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 1 
 on: Today at 02:46 
Started by Sambojin - Last post by carthagodrl
Hi, semi-first-time poster here, so sorry if I do anything wrong! Just checking, did you guys encounter Access Violation errors when trying to use any kind of mods in-game?

They're consistently reproduced in my Winlator setup and kinda crimping my Gun Kata build as it really needs technical mods for pistols :')

 2 
 on: November 04, 2024, 07:18 
Started by carthagodrl - Last post by carthagodrl
Hi everyone, first time posting here so apologies if I'm doing anything wrong... I'm playing DRL in Winlator 8.0, and consistently get an Access Violation error even using any in-game mod items.

Does anybody have any idea what might be causing this?

 3 
 on: October 28, 2024, 06:54 
Started by Omega Tyrant - Last post by Omega Tyrant
For another potential hotfix for bugs and other issues, here is how I would prioritize the listed bugs and other issues based on how urgent I think they are:

Critical priority
*The trait selection lockup bug. (Uncommon but game-ending when it happens, with no way to salvage your game nor even a mortem in that state, but no apparent cause has yet been identified)

High priority
*Lightfoot Diamond and Angelic badges aren't being awarded when their requirements are fulfilled. (This is likely being caused by indirect kills being erroneously categorized as "melee" kills, which would effectively make these badges impossible to get)
*Dragonslayer doesn't grant any amount of berserk. (Aside from this notorious weapon's signature mechanic not working, this is a potential run ender if picked up by a build without Berserker or Malicious Blades, as you need to be berserked or have Malicious Blades' defensive boosts to survive being locked to a melee-only weapon)
*Halls Of Carnage's lava flood sometimes doesn't activate, allowing you to play the level at whatever pace you desire. (A beneficial bug, but aside from making a special level much easier than intended, this bug seems to occur at random and so it cannot be anticipated if any given run will benefit from this bug or not)
*You can easily softlock in House Of Pain on Nightmare and in Angel Of Darkness if you don't have the Arena Master's Staff, from an enemy reviving in an earlier room while you're locked in a later room. (While there are a couple other special level softlocks, this one stands out as it doesn't require an unwise Phase Device use, but it may not have an easy quick fix that would make this eligible for a hotfix, ideas on how to address it are in the special level section of the OP)

Mid priority
*A Technical mod's resistance boosts on armors/boots get carried over in assemblies that uses a Technical mod, as long as the mod isn't applied last to finish the assembly. (A beneficial bug, but it does make several assemblies better than they're supposed to be)
*Corpses can sometimes be ungibbable by explosions and plasma(tic) shotguns. (I see it frequently happen in House Of Pain's first room, where a Pinky corpse or two will just refuse to gib, but it's unclear what is causing it and that is not the only level it can happen)
*Brute's accuracy bonus is still not being applied properly to thrown knives/Mjollnir.
*When using the look command, you are unable to scroll the screen with your keyboard, preventing keyboard-only players in graphic mode from seeing the whole floor.
*Direct explosive hits seem to have their damage calculation occur after knockback, making them weaker than they should be or even deal no damage at all. (Would list this as high priority but it's a long-standing bug from prior versions and so may not have a simple fix)
 
Low priority
*Sharpshooter's effect doesn't work with the Demolition Pistol and (presumably) the Anti-Freak Jackal. (Could arguably be mid priority, but the affected weapons are rare and Sharpshooter isn't hurt that much by it, so it can be set aside for the next full version if it's not a simple fix)
*When rocket jumping, your targeting cursor can extend beyond immediate adjacent tiles, despite not being able to target any tile beyond that range. Previous versions would just lock its targeting to its valid range, which made rocket jumping around quicker to input. (As a heavy rocket jump user that is very annoyed by this bug, my personal bias wants to label this as mid priority, but it ultimately has little gameplay impact)
*Projectiles can occasionally clip through walls at weird angles, including explosive projectiles going through outer boundary walls without exploding. (Could be quite exploitable in the right circumstances, but happens rarely enough and is usually not impactful enough to be an urgent bug. Needs more testing to determine what causes it, I seen it happen in House Of Pain's first room a couple times in particular but seen it in random floors too)
*Ammo stacks dropped by ammo dispensing lever aren't affected by the difficulty multiplier. (Not sure if this is an actual bug or intended, but it's a minor issue either way)
*In floors beyond level 30 in A100/666, you still predominantly only see lava instead of a greater variety in fluid generation. (Not sure if an actual bug or if the new level 30+ fluid generation formula just has a very heavy bias towards lava, but either way you're not seeing greater fluid variety in deep A100)
*When the Apostle spawns on the final floor of A100/666, it and all enemies that revive/get spawned will be immediately revealed by the enemy reveal mechanic since technically everything dies when you first enter the floor, despite this being a boss fight. (Could arguably be mid or even high priority, but labelling as low priority since very very few people will actually encounter this and since the Apostle hasn't gotten its planned buffs yet that could make it an actually compelling boss fight).
*House Of Pain doesn't have a default song defined in the music.lua file, so it'll play a random song unless you add a proper entry for it in the music.lua file yourself.
*Various UI issues that don't affect gameplay. (see the OP for all that been compiled so far)

 4 
 on: October 26, 2024, 18:25 
Started by Omega Tyrant - Last post by Omega Tyrant
For the complete video of this run, here is the Youtube link.

