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Messages - Dreadlord

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31
Discussion / Re: Quick questions thread!
« on: August 02, 2011, 08:33 »
Oh, that made everything clear. So, if it is fully damaged, it will just have laughable protection value?

//Too bad this character died, and his death is a great example of stupid deaths, accidentally stepped into lava with low health...

32
Discussion / Re: Quick questions thread!
« on: August 02, 2011, 08:13 »
I've found the Cybernetic Armor in the Armory, and after a freak accident at the Wall I was forced to equip it, or to be torn apart by several Barons of Hell. Since I cannot remove the damn thing, I have some questions about it.

Can it be destroyed?

How moddable it is? Can I bump it up with several mods or it has only one mod slot regardless of Whizkid? Can assembly recipes be applied to it?

33
0.9.9.3 / Re: [H|96%|YAVP] Finally!
« on: July 31, 2011, 12:14 »
Quote
PS: You don't have to spoiler mortems in the mortem forum, and especially not in the OP. The biggest point of these here forums are to show off the mortem part. (If it's another forum then yes, definitely spoiler it so it doesn't take up too much room.)

Well, I spoilered them because I thought they were too large. In this case, I'll fix that up!

Quote
I've always meant to try out the assault rifle. Did you find it terribly useful in this playthrough? I've heard good things but I usually end up defaulting to the plasma rifle despite its terrible accuracy.
Nice weapon with great accuracy and decent damage, with proper traits like Son of a Bitch or Triggerhappy it easily kills even higher demons (the archviles still need something more convincing, like a plasma rifle or rockets)

I wanted to make a Hyperblaster, but the game spawned few agility mods and there weren't enough (I did assemble tactical boots and the assault rifle).

Quote
Oh also, I'm curious, why were you toting the phaseshift boots and the gothic boots? :D
I forgot to throw away phaseshift boots :D Gothic boots helped much in Hell, when I had huge lava rivers with no bridges and no envirosuit packs.

Quote
Although the durability is considered "infinite", it still retains the old number for purposes of the armor's protection value. In other words, a couple of armor shards should bring it back to the more useful protection of 3.
Hmm, I was thinking about it, but several levels in a row I did not see a single armor shard and I had to part with this armor.

Quote
Congratz on the win! I still yet have to beat HMP :>

Thanks, Kornel! I can't wait for the next release, with all those important fixes!

34
0.9.9.3 / [H|96%|YAVP] Finally!
« on: July 31, 2011, 10:54 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 12 Imp Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 130567 turns and scored 166330 points.
 He played for 2 hours, 18 minutes and 6 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 656 out of 683 hellspawn. (96%)
 He held his right to remain violent.


 He saved himself 29 times.

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 6
  Levels completed : 5

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  UAC Bronze Badge
  UAC Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..............................###............###..........
  #........#.....................###.......................##
  #.......##..........##.........###.......................##
  #......###..........##..}................................##
  #...............#..........................................
  #...............#..........................................
  #....................................###...................
  #...............X..............###...###...................
  #..............................###...###...................
  #..............................###.........................
  #......##..................................................
  #......###.................................................
  #......##..................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 14/50   Experience 60177/12
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  EE->SoB->Fin->Fin->WK->SoB->EE->Int->Int->TH->MCe->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [3/6] (34%) (P)
    [b] [ Weapon     ]   missile launcher (6d6) [0/4]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   assault rifle (2d5)x2 [40/40]

-- Inventory -------------------------------------------------

    [a] modified plasma rifle (1d7)x6 [40/40] (T2)
    [b] modified BFG 9000 (10d8) [23/169] (B2)
    [c] blue armor [2/2] (79%)
    [d] medical armor [2/2] (100%)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] rocket (x10)
    [l] envirosuit pack
    [m] envirosuit pack
    [n] phaseshift boots [4/4] (100%)
    [o] gothic boots [10/10] (182%)

-- Kills -----------------------------------------------------

    108 former humans
    91 former sergeants
    57 former captains
    123 imps
    67 demons
    60 lost souls
    26 cacodemons
    20 barons of hell
    1 Cyberdemon
    21 hell knights
    27 arachnotrons
    2 former commandos
    4 pain elementals
    11 arch-viles
    20 mancubi
    15 revenants
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical boots!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a assault rifle!
  He left the Armory without drawing too much attention.
  On level 10 he ran for his life from acid!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he assembled a nanofiber armor!
  On level 14 he found the Hellwave Pack!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 21 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You see : a Cyberdemon (heavily wounded) [m]ore | floor
 The missile hits the Cyberdemon.
 You reload the missile launcher with rocket.
 The Cyberdemon fires! You dodge! Boom! Your red armor is damaged!
 You use a Hellwave Pack. The Cyberdemon reloads his rocket launcher. You
 stop running.
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 93 brave souls have ventured into Phobos:
 84 of those were killed.


