- April 18, 2024, 20:52
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
46
Berserk! / [0.8.5|Endless|16|YASD] Very avoidable death
« on: January 12, 2020, 10:19 »
I still play this game once in a while, and this run was going really well, up until I died very suddenly, in what I'm sure was a very avoidable way. I guess I neglected to check my hit points; I thought they were at 15, and I was berserk, so I should have been taking reduced damage, so I was not expecting to get killed by a Wraith, but I guess my hp were lower than I thought. I had four Fairydust, so there was no reason not to heal myself; I was just careless. :(
Oh well... I decided it was good enough to post anyway. :)
Oh well... I decided it was good enough to post anyway. :)
-- Berserk! (0.8.5 ) Post Mortem -------------------------------------
Character name : Tormuse
Game type : Endless
Nights survived : 16
Monsters killed : 2736
STR: 16 DEX: 17 END: 12 WIL: 15
Speed: 112 HP: 0/165 EN: 61/135
Base damage: 2d6+7 Weight: 12
-- Graveyard ---------------------------------------------------------
..........................T..................TT..T
..TTT*#..%.%....::%...........................T...
...........%......:............%..h............T..
....T....%%........................:..............
T..........:..........%.......%.....:..........T..
...............................................T..
..........%...................%.......s...T...TT..
.%......::............................%.#........T
.........:..:....:T.T....M..:..%..................
..T.T%..%.:...................:%....#.............
.......:%:%...................%........T.T........
........%.%.....................%...%.............
.........:%:..:..........M:.:.....................
.........%:..%....TT.....:......%.................
T....#..T...:....TT.MT..TM.........%T.............
....#.T.....%%:..sM.MTWM:.s.%:..................T.
.T...T...T...M.TMT.is.T..M...#........T...T.......
...T.............iMssM.T.............T.....T......
.....T.....T..TTsMiiMM.s..s#hT:..:.b.......T.T....
..............:MMsbMM:MsssT.b#:....T....T.......T.
T.........T...MhM*.s.MbssssMbb.s...T....M.M.h....T
....T.......TT..MbhDMbbs..sssW.T........T.T.#.....
T...T..T..TT...sMMs.MMbbMsT%@@TM....T......*....T.T
T......T......T..%...%.T..T..T....:...........T...
..T...T.................T...#..T....T......T.T..T.
-- Weapons left ------------------------------------------------------
Cannon (1/3) Crossbow (12/60) Knives (10) Bombs (5) FairyDust (4)
-- Kills (2736) ------------------------------------------------------
15 demons
152 bulldemons
1079 beasts
196 mandagores
30 defilers
197 imps
215 phasehounds
449 skeletons
36 wraiths
18 spores
111 scavengers
15 treespirit
36 treants
30 townspeople
63 ice devils
70 yeti
24 blizzards
-- Skills (20) -------------------------------------------------------
Ironman (level 11)
Running (level 3)
Sweep attack (level 3)
Impale attack (level 1)
Jump attack (level 2)
-- Messages ----------------------------------------------------------
You evade.
You evade.
You evade.
The wraith evades your
blow.
You evade.
You evade.
The wraith hits you!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 22
Longest killing sequence : 23 kills in 2 turns.
Survived for : 17091 turns
Died on : Forest
Reason of death : killed by a wraith
47
Bug Reports / Crash when trying out my graphics card
« on: December 30, 2019, 03:26 »
Since installing Jupiter Hell, I've been using the native graphics card for my computer, ("Intel(R) HD Graphics 630") and the "Vulkan" option that the game offers on startup has never worked. (It would crash when I push "New Game") Well, today, just for the heck of it, I decided to try taking the graphics card out of my old computer to see if it would work any better. ("AMD Radeon HD 6450") It still crashed when I tried Vulkan, but it did so on startup instead of new game.
It's kind of an old graphics card, so maybe it was never going to work, but I'll provide the crash reports here, in case there's some setting I forgot to adjust or something. (It's possible that I need to bite the bullet and spend some money on a better graphics card) :P
I tried running it three times, so I'll include all three crash reports.
It's kind of an old graphics card, so maybe it was never going to work, but I'll provide the crash reports here, in case there's some setting I forgot to adjust or something. (It's possible that I need to bite the bullet and spend some money on a better graphics card) :P
I tried running it three times, so I'll include all three crash reports.
Spoiler: Crash reports (click to show/hide)
48
Century Lounge / [M|Ao100|YAAM] Centurial Sunrise
« on: December 28, 2019, 05:58 »
I'm not even sure why I started this game. I just got the idea of doing an Angel of 100 game with only my fists, and went for 100% kills. The earlier levels were the most challenging, of course, but it wasn't as hard as you might think; I actually had to do very little of weakening enemies with non-fist weapons, though there were a couple of tense parts where I ran out of med packs.
Once I reached Vampyre trait, though, it became pretty easy and I never went below six med packs for the rest of the game. All that other stuff I was carrying were basically just trophies that I had for fun. (Including the Sniper-modded knife... I guess it has a scope on it) :P
Not much else to say except that there was a very amusing part where I encountered a Baron of Hell wearing the Shielded Armor, and he took no less than 92 punches, because in addition to the 90% melee protection, which meant I was doing one point of damage per punch, he had two med packs. :) Also, the last level decided to pull all the stops out; an Agony Elemental, a Nightmare Arch-Vile, two Shamblers, and two Cyberdemons! :o
Once I reached Vampyre trait, though, it became pretty easy and I never went below six med packs for the rest of the game. All that other stuff I was carrying were basically just trophies that I had for fun. (Including the Sniper-modded knife... I guess it has a scope on it) :P
Not much else to say except that there was a very amusing part where I encountered a Baron of Hell wearing the Shielded Armor, and he took no less than 92 punches, because in addition to the 90% melee protection, which meant I was doing one point of damage per punch, he had two med packs. :) Also, the last level decided to pull all the stops out; an Agony Elemental, a Nightmare Arch-Vile, two Shamblers, and two Cyberdemons! :o
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 21 Apostle Chaos Lt. General Marine,
completed 100 levels of torture on level 100 of Hell.
He survived 322955 turns and scored 735756 points.
He played for 4 hours, 57 minutes and 49 seconds.
He didn't like it too rough.
He killed 1829 out of 1829 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of 100!
He saved himself 12 times.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Medal of Prejudice
Sunrise Iron Fist
UAC Star (bronze cluster)
Experience Medal
-- Graveyard -------------------------------------------------
###########################################################
#.===.............#..#.....^..#............................
#=..............==#..#...[....#.......................0....
####....0###....=.#..#...###..#%....######.\.#..#.^###...#.
#..#.....#.X...#=............................==.#........#.
#..#.....#.....#.............%...#.^.........#=====......#.
#..#..#..#..#######.....#..####..#..#.....###...==....#....
#0.#..#........0+.#.....#.....#.....#..#|||..====..#..#..#.
#..#..#.....|.....#..+..#.....#0....#..#|||..==.=.....#..#.
#..#.....###...####[.####..###...###...#...###===..%||...#.
#^..........#...........#..0..#..#...........====..|||...#.
#...........#...........#.....#+.#...........===..|}|}...#.
#..#....%####.....#........#..#..#..####...###...#..|%...#.
#..#..#........#..#..#.....#........#.....#...........#....
#..#.0#.0......#..#..#.....#^.......#.....#...........#....
#.....####.....#.....####.....######...#..#..#...#.#...###.
#.........^............................#.....#............|
#......................................#0....#.............
