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Messages - Dreadlord

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16
0.9.9.5 / [M|99%|YAVP]
« on: February 25, 2012, 14:30 »
Whew, this finally ended. My first 0.9.9.5 victory post. The first half of the game was quite challenging, my armors kept getting ruined and no decent weaponry until the Hell's Armory, where I got enough mods to make the assault rifle. There I also found Grammaton Cleric's Beretta and after disassembling it I got the Onyx Pack. I couldn't find another decent use for the thing and simply used it on my red armor along with a power mod shortly afterwards, and this thingy served me well until the very end! My beloved *sigh* City of Skulls was no problem as I used the assault shotgun which I kept for this level (and dropped later), and lost souls bit me for mediocre 2% damage. After getting OP red armor (turned later into AOP) the game was not that hard. The Vaults gave me a Jackhammer (disassembled, and got another Onyx Pack, *sigh*). The whole fun began at the level which all DoomRL players undoubtedly love.

The Mortuary. I have loads of large medkits, an AOP red armor, a nuclear plasma rifle with 5 mods, an assault rifle and 3 BFGs, one of which was bulk-modded thrice. Sounds promising, but it nearly ended in an EPIC FAIL. I quickly ran out of cells, then switched to the missile laucher and wasted all rockets to get rid of nasty Barons. The situation is ridiculous - I have many medkits, undestructible armor with protection of 6 and no other decent ways to kill stuff. I tried to use the hatred skull to zerk and quickly find the Archviles while I am still protected by the bloodlust. FAIL. Again, I quickly run away to the left side, get medkits and take out the nuclear plasma rifle. Oddly enough, I managed to kill some Arachnotrons and captains to get some ammo. The only weapon I had with enough ammo to make me last was the power-modded Assault Rifle. It was either an AI glitch or a RNG blessing or I don't know what, but after I slowly liberated the left portion of the map from all those A's, B's, O's and other bad letters of the alphabet, I was stormed by a squad of Captains. 10MM AMMUNITION, THOUSANDS OF IT. Captains were all killed at once and then, for the reasons unknown, the Archvile ran into my line of sight and quickly got leaded to death. I slowly advanced to the right side and saw that MOST of surviving enemies are bloody CAPTAINS. Again. They die and finally the last Archvile shows up. I never though the Assault Rifle can actually matter that much. With the Power mod it even knocked back Barons! After the massacre the place looked somewhat like this:

Spoiler (click to show/hide)

Later levels were actually like a sandbox, I just ran around and killed stuff as though I were at Phobos 3. The problem arose when it came to nuking Dis - I had no nuke! Fortunately, my nuclear BFG from the Mortuary did the trick. JC was not that tough, but the bastard gave me one unpleasant surprise at the end. The last cacodemon he summoned SURVIVED the finishing BFG blast and then, god damn it, no 100% kills at the end! This world is not fair :D

--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 13 Imp Corporal Technician,
 nuked the Mastermind on level 9 of Hell.
 He survived 137023 turns and scored 139142 points.
 He played for 4 hours, 53 minutes and 18 seconds.
 He didn't like it too rough.

 He killed 849 out of 851 hellspawn. (99%)
 He was a real killing machine...

 He saved himself 32 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Gambler's Shield
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  UAC Bronze Badge
  Lava Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..................................................X.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ............................................||............#
  ..........................................................#
  ..........................................................#
  .......................................................O..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/60   Experience 71684/13
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 1)
    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Scavenger        (Level 1)

  EE->EE->WK->WK->Int->MSc->Int->SoB->Iro->SoB->Fin->Fin->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   BFG 9000 (10d8) [60/100]
    [c] [ Boots      ]   tactical boots [1/1] (100%) (A)
    [d] [ Prepared   ]   nuclear plasma rifle (1d7)x6 [31/31] (A2B1P1T1)

-- Inventory -------------------------------------------------

    [a] assault rifle (2d6)x2 [40/40] (P1)
    [b] hyperblaster (2d4)x3 [39/40]
    [c] missile launcher (6d8) [4/4] (P2T3)
    [d] BFG 9000 (10d8) [19/220] (B3T2)
    [e] plasma shield [0/0] (100%)
    [f] Angelic Armor [7/7] (100%)
    [g] 10mm ammo (x134)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x140)
    [j] rocket (x14)
    [k] rocket (x6)
    [l] rocket (x14)
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] envirosuit pack
    [r] Onyx Armor Pack

