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Messages - Aki

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811
Requests For Features / Re: Name.ini or something similiar
« on: January 10, 2007, 15:55 »
An odd request I know, but is it possible to add an extra file with the names used in the autogenerator that we can edit? I'm too lazy to come up with a name every time I start a new game, but there are names I'd like to see/add to the autogen list.
Does the name really matter?
If you REALLY want, you can always edit the mortem name when you post it.

812
Pre-0.9.9 / Re: GenTechJ's mortem dump
« on: January 10, 2007, 15:50 »
wow. I remember when i SS'd my first game, and i didnt die anyway, so i stoped SSing. =p.

On-Topic: you need Intuition 3: enemies then appear as red dots in the black space.
Trait order? A good one might of beenL
EE*2->InT*3->IM or TaN*2.
Why did you have a nearly empty backpack? My backpack's always full by Dlvl5.
Chaingun for CoS: Nope. Shotty and chaingun are about the same speed(Note: double shotgun is Really slow, dont use) But a combat shotgun has a 2 turn pump. CoS+combat shotty=Some skull ownage.
I see you had rockets. Mabye you could've lured the skulls away from the rewards, and blowen them up?

813
Pre-0.9.9 / Re: [M|AoB|73%|Full win] HELL GOT OWN3D@@
« on: January 10, 2007, 13:44 »
Congratulations, man! Quantity of people, who ripped(blown him up, shooted him to death and so on...) JC is rising. And it's good!))
Your third victory(as mortem says). Keep up the good work!
Actually my second, But ty none-the-less.

814
How would we unlock it?

815
Pre-0.9.9 / Re: [M|AoB|73%|Full win] HELL GOT OWN3D@@
« on: January 08, 2007, 19:33 »
tyvm =)
Anyone else?

816
Requests For Features / Re: New Traits
« on: January 07, 2007, 16:04 »
I'd hate to spam, but I got absolutely no feedback on this one, for better or worse:

Fireballs - should be unlockable, but I'm not sure by what... "You've an ego like hell and the weapons to match! Your massive will alone increases the blast radius of your rocket-launchers by 1 space for each level of this trait. But be careful not to get ahead of yourself and blow yourself away..." I guess damage will be sorted out by the same equation but for a larger radius, not changing damage at the center, but making it near the center a little higher than before. I don't think this trait should affect BFGs, as they don't make FIREballs :)

Nope. DOsent really make sense to me. Mabye it could make RL Not affect you, Like BFG? Because this trait would only be good for Int games right now.

817
Pre-0.9.9 / [M|AoB|73%|Full win] HELL GOT OWN3D@@
« on: January 07, 2007, 16:02 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Adam Ring, level 8 Demon Sergeant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 65296 turns and scored 53270 points.
 He didn't like it too rough.

 He killed 258 out of 352 hellspawn. (73%)
 He was an Angel of Berserk!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
 He defeated the Angel of Death.
 He was caught in the Mortuary!
 And he managed to clear it!
 He killed the Cyberdemon, just to find a greater evil...
 He discovered true Hell!
 He defeated the FINAL EVIL!

-- Statistics ------------------------------------------------

  Health 64/70   Experience 25502/8
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Brute          (Level 3)
    Berserker      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   protective boots [4/4] (75%)
    [d] [ Prepared   ]   chainsaw (4d6)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (93%)
    [d] red armor [4/4] (100%)
    [e] red armor [4/4] (100%)
    [f] red armor [4/4] (100%)
    [g] red armor [4/4] (100%)
    [h] red armor [4/4] (100%)
    [i] Angelic Armor [6/6] (100%)
    [j] 10mm ammo (x23)
    [k] phase device
    [l] phase device
    [m] large med-pack
    [n] large med-pack
    [o] steel boots [2/2] (100%)

-- Kills -----------------------------------------------------

    32 former humans
    12 former sergeants
    8 former captains
    18 imps
    32 demons
    19 lost souls
    9 cacodemons
    6 barons of hell
    6 hell knights
    40 arachnotrons
    1 John Carmack
    4 former commandos
    1 Angel of Death
    3 pain elementals
    5 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 On level 5 he battled through a maze of rooms.
 On level 6 he battled through the complex.
 He then stormed the Chained Court.
 On level 7 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 8 he found hellish caves.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 On level 13 he battled through a maze of rooms.
 On level 14 he found a hellish city.
 On level 15 he found a hellish city.
 On level 16 he found hellish caves.
 Then he invaded the Unholy Cathedral.
 On level 17 he found a hellish city.
 On level 18 he battled through a maze of rooms.
 On level 19 he battled through the complex.
 On level 20 he found hellish caves.
 On level 21 he battled through the complex.
 On level 22 he found hellish caves.
 He was foolish enough to enter the Mortuary!
 On level 23 he found hellish caves.
 On level 24 he battled through a maze of rooms.
 Then at last he found the Phobos Arena.
 He killed the Cyberdemon, and discovered true Hell!
Then finally in hell itself, he killed the final EVIL.