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 200/100 Experience 472222/21
ToHit Ranged +0 ToHit Melee +10 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 4)
Finesse (Level 3)
Tough as nails (Level 3)
Brute (Level 5)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->WK->WK->Bad->Bru->Bru->Fin->TaN->TaN->TaN->Iro->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber phaseshift armor [1] (A)
[b] [ Weapon ] nothing
[c] [ Boots ] phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] pistol (2d4) [6/6]
-- Inventory -------------------------------------------------
[a] missile launcher (6d6) [4/4]
[b] napalm launcher (7d7) [1/1]
[c] nanofiber red armor [2] (A)
[d] nanofiber red armor [4] (P)
[e] fireproof onyx armor [2]
[f] phaseshift armor [4/4] (100%) (AP)
[g] Shielded Armor [2]
[h] combat knife (2d5) (S)
[i] ripper (6d6) (T)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] homing phase device
[q] power mod pack
[r] agility mod pack
[s] agility mod pack
[t] shockwave pack
[u] hatred skull
[v] Hell Staff
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Melee - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
97 former humans
152 former sergeants
154 former captains
101 imps
39 demons
247 lost souls
63 cacodemons
60 hell knights
216 barons of hell
81 arachnotrons
11 former commandos
24 pain elementals
80 revenants
153 mancubi
172 arch-viles
11 nightmare imps
29 nightmare cacodemons
68 nightmare demons
22 nightmare arachnotrons
2 nightmare arch-viles
1 elite former human
3 elite former sergeants
1 elite former captain
27 bruiser brothers
8 shamblers
3 lava elemental
1 agony elemental
3 Cyberdemons
-- History ---------------------------------------------------
On level 9 he assembled a tactical boots!
On level 12 he assembled a grappling boots!
Level 13 was a hard nut to crack!
On level 17 he found the Hellwave Pack!
Level 25 was a hard nut to crack!
On level 25 he assembled a nanofiber armor!
He nuked level 26!
On level 30 he assembled a cerberus boots!
He sounded the alarm on level 31!
On level 32 he assembled a nanofiber armor!
On level 33 he found the Acid Spitter!
Level 34 was a hard nut to crack!
On level 36 he assembled a tactical boots!
On level 39 he stumbled into a complex full of arch-viles!
On level 39 he assembled a fireproof armor!
Level 40 was a hard nut to crack!
On level 45 he encountered an armed nuke!
On level 46, hell froze over!
On level 53, hell froze over!
On level 53 he assembled a nanofiber armor!
On level 56 he encountered an armed nuke!
On level 56 he found the Hell Staff!
He nuked level 63!
He left level 63 as soon as possible.
On level 71 he found the Railgun!
He nuked level 72!
He left level 72 as soon as possible.
On level 74, hell froze over!
On level 75 he ran for his life from acid!
Level 80 was a hard nut to crack!
On level 82 he found the Shielded Armor!
On level 82 he assembled a ripper!
On level 86 he stumbled into a nightmare cacodemon cave!
On level 97 he stumbled into a nightmare demon cave!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
There is rocket (x10) lying here.
There is a rocket launcher (6d6) [1/1] lying here.
There is rocket (x10) lying here.
There is rocket (x10) lying here.
There is rocket (x7) lying here.
There is rocket (x8) lying here.
There is rocket (x10) lying here.
You see : Tormuse (boosted) | pool of blood | [ m ]ore
There is a Large Health Globe lying here.
There is a Supercharge Globe lying here.
SuperCharge!
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
1681 brave souls have ventured into Phobos:
1312 of those were killed.
8 of those were killed by something unknown.
184 didn't read the thermonuclear bomb manual.
And 58 couldn't handle the stress and committed a stupid suicide.
119 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
83 killed the bitch and survived.
30 showed that it can outsmart Hell itself.
--------------------------------------------------------------
49
Post Mortem / [0.8.6|U|AoV|Ma|10|YASD] Almost got 'em
« on: December 26, 2019, 01:27 »
This is the closest I've come to winning at Angel of Vampirism. The Summoner was almost dead, but his summons swarmed me. I probably should have used one of the Krak grenades on the Archreavers, but I was so close to victory, I decided to just keep drilling the Summoner with the assault rifle to maximize the benefit of Sustained Fire trait. I managed to come into Precipice of Defeat with full health and full fury, ready for a shot of adrenaline, but the enemies never caused me enough pain to warrant using it; they either whittled away at me slowly, or my health ticked down, as I ran around the map, trying to find where the Summoner teleported to. (Which he did twice! Grrr!)
Anyway, this was mostly a stairdive, sometimes deviating when I felt like I could get away with it. My strategy varied, sometimes charging headlong into battle to keep my health up, but if it reached close to 25, I played more slowly and cautiously. It doesn't tick down below 25, so it's worth playing it safe in those circumstances.
I had some pretty good supplies at the end, including four Krak grenades, so I thought I had a good shot of winning this one. Oh well... at least that last Bronze badge was enough to unlock the other playing modes. Maybe I can see what this "New York Reload" thing is about. :)
EDIT: Aww, man... I just looked up the achievement listing for completing AoV on Hard mode and it is the least acquired achievement at 0.2%. I missed out on a very impressive win. :(
Anyway, this was mostly a stairdive, sometimes deviating when I felt like I could get away with it. My strategy varied, sometimes charging headlong into battle to keep my health up, but if it reached close to 25, I played more slowly and cautiously. It doesn't tick down below 25, so it's worth playing it safe in those circumstances.
I had some pretty good supplies at the end, including four Krak grenades, so I thought I had a good shot of winning this one. Oh well... at least that last Bronze badge was enough to unlock the other playing modes. Maybe I can see what this "New York Reload" thing is about. :)
EDIT: Aww, man... I just looked up the achievement listing for completing AoV on Hard mode and it is the least acquired achievement at 0.2%. I missed out on a very impressive win. :(
Tormuse, level 10 Marine, killed on
Precipice of Defeat by a archreaver.
He survived for 7234 turns.
The run time was 2h 59m 59s.
He scored 3819 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L2 -> Valhalla Terminal L1
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
Awards
Blood Bronze Badge
* Reach Io on Angel of Vampirism
He killed 346 out of 502 enemies.
17 former soldiers
28 fire fiends
5 corrupted sergeants
5 former CRI soldiers
32 turrets
9 rocket turrets
3 corrupted heavys
8 toxic reavers
6 former commandos
4 former grunts
7 cryoreavers
11 former guards
11 siege ravagers
1 military drone
14 CRI marines
2 former CRI commandos
8 reavers
1 military bot
2 plasma ravagers
1 former CRI grunt
17 security bots
2 former heavys
2 combat drones
8 corrupted commandos
25 fiends
5 toxibeross
8 security drones
9 exalted soldiers
4 cryobeross
22 archreavers
3 exalted ravagers
6 exalted fiends
11 ravagers
12 CRI bots
3 exalted reavers
2 former CRI sergeants
2 cybeross
18 armored ravagers
8 corrupted soldiers
1 kerberos
8 former sergeants
Traits
Skilled L2
Hellrunner L2
Tough as Nails L2
Sustained fire L2
Incoming!
Equipment
Slot #1 : rocket launcher BA
Slot #2 : ADV 7.62 assault rifle
Slot #3 : 12ga auto-shotgun PBA
Body : red armor PA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x4)
12ga shell (x22)
7.62 ammo (x100)
7.62 ammo (x99)
krak grenade (x2)
frag grenade (x1)
50
Post Mortem / [0.8.5d|U|AoC|Te|14|YAAM] Technical Carnage (Rocket Gold and CRI Gold) :)
« on: December 22, 2019, 15:40 »
My second time winning! :D This time in Angel of Carnage, Ultra-Violence difficulty, with 100% kills! :)
Alexandria Ocasio-Cortez AoC makes for an interesting challenge; like the early game is a lot easier, because you don't even need to hit your enemies for them to die, but in order to make it sustainable, (and get YAAM) you really have to manage your ammo. Like at one point, I managed to get up to 90 rockets, and had to leave some behind, but I was still down to 17 by the end.
Sometimes, this meant finding ways to take out (or at least damage) multiple enemies at a time, and sometimes, it meant gauging whether it's prudent to try to land a direct hit for maximal damage, or (if the enemy is going to take two rockets anyway, like Ravagers) shoot the wall next to them from outside their visual range, since it takes the same number of rockets, but I save some health.