I put off finally playing Nightmare to get the Scavenger Diamond badge back, which took me over a week. In previous versions, you could cheese this badge by getting Azrael's Scythe and exploiting its altfire, Whisper Of Death, which deals 20 damage to every enemy on the map at the expense of max HP, allowing you to kill every enemy in The Vaults without actually getting inside any of said vaults, technically fulfilling the requirements for the badge. In version 0.9.9.8 however, The Vaults had its spawning depth swapped with Unholy Cathedral, which made it no longer possible to get the Scythe before The Vaults, so now you must actually get inside each of the vaults in order to clear it. 0.9.9.8 also buff the enemy layout in The Vaults significantly; previously on UV difficulty, you just had 4 Archviles in the left vault, 4 Revenants in the right vault, and 4 of both in the center vault, so just coming in Fireproof Red Armor would greatly neuter the enemy thread. In 0.9.9.8 however, the left vault now has 6 Arachnotrons, 6 Barons in the right vault, and 4 of both in addition to 4 Archviles in the center vault. This mixture of different damage types means you can no longer just rely on some easily obtained fire-resistant armor, while Arachnotrons also rack up damage much more quickly even when you have strong armor, and Barons will steal the armors within the vaults to get much more resilient. So you not only need to get lucky, but also have an ideal setup to actually surviving getting teleported into a small room full of nasty enemies. 0.9.9.8 also added an alternative level to The Vaults called House Of Pain, which you cannot get the Scavenger badges in, so half of all runs will be unable to even get a chance at this badge by default (well theoretically anyway, I've been having House Of Pain spawn well more than half the time, enough so that I'm half-convinced there could be a bug giving it a disproportionate spawning rate).

For the actual strategy, first the build. To survive teleporting into the center vault, being berserked is a must and so you want Berserker, which leaves two viable masteries; Vampyre and Blademaster. Blademaster could work, but Vampyre is the clear optimal choice; that 60% resistances from berserk stacks with the 20% inherent energy resistances the Marine has, which when combined with any decent armor, will reduce all damage from The Vaults' enemies to 1. Berserked melee is also very powerful, which will give you the DPS to kill the enemies, and will ensure any Barons that get any good armor will fall swiftly (unless you're unlucky enough for them to get an armor with very good melee resistance). Vampyre giving you HP back for each kill will also keep your health up, which is crucial to keep you from dying to a death of a thousand cuts. Vampyre itself is additionally broken good in 0.9.9.8, which will allow you to rush through the game in a way you wouldn't be able to do with a weaker mastery, significantly speeding up attempts when you're likely going to have make several of them at the least.

Speaking of speeding up attempts, the Scavenger badges don't require a standard game or any specific challenge, so I do a Dual-Angel of Angel of Confidence + Angel of Max Carnage. Normally when it comes to spamming quick attempts, Angel of Overconfidence is the gold standard for starting you off in Hell. However, AoOC will give you only a single floor of preparation, so not only you will be lacking crucial levels when entering The Vaults that could leave you too weak, the odds are very low you'll also find the items you need (at least one Phase Device + decent armor), and then the odds are even lower that you'll actually get into the center vault. Angel of Confidence, on the other hand, provides a middle ground; it starts you off in Deimos instead, which gives you 8 random floors + Tower Of Babel + four special levels, giving more than enough time to get the traits and armor you need, as well as making it likely you'll get the necessary Phase Devices (on average you'll get two over the 8 random floors, if you're lucky you can get more, but if unlucky you could still get none at all). Then by combining it with Angel of Max Carnage to make everything always do max damage and have max accuracy, it'll speed the game up by allowing you to kill enemies much faster, especially as you do need to explore floors thoroughly to find as many Phase Devices as you can and anything else helpful (it is also helpful for killing Formers and Hell Nobles before they use items they may have found, which includes Phase Devices that you need, just be careful to not gib the Formers as that will destroy any items they have). Doing this in AoMC does sound counter-productive to actually surviving getting into The Vaults, and normally that would be a death sentence, but as explained earlier, Vampyre is so strong that it'll still shrug off all those hits for 1 damage as long as you have good enough armor. AoCn + AoMC did result in me dying or quitting out a few times on the first floor, as the game can start you in an unsurvivable situation, but the majority of the time I could survive whatever floor it starts me in.

