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Messages - Kg

Pages: 1 [2] 3 4 ... 20
16
Off Topic / Re: Random Thoughts
« on: April 23, 2012, 12:16 »
Maybe.... but if you can, where would your soul go? Or chakras. Or crap.

17
0.9.9.6 / Re: [H|AoB|100%|YAAM] Ballistic vest is awesome!
« on: April 22, 2012, 12:47 »
Wow, I envy you. I'm still wondering how you can do that. 100% AoB. Do you think if you hadn't had Ballistic Vest, would you make it? I mean, it's hard... I tried many times, but giftdropping doesn't help much when you're ambushed. And first level is a pain, when sergeants come in the open terrain, you can't do much there.
Congratz ;)

18
0.9.9.6 / [M|AoRa|83%|YAVP] Shootyhead!
« on: April 21, 2012, 13:27 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Pamposzek, level 9 Hell Baron 1st Lieutenant Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 47419 turns and scored 111989 points.
 He played for 34 minutes and 42 seconds.
 He didn't like it too rough.

 He killed 395 out of 473 hellspawn. (83%)
 He was an Angel of Red Alert!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 1

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Armorer Badge
  Quartermaster Bronze Badge
  Quartermaster Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################...&####............................####..
  #################.0..####............................####&.
  #################....####............................####..
  ##############.............................................
  ##################..........####..............####.........
  ##################.........%####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################......X........####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 37/50   Experience 34974/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  HR->Rel->Rel->SM->Fin->Jug->MSh->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (83%) (N)
    [b] [ Weapon     ]   double shotgun (9d3)x2 [0/2] (T1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [3/5]

-- Inventory -------------------------------------------------

    [a] BFG 9000 (10d8) [100/100]
    [b] medical armor [2/2] (100%)
    [c] shotgun shell (x50)
    [d] shotgun shell (x22)
    [e] rocket (x3)
    [f] power cell (x40)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] phase device
    [k] phase device
    [l] homing phase device
    [m] thermonuclear bomb
    [n] power mod pack
    [o] agility mod pack
    [p] bulk mod pack
    [q] acid-proof boots [0/0] (100%)
    [r] shell box (x100)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    67 former humans
    57 former sergeants
    12 former captains
    86 imps
    39 demons
    74 lost souls
    12 cacodemons
    8 hell knights
    5 barons of hell
    9 arachnotrons
    2 former commandos
    5 pain elementals
    9 revenants
    2 mancubi
    3 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a elephant gun!
  On level 10 he entered Hell's Armory.
  On level 10 he found the Acid Spitter!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical boots!
  On level 11 he ventured into the Halls of Carnage.
  On level 14 he ventured into the Spider's Lair.
  He fled the Lair, knowing how to fear Arachnotrons!
  On level 15 he found the Grammaton Cleric Beretta!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 20 he assembled a tactical shotgun!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You are hit! You are hit! You are hit! You are hit!
 You use a large med-pack. You feel fully healed.
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 You start running!
 You swap your weapons instantly!
 You are hit!
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You see : floor
 You reload the double shotgun.
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You feel relatively safe now.
 You are hit! The barrel explodes! There is power cell (x20) lying here.

-- General ---------------------------------------------------

 397 brave souls have ventured into Phobos:
 377 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 10 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Mastermind...
 7 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

So yeah! I decided to run for Quartermaster bronze, but I got silver as well. A lot of mod drops, including Nano in Armory. I put it on red armor. I managed to get Elephant gun and later on Tactical Shotgun (I could kill R's and V's with like 0,25 s / shot, then backup while reloading and repeat - no damage taken). I had mods for focused double shooty but I didn't get Whizkid.

Mastermind with Shootyhead was really easy! I managed to kill him almost perfectly (I took only 1 volley, which ripped me to 14%). He was chasing me around the pillar, and I was spamming tactical shooty and double shooty while running around. Nice.

19
Requests For Features / Re: New unique items
« on: April 20, 2012, 16:22 »
I thought maybe special attack would consume all ammo and gib all corpses in certain range (like skulls). It would be nice.