I took full advantage of the Technician's ability to put lots of mods on my weapons, aiming to specialize my collection of rocket launchers that I would juggle between. (Side note: I'm 99% sure the description of Juggler trait is inaccurate, since it says swap time is "75% faster" and the default swap time for rocket launchers is 150%, but it seems to take close to zero time to swap them) Basically, my first two rocket launchers were my heavy-hitters with increased damage that I would open any confrontation with, and the third one had all the bulk mods, so if the first two launchers didn't kill my target, they'd get hit by a barrage of fast reloading rockets. :)
The late game was helped by an advanced rocket launcher I found that had the "haze" effect, that makes a cloud of smoke appear around the target, which prevents them from firing back right away, which was advantageous most of the time, but made dealing with CRI bots awkward, because they would take multiple hits, and being in a cloud of smoke seems to make them advance faster, and that's not an enemy that you want to deal with at point-blank range. :|
The battle with the Summoner at the end was pretty tense; I really wasn't sure if I was going to make it. :| I used up all of my medkits in that battle, plus a phase device, and I was worried about running out of rockets too, because partway through the battle, he teleported away and I couldn't find him before he completely regenerated his hitpoints. I'm glad I had Tough as Nails 2 and Incoming, because I correctly anticipated that he was going to close to point-blank and start clawing at me, and I would just have to tank the damage, because the Technician can't get Hellrunner, so there was no escape. I finished with 42 hitpoints, so I'm pretty sure I was one hit away from death. Whew!
Yay! :D
Sometimes, this meant finding ways to take out (or at least damage) multiple enemies at a time, and sometimes, it meant gauging whether it's prudent to try to land a direct hit for maximal damage, or (if the enemy is going to take two rockets anyway, like Ravagers) shoot the wall next to them from outside their visual range, since it takes the same number of rockets, but I save some health.
I took full advantage of the Technician's ability to put lots of mods on my weapons, aiming to specialize my collection of rocket launchers that I would juggle between. (Side note: I'm 99% sure the description of Juggler trait is inaccurate, since it says swap time is "75% faster" and the default swap time for rocket launchers is 150%, but it seems to take close to zero time to swap them) Basically, my first two rocket launchers were my heavy-hitters with increased damage that I would open any confrontation with, and the third one had all the bulk mods, so if the first two launchers didn't kill my target, they'd get hit by a barrage of fast reloading rockets. :)
The late game was helped by an advanced rocket launcher I found that had the "haze" effect, that makes a cloud of smoke appear around the target, which prevents them from firing back right away, which was advantageous most of the time, but made dealing with CRI bots awkward, because they would take multiple hits, and being in a cloud of smoke seems to make them advance faster, and that's not an enemy that you want to deal with at point-blank range. :|
The battle with the Summoner at the end was pretty tense; I really wasn't sure if I was going to make it. :| I used up all of my medkits in that battle, plus a phase device, and I was worried about running out of rockets too, because partway through the battle, he teleported away and I couldn't find him before he completely regenerated his hitpoints. I'm glad I had Tough as Nails 2 and Incoming, because I correctly anticipated that he was going to close to point-blank and start clawing at me, and I would just have to tank the damage, because the Technician can't get Hellrunner, so there was no escape. I finished with 42 hitpoints, so I'm pretty sure I was one hit away from death. Whew!
Tormuse, level 14 Technician, defeated
The Summoner against all odds.
He survived for 17867 turns.
The run time was 4h 55m 34s.
He scored 5859 points.
He was ULTRAVIOLENT!
He was an Angel of Carnage!
CALLISTO L2 -> Valhalla Terminal L1
EUROPA L2 -> Conamara Chaos Biolabs L1
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
CRI Gold Badge
* Win a UV or higher game with 100% kills
Rocket Silver Badge
* Complete Angel of Carnage (AoC)
Rocket Gold Badge
* Complete AoC on Hard
He killed 481 out of 481 enemies.
1 summoner
20 former soldiers
32 fire fiends
3 corrupted sergeants
9 former CRI soldiers
37 turrets
20 rocket turrets
7 corrupted heavys
3 exalted kerbeross
6 toxic reavers
6 former commandos
4 former grunts
7 cryoreavers
20 former guards
7 siege ravagers
2 military drones
6 CRI marines
7 reavers
1 military bot
4 plasma ravagers
1 former CRI grunt
31 security bots
4 former heavys
4 combat drones
2 corrupted commandos
31 fiends
5 toxibeross
10 security drones
9 cryobeross
9 exalted soldiers
30 archreavers
6 exalted ravagers
15 exalted fiends
53 ravagers
10 CRI bots
2 former CRI sergeants
10 cybeross
42 armored ravagers
6 corrupted soldiers
2 kerbeross
10 former sergeants
Traits
Skilled L2
Ironman L2
Tough as Nails L2
Juggler
Packrat L1
Whizkid L2
Hunker down
Field Medic
Incoming!
Equipment
Slot #1 : ADV rocket launcher P3A
Slot #2 : rocket launcher P2A2
Slot #3 : rocket launcher B3A
Body : ADV green armor PBA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x7)
Yay! :D
51
Post Mortem / [0.8.5d|U|AoLT|Ma|14|YAVP] I finally won! :D
« on: December 16, 2019, 11:42 »
So I finally won a game of the latest version of Jupiter Hell! :)
At first, I tried Technician, since he doesn't get Hellrunner, so I figured this would be his only chance to move fast, but when that didn't work, I tried Marine, since he has extra healing ability to mitigate the fact that I can't carry extra healing items around.
I'm a little bummed that I didn't get 100% kills, and I actually have no idea why I didn't, because I carefully scoured every single level. :( It's especially important to do so for AoLT, because every level, I have to make the sometimes tough decision of what to leave behind, so I'm wondering if it was a bug. I checked my kill count on every level and I noticed that it said five unkilled enemies when I got to the CRI Armory, so it had to have happened somewhere around there.
Anyway, for this challenge, I leaned hard into AoLT's advantage of extra speed, and got extra, extra speed. :) It was the only way I was able to deal with the CRI bots on Io, keeping them out of visual range and firing my plasma rifle into the shadows.
I kept that advanced .44 pistol for a while, for the sole purpose of using against the Summoner. It had boosted damage against "high tier" enemies, extra "finisher" damage, boosted critical chance, and boosted accuracy. (And I had a pistol damage amp) I figured it would be important to have a weapon that I could fire and reload quickly against him... but then I found the Long Rifle in the CRI Armory, which turned out to be the perfect weapon for AoLT, since it's incredibly ammo efficient and my extra firing speed helped mitigate that weapon's drawback of slower firing speed. It turned out to be quite useful against the Summoner, running ahead of him and firing back, though I still finished him off with the pistol. :)
Another really nice weapon I found in the Armory was the Bio Launcher, unique rocket launcher that creates a cloud of poison on impact. Potentially really useful for the smokescreen effect, so enemies can't even shoot me back... but I ended up leaving it behind for the Micro Launcher. I decided that for AoLT, I should take the weapon that holds more ammo.
At first, I tried Technician, since he doesn't get Hellrunner, so I figured this would be his only chance to move fast, but when that didn't work, I tried Marine, since he has extra healing ability to mitigate the fact that I can't carry extra healing items around.
I'm a little bummed that I didn't get 100% kills, and I actually have no idea why I didn't, because I carefully scoured every single level. :( It's especially important to do so for AoLT, because every level, I have to make the sometimes tough decision of what to leave behind, so I'm wondering if it was a bug. I checked my kill count on every level and I noticed that it said five unkilled enemies when I got to the CRI Armory, so it had to have happened somewhere around there.
Anyway, for this challenge, I leaned hard into AoLT's advantage of extra speed, and got extra, extra speed. :) It was the only way I was able to deal with the CRI bots on Io, keeping them out of visual range and firing my plasma rifle into the shadows.
I kept that advanced .44 pistol for a while, for the sole purpose of using against the Summoner. It had boosted damage against "high tier" enemies, extra "finisher" damage, boosted critical chance, and boosted accuracy. (And I had a pistol damage amp) I figured it would be important to have a weapon that I could fire and reload quickly against him... but then I found the Long Rifle in the CRI Armory, which turned out to be the perfect weapon for AoLT, since it's incredibly ammo efficient and my extra firing speed helped mitigate that weapon's drawback of slower firing speed. It turned out to be quite useful against the Summoner, running ahead of him and firing back, though I still finished him off with the pistol. :)
Another really nice weapon I found in the Armory was the Bio Launcher, unique rocket launcher that creates a cloud of poison on impact. Potentially really useful for the smokescreen effect, so enemies can't even shoot me back... but I ended up leaving it behind for the Micro Launcher. I decided that for AoLT, I should take the weapon that holds more ammo.
Tormuse, level 14 Marine, defeated
The Summoner against all odds.
He survived for 18365 turns.
The run time was 6h 11m 38s.
He scored 6283 points.