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    81 former humans
    80 former sergeants
    60 former captains
    109 imps
    40 demons
    252 lost souls
    49 cacodemons
    38 hell knights
    39 barons of hell
    41 arachnotrons
    8 former commandos
    18 pain elementals
    14 revenants
    3 mancubi
    8 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a assault rifle!
  On level 10 he found the Grammaton Cleric Beretta!
  On level 10 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he found the Butcher's Cleaver!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he found the Shielded Armor!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a hyperblaster!
  On level 19 he entered the Vaults.
  On level 19 he found the Onyx Armor Pack!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he stumbled into complex full of revenants!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits the cacodemon. The cacodemon dies. You hear the scream of
 a freed soul! You hear the scream of a freed soul! You hear the
 scream of a freed soul! You hear the scream of a freed soul! You hear the
 scream of a freed soul! You hear the scream of a freed soul!
 Fire -- Choose target...
 You see : John Carmack (heavily wounded) [m]ore | pool of blood
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) [m]ore | floor
 The missile hits John Carmack.
 You use a large med-pack. You feel fully healed.
 You wear/wield : a BFG 9000 (10d8) [100/100] You are hit!
 Fire -- Choose target...
 You see : John Carmack (almost dead) [m]ore | pool of blood
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 8 brave souls have ventured into Phobos:
 7 of those were killed.

 1 souls destroyed the Mastermind...
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

17
Discussion / Re: Screenshots: ASCII and Graphics
« on: February 25, 2012, 08:59 »
Oh come on...
I still think what to do.


2. Khe, he, he, this will be a mess... You feel a breeze of morbid air...     
 Unknown command. Press "?" for help.                                           
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                   
...                                                         
                  .......                                                       
                ...........                                                     
               
^...........i                                                   
             
.h....0...|....                                                   
              .....
0..0......                                                   
             ......
0.......[..                                                 
             ....
^........0...                                                 
            ...........
0.......                                                 
            ....
0...0@..0......                                                 
            .......
0..0..00....                                                 
             .................                                                 
             .....
h...........                                                 
              ###############                                                   
 
Adam Ring                  Armor : none                                       
 
Health: 48%  Exp:  1/47%   Weapon: shotgun (8d3) [1/1]                         
 cautious                                                   
Phobos       Lev2 


EDIT: I made it out alive. I ran to the wall, shot the sergeant with my shotgun, rushed to the corner and took out the barrels. They all exploded in a chain, damn you, RNG! And then a captain stepped out of the dark and fed me with bullets. Hurt Me Plenty is not for me >_<

18
Discussion / Re: Quick questions thread!
« on: February 25, 2012, 08:55 »
Too bad I don't get that kind of things quite often - over all games where I could get to the City of Skulls I have never actually seen a single homing phase.

EDIT: Well, the last run was not that bad. I scavenged an Onyx mod pack from Grammaton Cleric Beretta and my red PO armour made things a little easier.

19
Discussion / Re: Quick questions thread!
« on: February 25, 2012, 03:36 »
Any tips about beating the City of Skulls with Eagle Eye Technician? I usually go for assault rifle/turboblaster, and OMG DOZENS OF LOST SOULS AT POINT BLANK RANGE after the lever is pulled are not that easy to deal with for nooby me.

20
0.9.9.5 / Re: YASD [M|97%|Deimos 6]
« on: February 16, 2012, 03:11 »
Less baddies in this version if I remember .994 correctly...

Also, the Cacos kill most of the Lost Souls before you can, unless you have a tac shotty! :P

It's a bit of a give and take. If you really think about it - it's kind of the same as before - but meh...I think it's a little easier.

As far as I remember, before .995 there were demons, but they were apparently removed. Oddly enough, in a regular run these Lost Souls cause more trouble than the Bruiser Brothers duo if you have the missile launcher from the Wall. Poor guys won't even be able to fire at you.

21
0.9.9.5 / Re: YASD [M|97%|Deimos 6]
« on: February 15, 2012, 23:27 »
Quote
It's hard to explain, but the fact that Hellgate (Anomoly now) has been nerfed a little (since it's so much earlier in the game) gives you a free red armour and extra medpacks. Everything feels earlier, which isn't bad, it's good. It's such a to and fro in regards to difficulty, it's like playing a whole new difficulty level...

But yeah - go to the damn teleporter! It's safer that way!

...and indestructible walls at the Anomaly now won't let you kill monsters before their release is correctly triggered. Finally, it was fixed.
I agree, the whole game is now played from a new perspective.

22
0.9.9.5 / YASD [M|97%|Deimos 6]
« on: February 15, 2012, 02:10 »
After taking a long break I returned to Chaosforge and saw a new version was out. This is my first decent run that could get me farther than the Bruiser Brothers (the first run ended at the Wall and my second doomguy met his demise at the Arena). The game was running quite smooth until the Wall, where I used up 5+ medkits, all my rockets and two blue armors, about 3 knights and barons could attack at once and I had to burn them with the Arena Master's Staff. I managed to go through the place alive, was almost killed by lost souls in the chamber near the Bruiser Brothers, but again emerged victorious.