When it comes to the special levels along the way, doing Hell's Armory/Deimos Lab is a must, which Berserker + AoMC makes the normally tough Shambler fights a breeze. Aside from getting much needed equipment and mods (as well as increased odds at getting a particularly helpful weapon I'll get to in a bit), I really want an Onyx or Nano mod, as Vampyre wants an indestructible or regenerating armor to bumrush through the rest of the game and thus make attempts go faster. If I didn't get a Nano nor Onyx mod from the Armory/Lab, and didn't find a Red Armor on the first floor to at least make Nanofiber Red Armor for some sort of indestructible armor, I would just Q+Y out, but for the majority of runs I got at least one of those. When I got an Onyx or Nano mod, I would try saving it for a Red Armor or something else better than Blue Armor, but if I didn't find one by the end of Deimos 3, I would just put it on Blue Armor, as that would suffice since a berserk Marine's resistances are so strong. With the rest of the special levels, I would do The Wall/Containment Area, as they're easy for Vampyre, while the Backpack + rockets is very handy for a particular strat I'll describe in a bit, and you need some sort of Rocket Launcher to open the left and right vaults, so the guaranteed Missile Launcher is nice if you haven't found a Rocket Launcher yet. City Of Skulls/Abyssal Plains can be skipped, but I do them still to get some extra EXP since they're easy for Vampyre and have lots of rockets. Then I do Halls Of Carnage since I often could use the two mods it has, but would skip Spider's Lair, as I don't really need the BFG nor anything else on the level and am surely strong enough at this point to not need anymore traits.

Now for helpful items, the best thing you want to find is a Napalm Launcher. As mentioned earlier, a Phase Device can't plop you on acid nor lava, so if you find a Napalm Launcher, you can force a Phase Device to put you in the center vault by covering every single outside floor tile in lava before using a Phase Device, guaranteeing you success. A Napalm Launcher is uncommon, but not exceedingly so, and I found it four times in over a dozen attempts. The first three times, House Of Pain spawned... but finally in this attempt where I get a Napalm Launcher in Deimos Lab, I end up getting The Vaults, allowing me to finally succeed. When trying to get Scavenger Diamond this way, you really want to build Cerberus or Lava Boots, to ensure you don't hurt yourself too much when covering The Vaults in lava. An Acid Spitter can be used similarly, but it's much less effective, as the Napalm Launcher just uses rockets and so you can stockpile a bunch of them to cover the entire map in lava, whereas the Acid Spitter will have to "absorb" the acid its single shot leaves behind, which besides being a tedious process, the Acid Spitter will be unable to leave behind a net positive of acid in the thin hallway areas of The Vaults, so you won't be able to cover the majority of floor space with it.

As for total attempts, I didn't keep track, and I Q+Y'd out of most unsuccessful runs, but it was somewhere around a dozen to two. As I said in the beginning, the vast majority of runs had House Of Pain spawn, including all my runs where I had a Napalm Launcher (before this successful run), and/or had several Phase Devices stockpiled. And in runs where I got the Vaults, I either had no Phase Device, or in two cases, a single one, which failed to get me into the center vault (you have a 29.36% chance to get teleported into the center vault, so you need two to have more than a 50% chance, and four to reach 75+% odds). Then there was a run where I got The Vaults with two Phase Devices and an Acid Spitter, but even after covering as much of the level as I could in acid, both Phase Devices failed to get me in (though I at least managed to salvage a Klear Cross out of that run). I took a break for a couple days after that very deflating failed run, but in my immediate next attempt after, I finally did get a run with a Napalm Launcher and The Vaults, netting me Scavenger Diamond at last. Once you succeed and exit The Vaults with everything dead, you can die and still get the Scavenger Diamond badge, but I go and rush through the rest of the game to finish the run.

Now for the mortem:

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 PLSGIVEMETHEVAULTS,
 level 14 Cyberdemon Lt. General Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 188054 turns and scored 319446 points.
 He played for 1 hour, 19 minutes and 40 seconds.
 He was a man of Ultra-Violence!

 He killed 920 out of 974 hellspawn. (94%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!
 He was also an Angel of Confidence!