He was ULTRAVIOLENT!
He was an Angel of Light Travel!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Silver Badge
* Win a game
JoviSec Gold Badge
* Win a game on at least HARD
Lightfoot Silver Badge
* Complete Angel of Light Travel
Lightfoot Gold Badge
* Complete Angel of Light Travel on Hard
He killed 514 out of 519 enemies.
3 former CRI soldiers
10 former commandos
56 fiends
16 former soldiers
3 corrupted sergeants
1 summoner
8 siege ravagers
1 cyberos
10 combat drones
14 cryoreavers
34 CRI marines
8 corrupted soldiers
4 former sergeants
7 corrupted heavys
4 hellish commandos
7 cryobeross
1 former CRI sergeant
16 security drones
6 plasma ravagers
3 exalted reavers
9 exalted fiends
2 kerbeross
1 military bot
13 security bots
2 CRI commandos
26 armored ravagers
23 turrets
30 archreavers
43 CRI bots
9 reavers
8 CRI soldiers
10 corrupted commandos
1 former CRI grunt
32 fire fiends
4 military drones
19 CRI turrets
4 former grunts
14 former guards
9 exalted soldiers
22 ravagers
17 rocket turrets
4 former heavys
10 toxic reavers
Traits
Skilled L2
Ironman L2
Hellrunner L2
Tough as Nails L2
Son of a Bitch L2
Son of a Gun L1
Die Hard
Angry Motherfucker
Equipment
Slot #1 : ADV .44 revolver A
Slot #2 : CRI plasma rifle B
Slot #3 : micro launcher P
Slot #4 : AWP 7.62 long rifle A
Body : CRI armor P
Utility : ADV pistol damage amp
Inventory
rocket (x6)
7.62 ammo (x58)
.44 ammo (x41)
military stimpack
52
Post Mortem / [0.8.5d|H|AoCa|Sc|11|YASD] I'll win some day. :P
« on: November 30, 2019, 20:05 »
I felt like playing around with Angel of Carnage for a bit. Scout seemed like the obvious choice, since he doesn't lose much for having fewer weapons slots, but I still got Gun Hoarder, since switching between rocket launchers is faster than reloading, especially once I got Juggler.
AoCa makes the early game super easy, since you don't even need to hit your targets. I just shot at walls next to enemies and that was enough to kill them. :P Mid to late game gets more challenging, especially since I was trying to go for 100% kills and running out of ammo became a major concern when facing bots who take three or four rockets and only give one in return, or Archreavers, who take two and give you nothing. I tried to be as efficient with my ammo as possible, hitting multiple enemies at a time when I could, but still got reduced to a single stack of rockets on the second level of Io. (Actually, the act of saving ammo may have been a major contributor to my death, since in some cases, I ate some damage, trying to get into a better position) The biggest drain on my reserves was the Containment Area, where I used about 20 rockets and got zero in return. I've been compulsively going in all the special elevators all along, but I may skip that one next time.
This is my third Bronze badge, so I've unlocked UV difficulty. Yay! :D
AoCa makes the early game super easy, since you don't even need to hit your targets. I just shot at walls next to enemies and that was enough to kill them. :P Mid to late game gets more challenging, especially since I was trying to go for 100% kills and running out of ammo became a major concern when facing bots who take three or four rockets and only give one in return, or Archreavers, who take two and give you nothing. I tried to be as efficient with my ammo as possible, hitting multiple enemies at a time when I could, but still got reduced to a single stack of rockets on the second level of Io. (Actually, the act of saving ammo may have been a major contributor to my death, since in some cases, I ate some damage, trying to get into a better position) The biggest drain on my reserves was the Containment Area, where I used about 20 rockets and got zero in return. I've been compulsively going in all the special elevators all along, but I may skip that one next time.
This is my third Bronze badge, so I've unlocked UV difficulty. Yay! :D
Tormuse, level 11 Scout, killed on
CRI Laboratory L1 by a CRI bot.
He survived for 10018 turns.
The run time was 3h 28m 40s.
He scored 2476 points.
He liked it HARD!
He was an Angel of Carnage!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Star (silver cluster) (+50)
* 50+ kills without taking damage
Rocket Bronze Badge
* Reach Io on Angel of Carnage
He killed 306 out of 314 enemies.
4 CRI soldiers
4 former CRI grunts
2 corrupted sergeants
8 corrupted heavys
16 former grunts
15 archreavers
11 turrets
32 fire fiends
16 ravagers
15 former guards
1 former CRI sergeant
1 former CRI soldier
24 fiends
6 corrupted soldiers
2 CRI turrets
1 military drone
3 exalted reavers
6 rocket turrets
8 security bots
7 CRI bots
20 CRI marines
6 cryobeross
2 corrupted guards
8 former sergeants
1 CRI heavy
2 corrupted commandos
2 reavers
18 armored ravagers
19 former soldiers
2 combat drones
6 exalted fiends
13 former commandos
1 former heavy
5 toxic reavers
4 security drones
15 cryoreavers
Traits
Hellrunner L2
Juggler
Reloader L1
Gun hoarder
Dodgemaster
Whizkid L2
Second Wind
Running
Equipment
Slot #1 : rocket launcher PB
Slot #2 : rocket launcher B
Slot #3 : rocket launcher P2
Body : - NONE -
Utility : ADV rifle critical amp
Inventory
rocket (x10)
rocket (x7)
bulk mod pack
repair kit (x1)
military stimpack
red keycard (x2)
53
Post Mortem / [0.8.5d|H|Ma|13|YASD] Not over yet
« on: November 28, 2019, 13:52 »
My main causes of death in this game are me getting caught off-guard by unexpected things. This is my first time getting to the Precipice of Defeat and I very nearly won. I'll get it next time.
Once I got to "Beyond," I started playing as though I was on the last level, not realizing that there are a few levels beyond Beyond. :P (Used a Military Stimpack when I probably should have saved it) I also fought the Reavers coming out of the Gateway longer than I should have; it took me some time to clue in that there were infinite of them. And at the end, I got the Summoner down to about 20% health and was about to deliver the killing blow with my rocket launcher when he teleported away and started surrounding himself with summons. (What an asshole!) :P He healed himself up to full before I could even get back to him, and then there were toxic Reavers all around him. I'll have to reconsider my strategy for next time.
My favourite thing to find in this run was a really nice advanced 9mm pistol that had enhanced damage, critical chance, and accuracy, and "Cleaner 4," which does extra damage to low-tier enemies. I carried that with me right to the end, even though there wasn't a whole lot of 9mm ammo around.
Oh, and I think I finally found where the red keycards are used, except that the Marine can't seem to get Packrat, so I had thrown the keycards away. I was still able to get into the vaults by shooting them open, though. My advanced pistol was surprisingly effective at that. :)
Once I got to "Beyond," I started playing as though I was on the last level, not realizing that there are a few levels beyond Beyond. :P (Used a Military Stimpack when I probably should have saved it) I also fought the Reavers coming out of the Gateway longer than I should have; it took me some time to clue in that there were infinite of them. And at the end, I got the Summoner down to about 20% health and was about to deliver the killing blow with my rocket launcher when he teleported away and started surrounding himself with summons. (What an asshole!) :P He healed himself up to full before I could even get back to him, and then there were toxic Reavers all around him. I'll have to reconsider my strategy for next time.
My favourite thing to find in this run was a really nice advanced 9mm pistol that had enhanced damage, critical chance, and accuracy, and "Cleaner 4," which does extra damage to low-tier enemies. I carried that with me right to the end, even though there wasn't a whole lot of 9mm ammo around.
Oh, and I think I finally found where the red keycards are used, except that the Marine can't seem to get Packrat, so I had thrown the keycards away. I was still able to get into the vaults by shooting them open, though. My advanced pistol was surprisingly effective at that. :)
Tormuse, level 13 Marine, killed on
Precipice of Defeat by a archreaver.
He survived for 18163 turns.
The run time was 5h 24m 56s.
He scored 3895 points.
He liked it HARD!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 441 out of 442 enemies.
