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Messages - MaiZure

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Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 22:06 »
Oh, hmm, in the in game help menu it states that AoDx1 is armor penetration for shells, x2 for bullets, x3 for plasma, which is why I grabbed the second level - I haven't actually found much use for shotguns in XA.

Quick look at the code confirms what I said...

                if (army_of_the_dead > 1)
                    pellet.damage = 3
                    pellet.damage += rnd_range(1,3) also affects the MINIGUN. Miniguns ignore armor if army of the dead is higher than 1. Damn?

So far, that's all I see.

Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 21:54 »
You might want to check that your traits are working as intended... I have Army of the Dead x2 and the final trait effect list(pictured) shows the effect for Fireangel(which I did not take), not Army. Might have finished that boss fight if my backup chaingun actually was armor piercing...

Bug in the end game display -- missing break in a switch statement.
It should read: "Shotguns pierce armor with max damage". MADx2 is kind of line sharpshooter for shotguns

Still pretty impressive though!

Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 20:34 »
I suppose one of us ought to start adding some of this stuff to the wiki. Any of the editors play XA?

I don't think XA ever made it in to the wiki since it wasn't publicly available until last week!

KK is still probably almost impossible to kill this way, though...

I should throw out there that KK's difficult varies wildly based on player fact in his weakest state, I don't think he even has all his weapons and toys available. As Tormuse mentioned, it's possible to face KK as early as round 5. But big points go to finishing him at the end.

The most important component to his difficult involves the number of rounds you've completed overall. I think it may bump more if you've totally dominated any rounds (no hits/damage to yourself). Naturally these things affect your final score too. So if you've managed to play perfectly, then expect a very dangerous final fight with the chance to lose it all :)

Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 19:44 »
Oh, great, we may never find out the secret, then.  :P

Ok ok, I just looked in the code...
If you finish any round without taking any damage, you get the sun medal.
If you finish round 3 without taking any damage, you get the shadow cross.
I believe that's cumulative damage, so you have to clear ALL the rounds without taking damage.

Oh, is that all?  Just step in the lava a bit before getting the last enemy in CC; should be easy enough...  No, wait, you drain the lava before facing the Barons/Knights...  well, just leave a single Former Human to ping you a bunch of times before you finish him off.  That should do it.  :)

That might's a price best paid in the early in the game if you want a full medal count.

Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 18:15 »
To be fair, VANDAM also holds the Sunrise Iron Fist, but that was a very long time ago. Still, his player stats showed he never won, so I figured it was worth a try just playing fists only melee for awhile - and to be fair, as strong as Brute is, and as useful as Finesse is for melee, it's actually not too difficult(though it's certainly more of a challenge then using weapons).

VANDAM won a lot on previous version of the game. When it hit 0.8, the stats were wiped and he only played very few games on this version. He was highly practiced coming in to this.

As far as the un-earned medals, the Peace Pin sounds like it's reliant on making monsters kill each other, rather then doing it yourself, but how to actually make that happen is beyond me. The UAC Achievement Medal is fairly low in the hierarchy, so I can't imagine it's all that difficult to acquire, but I don't really have a clue where to begin on that one.

Peace pin - yep monster civil war is one method. Barrels...lava pits...

Edit: VANDAM is also the sole holder of the Shadow Cross... my only guess would be that it has something to do with the invisibility powerups? At least with Sunrise Iron Fist I had the DRL version of the medal as a guide.

I don't remember this at all :P

Edit2: LongDong appears to be the sole holder of the Survivor Ribbon. My only guess on that is it's something like Explorer/Conqueror.

I think the survivor ribbon is more luck finishing the level (or leaving the level) with like 2% health or something like that.

Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 16:47 »

Congratz Sereg on the first win...and learning a new secret. There's still two possible medals that no one has managed to earn yet...

And congratz Tormuse for taking down that many Cybies in the complex. Yeah that place was meant for the past-paced brutal action. I originally wanted to tie the domination modes and the complex together at some point, but I didn't have any good ideas for balance. Good stuff!

Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 02:39 »
It really is a fantastic game, loving it so far.

Thanks! This was a project back from the summer of 2013. Good times!

Yeah, I'm pretty sure the difficulty of the Cyberdemon Complex has been ramped up significantly in this version.  I just played a game where, by the time I had killed 9 of them, Mark 5 Cybies were coming at me.  (Two at once!)  O_o  In the previous version, I once played a game where I killed 23 Cyberdemons and the Mark 5's were just starting to appear by then.

Yeah during play testing way back in the day, I discovered that you could easily settle in to a lull where you'd dominate and the ending stats become meaningless because you could kill dozens of Cybies. I wanted every single kill to be meaningful. Not sure much testing happened at this difficult, except for VANDAM haha. He was something crazy.