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Cyberdemon's Head          Killing the Cyberdemon w/o taking damage
  UAC Star (bronze cluster)  25+ kills without taking damage
  Aurora Medallion           Found more than 3 uniques in one game
  Grim Reaper's Pin          Clear the Mortuary/Limbo
  Hell Armorer Pin           Clear Hell's Armory/Deimos Lab
  Scavenger Platinum Badge   Clear The Vaults by luck
  Scavenger Diamond Badge    Clear The Vaults by luck on UV+

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................X#
  .......................................................|}.#
  .........................................................|#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 95812/14
  ToHit Ranged +12  ToHit Melee +18  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Fin->Bad->MVm->Fin->WK->WK->Bru->Bad->Fin->Jug->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [4] (OPT)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x95)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [3/5]
    [b] plasma rifle (1d10)x8 [40/40] (F1P3)
    [c] assault shotgun (8d3) [6/6] (P1)
    [d] napalm launcher (7d7) [1/1]
    [e] BFG 9000 (10d6) [100/100]
    [f] Angelic Armor [7/7] (100%)
    [g] rocket (x12)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] cerberus protective boots [0/0] (100%)
    [o] shell box (x100)
    [p] shell box (x100)
    [q] rocket box (x25)
    [r] rocket box (x25)
    [s] power battery (x120)

-- Resistances -----------------------------------------------

    bullet     - internal 60%   torso 80%   feet 60% 
    melee      - internal 60%   torso 80%   feet 60% 
    shrapnel   - internal 60%   torso 80%   feet 60% 
    acid       - internal 80%   torso 90%   feet 80% 
    fire       - internal 80%   torso 90%   feet 80% 
    plasma     - internal 80%   torso 95%   feet 80% 

-- Kills -----------------------------------------------------

    43 former humans
    68 former sergeants
    21 former captains
    79 imps
    55 demons
    339 lost souls
    23 cacodemons
    34 hell knights
    50 barons of hell
    34 arachnotrons
    19 former commandos
    46 pain elementals
    39 revenants
    13 mancubi
    31 arch-viles
    10 nightmare imps
    7 nightmare cacodemons
    1 nightmare demon
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  On level 1 he entered Deimos Lab.
  On level 1 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 2 he assembled a chainsword!
  On level 3 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 4 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 5 he assembled a cerberus boots!
  On level 6 he ventured into the Halls of Carnage.
  On level 6 he assembled a tactical shotgun!
  On level 8 he found the Tower of Babel!
  On level 9 he entered the Vaults.
  On level 9 he found the Cybernetic Armor!
  He managed to clear the Vaults completely!
  On level 11 he invaded the Unholy Cathedral!
  On level 11 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 12 he was foolish enough to enter Limbo!
  On level 12 he assembled a tactical rocket launcher!
  On level 12 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 14 he entered the Lava Pits.
  On level 14 he found the Necroarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 16!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You need to taste blood! Fire -- Choose target...
 You see : blood
 You need to taste blood!
 You reload the tactical rocket launcher. You need to taste blood! Fire --
 Choose target...
 You see : blood
 You need to taste blood! Fire -- Choose target...
 You see : floor
 You need to taste blood! You feel vulnerable again.
 You wear/wield : a Longinus Spear (8d8)
 You hit John Carmack. You are hit! That hurt! You're going berserk! You need
 to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 55 brave souls have ventured into Phobos:
 18 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 33 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.
 26 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 5 
 on: October 25, 2024, 10:11 
Started by Icy - Last post by Icy
(Video)

I've been a bit inexperienced with fist-only runs, and I'm still getting used to the newest version, so I thought I would take care of both with this run. As always with melee, the start is the hardest part, but once I finished my build, I was basically immortal unless I did something dumb. I didn't even bother grabbing Invulnerabilities, and eventually the only items I cared for were anything that could nuke a floor for a level skip. I'm pretty confident I could have done this on Ultra-Violence, and perhaps even Nightmare with this finished build, especially if I used a real weapon like Ripper or Butcher's Cleaver, but it would be quite difficult to get it started on higher difficulties.

Part way into the run, I switched to Phaseshift Set since I only took marginally more damage, but was able to freely move across acid and lava, which was a good speed-up in real time. However, the increased knockback made me cautious about accidentally clicking on the stairs, or myself and using inventory items, so I eventually slowed down how I played and also removed all Homing Phase Devices I carried. I had a nice collection of armors and boots, but they barely got used if at all.

Some highlights:

Early on, I found Duelist Armor, which is amazing with its change to give high melee resistance:

Spoiler (click to show/hide)

Later I used Nanofiber assembly on it to give a permanent source of melee damage reduction:

Spoiler (click to show/hide)

However, not long after, I found Shielded Armor:

Spoiler (click to show/hide)

This Baron exploded with items like a pinata:

Spoiler (click to show/hide)

Later into the game, I assembled this mighty defensive armor:

Spoiler (click to show/hide)

I found my first Onyx Pack quite far into the game:

Spoiler (click to show/hide)

This was my end-game equipment. I could have gone with Cybernano Phaseshift Armor, but wanted to keep it possible to switch in case anything nasty came up:

Spoiler (click to show/hide)

Various Nano Packs I found that I didn't bother picking up:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Double massacre switch floor:

Spoiler (click to show/hide)

Pitch-black maze, very annoying combination:

Spoiler (click to show/hide)

And the final endscreen. I went out of my way to take some extra damage as I was a bit under 40,000. I believe this is the highest anyone has ever taken in a single game.