5 former CRI soldiers
5 former commandos
2 former CRI heavys
6 exalted ravagers
37 fiends
22 former soldiers
3 corrupted sergeants
15 siege ravagers
6 combat drones
9 cryoreavers
3 CRI marines
8 corrupted soldiers
8 former sergeants
6 corrupted heavys
6 hellish commandos
5 cryobeross
3 former CRI sergeants
13 security drones
12 plasma ravagers
3 exalted reavers
6 exalted fiends
1 hellish sergeant
5 kerbeross
11 security bots
27 armored ravagers
32 turrets
20 archreavers
9 CRI bots
25 reavers
9 corrupted commandos
1 hellish heavy
1 former CRI grunt
59 fire fiends
1 military drone
10 former grunts
13 former guards
20 ravagers
2 hellish soldiers
12 rocket turrets
6 former CRI commandos
3 former heavys
7 toxic reavers
2 toxibeross
Traits
Skilled L2
Ironman L2
Hellrunner L2
Son of a Bitch L2
Son of a Gun L1
Steady shot
Focused fire
Die Hard
Equipment
Slot #1 : ADV 9mm pistol A
Slot #2 : rocket launcher A
Slot #3 : chaingun A
Body : blue armor
Utility : ADV pistol damage amp
Inventory
energy cell (x50)
energy cell (x50)
rocket (x9)
7.62 ammo (x3)
9mm ammo (x17)
EMP grenade (x2)
54
Post Mortem / [0.8.5b|H|Sc|10|YASD] Reached Io for the first time! :)
« on: November 20, 2019, 20:50 »
As the subject line says, it's my first time getting to Io, which may not seem like such a huge achievement to some, but I've been playing exclusively on Hard mode, so I'm struggling a bit. :P
The biggest contributor to my death was inventory management when I got to Io. When I realized that nobody was dropping any ammo except cells, I decided I'd have to make the tough decision about which weapon(s) to leave behind, and I really liked the weapons I'd collected, so there was much shuffling things around and testing how they compared, and a Reaver surprised me while I was doing this and I had the Long Rifle out, which is fantastic for long range, but not so much for close quarters combat, and I lost the last of my medkits as a result. Oh well... I'll be better prepared for next time. :) (Still haven't figured out what red keycards do)
A few notes to share for the Devteam:
I've been meaning to say about the opening message when you start a game... as a native English speaker, it looks weird when it switches between past and present tense between sentences. I think the message would read better as "something's wrong" instead of "something went wrong." Similarly, when you get to Io, it would read better as "You didn't imagine you'd visit it..." instead of "You didn't imagine you'll visit it..."
Also, minor thing... at one point, I found an "ADV rifle critical amp," and the description says, "Advanced rifle organ targeting computer." There should probably be a hyphen in "organ-targeting."
The biggest contributor to my death was inventory management when I got to Io. When I realized that nobody was dropping any ammo except cells, I decided I'd have to make the tough decision about which weapon(s) to leave behind, and I really liked the weapons I'd collected, so there was much shuffling things around and testing how they compared, and a Reaver surprised me while I was doing this and I had the Long Rifle out, which is fantastic for long range, but not so much for close quarters combat, and I lost the last of my medkits as a result. Oh well... I'll be better prepared for next time. :) (Still haven't figured out what red keycards do)
A few notes to share for the Devteam:
I've been meaning to say about the opening message when you start a game... as a native English speaker, it looks weird when it switches between past and present tense between sentences. I think the message would read better as "something's wrong" instead of "something went wrong." Similarly, when you get to Io, it would read better as "You didn't imagine you'd visit it..." instead of "You didn't imagine you'll visit it..."
Also, minor thing... at one point, I found an "ADV rifle critical amp," and the description says, "Advanced rifle organ targeting computer." There should probably be a hyphen in "organ-targeting."
Tormuse, level 10 Scout, killed on
IO L2 by a CRI bot.
He survived for 12051 turns.
The run time was 3h 56m 58s.
He scored 2226 points.
He liked it HARD!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
Awards
JoviSec Bronze Badge
* Reach Io
He killed 281 out of 295 enemies.
1 former CRI grunt
2 corrupted sergeants
13 former grunts
3 corrupted heavys
28 fire fiends
8 turrets
12 archreavers
1 siege ravager
11 ravagers
17 former guards
3 former CRI soldiers
1 former CRI sergeant
40 fiends
10 corrupted soldiers
1 military drone
10 rocket turrets
14 security bots
2 CRI bots
4 CRI marines
7 cryobeross
2 corrupted guards
9 former sergeants
9 corrupted commandos
5 reavers
15 former soldiers
10 armored ravagers
6 combat drones
3 exalted fiends
5 former commandos
3 former heavys
4 toxic reavers
13 cryoreavers
9 security drones
Traits
Hellrunner L2
Juggler
Son of a Bitch L1
Gun hoarder
Steady shot
Deadly precision
Dodgemaster
Second Wind
Equipment
Slot #1 : CRI plasma rifle
Slot #2 : ADV 12ga auto-shotgun B
Slot #3 : AWP 7.62 long rifle
Body : ADV blue armor P
Utility : ADV accuracy amp
Inventory
energy cell (x50)
rocket (x10)
12ga shell (x27)
7.62 ammo (x44)
power mod pack
gas grenade (x1)
frag grenade (x1)
CRI phase kit (x2)
repair kit (x1)
red keycard (x3)
55
Post Mortem / [0.8.4b|H|Ma|5|YASD] Is this where I post mortems?
« on: November 17, 2019, 17:14 »
So I picked this game up again the other day, after not having played it in a while. Tons of nice new features since I last played! :o After a bunch of games, (playing at Hard mode, 'cause that's how I roll) :) I finally cleared Callisto Anomaly for the first time, though I used up all my med kits doing it, and it made me susceptible to a couple of Security Bots on the next level. :P (It didn't help that I never found any armour in the whole game) :| This game's got some real challenge to it now; I wonder what Ultraviolence difficulty will be like. :)
Also, I have no idea if I notated the subject line correctly; I figured I should include the version number, difficulty level, class, and highest character level reached. There's no kill count percentage in the mortem and the "dungeon" levels are organized weirdly, so I didn't know what to include in the line. Speaking of the mortem, it's kind of neat that the game automatically copies it into clipboard. How convenient. :)
I also have a few playtesting notes to share. Is this a good place to share them?
Also, I have no idea if I notated the subject line correctly; I figured I should include the version number, difficulty level, class, and highest character level reached. There's no kill count percentage in the mortem and the "dungeon" levels are organized weirdly, so I didn't know what to include in the line. Speaking of the mortem, it's kind of neat that the game automatically copies it into clipboard. How convenient. :)
Tormuse, level 5 Marine, killed on
Valhalla Spaceport by a security bot.
He survived for 2921 turns.
The run time was 47m 49s.
He scored 876 points.
He liked it HARD!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
Awards
Anomaly Bronze Badge
* Clear Callisto Anomaly
Anomaly Silver Badge
* Clear Callisto Anomaly on HARD or higher
He killed 101 out of 123 enemies.
2 security bots
3 exalted fiends
3 former commandos
10 former sergeants
6 security drones
7 former grunts
20 former guards
20 fiends
5 former soldiers
8 archreavers
1 military drone
16 fire fiends
Traits
Skilled L2
Reloader L2
Equipment
Slot #1 : ADV 9mm SMG A
Slot #2 : ADV 12ga shotgun
Slot #3 : .44 hunter rifle
Body : - NONE -
Utility : ADV shotgun damage amp
Inventory
12ga shell (x50)
12ga shell (x24)
7.62 ammo (x100)
.44 ammo (x49)
9mm ammo (x100)
9mm ammo (x100)
9mm ammo (x21)
power mod pack
repair kit (x1)
I also have a few playtesting notes to share. Is this a good place to share them?
56
DiabloRL / [0.5.0|Warrior|YAVP] Shield is OP
« on: November 14, 2019, 21:36 »
Felt like playing this the other day, for no particular reason. Not a whole lot to report about this run, except that I just realized that having a shield makes the whole thing trivial! The shield was blocking something like 95% of all hits, and I hardly took any damage for the whole game. If I recall correctly from the original Diablo, there's supposed to be a percentage chance of the shield blocking damage, and after each successful block, there's a delay before it can block again. In this game, the chance of blocking is way too high, and there doesn't seem to be any delay; in fact, in some cases, I was surrounded and blocking multiple hits simultaneously!