-- General ---------------------------------------------------

 Before him 32 brave souls have ventured into Phobos:
 26 of those were killed.
 2 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and commited a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 2 souls claim to have killed him...
 1 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Haha, first AoB win, LS, AA AND Full win. WITHOUT Savescumming.
Trait order was Brute*2->Bes->Brute->IM(during UC, needed the hp boost.),->Bes*2->IM.

Uneventful game until CC, then Chainsaw owned.
I went through the Wall to escape some bloodthirsty demons.
Went into UC, Went beserk during the lost sould, lasted right up to AoD Doors. Use large med, and beat AoD in like 5 hits.
Up to this point, there was only green armours. In the levels before the Mortuary, i found 2 red armours, and lots of blues.
Clear mortuary on first try, Going beserk after killing the first Vile.
Picked up the armours, reparing all my others.
just before level 23->24 staris, found inv globe.
Spawned next to stairs in next level.
Nuked CD, And went down to JC.
I WAlked (with red armour) up to him, and used a large med. i then procedded to 2HKO him before he could summon and Barons.

I did this on my laptop, explaining the no beta, but now i've copied the player and score files onto the beta, so i can always see this achievment.

818
Requests For Features / Re: Idea: Arena Mode
« on: January 07, 2007, 03:36 »
we need more ideas people =)


Unless your victims start small, too. If you're trying to build an empire in hell, your first kills are likely to be your own kin and/or their [lesser] enemies.

Yes, but since it's easy to grow tired of the Random Stupid Early Death Syndrome, I proposed that:P. I guess your proposal makes sense too, it's just that, being a Cyberdemon, you already start as the "King" so you are all in for the dirty work since turn 1.

Could be an alternate playing mode. :P

Like an un-lockable if you do enough? IMHO the starting with power is to OP...

819
Requests For Features / Re: New Traits
« on: January 07, 2007, 03:35 »
Ha! we have no backpack addition in the Beta...mabye in the next one =)


820
Requests For Features / Re: New Traits
« on: January 07, 2007, 03:27 »
More traits!

Hoarder:
1 level trait, all healing items give 10% more heal, and powerups (like Beserk and Invun) last 10% longer.

More later, g2g 4 now 

821
Requests For Features / Re: New Traits
« on: January 06, 2007, 21:43 »
Medic-
Level 1- You can convert small medpacks to small globes and vice versa by either:
A) Picking them up (Screen says: Do you want this to be a [g]lobe or a [m]edpack?)
B) same as above but by dropping.
Level 2: You can do all you can at level 1, but you can also turn Large medpacks into Large health globes and Beserk packs.
Level 3: You can do all you can do at level 2, But you can:
A) Turn 3 small medpacks into 1 large, and vice versa
B)Pick up Beserk packs and Large Globes as 3 small medpacks.

I think this might be too un-doomish, but i'd use this trait.
Mabye it might require IM(2) or somthing?

Pack Mule:
Each level gives you 10% more ammo capacity per stack.






822
Requests For Features / Re: Toggle Shell
« on: January 06, 2007, 18:45 »
ahh. Just saw that in the INI.

Close Please.

823
Requests For Features / Toggle Shell
« on: January 06, 2007, 16:44 »
Just an option, mabye in the .INI settings, to turn the 'shell' option on or off.
for those who dont know what the shell is:
Spoiler (click to show/hide)

Sometimes i like the shell, and somtimes i dont (like when i have to get off in a hurry, and quickly save.)

824
Requests For Features / Re: Idea: Arena Mode
« on: January 06, 2007, 13:39 »
There TFoN, i did your general in the mortem =)

Ok, I just plain didn't understand that sentence :)
Run that by me again?


Yep, I like it, but perhaps it would be better if you start already as a Cyberdemon and each time your minions kill a marine you get some "upgrade menu" to make yourself/your minions/the level in general harder for the marine.
Afterall, Cyberdemons are cybernetic. Sweet :)

Quote
I think starting as a lowly hellspawn would get us killed too many times :P.
Unless your victims start small, too. If you're trying to build an empire in hell, your first kills are likely to be your own kin and/or their [lesser] enemies.

I should've put:
THere TFoN, i put your General LInes in the mortem.

825
Requests For Features / Re: Gameplay Recorder
« on: January 05, 2007, 00:07 »
Duuuh! A KeyRecorder will be available very soon in the next beta :DDDDDD (It's running, but needs some adjustments)
Sometimes you arnt as evil as people think you can be :D
O and while your there-Lessen the Arachs and put more commandos, or make arachs drop ammo =)

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