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Messages - MaiZure

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46
Discussion / Re: DRL: Xtreme Arena
« on: August 31, 2017, 18:53 »
If you guy's would like, I could reset all the game stats on the server...there was a 1 year gap between games

47
Discussion / Re: DRL: Xtreme Arena
« on: August 31, 2017, 13:59 »
Oh, hey!  There they are!  My display on the stats page suddenly went from saying "62 runs" to "65 runs"  I guess there really is a delay before they get put up there!  My 3rd place 17099 point game is up there now!  :D

Ah thats good! Just FYI, on my server you have to forcefully refresh the page every time you visit. It was meant as a debug tool for mywelf so I didnt make it user friendly.

48
Discussion / Re: DRL: Xtreme Arena
« on: August 31, 2017, 04:08 »
It's still happening; it didn't record my game from earlier today either.  :|  Is there a way to check the status of the internet connection of your score server?  Also, alternate theory:  Maybe it isn't recording the results of games where I die to bosses?  (Or some other issue with this latest version of the game?)

The server only saw on connection from you over the last 12 hours -- the game you scored 5973. I didn't see any other game attempts.

49
Discussion / Re: DRL: Xtreme Arena
« on: August 30, 2017, 22:46 »
From my limited experimentation with DG, it looks like each level works with very specific weapons, so blaster probably doesn't make the list until a very high level, if at all.

I have an old stash of source code (b115) in front of me and it looks like:

DG1 is pistols
DG2 is shotguns and chainguns
DG3 is everything else? even rockets? damn

Sadly, I've lost me design document to time so I don't know everything that was tweaked

Speaking of dual gunner, I'm liking the twists on the DRL traits. Really cool game you've got here, Maizure. Well done.

Thanks for the kind words! I've had a ton of positive feedback on the game overall. Glad people had fun with it!

50
Discussion / Re: DRL: Xtreme Arena
« on: August 30, 2017, 15:32 »
Is there any way to change the resolution? The bottom of the screen is cut off on my laptop (not so much that it makes it unplayable, just a bit annoying).

I don't believe so.

EDIT2:  That's odd...  It's not displaying my latest game on the stats page!  Is there a delay before it shows up or something?  :|

There may have been an issue with the Internet xonnection to my score server at that moment. I remember some issue when thst happened long ago.

51
Discussion / Re: DRL: Xtreme Arena
« on: August 23, 2017, 20:11 »
Overall, I never had many reports of crashes during gameplay....it either worked on your system right away, or it didnt work at all.

52
Discussion / Re: DRL: Xtreme Arena
« on: August 22, 2017, 16:21 »
I'm not sure where it says the version, but the corner of the in-game menu screen says "Beta Build 132."  Am I reading your post correctly that we're up to version 150?  Am I 18 versions behind?  O_o

Maybe that bug was fixed after all :P


53
Discussion / Re: DRL: Xtreme Arena
« on: August 22, 2017, 06:20 »
It would be nice to give the game another shot after a few years - but for all the hell I can't find the post where DRL Xtreme Arena was available for download. Would anyone point to where I could download it?

Seems to me that this might be the latest version:
http://www.maizure.org/DRL_XA-0.8.1.150.exe

Tormuse...can you verify that .150 is the most recent build? (Also, thanks for the kind words!)

While I'm at it, I may as well share the web-facing recent stats page:
http://www.maizure.org/drlxa/gamestats.php

54
Discussion / Re: DRL: Xtreme Arena
« on: August 21, 2017, 05:57 »
Can we pretty pretty please with sugar on top and a cherry not consider Tormuse's skill level as the new standard? Thank you.

It seems like 100% of the people who play that game dominate the hell out of it. Too easy, I say!

55
Discussion / Re: DRL: Xtreme Arena
« on: August 20, 2017, 21:47 »
Whoa that's an epic win there! I guess the game is too easy after all..hmmm...

I love the dig at thelaptop in the random newspaper article at the end. I forgot that feature was in there.

As for me, the videos seem to be playing just fine on this side. Might have been my terrible programming skill that crashes your camera app haha.

Thanks for taking the time to promote it!

56
Discussion / Re: DRL: Xtreme Arena
« on: June 25, 2017, 03:38 »
Those plans would probably work...or avoiding conquerer..I think then you just get the Spidey fight and then the victory screen

57
Discussion / Re: DRL: Xtreme Arena
« on: June 25, 2017, 01:23 »
You killed KK! The game rightfully should crash because it ceases to exist immediately! (haha)

Nah you did so well that you unlocked the KK boss fight, which never got much play testing because no one has really done it (or at least didn't report the crash to me). Looks like a bug in KK's unique flame thrower weapon (pointer dereference after being freed). I'll see if I can dig up the sources and patch it. Then give it out here for all to play.

Thanks a lot for the video! I never expected a single play through to last 3 hours and after all that, it's a shame we don't get to see the victory stats.

Good times!

EDIT:
Doom, Rogue-and-Superhot-like. Sounds fun!
Any plans to publish it?

"Publish" is such a strong word for a product derived from another product that's received an official cease & desist noticed from the original creators :P
Nah the project is dead - abandonware

58
Post Mortem / Re: [M|AoMr|98%|19|YASD] Pistols are lots of fun
« on: February 28, 2017, 23:07 »
I still remember the days, back in version 0.9.9.1, when monster-summoning levers actually gave you experience.  Ever since they stopped, there's just no reason to pull them any more.  They never offer any benefit that's worth the risk of flooding the room with lava or surrounding yourself with dangerous enemies.

But there's a shiny badge waiting in your mortem! (Gambler's Shield)

59
Wha...?  Is it really that simple?  O_o

(Er...  I mean not that clearing HA on N! damageless is easy, but still...)  :P

I might just have to test that.  :)

Huh, I was under the impression that the guaranteed condition was being a N! Conquerer on a normal, non-Ao* game by the time you hit UC. Again, thats not something I can test haha

60
Discussion / Re: The impossible bronze badge
« on: January 31, 2017, 13:44 »
Forgive a newbie question, but how does one play the dm2 files?

The dosrecorder package includes a player:
http://dosrecorder.sourceforge.net/


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