
Acid - internal 0% torso 60% feet 60%
Fire - internal 0% torso 80% feet 60%
Plasma - internal 0% torso 60% feet 60%
-- Kills -----------------------------------------------------
79 former humans
43 former sergeants
16 former captains
85 imps
55 demons
61 lost souls
5 cacodemons
10 barons of hell
1 Cyberdemon
16 hell knights
1 former commando
1 Angel of Death
6 pain elementals
2 arch-viles
4 mancubi
1 revenant
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
He left level 7 as soon as possible.
He left level 10 as soon as possible.
On level 11 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
He left level 19 as soon as possible.
He left level 22 as soon as possible.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
machine! You need to taste blood!
You need to taste blood!
The Cyberdemon reloads his rocket launcher. You need to taste blood!
You need to taste blood!
You hit the Cyberdemon. You need to taste blood!
You hit the Cyberdemon. You are hit! That hurt! You' going berserk! You
need to taste blood!
The Cyberdemon reloads his rocket launcher. You need to taste blood!
You need to taste blood!
You need to taste blood!
You dodge! You need to taste blood!
You need to taste blood!
You hit the Cyberdemon. The Cyberdemon reloads his rocket launcher. You
need to taste blood!
You hit the Cyberdemon. The Cyberdemon dies. Congratulations! You defeated
the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
586 brave souls have ventured into Phobos:
533 of those were killed.
2 of those were killed by something unknown.
8 didn't read the thermonuclear bomb manual.
And 19 couldn't handle the stress and committed a stupid suicide.
24 souls destroyed the Cyberdemon...
4 sacrificed itself for the good of mankind.
20 killed the bastard and survived.
--------------------------------------------------------------
379
0.9.9.4 / Re: [M|AoMC|90%|22|YASD] Mortuary failure
« on: November 06, 2011, 21:20 »
I believe assault rifle is the weapon of choice for Entrenchment users - 3 guaranteed A-mods(2 in CC, 1 in Armory) and easy access to WK make it shine.It is also accurate(though it doesn't matter on AoMC).
380
Requests For Features / Re: Friendly fire, Doom->DoomRL
« on: November 06, 2011, 13:43 »
I'm not sure it's a good idea.
I mean there are lots of fights where monsters hit each other, since almost all late-game enemies have splash-attack and implementing FF for them could to absurd situations where you stand and watch and monsters hit each other and do more random hits on more of their kind creating chainreaction and ultimately killing themselves without you.
I mean there are lots of fights where monsters hit each other, since almost all late-game enemies have splash-attack and implementing FF for them could to absurd situations where you stand and watch and monsters hit each other and do more random hits on more of their kind creating chainreaction and ultimately killing themselves without you.
381
Discussion / Re: Wiki: Reactivation
« on: November 03, 2011, 09:48 »
Hyperblaster has accuracy +4, not +8.
Also C is immune to knockback only on his arena, when generated in Ao100 he takes it normally.
Also C is immune to knockback only on his arena, when generated in Ao100 he takes it normally.
382
Off Topic / Re: Now playing... (games)
« on: November 03, 2011, 01:24 »
The Binding of Isaac.A bit insane.
383
Discussion / Re: Strategy-writing contest (maybe)
« on: November 03, 2011, 01:13 »
I'm interested and motivated to write something, but i'm not sure i have enough doomrl experience to write good strategy.Though i still want to try.
384
Requests For Features / Re: The Horrible Ideas Thread
« on: November 01, 2011, 07:16 »Rock - 1d4, radius 2Is if it's one of Phobos rocks, i'm surprised whole place is still in one piece after all that happened there. :)
385
Discussion / Re: 0.9.9.4 Inital thoughts. Add your own. Plus your own pwnage etc....
« on: October 26, 2011, 14:19 »
Lately i've been thinking about new master traits(specifically Sharpshooter and Shottyhead).
About MSs: by itself it is good, there's no questioning here.But getting it is another story.I mean general idea is that you are supposed to benefit from taking traits, but in this case you are not. SoG 3 is obviously useful for pistols, taking first lvl of EE increases your to-hit chance noticeably.After that there is almost no difference in your firepower until you hit lvl7 and take Sharpshooter while your enemies do not wait and grow in strength.So if talking about UV/N! you need to kill barons, revenants, arachnotrons with one pistol with SoG3 to get yourself experience for sharpshooter, when you already want it badly.
MBD and MGK are way better in that way since you are taking traits that help you.