Edit: Here is the scores for the complex:

Hey while we're at it...domination mode:

Discussion / Re: DRL: Xtreme Arena
« on: September 03, 2017, 00:46 »
In other news, I beat Vandam's career average!

Awesome job...that's a pretty amazing game average.

Have you played around with the other game modes? Domination and the Complex?

Discussion / Re: DRL: Xtreme Arena
« on: September 02, 2017, 17:23 »
Yeah, the controls are a little weird, but I've gotten used to them.  :)  The ability to redefine the keys would be a nice feature for future projects!  :D

You can go to the 3rd or 4th help screen (the one about the controls) and from there you can change controls by clicking the one you want to change and then clicking the one you want to replace it with. I was having more serious issues...the strafe key always being engaged for instance. Not intended.

EDIT:  As for the secret passage in CC, I found I was able to navigate it by running the Chainsaw as I walk around.  (It makes sparks fly, which makes it easy to figure out where I am and what direction I'm facing)  I didn't find anything, though, and there doesn't seem to be any point in going in there.  (Unless I'm missing something?)

I'm pretty sure there's something worthwhile down those tunnels. One thing that is worthwhile for newbies is that enemies don't go down the tunnel unless they're in trouble. So you can safely hide in there.

Discussion / Re: DRL: Xtreme Arena
« on: September 02, 2017, 05:08 »
So I tried loading up a game of DRL:XA...and these default controls are terrible hahaha. I can't even figure out how to play my own game coherently. Hmmmm...BUG

Discussion / Re: DRL: Xtreme Arena
« on: September 02, 2017, 01:35 »
Watch out, MaiZure, Sereg just beat your career average!  :D

Wait...  what?  There's a secret passage?  O_o  I thought the "something valuable" message was referring to the supercharge/megasphere/armour in the doorway!

It probably is...I haven't seen this level in years :)

I was thinking that if a unique is generated, I doubt it would be in the passage.

Discussion / Re: DRL: Xtreme Arena
« on: September 01, 2017, 22:20 »
Thanks, that helps... I might go back to my old DRL policy of avoiding special levels like the plague, then, lol.

I have a new question, now. MaiZure, why would you build secret tunnels into the walls of the Chained Court, and then lure me in with a "Something Extremely Valuable" or whatever message? I am now long lost to where no pathway goes...

Wish I could remember exactly, but I do recall that there is a network of hidden tunnels but you're never stuck. I think the tunnels just twist and turn a lot, but there are some fixed goodies in the network at the bottom left. I don't think unique items drop in the tunnel though. One I know that unique items can be destroyed without you know about it.

Discussion / Re: DRL: Xtreme Arena
« on: September 01, 2017, 16:45 »
I have a question. How in the *HELL* are you supposed to do the Anomaly in XA? I just went in there invulnerable and still got smoked without getting a single kill...

Tormuse will have to give out advice on that, but I'm pretty sure that Anomaly was covered in one or more of his gameplay videos... I personally haven't played in forever.

That said, XA by design goes really hard on players who try to be 100% completionists in terms of difficulty scaling. The game can be beaten pretty easily for casual players who duck out of the arena early and skip the special level challenges, etc. I think even the bosses like KK scale their health based on how many rounds of the arena the players have completed, etc.

Discussion / Re: DRL: Xtreme Arena
« on: September 01, 2017, 00:33 »
Pretty damn good run right there....

In other news, I just played another winning game!  :D  Once again, I faced Kornel after round 5 of the Arena, so I didn't have enough time to get a super high score, but it was high enough to get number 2!  :)  Once again, I drew Gotcha! which made me kill the Cyberdemon and Spider Mastermind early; I have a feeling that if I am able to put off killing those two, I can make the game last longer and get an even higher score.  Funnily enough, I got credit for Mastermind's Brain, even though Cybie was the one doing the killing.  :)

I'm pretty sure the ability to win early was intended...but probably not tested much.

On a completely unrelated note, I've been meaning to ask...  I notice that when I get a berserk pack, the red screen effect seems to be based on real time, rather than in-game time.  (ie if I hold still, the red screen will end even though no in-game time has passed)  Do you lose all the berserk bonuses when the screen returns to normal too?  Does this mean it's more efficient to charge ahead while you're berserk to get the most benefit?

EDIT:  Also, I'm pretty close to beating Vandam's average score!  :D

Yes, berserk is real-time because this is Xtreme! Arena! Intended

Discussion / Re: DRL: Xtreme Arena
« on: August 31, 2017, 20:08 »
Ah! I'll leave it be then.

Up until I stopped development in July 2013, I had been cleaning them regularly for each version. Good luck

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