20
Requests For Features / Re: New unique items
« on: April 20, 2012, 02:19 »
TotalBlender!

"Will it blend...?"

Damage: 8d8
Magazine: 40 ammo (eats up 1 per attack)
Damage type: melee?
Ammo: cells
Alt fire: GIB (BLEND) CORPSES
Random drop, let's say from Nightmare mobs

Super rare OP weapon, especially for N! players. :D Reference is obvious I think.

21
Requests For Features / Re: Alternate Achievements
« on: April 20, 2012, 02:13 »
Maybe in the future, some 'live' achievements would be good (if possible). Just like in Steam/Xbox games I believe. If you do something, you get popup window in the corner. Like I don't know - kill X enemies without taking damage and boom, medal appears in shiny glittering window. There could be some ideas for that, but I know it's more like a joke. Copying pattern from modern games, which doesn't rely on skill that much, wouldn't fit Roguelike idea at all. And it's annoying for some gamers (compare to WoW achievements, some hate it, but they encourage to explore things you wouldn't normally). Anyway, you will find out upon ending of the game, if you got some medals.
I personally like idea of collecting stuff - it kind of gives another meaning to your normal games / YASD. But hey, we have ranks for that, don't we?
..
On the other hand, some in-game indicator would be nice, like - how much damage we have taken. Maybe not how many enemies are alive, but how many we've killed.
Spoiler (click to show/hide)

22
Off Topic / Re: Now playing... (games)
« on: April 19, 2012, 02:45 »
I remember Civ1. I had no idea how to play, but I was happy when I saw awesome animation of buildings construction. Or Master of Orion (2? I believe) - same here, but I was excited on fight screen :D

23
Discussion / Re: The Wall Strategy
« on: April 16, 2012, 07:21 »
I think Shell Box reduces reload time. And I think double shooty is a good idea. First you scout with combat/tactical, and when they get close, swap to double and finish them off. It will deal good damage.
So:

1.

........  // yay spam combat shooty!
###@
####
####

2.

....B... // oh no, he's close! <swap to double shooty>
###@
####
####

3.

..%.... // oh noes, he's so dead!
###@
####
####

24
Discussion / Re: The Wall Strategy
« on: April 16, 2012, 07:13 »
I'm using rocket launcher only to destroy the wall. Then maybe a couple rockets to Barons (if I spam rockets I end up destroying goodies). I think it's safer to use rockets just for opening, then hide behind the corner and corner shoot with shotgun (and then chaingun, if you have the build).

Here's Game Hunter's guide to the Wall: http://www.youtube.com/watch?v=LfT8pjxeS8M - 0.9.9.3, but it's helpful.

25
Discussion / Re: Idea - Chaosforge's gaming community
« on: April 16, 2012, 07:03 »
I remember playing with friend games like Stronghold Crusader via gameranger. Or Open Transport Tycoon Deluxe. 'Good times', like GameHunter would say. :D

26
Nightmare! / Re: [N!|AoMc|93%|YaFW] Theme build: Neo
« on: April 13, 2012, 05:41 »
Oh sweet irony...

27
Nightmare! / Re: [N!|AoMc|93%|YaFW] Theme build: Neo
« on: April 12, 2012, 14:43 »
Seconded, we wanna see those runs, damn. Also, check out playtime - 1:11:1. This is simply sick, man ;D

28
Requests For Features / Re: Few ideas / minor changes
« on: April 10, 2012, 16:12 »
I second idea of game remembering the last tile, it would be a very good improvement. It's so annoying to spam arrows and die by accident or lose lots of time (and patience). It could be nice if game required you to aim again in case some monster appear in sight when you hold fire button, so you don't die like that.

29
Requests For Features / Re: Animation
« on: April 08, 2012, 13:38 »
Yes, thats the prime example of that. There was also level in first Doom I believe. Where you had bunch of barrels and demons which were turned back.

30
Requests For Features / Re: Make rocket launcher more visible
« on: April 05, 2012, 08:17 »
I believe it was something like that:
Spoiler (click to show/hide)

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