So i'm suggesting to change requirements a bit.At least the last level of EE (How many players take it in their games?I believe noone).
About MSh: what is it's purpose?With MAD you deal more damage, with MFa you become extremely hard to kill if you focus on dodging.
MSh allows you to shoot 3 times faster but unless you suddenly meet someone in small room it's not that strong - you'll just push your enemy to the edge of your vision and start dealing low damage.Most of my time i use shotgun against powerful enemies is spent behind the corner, and shooting faster does not help, since usually even with normal firing speed and rel2 you can prevent enemy from getting close to you.At least requirements are nice to have anyway.
About MSs: by itself it is good, there's no questioning here.But getting it is another story.I mean general idea is that you are supposed to benefit from taking traits, but in this case you are not. SoG 3 is obviously useful for pistols, taking first lvl of EE increases your to-hit chance noticeably.After that there is almost no difference in your firepower until you hit lvl7 and take Sharpshooter while your enemies do not wait and grow in strength.So if talking about UV/N! you need to kill barons, revenants, arachnotrons with one pistol with SoG3 to get yourself experience for sharpshooter, when you already want it badly.
MBD and MGK are way better in that way since you are taking traits that help you.
So i'm suggesting to change requirements a bit.At least the last level of EE (How many players take it in their games?I believe noone).
About MSh: what is it's purpose?With MAD you deal more damage, with MFa you become extremely hard to kill if you focus on dodging.
MSh allows you to shoot 3 times faster but unless you suddenly meet someone in small room it's not that strong - you'll just push your enemy to the edge of your vision and start dealing low damage.Most of my time i use shotgun against powerful enemies is spent behind the corner, and shooting faster does not help, since usually even with normal firing speed and rel2 you can prevent enemy from getting close to you.At least requirements are nice to have anyway.
386
0.9.9.4 / [U|YAAM] Struggle for Elite Platinum
« on: October 23, 2011, 05:21 »
Finally i've gotten Conqueror badge, which i wanted for a long time.
Also i wanted 100% kills, so i aimed for MAc and after that Ber for UC.
Got lucky with 3rd arena round - both barons spawned next each other and also near meso i used medpack and ran behind a corner and killed them easily.
A bit screwed in CC destroying wall that could allow me to corner-shoot Arena Master, but still managed to clear it without using med-packs.
Found combat shotgun when i just hit character lvl7, so almost never used it.
Armory took away two of my medpacks but reward were awesome - missile launcher and sniper mod-pack .Without it my life wouldn't be so easy.
Butcher's Cleaver allowed me to ditch chainsaw, though i didn't use it much.
Cleared Hellgate by destroying walls near arch-viles, killing them, releasing other demons and getting back to starting room.One of Bruisers died without seeing me, another was stupid enough to never fire.
Taking Fin after MAc could've failed this run but i got lvl 11(and Ber) when i almost cleared Hell lvl1.
Cleared City of Skulls by opening rooms one by one with my missile launcher.
Spider's Lair surprisingly turned out to be really easy - i went into teleport, stood near it and waited for arachnotrons to come into my LOS to kill with one(rarely two) volleys.Lost some hp by teleport-attack.Also i didn't get(or find) thermonuclear bomb - only nuclear plasma rifle.
Lvl 20 greeted me with Vs Ms amd Rs, all were near my starting location and noone nowhere else except some cacodemon in the vault.Had to use med-packs but on the other had there were 2 invul gloves(also megasphere, supercharge and lesser globes) which allowed me to ravage the Vaults without problems.
Mortuary was easy too.3 arch-viles died instantly as i used fire skull, two more were shot in next 5 turns, after that i used hatred skull and just slowly went to the right, eradicating everything until i met arch-vile, then i went to the left side with the same strategy(though it's a bit pretentious to call this a strategy since i just shot everything i saw).
Lava Pits were nothing special.
Lucky Invul GLove on lvl 24 allowed me not to use my lava element for Cyberdemon and save it for JC.I didn't wanna risk 100% killrate due to barons spawning so i nuked him too.The end.
Added: this game also brought my arch-viles kills to 499, so i would be close to arch-vile but still not it. :)
Also i wanted 100% kills, so i aimed for MAc and after that Ber for UC.
Got lucky with 3rd arena round - both barons spawned next each other and also near meso i used medpack and ran behind a corner and killed them easily.
A bit screwed in CC destroying wall that could allow me to corner-shoot Arena Master, but still managed to clear it without using med-packs.
