0.9.9.8 BETA 3
[new] -- BETA : WARNING - speed system rewrites!
[new] -- GH#080: keybindings updates - SPACE is action key (open, close, descend, pull)
[new] -- GH#080: keybindings updates - SHIFT-G is use/wear/wield/pull from ground
[new] -- GH#074: UnlockAll option in config.lua to unlock Challenges and Difficulties
[new] -- GH#063: WK3 available for techs at clev 12+ and allows 1 more assembly mod!
[mod] -- GH#078: increased amount of enemies on Deimos and Hell
[mod] -- GH#075: overcharging a BFG doubles dice count instead of +2 dice
[mod] -- GH#075: assembly buffs - micro launcher, tower shield, ballistic armor, env boots
[mod] -- GH#075: assembly buffs - speedloader pistol, assault rifle, mother in law
[mod] -- GH#075: buffed Gothic Arms set, slightly nerfed Inquisitor Set pieces
[mod] -- GH#075: buffed Necroarmor and translocator, changed Cybernetic Armor resistances
[mod] -- GH#063: you can still mod an assembly if you take WK2 after assembling
[mod] -- GH#070: nightmare enemies are resistant to floor effects
[mod] -- GH#078: nightmare arch-vile deals 20 plasma damage (was 25 fire)
[mod] -- GH#078: nightmare imps are 20% faster and more accurate
[mod] -- GH#059: Techs get starting mod on challenges that allow them
[mod] -- GH#053: you can now properly firestorm-mod a tristar blaster
[mod] -- GH#078: buffed danger/XP and weight for elite for/ser/cap and nightmare demons
[mod] -- GH#078: former commandos and pain elemental spawn level range increased
[mod] -- GH#078: lava elemental buffed, Erebus/Lava pits have diff dependent envirosuits
[mod] -- GH#077: swapped positions of Vaults and Cathedral, Vaults enemies buffed
[fix] -- GH#050: Containment Area conquered status only achieved by full clear
[fix] -- GH#049: Deimos Lab conquered status only achieved by killing the Shamblers
[fix] -- GH#040: fixed loud/silent sound for wall-destroying levers
[fix] - GH#052: fixed error message when attacking crates with a melee weapon on AoPc
[fix] -- BETA : fixed on-kill effects (crash with DS/BA and Beretta wins and Megabuster)
[fix] -- BETA : fixed Backpack/Schematics bug
[fix] -- BETA : fixed Ironman + Berserk granting resistance above 95%
[fix] -- BETA : Vampyre blocks Ironman
Timestamp : 2/6/2024 18:11:20
Error level : CRITICAL
Message : Player action exception!
Error message : ...0\Downloads\doomrl-win-0998-beta3-lq\keybindings.lua:74: attempt to call field 'repeat_feel' (a nil value)
Timestamp : 2/8/2024 13:36:55
Error level : ERROR
Message : Lua hook OnAttacked caught ELuaStateException!
Call path : beings[soldier].OnAttacked
Call params : (<object>,<object>)
Error message : Lua error : attempt to call a table value
Timestamp : 2/9/2024 15:31:36
Error level : ERROR
Message : Lua hook OnAttacked caught EAccessViolation!
Call path : beings[soldier].OnAttacked
Call params : (<object>,<object>)
Error message : Access violation
Timestamp : 2/25/2024 20:31:01
Error level : ERROR
Message : Lua hook OnUseCheck caught EPropertyError!
Call path : items[mod_power].OnUseCheck
Call params : (<object>)
Error message : Cannot write to property "Desc".
Timestamp : 3/30/2024 5:41:53
Error level : ERROR
Message : Lua hook OnUseCheck caught ELuaStateException!
Call path : items[mod_bulk].OnUseCheck
Call params : (<object>)
Error message : Lua error : lua\\mod_arrays.lua:514: attempt to index field 'resist' (a nil value)
==#########
=..........
#.#####./..
#@#ccc#.#..
#.#cch#.#..
#.###h#.#..
#.%hhh..#..
###########
There were some items inside, at least a med-pack under upper-right demon, which probably was the reason of why did the two h's inside the vault not move away. But the two h's on the left are not expected to not move due to inability to reach a goodie, so should at least move leftwards eventually. That corpse was another h BTW. I went upwards instead of trying to dismantle these formers, but when I have returned after clearing the entire level, those formers remained stationary, which should not be the case of at least some of them. Also while I was dismantling the "ambush" from the right, the leftmost former didn't move until getting aggravated. This is at least weird, and at most an AI bug.