Hell's Armory greeted me with a Nano Pack, which I decided to keep to make a Power Armour (this decision was stupid as I found no power mods), then I got a Sniper Pack which I wanted to use for a future turboblaster (never be too sure about your future in a roguelike, folks!). I also found an Acid Spitter, which I decided to keep for a case of emergency (I never actually used it against the enemy in this very run, though). My character was fried at the Spider's Lair.

This run led me to a brilliant idea: if you see 8 arachnotrons and a teleporter when a level begins, you run into a teleporter before anything else, and only AFTERWARDS you get your BFGs out, and NEVER VICE VERSA! Learn from my fail.

By the way, is it me or the Wall became much more challenging? New AI is cool, monsters no longer hang around the centre of the map.


--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 8 Former Human Private Technician,
 let an arachnotron get him on level 6 of the Deimos base.
 He survived 87053 turns and scored 46032 points.
 He played for 2 hours, 30 minutes and 10 seconds.
 He didn't like it too rough.

 He killed 415 out of 425 hellspawn. (97%)
 He held his right to remain violent.

 He saved himself 19 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 6

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  Hell Armorer Badge
  Technician Bronze Badge
  Technician Silver Badge
  Armorer Bronze Badge
  Gatekeeper Bronze Badge
  Brick Bronze Badge
  Skull Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................>...A...........................
  ...........................................................
  .......................................................#...
  ...........................A...........................#|..
  .......................................A...............#|..
  .....................A....*...X........................#...
  ...........................................................
  .................A.........................................
  .....................................A.....................
  ..........................*...*....A.......................
  ...................A...................................#...
  .......................................................#|..
  ..........................A............................#|..
  ...............................A.......................#...
  ...........................................................
  ...........................>...............................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 29722/8
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a bitch   (Level 2)
    Reloader         (Level 1)
    Eagle Eye        (Level 2)
    Intuition        (Level 1)
    Whizkid          (Level 2)

  EE->SoB->EE->SoB->WK->Rel->Int->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof blue armor [1/2] (16%)
    [b] [ Weapon     ]   BFG 9000 (10d8) [129/169] (B2)
    [c] [ Boots      ]   grappling protective boots [3/3] (54%)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [40/40] (T1)

-- Inventory -------------------------------------------------

    [a] assault rifle (2d5)x2 [40/40]
    [b] missile launcher (6d6) [4/4]
    [c] combat translocator (0d0) [60/60]
    [d] BFG 9000 (10d8) [100/100]
    [e] Acid Spitter (10d10) [10/10] {a}
    [f] red armor [4/4] (91%)
    [g] 10mm ammo (x116)
    [h] rocket (x14)
    [i] rocket (x9)
    [j] rocket (x14)
    [k] rocket (x14)
    [l] power cell (x70)
    [m] power cell (x42)
    [n] small med-pack
    [o] envirosuit pack
    [p] thermonuclear bomb
    [q] sniper weapon pack
    [r] Nano Pack
    [s] Arena Master's Staff

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    63 former humans
    40 former sergeants
    13 former captains
    53 imps
    39 demons
    143 lost souls
    19 cacodemons
    14 hell knights
    9 barons of hell
    3 arachnotrons
    12 pain elementals
    2 revenants
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a grappling boots!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Acid Spitter!
  On level 10 he assembled a assault rifle!
  On level 10 he found the Nano Pack!
  He destroyed the evil within and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he assembled a fireproof armor!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  On level 14 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 Game loaded. Welcome to the Doom Roguelike... You enter Deimos, level
 6. Mechanical clicks everywhere! Oh my god it's full of spiders!
 Fire -- Choose target...
 You see : an arachnotron (unhurt) [m]ore | blood
 The missile hits the arachnotron. You are hit! You are hit! You are hit!
 You are hit! Your fireproof blue armor is damaged! You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are
 hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You dodge! You dodge! You are hit! You dodge! You are hit! You
 are hit! You dodge! Boom! You dodge! Boom! You dodge! Boom! You
 dodge! You dodge! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 3 brave souls have ventured into Phobos:
 3 of those were killed.

--------------------------------------------------------------

23
Announcements / Re: DoomRL 0.9.9.5 RELEASED!
« on: January 05, 2012, 07:06 »
If you enjoy 0995... wait 'till you see this! :D

Whoa, impressive. It can attract a lot of people who don't like ASCII graphics.

And... What music pack is used in your video? The sound is awesome!

24
Bug Reports / Re: [0.9.9.4] Action keys sometimes don't work
« on: September 27, 2011, 12:41 »
No problem!  The posted problem was real, and you've also posted the solution to your instance, while tehtmi posted a more general outlook to the problem.  I think others might learn a thing or two from this, so no inconvenience caused at all!