Spoiler (click to show/hide)

And here's the mortem!

Spoiler (click to show/hide)

 6 
 on: October 24, 2024, 19:31 
Started by Omega Tyrant - Last post by Omega Tyrant
UV AoMC + AoCn run gets Fallout Platinum Cross and Klear Cross

I posted this in its own Post Mortem thread, as I believe it's the first time anyone gotten the newly added Klear Cross. I've been grinding for Scavenger Platinum + Diamond, and this run was initially aiming for that, but after a crushing failure at The Vaults in what was my most promising run yet, I decided to play out the rest of the run and happened to find a Trigun. I was just going to get the Fallout Platinum Cross out of the way with it, but when noticing that Angel Arm doesn't tire you and after getting the Nuclear BFG from Limbo + another random nuke, I realized I could get Klear Cross too, a medal I thought was going to require its own horrible grind. The improvised detour went as planned, and now my medal count is up to 44, leaving only six medals left to complete the collection and the Heroic Diamond badge.

Badge count - [26|26|26|15|4|0] Medal count - 44/50 Score - 498/1500 (33.20%)

Spoiler (click to show/hide)

UV AoMC + AoCn run for Scavenger Platinum + Diamond

I posted this in its own Post Mortem thread, as while I did get Scavenger Diamond previously in 0.9.9.7, I did so via the Azrael's Scythe cheese method and not through the actually teleporting into the center vault, while said cheese is no longer possible in 0.9.9.8, so this is the first time I got the Scavenger Platinum and Diamond badges through the "intended" way (albeit aided by the Napalm Launcher). With these badges, I'm now tied with my Diamond badge count of 5 from 0.9.9.7, as well as only one Platinum behind with 16 but with many more medals, putting me at roughly around the same progress I finished 0.9.9.7 with. I also only have a single Platinum I can get without playing Nightmare (Armorer Platinum, which is a terrible grind not worth going for at this moment when I'm at 590 specials found currently), and only two Diamonds I can get without playing Nightmare (Armorer Diamond, which is also not worth grinding for specifically at this time, and Quartermaster Diamond, which I got previously in 0.9.9.7 but don't quite feel like going for it again yet in 0.9.9.8).

Badge count - [26|26|26|16|5|0] Medal count - 44/50 Score - 522/1500 (34.80%)

Spoiler (click to show/hide)

 7 
 on: October 24, 2024, 19:19 
Started by Omega Tyrant - Last post by Omega Tyrant
I've been making attempts at the Scavenger Diamond badge over the past week, and been having an awful run of luck with it; most attempts I get House Of Pain, including every attempt I found a Napalm Launcher and/or several Phase Devices, and I've only gotten two attempts up to this point where I got The Vaults with at least one Phase Device, both of which I had only one Phase Device and both failed to get me into the center vault.

This run however looked like it was finally going to be it; I've been doing Angel Of Confidence + Angel of Max Carnage to speed up attempts, and Deimos 1 started me in a precarious situation next to multiple Chaingunners and a Pain Elemental, while a horizontal acid river severely restricted where I could go and I had no good corner shooting spot. I managed to survive that start, and then pulled off a Shambler's Head in Hell's Armory, which netted me an Onyx mod + Nano mod, while the Armory also had an Acid Spitter; I much rather have the Napalm Launcher, but the Acid Spitter can also be used to eliminate eligible teleport tiles in The Vaults and thus increase my chances of phasing into the center vault. The floor immediately after that I find a random second Onyx mod and Red Armor, so my armor is set to rush through the game without worry and I shortly find Gothic Boots after to use the second Onyx mod on, which will be nice for limiting the damage I take from reloading the aforementioned Acid Spitter. I then find a Chainsaw near the end of Deimos, so I also get a better melee weapon than the Chainsword too, for that extra assurance. This of course would be all for nought though if House Of Pain spawns yet fucking again... yet this time I do get The Vaults, with the Acid Spitter and two Phase Devices.

When in The Vaults, I clear out the left and right vaults, and then start covering the level in acid. This is a tedious process, and I'm quite limited in how much acid I can spread as the damage is still racking up even with me only taking 1 damage from each acid step. I also can't effectively use the Acid Spitter in the narrow passage ways, as it both covers less tiles and would end up net negative with reloading the Acid Spitter after (since every "sucked up" acid tile becomes a water tile, restoring it as a valid teleport spot). After covering most of the left and right vaults in acid, as well as the left and right nooks where you get more space to spread acid around, I probably had around at least a third of the level covered in acid to significantly increase my odds, and so I decide it's time to pop the Phase Devices. The first Phase Device... doesn't get me in the center vault, and then the second Phase Device... still doesn't get me in the center vault either...