--------------------------------------------------------------
DiabloRL v 0.5.0 roguelike postmortem character dump
--------------------------------------------------------------
Tormuse, level 22 Warrior, reached Hell.
He scored 489224.19 points, killing 0 hellspawn.
He advanced to level 22 gaining 2022419 experience.
He amassed 16779 gold coins.
He purified the town water supply.
He was patient with Gharbad the Weak.
He retrieved Ogden's tavern sign.
He uncovered the Arkaine's Valor.
He learned the Guardian spell.
He cleared Halls of Blind.
He was a hypohondriac.
-- Statistics ------------------------------------------------
Strength 80/80
Magic 23/18
Dexterity 74/54
Vitality 53/44
Life 166/153 Mana 44/44
Armor 46 ToHit 87
-- Spells ----------------------------------------------------
Firebolt level 11
Holy Bolt level 9
Healing level 11
Flash level 2
Phasing level 4
Guardian level 2
-- Equipment -------------------------------------------------
[ Head ] Obsidian helm [13]
[ Neck ] Gold amulet
[ Body ] Arkaine's Valor [25]
[ Wpn ] Gnarled Root (3-6)
[ Shld ] Blackoak Shield [18]
[ RRng ] Gold ring of Vigor
[ LRng ] Gold ring
-- Quickslots ------------------------------------------------
[ Slot1 ] potion of rejuvenation
[ Slot2 ] potion of rejuvenation
[ Slot3 ] potion of rejuvenation
[ Slot4 ] scroll of town portal
-- Inventory -------------------------------------------------
16779 gold coins
Savage dagger of Blood (1-4)
robe [5]
hunter's bow (2-5)
-- Kills -----------------------------------------------------
Rotfeast the Hungry
Soulpus
Gutshank the Quick
Boneripper
Bonehead Keenaxe
Brokenhead Bangshield
Shadowbite
El Chupacabras
Bloodskin Darkbow
Blightfire
Viletouch
Bluehorn
Plaguewrath
Snotspill
Gharbad
38 * zombie
46 * black death
30 * skeleton
92 * corpse axe
54 * horror
27 * skeleton captain
53 * corpse captain
50 * horror captain
18 * corpse bow
68 * burning dead archer
169 * scavenger
44 * plague eater
51 * fallen one
61 * fallen one
47 * carver
20 * devil kin
10 * dark one
6 * dark one
11 * blink
91 * gloom
94 * familiar
3 * flesh clan
57 * fire clan
86 * night clan
232 * flesh clan archer
78 * stone clan archer
84 * fire clan archer
16 * hidden
43 * stalker
92 * unseen
128 * illusion weaver
50 * overlord
76 * flayed one
96 * horned demon
117 * frost charger
115 * hell stone
96 * gargoyle
78 * death wing
150 * poison spitter
141 * pit beast
66 * lava maw
-- Messages --------------------------------------------------
You criticaly hit the pit beast.
You hit the pit beast. The pit beast misses you.
You hit the pit beast. The pit beast dies. You gain 1854 experience.
You hit the lava maw. The lava maw misses you.
You hit the lava maw. You block the blow of the lava maw.
You hit the lava maw. The lava maw misses you.
You hit the lava maw. The lava maw misses you. The lava maw misses you.
You hit the lava maw. The lava maw dies. You gain 3822 experience.
You hit the death wing.
You hit the death wing.
You hit the death wing. The death wing dies. You gain 2506 experience.
You miss the death wing. The death wing misses you.
You hit the death wing.
You criticaly hit the death wing. The death wing dies. You gain 2506 experience.
You open the door.
You open the chest.
A hunter's bow (2-5) is lying here.
You put the hunter's bow (2-5) into your backpack.
You open the chest.
Congratulations! You have won the Demo version! Press < Enter >...
--------------------------------------------------------------
57
AliensRL / [0.8.2|Ma|YAVP] Flamethrower is pretty devastating
« on: November 12, 2019, 15:59 »
For no particular reason, I've felt like playing this game lately. I played a few games with each of the characters, but my first win in this session was with the Marine.
I've been hard on the Marine in the past, criticizing that character class for the fact that it has penalties to all the most useful upgrades and bonuses to all the least useful. I still feel that the weapon upgrades don't do enough to justify the fact that they're the most expensive, but the fact that the Marine starts with more weapons and ammo did end up serving a valuable purpose in this game, because it made me bold enough to enter the Main tower right at the start and get some useful equipment that less tough character classes would not have been able to, so maybe I've misjudged the Marine; he just lends himself to a different playing style, that's all. :)
Towards the end, I found a flamethrower, a weapon I've never really used before, and it made short work of the Queen and all her Praetorian followers. The Praetorians, which are tough enough to survive a Krak grenade impact, died from one shot from the flamethrower! (Well, the initial impact would bring them down to "heavily wounded," and then standing in the resulting fireball would finish them off) Actually, I just kind of threw flames all over the place, covering the top floor with napalm; it was pretty brutal. Nothing could stand up to me, and nothing could get close to me. The flamethrower doesn't hold much ammo, (and the ammo is pretty rare) but it makes up for that by being pretty devastating to pretty much everything.
I've been hard on the Marine in the past, criticizing that character class for the fact that it has penalties to all the most useful upgrades and bonuses to all the least useful. I still feel that the weapon upgrades don't do enough to justify the fact that they're the most expensive, but the fact that the Marine starts with more weapons and ammo did end up serving a valuable purpose in this game, because it made me bold enough to enter the Main tower right at the start and get some useful equipment that less tough character classes would not have been able to, so maybe I've misjudged the Marine; he just lends himself to a different playing style, that's all. :)
Towards the end, I found a flamethrower, a weapon I've never really used before, and it made short work of the Queen and all her Praetorian followers. The Praetorians, which are tough enough to survive a Krak grenade impact, died from one shot from the flamethrower! (Well, the initial impact would bring them down to "heavily wounded," and then standing in the resulting fireball would finish them off) Actually, I just kind of threw flames all over the place, covering the top floor with napalm; it was pretty brutal. Nothing could stand up to me, and nothing could get close to me. The flamethrower doesn't hold much ammo, (and the ammo is pretty rare) but it makes up for that by being pretty devastating to pretty much everything.
-- AliensRL 0.8.2 Post Mortem ----------------------------------------
Name : Tormuse
Class : Marine
Rank : Veteran
Result : killed the queen and escaped
Score : 16900
Total experience : 11800
Experience left : 440
Game length : 266391 turns
Security keycards : 8
Military keys : 2
Armor : Plasteel armor [3]
Sidearm : sawed-off shotgun (ready)
Primary : M41A pulse rifle (99/99)
Heavy : HK MG4 machine gun (80/80)
Medpacks: 3
-- Graveyard ---------------------------------------------------------
#......°#........#|%....#...°# #..# #######-#####..Ü..
#..Ü....#þ.ÜÜ%Ü..#..Ü..°#....# #..# #...........#.....
#.......|........|....../....# #..# #...........#..Ü..
#......°#........#°.....#°..°# #..# #...........#°...%
#a°..°..#...þ....#.°.°..#a°a.# #..# #...........#...%.
##############--############## #..# ##############//##
#..# #..# #..#
#..# #..# #..#
####################..#################..#################..##
.......%...%......./..|.............../..................|../.
.......*..%......../..|...............%..................|../.
####################..#################..#################..##
#..# #..# #..#
#..# #..# #..#
##############//############## #..# ##############--##
#..a°a..°%#..X==.......#.°...# #..# #..a#.......#a...°
#........a|..===.......|.....# #..# #...|......°#.....
#..Ü..Ü...|..===.......|..Ü..# #..# #þ..|..Ü....#..Ü..
#°.......°|............|°....# #..# #...|a......#°....
#..Ü..Ü...|............|..Ü..# #..# #þ.þ|..Ü....|..Ü..
#.........|............|.....# #..# #.þ.#......°#.....
#........°|............|..Ü..# #..# ###/#°.Ü....#..Ü..
#...°.....#a...........#°....# #%.# #a°.#.......#.....
######-##########-######..Ü.°# #].# #...#..Ü....#..Ü..
#........a#..°......°..#.....# #..# #°.°#.......#.....
#........°||%..........#°....# #..# #.°.#......°#.....
#..Ü..Ü...||.Ü..Ü..Ü...#....a# #..# ###-#..°....#.....