=D

 I think it won't hurt to mention in the readme for future releases that the game is to be played with English keyboard layout and any software that can mess with the player's input should be closed. This will make sure people won't run into this thing again.

Quote
[offtop]Ух ты, я не один такой... Big up for your English, Dreadlord![/offtop]
Thanks :)) I study translation, so I have to speak something that at least resembles English :)

25
Bug Reports / Re: [0.9.9.4] Action keys sometimes don't work
« on: September 16, 2011, 05:26 »
I have thoroughly checked all other software I have on my PC and managed to find the culprit.

As I am Russian, I have to switch between Russian and English keyboard layouts, and I have a special program, PuntoSwitcher, that automatically switches the language if I happen to write using the wrong language (like 'ВщщьКД' instead of 'DoomRL'). For some unknown reason, it decided that all actions in DoomRL were words typed in with the wrong language, and this thing switched it to Russian... The game controls explicitly demand using English letters, as I understand it, thus the game became unplayable.

The issue was resolved by adding DoomRL to PuntoSwitcher's list of exceptions so it would not interfere with DoomRL again.

I apologise for any inconvenience caused.

26
Bug Reports / [0.9.9.4] Action keys sometimes don't work
« on: September 14, 2011, 07:41 »
The trouble: sometimes most keys used for actions, like opening the inventory, firing the weapon, swapping the weapon or reloading it become "stuck", i.e. they do not work at all no matter what I do. While I still can walk around using arrows or numpad keys, everything else is impossible to do (which is kinda annoying when you are in an arachnotron "twisted passages" cave. When the keys begin to work again, sometimes the game goes through last keys I attempted to press and VERY QUICKLY, ending up with opening inventory with the letter 'i' and then instantly using up the item assigned to the letter 'i'.

At first I blamed my keyboard but it turns out that it works fine in other applications like QIP or Firefox (otherwise how the hell would I type this message?).

It happens only with letters, as I understand, because if I press the spacebar, I will get the "unknown command" message - when the keys become "stuck" and I press them, nothing actually happens, no "unknown command". Arrows work fine - as I have already mentioned, during this unfortunate event I can freely walk around and hope my techguy's ass won't be zapped by arachnotrons while he is completely helpless.

Any ideas what is wrong here?

DoomRL 0.9.9.4, Windows XP SP2

27
Discussion / Re: Quick questions thread!
« on: September 11, 2011, 13:16 »
I've never seen such a thing in 0.9.9.3, so it was a bit odd. Anyway, thanks for the information!

28
Discussion / Re: Quick questions thread!
« on: September 11, 2011, 12:57 »
I was away for a while and to my surprise I saw there's a new version out. This is my first game here, playing as a Technician (after Warhammer 40k I nearly said techmarine).

In the beginning of level 10 I saw something really weird. Is that crowd of pinky demons supposed to spawn in the very beginning of a level? As you can see, the level has no special messages or feelings apart from "morbid air".

I apologise in advance, in case the question has already been asked before.


Game loaded. Welcome to the Doom Roguelike... You enter Phobos Base,           
 level 10. You feel a breeze of morbid air...                                   
                                                                               
     
^^                                                                         
                                                                               
             
^                               **                               
                                           
..cc###.###.#    ^                 
                                           
.ccccc.;.@..#                       
         
^                                  ###........+                       
                                               
#........#                       
                                               #........
==                     
                                             
...###....==.                     
                                              ..   #...
=#=#                     
                                                   #.
==.#.#                     
                                                   ..
===#                       
                                                   ##.
=.#                       
                                                    #..                         
                                             
^                                 
                                                                               
                                                                               
                                                                               
                                                                               
 
Lasombra                   Armor : red armor [4/4] (100%)                     
 
Health: 100% Exp:  6/37%   Weapon: chaingun (1d6)x4 [40/40]                   
 cautious                                                   
Phobos Base  Lev10


29
Discussion / Re: Quick questions thread!
« on: August 05, 2011, 15:07 »
Oh, I apologise for my inattention, I indeed have less bronze badges than needed. For some reason I thought that grey prerequisite was the one that was NOT fulfilled. Silly me.

30
Discussion / Re: Quick questions thread!
« on: August 05, 2011, 14:04 »
How can I unlock Angel of 100?
Wiki says it becomes available after I get Sergeant Major.
The game says that in order to get Sergeant Major I must have 3 silver badges total, but I already have 6, and the prerequisite still looks blanked out as if I never fulfilled it.

WTF?

And another thing. Last time I was playing on "Hey, Not Too Rough" (and it is like a walk in the park after "Hurt Me Plenty") and nuked the Cyberdemon. After a very tough battle against the final boss and his unlimited supply of demons I accidentally sniped him off vision with my High Power Railgun, ending the game, but further mortems don't say a word about it, merely stating about "rumours that Cyberdemon has been killed". What's wrong here?

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