 And 8 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

A ridiculous game it was, indeed. Finally I managed to beat the game on Hurt Me Plenty. Recommendations from previous thread were of great use, I would like to thank people once more for them. This time things went more smoothly in the beginning (without counting previous 10-15 stupid deaths), but sometimes everything went horribly wrong. To begin with, the beloved shambler's lever in Hell's Armory was accidentally destroyed and I had to leave the place without getting the main reward, that was a bit frustrating. After shooting several rockets into the indestructible wall, I left the place. Later my bad luck greeted me again when I wrongfully assembled a Nanofiber Armor using a very badly damaged red armor, and I ended up with a nanofiber red armor with AWESOME protection value of 1. Great. Special levels were also nice for me - the game did not spawn the Wall this time, neither could I see the Lava Pits. Ordinary levels in Hell were, hm, plain annoying. No decent equipment whatsoever, just stuff I don't actually need, like medical armor, or the Jackhammer from the Vaults (again, I had a cateye character). I was also lucky enough to have THREE arachnotron caves in "twisted passages", two of them IN A ROW. God, the random level generator sometimes makes things hilariously difficult.

When I was near the end, I had the Mortuary again, but this time I had one small and one large medpack and little ammunition, so thinking "screw that" I went forward without visiting it. At the cyberdemon's arena I tossed all BFG charges into him, and then had to resort to rockets, running like hell from him. They did little damage and he kept hitting me. Hellwave pack helped a lot here, at that time, I had only my small medpack left, and used that up immediately. Fortunately, I could dodge his final rockets that could actually kill me. It was more of a cowboy duel, whoever hits first wins. Somehow I won this round. I've got to try another character build.

35
0.9.9.3 / Re: [H|88%|22|YASD] When things get *VERY* ugly...
« on: July 29, 2011, 10:16 »
Whoa, so many answers!

Concerning weapons "too many guns" - I never actually thought about this, but that makes a lot more sense this way!

As for mods - I had tough luck with non-unique mods, the game spawned an awful lot of technical mods, while bulk mods could be more useful *cough*BFG*cough*.

The Assault Shotgun was picked up more in desperation than deliberately to use it. Anyway, that didn't help much as we see :)

I have realized some of my BIG mistakes though... Thanks for great advice!

36
0.9.9.3 / [H|88%|22|YASD] When things get *VERY* ugly...
« on: July 28, 2011, 11:49 »
Spoiler (click to show/hide)

I am a newbie player in DoomRL and Ultra-Violence turned out to be too much of a good thing for me (stupid deaths on level 3 or above), and I still try to beat the game on Hurt Me Plenty. This time everything was quite good despite the harsh beginning - I had a very damaged red armor but Hell Armory blessed me with a power pack and a nano pack after the Shambler was dealt with. With the Power Armor on and crafted guns the game was going more smoothly than expected... until the Mortuary. Only once I had managed to finish this level successfully, out of about ten times... This time I was stupid enough to think that I was ready to face the Mortuary. As you can see on the map, things ended VERY badly. When it all began I warped away using the Hell Staff and managed to kill a couple of viles with my BFG. I ran up to the left wall, shooting enemies who chased me. After refilling my health at lower left stairway, I realized that I had little ammunition left, and the enemies still kept coming. I attempted to grab a power cell at arachnotron's corpse to get enough charge for another BFG shot, but the cell got burned by an arch-vile who came with his guard, consisting of hell knights and hell barons. It was badly hurt, and I tried to use my last rocket on him with a Revenant's Launcher. A failed attempt - the rocket hit a baron in front of it, dealing little damage to the vile. A hellwave pack burned them down with the vile, but more barons, knights and cacodemons were still attacking. I even had to resort to the Super Shotgun, as nuclear plasma has little clip and all other ammo was already used up. With a cateye character this was the sign of his demise, which followed shortly.

The only question still remains, though: WHAT THE HELL DID I FORGET HERE? I already had one of the most powerful armors and I already had enough weaponry to pwn the Cyberdemon or even the big bad. This, I think, will remain a mystery forever, yet I want to see this place again - Simon Volpert composed an awesome track for this level, it suits the place perfectly.

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