Well I was feeling quite deflated, finally getting a good inventory setup while The Vaults spawns and I still don't get into the center vault, Scavenger Diamond runs should not be taking anywhere near this long. At this point I would normally Q+Y out, but decide to just finish the run. Shortly after I would randomly find a third Onyx mod, pretty useless at this point but why I couldn't get this luck with The Vaults? The rest of the run would be unremarkable, if not for me finding a Trigun in Hell 5. I was actually a bit disappointed at first when I saw the Pistol Unique that spawned was the Trigun and not the GCB (as the Grammaton Cross is one of the handful of medals I'm still missing), but then thought I may as well get the Fallout Platinum Cross out of the way (another medal I haven't gotten yet), especially as I did get the Nuclear BFG from Limbo and then found a random nuke after on Hell 6 to help puff up that nuke count. On Hell 7, an Invuln would spawn, and with enough medkits stockpiled to spam Angel Arm enough for Fallout Platinum Cross, I then start spamming it to puff up that nuke count... Where I then noticed that Angel Arm doesn't tire you like I thought it did, and realized I had an opportunity to get the newly added Klear Cross here, a medal I was dreading having to grind eventual runs for. With that, I then descend into Dis still invulnerable, and spam Angel Arm until my max HP got too low to use it anymore. With the Marine's 60 max HP, I was able to get 10 Angel Arms off, which, alongside the prior activated nuke, put my nuke count at 11. I then rocket jump to the stairs to keep my invuln intact for Hell Fortress, where I overcharged the Nuclear BFG for the win and for my 12th nuke, just enough to net me the first Klear Cross.

So while this run didn't achieve its goal, I did not end up empty handed, and it's a big relief that I ended up not needing to make a big grind for Klear Cross after all. I'm getting pretty close now to getting all the medals, with only six left...

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 PLSNOMOREHOUSEOFPAIN,
 level 15 Cyberdemon Lt. General Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 96213 turns and scored 458778 points.
 He played for 1 hour, 17 minutes and 17 seconds.
 He was a man of Ultra-Violence!

 He killed 969 out of 982 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!
 He was also an Angel of Confidence!

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 7
  Levels completed : 6

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)  25+ kills without taking damage
  Aurora Medallion           Found more than 3 uniques in one game
  Fallout Platinum Cross     Nuked at least 6 levels in one game
  Klear Cross                Nuked at least 12 levels in one game
  Grim Reaper's Pin          Clear the Mortuary/Limbo
  Shambler's Head            Clear Hell's Armory/Deimos Lab w/o taking damage

-- Graveyard -------------------------------------------------

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  ###########################################################

-- Statistics ------------------------------------------------

  Health 66/10   Experience 101689/15
  ToHit Ranged +12  ToHit Melee +20  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 1)
    Brute            (Level 4)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Fin->Bad->MVm->Fin->WK->WK->Bru->Bad->Fin->Jug->Bru->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [2] (O)
    [b] [ Weapon     ]   ripper (6d6)
    [c] [ Boots      ]   antigrav steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   shell box (x87)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5]
    [b] assault shotgun (7d3) [6/6]
    [c] Trigun (3d6) [6/6]
    [d] Acid Spitter (10d10) [0/10] {a}
    [e] red armor [4] (AO)
    [f] Berserker Armor [0]
    [g] Longinus Spear (8d8)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x10)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] lava element
    [s] lava gothic boots [10] (A)
    [t] shell box (x100)

-- Resistances -----------------------------------------------

    bullet     - internal 60%   torso 90%   feet 60% 
    melee      - internal 60%   torso 90%   feet 60% 
    shrapnel   - internal 60%   torso 90%   feet 60% 
    acid       - internal 80%   torso 80%   feet 80% 
    fire       - internal 80%   torso 80%   feet 80% 
    plasma     - internal 80%   torso 80%   feet 80% 