Found combat shotgun when i just hit character lvl7, so almost never used it.
Armory took away two of my medpacks but reward were awesome - missile launcher and sniper mod-pack .Without it my life wouldn't be so easy.
Butcher's Cleaver allowed me to ditch chainsaw, though i didn't use it much.
Cleared Hellgate by destroying walls near arch-viles, killing them, releasing other demons and getting back to starting room.One of Bruisers died without seeing me, another was stupid enough to never fire.
Taking Fin after MAc could've failed this run but i got lvl 11(and Ber) when i almost cleared Hell lvl1.
Cleared City of Skulls by opening rooms one by one with my missile launcher.
Spider's Lair surprisingly turned out to be really easy - i went into teleport, stood near it and waited for arachnotrons to come into my LOS to kill with one(rarely two) volleys.Lost some hp by teleport-attack.Also i didn't get(or find) thermonuclear bomb - only nuclear plasma rifle.
Lvl 20 greeted me with Vs Ms amd Rs, all were near my starting location and noone nowhere else except some cacodemon in the vault.Had to use med-packs but on the other had there were 2 invul gloves(also megasphere, supercharge and lesser globes) which allowed me to ravage the Vaults without problems.
Mortuary was easy too.3 arch-viles died instantly as i used fire skull, two more were shot in next 5 turns, after that i used hatred skull and just slowly went to the right, eradicating everything until i met arch-vile, then i went to the left side with the same strategy(though it's a bit pretentious to call this a strategy since i just shot everything i saw).
Lava Pits were nothing special.
Lucky Invul GLove on lvl 24 allowed me not to use my lava element for Cyberdemon and save it for JC.I didn't wanna risk 100% killrate due to barons spawning so i nuked him too.The end.
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------
AlterAsc, level 16 Hell Baron Major Marine,
nuked the Cyberdemon. on level 26 of the Phobos base.
He survived 160544 turns and scored 427876 points.
He played for 2 hours, 15 minutes and 34 seconds.
He was a man of Ultra-Violence!
He killed 1265 out of 1265 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Hell Armorer Badge
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Explorer Badge
Medal of Prejudice
UAC Star (silver cluster)
Hell Champion Medal
Skull Silver Badge
Arachno Silver Badge
Veteran Platinum Badge
Veteran Gold Badge
Veteran Silver Badge
Elite Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#........X.................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 86/60 Experience 129679/16
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +5 ToDmg Melee +11
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Son of a bitch (Level 5)
Reloader (Level 2)
Brute (Level 2)
Berserker (Level 1)
Badass (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->Bru->Bru->Ber->SoB->SoB->SoB->Bad->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (67%)
[b] [ Weapon ] nothing
[c] [ Boots ] modified plasteel boots [2/2] (99%) (A)
[d] [ Prepared ] modified plasma rifle (1d7)x6 [40/40] (S1)
-- Inventory -------------------------------------------------
[a] modified BFG 9000 (10d8) [130/130] (B1)
[b] modified BFG 9000 (10d8) [130/130] (B1)
[c] red armor [4/4] (100%)
[d] gothic armor [6/6] (200%)
[e] Angelic Armor [7/7] (100%)
[f] Azrael's Scythe (9d9)
[g] rocket (x10)
[h] power cell (x39)
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] phase device
[p] envirosuit pack
[q] envirosuit pack
[r] power battery (x70)
[s] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 25% feet 25%
-- Kills -----------------------------------------------------
120 former humans
100 former sergeants
61 former captains
169 imps
96 demons
291 lost souls
72 cacodemons
45 barons of hell
1 Cyberdemon
33 hell knights
57 arachnotrons
1 John Carmack
21 former commandos
1 Angel of Death
36 pain elementals
40 arch-viles
57 mancubi
58 revenants
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 9 he found the Butcher's Cleaver!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 14 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 17 he found the City of Skulls.
He wiped out the City of Skulls.
On level 18 he ran for his life from lava!
On level 19 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 20 he entered the Vaults.
On level 20 he found the Jackhammer!
He cracked the Vaults and cleared them out!
On level 22 he was foolish enough to enter the Mortuary!
On level 22 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 23 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
On level 24 he stumbled into complex full of mancubi!
Then at last he found Phobos Arena!
He overloaded a nuclear plasma rifle on level 25!
He defeated the Cyberdemon and found the TRUE EVIL!
