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Messages - RickVoid

Pages: [1] 2 3 ... 11
1
Requests For Features / Re: Badge Overhaul Brainstorm
« on: March 14, 2012, 09:44 »
It occurs to me that we could learn a little something from The Binding of Isaac.

Unlocks occured in The Binding of Isaac in three seperate ways:

- Finding Specific Pieces of Equipment.
- Completing Specific Tasks.
- Beating the Game.

In BOI, each time you completed the game, a new section of the game opened up, along with new items and monsters. Completing specific tasks unlocked extra characters, items, and even starting equipment. BOI does an amazing job of easing the player into the higher difficulties through this method.

I think DoomRL could benefit from this. First time through the game, Autodeath after the Bruiser Brothers. Unlocks AoMR, AoSG, playable up to Bruiser Brothers. Standard game expands up to Cyberdemon fight. Etc. Put the standard and challenge game breaks in where the old Doom I episodes would go. Restrict more advanced equipment and more dangerous monsters until later episodes, and the more of the game that gets completed, adjust spawning rates.

I know this community has been playing the game forever, but the rest of the gaming community finds the learning curve pretty brutal. Easing the players into the full three episode game will make it more accessable.

Just my $.02.

2
Requests For Features / Re: Less exotic/unique assemblies
« on: November 10, 2011, 02:33 »
I really have to agree with this post. Basic assembies should not require any more than Power, Technical, Agility, or Bulk packs. Advanced shouldn't use more than exotic, and even then only for a few. Master should be the realm of rare assembly pack.

I'm glad to hear that you'll be changing things around with the assemblies. I'll take a look at the weapon and armor stat over the next couple of days and see if I can hammer out some suggestions for you. I promise not to spoil any current .5 changes.

3
Many of them are roughly equivalent to Exotic or Unique items as it is. I'm not so sure it would be overpowered, so long as the distribution was balanced right.

I guess that was sort of the point I wanted to make. We already have Exotics and Uniques, and it would kind of nullify the Assembled item gimmick.

Single Modded weapons makes way more sense to me. It encourages going for assemblies, makes them less frustrating, shouldn't affect the balance too badly, and it only makes sense for soldiers with access to weapon modifications to actually have used some of them.

4
Completely pre-assembled weapons would be a little overpowered, and they'd need to be need to be fairly rare. I'm getting flash-backs to the frustration that was searching for advanced weapons in earlier versions.

As an alternative to this, maybe allow weapons to spawn that already have a single mod attached. Which also means Enemies have a chance to be holding modded weapons, which would allow for variety similar to when you come across an enemy wearing armor. The mods should be one of the four common mods (Bulk, Power, Agility, and Technical). Drop rate could be somewhere around 10%? It's not like there's an item that would let us farm mods from this. Allow for modded armor as well?

5
Requests For Features / Re: New unique items
« on: October 28, 2011, 10:43 »
Unique Boots: Boots of the Duke
No idea about protection value or resistances, but it should allow you to make a kick attack by melee'ing an enemy with a ranged weapon equipped. mid-level damage and high knockback. Kick should be an alt-fire for melee weapons.

Hell, Kick should just be alt-fire for melee weapons anyway.

Edit: Actually, Maybe I should just suggest adding the kick alt-fire, with regular boots increasing kick damage, and the Duke Boots should let you kick with a ranged weapon and high damage and knockback.

6
0.9.9.3 / YAVP, After a year away!
« on: July 23, 2011, 16:26 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Doomguy, level 9 Human Private, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 96725 turns and scored 42284 points.
 He played for 2 hours, 13 minutes and 29 seconds.
 He was too young to die!

 He killed 383 out of 383 hellspawn. (100%)
 This ass-kicking marine killed all of them!


-- Special levels --------------------------------------------

  Levels generated : 5
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Champion Medal
  UAC Bronze Badge
  Veteran Bronze Badge
  Brick Bronze Badge
  Gatekeeper Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.......................................###................
  #.......................................###................
  #............................###........###................
  #............................###...............###.........
  #............................###...............#>#.........
  #......###......###............................###.........
  #......###........#........................................
  #......##.......................###....................###.
  #...............................###.....###............###.
  #............X..................###.....###............###.
  #.......................................###................
  #.....###..................................................
  #.....###...............###.....................###.......#
  #.....###...............###.....................###.......#
  #.......................###.....................###.......#
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 46/50   Experience 38762/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Shottyman        (Level 1)
    Fireangel        (Level 1)

  Rel->Rel->SM->HR->HR->DM->MFa->Fin->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (50%) (P)
    [b] [ Weapon     ]   BFG 9000 (10d8) [0/100]
    [c] [ Boots      ]   protective boots [2/2] (66%)
    [d] [ Prepared   ]   missile launcher (6d6) [4/4]