#.%......°|°..........°####/#####--####.þ.##----####-###
#..Ü..Ü...|..Ü..Ü..Ü...#.°...|........|...#.°.°..#......
#°.......°|............#.....|........|...#.....°#þ...%.
#.........|............#..Ü..####--####...#°.Ü...#..ÜÜ.Ü
#..°.....a#a.°........./.....# #..# #...|......|......
-- Skills ------------------------------------------------------------
Sidearms : advanced
Light weapons : advanced
Heavy weapons : basic
Technical : basic
Medicine : advanced
Fitness : advanced
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 229/400
5.56 ammo : 260/400
.44 ammo : 150/150
M309 ammo : 198/500
M250 ammo : 100/500
60mm gren. : 40/40
12g. shells : 177/200
napalm cartrid: 11/20
frag grenade : 5/5
inc grenade : 4/5
krak grenade : 4/5
-- Other items -------------------------------------------------------
3 * medpack
5 * stimpack
4 * armor pack
8 * security key
5 * painkiller pack
10 * multi-tool
2 * military key
1 * military medpack
1 * sentry turret kit
-- Kills (773) -------------------------------------------------------
155 juveniles
84 warriors
29 elites
16 praetorians
134 scavengers
109 hunters
38 stalkers
130 drones
65 workers
12 overseers
1 queen
-- Messages ----------------------------------------------------------
You use a medpack. You feel much
better!
You reload your weapon.
You activate the elevator. Entering
Civilian Tower, level 3...
The hunter shreds you!
You barely hit the hunter! You
criticaly hit the hunter! The hunter
dies.
You reload your weapon.
You prepare your primary weapon!
You activate the elevator. Entering
Civilian Tower, level 2...
You activate the elevator. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
58
Berserk! / [0.8.5|Endless|24?|YASD] Died due to boredom... no, really!
« on: October 24, 2019, 17:36 »
I started playing this game months ago, and I did a little too well at it. :P As I recall, around the time I got 16 or 17 dexterity, I was able to dodge frequently enough that I started coming out of levels with more equipment than I went in with, and once Willpower was high enough, I was able to gain energy while running! It was great at first, but got more and more ridiculous, and then just tedious, the further I went along, especially once it started crashing consistently. (Every time a Demon would spawn)
Like early on in the run, it would crash every once in a while, and when this happened, it would save the game and allow me to start the next level without having to fight the rest of the monsters on the previous level, so crashing was actually a huge boon to my run! It says in the mortem that I survived 24 nights, but that's just the number that were actually completed. The rest of them were game crashes, and judging by the levels of my skills, I actually played 92 nights! :o I was tempted to see how far I could take it, and see if the game hangs when you reach Ironman level 100, (since that's the in-game stated limit) but it was just getting more and more tedious as time went on, and today, I started it up on a whim, and... just decided to end it, so I let myself get surrounded my Mandagores and just rested myself to death. :P
Like early on in the run, it would crash every once in a while, and when this happened, it would save the game and allow me to start the next level without having to fight the rest of the monsters on the previous level, so crashing was actually a huge boon to my run! It says in the mortem that I survived 24 nights, but that's just the number that were actually completed. The rest of them were game crashes, and judging by the levels of my skills, I actually played 92 nights! :o I was tempted to see how far I could take it, and see if the game hangs when you reach Ironman level 100, (since that's the in-game stated limit) but it was just getting more and more tedious as time went on, and today, I started it up on a whim, and... just decided to end it, so I let myself get surrounded my Mandagores and just rested myself to death. :P
-- Berserk! (0.8.5 ) Post Mortem -------------------------------------
Character name : Tormuse
Game type : Endless
Nights survived : 24
Monsters killed : 23407
STR: 65 DEX: 21 END: 12 WIL: 30
Speed: 116 HP: 0/495 EN: 210/210
Base damage: 15d6+4 Weight: 12
-- Graveyard ---------------------------------------------------------
...............TT.T.......T..............T.T..#...
.....T..T...................T............T.T..T...
............T#.............................T.....T
................T.................................
T...............T...........................h.....
........T...........T.............................
....................T....................T........
.......T.......T..................................
....................T.......T........TT...........
..................................................
..................................................
.....TT......T....T...............................
....................................T.............
.........T.........T..T.........h..%.T............
...........................T...Mih..............#.
..T.T.T..##...........T........ssMM..T............
.===============.===......M...MDMiMT..............
==============M========---=i:.sshsMTh=============
=.............T.=...==hhMbMMhMhMMMTTMhMMTM========
...........T.M..T....MbiisMhhhMM@@MhMhDs*MM........
.....T.#..TMT....T...iiMhbihDhMMMM*h*iiM*.......T.
T....................T........hhshTTT..#...T......
.T.....#........................MM*.i.............
....#.....T.....T........:....T:....%%...........T
...................T...................T....T.T...
-- Weapons left ------------------------------------------------------
Cannon (1/3) Crossbow (12/60) Knives (10) Bombs (2) FairyDust (5)
-- Kills (23407) -----------------------------------------------------
23 demons
1132 bulldemons
2607 beasts
3792 mandagores
414 defilers
1676 imps
3115 phasehounds
7180 skeletons
678 wraiths
258 spores
611 scavengers
273 treespirit
423 treants
190 townspeople
208 ice devils
555 yeti
272 blizzards
-- Skills (92) -------------------------------------------------------
Ironman (level 77)
Running (level 3)
Sweep attack (level 3)
Whirlwind attack (level 3)
Impale attack (level 3)
Jump attack (level 3)
-- Messages ----------------------------------------------------------
The mandagore misses you.
You evade.
You evade.
You evade.
You evade.
You evade.
You evade.
The mandagore hits you!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 30
Longest killing sequence : 188 kills in 69 turns.
Survived for : 50683 turns
Died on : Bridge
Reason of death : killed by a mandagore
59
Nightmare! / [N!|AoD+AoRA|69%|YAVP] Completed my Platinum collection :)
« on: October 22, 2019, 16:40 »
I randomly felt like playing DRL today and decided to try for a Platinum badge, but I'm a bit of an overachiever, so I tried for two Platinum badges at once. :P I've tried it a bunch of times before, but this was the first time I was successful, thanks in large part to how generous this game was with health and ammo. (5 shellboxes and I was just swimming in med packs! There was an extended section where I was walking around with over ten of them!) :o
Combining Angel of Darkness with Angel of Red Alert meant that I had to balance sight with speed. I considered getting a Cateye build, which might have been a better choice, since it would help in locating the exit faster, but decided a Gunrunner build would be more fun. :) (After getting a couple levels of Intuition, so I wouldn't be totally stumbling around in the dark) :P I mostly tried to clear out every level for the experience, up until I got Gunrunner partway through Deimos, after which I just charged the exit on every level.
I normally don't bother with Double Shotguns, but this is a build where it would have been most welcome, but strangely, I never found one in the entire game! :| In this kind of game, I normally carry a Chaingun and Plasma Rifle around as backups in case I run out of shells, but I was getting so many shells that I actually ended up throwing the CG and PR away.
I had intended to build a Micro Launcher for the accuracy boost, so I could maximize the use of Gunrunner, but I found a Missile Launcher in Deimos Lab, which is even better. :) By the time I got to Tower of Babel, I had a running speed of 0.38 seconds per move, so I was pelting the Cyberdemon with almost three rockets per second! :D And by the time I reached Dis, I was up to 0.28 seconds per move, so I was hitting the Mastermind with almost four rockets per second! :D (After drilling her with devastating Railgun fire at the same rate)
And now, it's time to update the badge display in my sig. :)
Combining Angel of Darkness with Angel of Red Alert meant that I had to balance sight with speed. I considered getting a Cateye build, which might have been a better choice, since it would help in locating the exit faster, but decided a Gunrunner build would be more fun. :) (After getting a couple levels of Intuition, so I wouldn't be totally stumbling around in the dark) :P I mostly tried to clear out every level for the experience, up until I got Gunrunner partway through Deimos, after which I just charged the exit on every level.
I normally don't bother with Double Shotguns, but this is a build where it would have been most welcome, but strangely, I never found one in the entire game! :| In this kind of game, I normally carry a Chaingun and Plasma Rifle around as backups in case I run out of shells, but I was getting so many shells that I actually ended up throwing the CG and PR away.