-- Kills -----------------------------------------------------

    19 former humans
    56 former sergeants
    38 former captains
    53 imps
    34 demons
    452 lost souls
    36 cacodemons
    20 hell knights
    49 barons of hell
    23 arachnotrons
    20 former commandos
    42 pain elementals
    31 revenants
    36 mancubi
    36 arch-viles
    9 nightmare imps
    3 nightmare cacodemons
    5 nightmare demons
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  On level 1 he entered Hell's Armory.
  On level 1 he found the Acid Spitter!
  He destroyed the evil within and reaped the rewards!
  On level 3 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 4 he found the City of Skulls.
  On level 4 he assembled a antigrav boots!
  He wiped out the City of Skulls.
  On level 6 he assembled a chainsword!
  On level 6 he assembled a tactical rocket launcher!
  On level 7 he assembled a lava boots!
  On level 8 he found the Tower of Babel!
  On level 9 he ran for his life from lava!
  On level 9 he entered the Vaults.
  He managed to scavenge a part of the Vaults' treasures.
  On level 11 he invaded the Unholy Cathedral!
  On level 11 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 12 he was foolish enough to enter Limbo!
  On level 12 he assembled a ripper!
  On level 12 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 13 he found the Trigun!
  He nuked level 14!
  On level 14 he entered the Lava Pits.
  On level 14 he found the Berserker Armor!
  He managed to clear the Lava Pits completely!
  He activated the Angel Arm on level 15!
  He activated the Angel Arm on level 15!
  He activated the Angel Arm on level 15!
  He activated the Angel Arm on level 15!
  Then at last he found Dis!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He left level 16 as soon as possible.
  He defeated the Mastermind and found the TRUE EVIL!
  He overloaded a nuclear BFG 9000 on level 17!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You wear/wield : a ripper (6d6)
 Warning! Explosion in 9 seconds! You need to taste blood!
 Warning! Explosion in 8 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 7 seconds! You need to taste blood!
 Warning! Explosion in 6 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 5 seconds! You need to taste blood!
 Warning! Explosion in 4 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 3 seconds! You need to taste blood!
 Warning! Explosion in 2 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 1 seconds! You need to taste blood!
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now. You need to taste blood!

-- General ---------------------------------------------------

 54 brave souls have ventured into Phobos:
 18 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 32 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.
 25 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 8 
 on: October 16, 2024, 20:58 
Started by Icy - Last post by Omega Tyrant
Just wanted to comment here to commemorate you winning the first Arena Diamond in over a decade and for being the first player to legitimately get every Diamond badge in any version. If any mods come around, they should definitely pin this thread.

 9 
 on: October 16, 2024, 20:22 
Started by Icy - Last post by Icy
Spoiler (click to show/hide)

(Video)

I'm the very first to achieve this badge on this version, and I have achieved ALL 26 Diamond Badges!!!

Arena Diamond Badge was somewhat viewed as an impossible badge, and on face value, it seems absurdly difficult, but during my grind, I'm come to realize it's not that bad, just like I did with Everyman Angelic Badge. It does require a lot of luck and it does require a lot of skill, but there are definitely more difficult badges. A good way to capture a sense of this badge is that it has a fairly low skill ceiling, but also a fairly low skill floor. Unlike some badges, it's not something any player could just churn out, but it's also more possible for a wider variety of players to achieve.

What makes this badge interesting is that it had been achieved many times in past versions, where it was possible to get Hell's Arena on Phobos 3, allowing for much better preparation while entering. It's also suspected the AI difference was more beneficial. However, Angel of Light Travel was also not available. Below is a simple spreadsheet I made showing some of the details:

Spoiler (click to show/hide)

Below are my thoughts on the badge after my attempts, as well as various advice.

Your options to combine Angel of Berserk are Light Travel, Darkness, Masochism, and pure, of which I tried all of them. Darkness gives some extra experience which helps for the beginning, but isn't great for Hell's Arena and makes starts extremely difficult. Masochism with trying to time the health boost on a level-up is way too gimmicky and doesn't help a whole lot. Light Travel offers a lot of extra speed, but it does mean you leave behind items sometimes and enemies moving around less can burn Berserk turns. That said, the trade-off in speed is definitely worth it, especially for Phobos Base Entry and Phobos 2, over trying for the badge purely.

Marine is the best choice as the extra health and longer Berserk duration significantly helps in Hell's Arena. Scout's extra speed is mostly nullified by Angel of Light Travel, and Technician's advantages don't help much. The best trait selection is Brute x2 and then Berserker as additional Berserk is key. If you hit another level, I would generally say Brute is the best choice, but there could be an argument for Tough as Nails or Finesse.

Hell's Arena is really tough and heavily luck-based, so it's ideal to be entering only on good starts. With this in mind, I always take Blue Armor off and generally don't wear any until I'm entering Hell's Arena to keep durability as high as I can. Only when I would have a pile of Green Armors would I wear one while going through Phobos 2. Likewise, it helps to stretch out Med Packs as much as you can. I generally would let my health get very low before using them, which did result in many runs dying to risky decisions, but every resource is invaluable and needs to be used to full potential.

Phobos Base Entry is best done by charging towards the centre and trying to stack corpses on the corners of the building, ideally luring in the Shotgunners with the Small Med Packs. Taking some damage is okay, but it helps a ton to get those Med Packs, as you can use one to heal anyway, or you can hope that you find Small Health Globes on Phobos 2. It's also worthwhile killing everything as it's very safe and easy experience, which helps get to Brute x2 earlier. If you get a Phobos Base Entry with a small building, looping around and using Run->Wait can help spread them outside, making grabbing the Combat Knife easier. Phobos Trees can also occasionally be used to block shots and you can even force Zombiemen to run out of ammo. Don't be afraid to play risky and be a bit reset heavy to get a good start.