-- Inventory -------------------------------------------------

    [a] modified double shotgun (8d3)x3 [0/2] (T1)
    [b] minigun (1d6)x8 [80/200]
    [c] BFG 9000 (10d8) [0/100]
    [d] red armor [4/4] (100%)
    [e] rocket (x6)
    [f] rocket (x14)
    [g] rocket (x14)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] power mod pack
    [n] agility mod pack
    [o] bulk mod pack
    [p] Hell Staff
    [q] Arena Master's Staff

-- Kills -----------------------------------------------------

    56 former humans
    40 former sergeants
    8 former captains
    61 imps
    52 demons
    86 lost souls
    19 cacodemons
    9 barons of hell
    1 Cyberdemon
    25 hell knights
    10 arachnotrons
    3 former commandos
    4 pain elementals
    4 mancubi
    2 revenants
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 4 he found the Arena Master's Staff!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 11 he ventured into the Halls of Carnage.
  Level 13 blasted him with unholy atmosphere!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he found the Hellwave Pack!
  On level 20 he found the Hell Staff!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You see : a Cyberdemon (heavily wounded) [m]ore | pool of blood
 The Cyberdemon fires! You are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) [m]ore | pool of blood
 The Cyberdemon reloads his rocket launcher.
 Your weapon is empty.
 Your weapon is empty.
 You wear/wield : a BFG 9000 (10d8) [80/100] The Cyberdemon fires! You are
 hit! The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 1 brave souls have ventured into Phobos:
 1 of those was killed.




--------------------------------------------------------------

Was gone for over a year, came back and finally won the game on my second attempt. This is literally only the third or fourth time I've won the game.

Now I need to check out the new Beta.

7
Discussion / Re: Doomprayer
« on: July 21, 2011, 18:58 »
Man, I've been gone a long time.

Anyway, have one simple, final change to the Doomprayer.

"Amen." should be "End line."

No, I have no idea why this never occurred to me before. :D

8
Discussion / Re: Doomprayer
« on: October 25, 2009, 21:23 »
Holy shit it got stickied!!

:D

9
Announcements / Re: DoomRL 0.9.9 RELEASED!
« on: October 25, 2009, 21:17 »
Wow. Been a long time. Lots of changes since I wandered off.

I doubt anyone here remembers me, but I have some fond memories of the old forum from way-back-when.

Anyway, found out there was a new version out, figured I ought to see what's changed.

Glad to see you're still working on this thing, Kornel.

10
Off Topic / Just got back into Dungeon Crawl...
« on: April 23, 2008, 14:04 »
Hey guys! :)
Been a while since I posted here. Lots of stuff going on, wedding coming up in 16 more days (HOLY CRAP) and etc.

Anyway, I recently discovered that the version of Stone Soup I've been playing (0.1.7) is rather behind development-wise. So I upgraded to 0.3.4.

Wow.

Lots of fun. I'm playing the tiled version, and really enjoying the hard work someone put into those graphics. They're perfect.

So, I thought that since I can't seem to find a forum on which I can discuss my unhealthy addiction to Crawl, and the old thread here is dead, I'd start a new one. So... here it is! :)

Let's talk Mummies. Flavor wise, they're a lot of fun, but it seems that to get the most out of them you need to be a necromancer. How do they do as fighters? Is it worth looking into or am I better off avoiding that idea altogether?

11
Requests For Features / Re: DoomRL RP
« on: January 25, 2008, 10:07 »
Your post made me remember something.

Did anybody here play Metal Gear Solid 2: Substance? It was the special second release of the game, and included a feature called Snake Tales. These were mini-missions that took place in recycled game locations. The various area were linked by text boxes telling you the story. They were also, mostly ridiculous. (At one point you fight a hugely blown up version of the regular guard that has a fin on its back and shoots lasers from its eyes. I shit you not.)

Yeah... not sure where I was going with this. Perhaps after kornel finishes the game, (Version 1.0.0, bitches!) and releases the information of monster HP and damage (please?), somebody will come up with rules for a tabletop RPG version of our favorite game. :) That'd be awesome.

Hell... I'd do it. :)

12
Requests For Features / Re: Request for Ideas : Unique Items
« on: January 08, 2008, 18:45 »
Well, we have unique items now. Not that I'd know, since I'm having my typical RNG luck (see also: None.). Not even the doomprayer is helping... perhaps I offended the RNG in some way, and my piety has dropped below fervent and I've lost the RNG's favor.

Hmm... guess I'll have to start offering sacrifices... where'd karry go...

13
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 08, 2008, 17:10 »
Uhhh....

Does that read phobos hell level 57?

W. T. F.

14
Requests For Features / Re: Found uniques in player stats?
« on: January 08, 2008, 14:50 »
Player.dat holds place for 20 challenges atm.

*blink blink*

Oh.

I see.

*jaw drop*

15
Pre-0.9.9 / Re: [E l AoMr l 83% l YASD] First Try on New Beta
« on: January 08, 2008, 14:42 »
Cool. Also check the beta 4 thread for my post about eagle eye.

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