He overloaded a nuclear BFG 9000 on level 26!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
This is it. This is the lair of all evil! What will you meet here?
Are you sure you want to overcharge the nuclear BFG 9000? This will
overload the nuclear reactor... [Y/n] You overcharge the nuclear BFG
9000! Warning! Explosion in 10 seconds! Warning! Explosion in 9
seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
You use a lava element. You feel invincible! Warning! Explosion in 3
seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
You feel relatively safe now. Congratulations! You defeated John
Carmack! Press <Enter>...
-- General ---------------------------------------------------
443 brave souls have ventured into Phobos:
402 of those were killed.
2 of those were killed by something unknown.
7 didn't read the thermonuclear bomb manual.
And 16 couldn't handle the stress and committed a stupid suicide.
16 souls destroyed the Cyberdemon...
4 sacrificed itself for the good of mankind.
12 killed the bastard and survived.
--------------------------------------------------------------
Added: this game also brought my arch-viles kills to 499, so i would be close to arch-vile but still not it. :)
387
0.9.9.4 / Re: [H|97%|19|YASD] Impossible
« on: October 03, 2011, 09:37 »
There's no point in having EE3 - even with EE2 you are not likely to miss.
Badass or Int2 would have been much better choice.
Yeah, if you knew assemblies you could have awesome armor that would greatly help you.
About your last moments - probably best course of action would be to hide behind a corner and shoot blindly with your S-modded plasma rifle or shotgun or rocket launcher.
Also unless you were saving mods for something you shoud have applied them to your weapons(or A mod for armor).
Badass or Int2 would have been much better choice.
Yeah, if you knew assemblies you could have awesome armor that would greatly help you.
About your last moments - probably best course of action would be to hide behind a corner and shoot blindly with your S-modded plasma rifle or shotgun or rocket launcher.
Also unless you were saving mods for something you shoud have applied them to your weapons(or A mod for armor).
388
Discussion / Re: Quick questions thread!
« on: September 28, 2011, 09:03 »
What will happen if try to mod weapon that regenerates ammo by N mod?Will it regenerate two per action?Same questions for second N pack for normal weapon.
389
Century Lounge / [H|A100|90%|YAVP] First Ao100 win
« on: September 17, 2011, 08:17 »
My first Ao100 and HMP win.
As always hard part was between lvl10 and lvl 30.After that and until the end it was pwnage with my hyperblaster (switched to plasma rifle somewhere around lvl 80).
After finding onyx armor i decided to assemble cerberus armor since all late game enemies attack with one of those 3 types.In berserk rage i couldn't care less that i was attacked by a bucnh of mancubi, arch-viles and so on and just killed them head on.
Also once there was a funny moment: "You open the door.That hurt!You' going berserk!".
As always hard part was between lvl10 and lvl 30.After that and until the end it was pwnage with my hyperblaster (switched to plasma rifle somewhere around lvl 80).
After finding onyx armor i decided to assemble cerberus armor since all late game enemies attack with one of those 3 types.In berserk rage i couldn't care less that i was attacked by a bucnh of mancubi, arch-viles and so on and just killed them head on.
Also once there was a funny moment: "You open the door.That hurt!You' going berserk!".
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------
AlterAsc, level 21 Cacodemon Sergeant Major Marine,
completed 100 levels of torture on level 100 of the Phobos base.
He survived 282053 turns and scored 1047957 points.
He played for 4 hours, 12 minutes and 39 seconds.
He wasn't afraid to be hurt plenty.
He killed 2366 out of 2622 hellspawn. (90%)
He held his right to remain violent.
He was an Angel of 100!