I had intended to build a Micro Launcher for the accuracy boost, so I could maximize the use of Gunrunner, but I found a Missile Launcher in Deimos Lab, which is even better. :) By the time I got to Tower of Babel, I had a running speed of 0.38 seconds per move, so I was pelting the Cyberdemon with almost three rockets per second! :D And by the time I reached Dis, I was up to 0.28 seconds per move, so I was hitting the Mastermind with almost four rockets per second! :D (After drilling her with devastating Railgun fire at the same rate)
And now, it's time to update the badge display in my sig. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 16 Apostle Chaos Lt. General Scout,
defeated the Mastermind at the City of Dis.
He survived 37664 turns and scored 895629 points.
He played for 4 hours, 6 minutes and 48 seconds.
He opposed the Nightmare!
He killed 938 out of 1342 hellspawn. (69%)
He was an Angel of Darkness!
He was also an Angel of Red Alert!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 6
Levels completed : 0
-- Awards ----------------------------------------------------
Cyberdemon's Head
UAC Star (gold cluster)
Minor Icarus Cross
Quartermaster Platinum Badge
Hunter Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
#################................................##########
################...............####...............#########
###############.......####.....####.....####.......########
##############........####.....####.....####........#######
#############.........####.....####.....####.........######
############..........####..............####..........#####
###########............................................####
###########....####............................####....####
###########....####............................####....####
###########.0..####............................####&...####
###########....####............................####....####
###########...................X........................####
############..............%.............####..........#####
#############..................####.....####.........######
##############.................####.....####........#######
###############.......##.......####.....####.......########
################...............####...............#########
#################................................##########
###########################################################
-- Statistics ------------------------------------------------
Health 86/90 Experience 121444/16
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 4)
Finesse (Level 1)
Hellrunner (Level 3)
Reloader (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Shottyman (Level 1)
Gunrunner (Level 1)
Int->Int->HR->HR->Rel->Rel->SM->DM->Fin->Jug->MGr->Iro->HR->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] Necroarmor [6/6] (100%)
[b] [ Weapon ] missile launcher (6d6) [3/4]
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] Railgun (8d8) [0/40]
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] fireproof red armor [4/4] (98%)
[c] chainsaw (5d6) (B)
[d] shotgun shell (x17)
[e] rocket (x5)
[f] power cell (x40)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] shell box (x26)
[p] shell box (x100)
[q] shell box (x100)
[r] shell box (x100)
[s] shell box (x100)
[t] rocket box (x20)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
82 former humans
51 former sergeants
42 former captains
65 imps
110 demons
432 lost souls
36 cacodemons
13 hell knights
15 barons of hell
9 arachnotrons
11 former commandos
38 pain elementals
2 revenants
6 mancubi
7 arch-viles
4 nightmare imps
3 nightmare cacodemons
8 nightmare demons
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He saw, left a present and left.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a tactical shotgun!
He decided to nuke the forbidden Lab.
On level 10 he assembled a fireproof armor!
On level 12 he found the City of Skulls.
He fled the City in terror!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 18 he found the Railgun!
On level 19 he was targeted for extermination!
He left level 20 as soon as possible.
On level 21 he found the Necroarmor!
On level 22 he arrived at Mt. Erebus.
He decided it was too dangerous.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (heavily wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind.
You see : a Spider Mastermind (severely wounded) | blood | [ m ]ore
The missile hits the Spider Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
-- General ---------------------------------------------------
1669 brave souls have ventured into Phobos:
1304 of those were killed.
8 of those were killed by something unknown.
183 didn't read the thermonuclear bomb manual.
And 58 couldn't handle the stress and committed a stupid suicide.
116 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
80 killed the bitch and survived.
30 showed that it can outsmart Hell itself.
--------------------------------------------------------------
60
Post Mortem / [H|AoPc+AoMs|6%|YAVP] Masochistic Pacifist (Masochist Platinum)
« on: September 04, 2019, 17:31 »
So I felt like playing DRL recently and thought I'd try for one of the Platinum badges I haven't earned yet, and ended up deciding to do it in a silly way, by combining Masochism with Pacifism. :) It made the early game very luck-based, since there's no way to heal except for finding the stairs and getting the level-up supercharge. Finding the Chained Court was a huge help; the berserk packs don't heal you in this challenge, but the extra protection and speed boost is life-saving. (and interestingly, they still restore you to "cautious" status, even though they don't heal)
The *real* lucky break came on level 13 where I started with a Nano pack in view and I got to assemble Power Armor! :D It made the rest of the game a breeze, relatively speaking. :) So yeah, a little anti-climactic, but there you go, one more Platinum I've never earned before. :)
The *real* lucky break came on level 13 where I started with a Nano pack in view and I got to assemble Power Armor! :D It made the rest of the game a breeze, relatively speaking. :) So yeah, a little anti-climactic, but there you go, one more Platinum I've never earned before. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 9 Apostle Chaos Lt. General Scout,
sacrificed himself to kill the Mastermind at the City of Dis.
He survived 10455 turns and scored 52988 points.
He played for 25 minutes and 27 seconds.
He wasn't afraid to be hurt plenty.
He killed 30 out of 496 hellspawn. (6%)
My, wasn't he a wimpy chump.
He was an Angel of Pacifism!
He was also an Angel of Masochism!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 0
-- Awards ----------------------------------------------------
Major Icarus Cross
Compet-n Silver Cross
Masochist Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
.........................................................>#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
.&......................................X.................#
......................................&...................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
.........................................................>#
###########################################################
-- Statistics ------------------------------------------------
Health 0/80 Experience 1174/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 3)
Hellrunner (Level 2)
Tough as nails (Level 2)
Dodgemaster (Level 1)
Intuition (Level 1)
HR->HR->TaN->TaN->DM->Iro->Iro->Iro->Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] powered red armor [5/5] (100%)
[b] [ Weapon ] chainsaw (4d6) (S)
[c] [ Boots ] steel boots [1/1] (76%) (A)
[d] [ Prepared ] shell box (x100)
-- Inventory -------------------------------------------------
[a] plasma rifle (1d7)x6 [40/40]
[b] green armor [1/1] (87%)
[c] green armor [1/1] (100%)
[d] green armor [1/1] (100%)
[e] green armor [1/1] (6%)
[f] blue armor [2/2] (98%)
[g] blue armor [2/2] (64%)
[h] blue armor [4/4] (94%) (P)
[i] red armor [4/4] (100%)
[j] red armor [4/4] (100%)
[k] red armor [4/4] (100%)
[l] red armor [4/4] (100%)
[m] phase device
[n] phase device
[o] phase device
[p] envirosuit pack
[q] thermonuclear bomb
[r] thermonuclear bomb
[s] steel boots [1/1] (100%)
[t] steel boots [1/1] (100%)
-- Resistances -----------------------------------------------
Melee - internal 0% torso 25% feet 0%
Fire - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
8 former humans
4 former sergeants
2 former captains
7 imps
8 demons
1 Spider Mastermind
-- History ---------------------------------------------------
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
He left level 9 as soon as possible.
On level 11 he arrived at the Containment Area.
Not knowing what to do, he left.
On level 13 he ran for his life from acid!
On level 13 he assembled a power armor!
On level 14 he ventured into the Spider's Lair.
He fled the Lair, knowing how to fear Arachnotrons!
On level 16 he found the Tower of Babel!
He left level 18 as soon as possible.
On level 19 he stumbled into a complex full of hell knights!
He left level 19 as soon as possible.
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 21 he stumbled into a complex full of mancubi!
On level 23, hell froze over!
Then at last he found Dis!
He nuked level 24!
On level 24 he finally sacrificed himself to kill the Mastermind.
-- Messages --------------------------------------------------
You enter the damned city of Dis... You advance to level 9! Press <Enter>...
SuperCharge!
Are you sure you want activate the thermonuclear bomb? [Y/n]
You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
No way! You're a pacifist! Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
1642 brave souls have ventured into Phobos:
1293 of those were killed.
8 of those were killed by something unknown.
168 didn't read the thermonuclear bomb manual.
And 58 couldn't handle the stress and committed a stupid suicide.
115 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
79 killed the bitch and survived.
30 showed that it can outsmart Hell itself.
--------------------------------------------------------------