He saved himself 2 times.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Experience Medal
Centurial Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#.............+...........+.........#....0................#
#...###..........###..........}.###.#...###.......###.....#
#...###..###.###.###..###...###.###.#...###.......###.###.#
#...###..##...##}###..###...###.###.#...###..###..###.###.#
#........#........===.......###.....#........###......====#
#................=====..............#........###..###.====#
#.....}.##.......===................#.............###.====#
#...###|#........=====.....#....###.#.............###..===#
#...###...........===......#...^###.#.....###.............#
#...##..............%.....##....###.#.....###|}...}.......#
#..................%.......===......#.###.###%.0..|.......#
#........................===.==.....#.###.}|+.}.......###.#
#....................===.======.....#.###.###|...###..###.#
#...................====#======....^#.....###....###..###.#
+...................=====..===##....+.....##..X.0###......#
#...................========.###....#.0...................#
#....................===.....###....#..................0..#
#........................0..........#.....................#
###########################################################
-- Statistics ------------------------------------------------
Health 89/70 Experience 444679/21
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +5 ToDmg Melee +11
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Finesse (Level 3)
Son of a bitch (Level 5)
Reloader (Level 2)
Brute (Level 2)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->Bad->SoB->Fin->SoB->WK->SoB->Bru->Bru->Ber->Jug->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified cerberus onyx armor [2] (P)
[b] [ Weapon ] modified laser rifle (1d10)x5 [12/40] (P3T2)
[c] [ Boots ] modified phaseshift boots [8/8] (94%) (APT)
[d] [ Prepared ] missile launcher (6d6) [3/4]
-- Inventory -------------------------------------------------
[a] hyperblaster (2d4)x3 [26/40]
[b] Butcher's Cleaver (5d6)
[c] rocket (x7)
[d] power cell (x34)
[e] power cell (x50)
[f] power cell (x50)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] homing phase device
[m] envirosuit pack
[n] power mod pack
[o] power mod pack
[p] agility mod pack
[q] bulk mod pack
[r] power battery (x120)
[s] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 70% feet 0%
Fire - internal 0% torso 70% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
302 former humans
303 former sergeants
276 former captains
94 imps
37 demons
116 lost souls
48 cacodemons
235 barons of hell
1 Cyberdemon
81 hell knights
137 arachnotrons
30 former commandos
8 pain elementals
177 arch-viles
167 mancubi
144 revenants
36 nightmare imps
29 nightmare cacodemons
69 nightmare demons
30 nightmare arachnotrons
1 nightmare arch-vile
31 bruiser brothers
8 shamblers
5 lava elemental
1 agony elemental
-- History ---------------------------------------------------
On level 11 he assembled a nanofiber armor!
On level 23 he assembled a hyperblaster!
On level 23 he assembled a tactical rocket launcher!
He left level 24 as soon as possible.
He nuked level 27!
On level 31 he stumbled into complex full of revenants!
On level 33 he found the Hellwave Pack!
On level 35 he found the Jackhammer!
Level 36 blasted him with unholy atmosphere!
On level 36 he found the Necroarmor!
On level 42 he found the Shielded Armor!
Level 43 was a hard nut to crack!
On level 45 he found the Butcher's Cleaver!
He sounded the alarm on level 50!
On level 50 he assembled a cerberus armor!
On level 55, hell just froze!
He nuked level 56!
Level 57 was a hard nut to crack!
On level 59 he ran for his life from acid!
On level 61 he stumbled into a nightmare demon cave!
On level 62 he stumbled into a nightmare demon cave!
Level 63 was a hard nut to crack!
On level 67 he ran for his life from acid!
On level 69 he ran for his life from acid!
On level 71 he encountered an armed nuke!
On level 78 he stumbled into a nightmare arachnotron cave!
On level 79 he encountered an armed nuke!
On level 80 he stumbled into complex full of former humans!
On level 81 he ran for his life from acid!
On level 83 he stumbled into a nightmare demon cave!
On level 85 he stumbled into complex full of former humans!
On level 87 he found the Hell Staff!
He nuked level 89!
On level 91 he stumbled into a nightmare arachnotron cave!
Level 97 was a hard nut to crack!
On level 99 he stumbled into complex full of mancubi!
He nuked level 100!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
Boom! Boom! Boom! Boom! There are stairs leading downward here.
Unknown command. Press "?" for help.
Fire -- Choose target...
You see : a former sergeant (unhurt) [m]ore | floor
The missile hits the former sergeant. The former sergeant dies. There are
stairs leading downward here.
Fire -- Choose target...
You see : a former captain (unhurt) [m]ore | floor
The missile hits the former captain. The former captain dies.
Are you sure you want activate the thermonuclear bomb? [Y/n] You use a
thermonuclear bomb. Warning! Explosion in 10 seconds! Warning!
Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds! There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
128 brave souls have ventured into Phobos:
117 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 6 couldn't handle the stress and committed a stupid suicide.
3 souls destroyed the Cyberdemon...
2 sacrificed itself for the good of mankind.
1 killed the bastard and survived.
--------------------------------------------------------------
390
Requests For Features / Re: Lesser medals gained when better is achieved
« on: September 11, 2011, 03:19 »
Alternatively if you qualify for badge/medal and you have it, but you don't have lesser one you additionally get the one that is one step lower(or two steps lower).