For Phobos 2, there is a ton of variance and it can be tricky to give specific advice. You'll have to rely on your ability and judgement to make correct decisions, but I can offer lots of general advice. First, it's very helpful to camp at a door corner so that you can fairly safely kill most enemies with taking little damage. Ideally, you'll be at a door of a T-junction so that they approach from only one side and you don't risk getting attacked on the door opening. If they do, step back from the door, then go to the corner to minimize damage taken.

Vaults can contain many helpful items, but are generally dangerous since they'll always have either Demons or Cacodemons. If there is a source of acid, a hiding place, and you can hear they're Demons, it can be safe and even beneficial to free them. If they're Cacodemons, you have to keep the door from being opened or you'll take way too much damage killing them all. However, if the door of the Cacodemon vault is at a corner and you kill everything else to get Berserker, you can reasonably kill them all by camping the corner, especially if the vault has very high density.

Vaults can offer many various items that are helpful, that you can't ordinarily find. Boots can help with reducing knockback, and taking an Agility Mod Pack if you're extra lucky. Power Mod Packs are best in armors, Technical Mod Packs are best in Combat Knife, and Bulk Mod Packs could go in either armors or Combat Knife, depending on what else you find. Nukes are useless as the badge requires exiting Hell's Arena alive after clearing the third wave, so trying to use it on the third wave doesn't work. Envirosuits are only helpful for Barons, or otherwise navigating through Phobos 2, and may not be worth bringing to Hell's Arena if you don't have space.

Barrels are very helpful to create holes, creating faster paths to the exit, funneling enemies into a door from only one side, creating a pool of acid, or to even trap Demons. You can throw a Combat Knife without getting hit or destroying the weapon. Barrels of acid usually destroy Combat Knife though.

While a level feeling of "The smell of a massacre" sounds good, there are some disadvantages to it. First, while it does gib all the humanoids, that also means it destroys Med Packs and Armors they pickup, so if you take awhile getting to the switch, you may want to save it for later, or not use it at all. Imps die but are not gibbed, while Demons, Lost Souls, and Cacodemons take damage. Since it kills every door-opening enemy, if you can see valuable items in unopened rooms, it can be safer to use the lever.

Levers in general are risky and I wouldn't recommend using them often unless you desperately need a boost in health, armor durability, or setting off explosions.

Tracking Maps are very helpful, but they do cause longer games due to a much slower Run->Wait. I highly recommend using them if you find them, and accepting being patient.

Breakable crates that contain armors and Med Packs are highly valuable, and are a great source for Blue Armor and Large Med Packs. They require some luck to get though.

Berserk Packs, Med Packs, Light-Amp Goggles, and various armors are all crucial for Hell's Arena. Never use them unless you have no choice, or the risk of not using them is too great.

Butcher's Cleaver at first glance may seem mandatory, but it's not required at all. Brute's flat damage also brings it closer to double the damage of Combat Knife instead of triple. Butcher's Cleaver kills much faster, but it also makes triggering Berserk harder, and has no accuracy boost like Combat Knife. That said, it's very helpful for Hell's Arena, but it's not necessary and it's also not an instant win. It may actually be more helpful for Phobos 2. It's also rare enough that I hadn't found it once in all of my attempts, so you definitely don't want to have to rely on it.

For Hell's Arena, wear Blue Armor, start running, and charge into enemies, playing aggressively. As time goes on, the respawn chance always increases, and it's generally in your best interest to kill as quickly as possible. Run->Wait can help if you're attempting to stack corpses, but that method makes less use of Berserk, is unhelpful with enemies scattered everywhere, and can get you sniped occasionally. Defensive play is critical for Phobos 2, but is terrible for Hell's Arena.

Try to continue spreading out when you use Med Packs, especially for the benefit of regaining run with them, as it helps a lot with reducing time passing and enemies roaming around. Try to attack and clear one side first, listening closely for enemies, then approach the other. Ideally, you get the last kill for each wave around the middle so that you have a better chance to charge the enemies of the next wave while they're momentarily still. Running is also helpful for the increased dodging chance, allowing you to use Cacodemon fireballs to destroy corpses without taking a hit. Play very positionally and paying attention to where a fireball would go if it misses. You can also try to get Cacodemons to kill each other, which significantly helps clearing the floor and reducing necessary melee damage.

For the third wave, two Barons and a Large Health Globe appears. Because of Angel of Berserk, the Large Health Globe functions like a Berserk Pack, which is incredibly helpful. While doing the first two waves, try to explore the map as well so that you can see its spawn location.

And the rest is luck! Lots and lots of luck!

Spoiler (click to show/hide)

 10 
 on: October 16, 2024, 17:52 
Started by Icy - Last post by Icy
(Video)

So previously before my attempts, it seemed that everyone viewed this badge as absurdly impossible to achieve, and during my grind so far, I've started to realize this is not the case. Despite having never been achieved in this version, it's really not that bad.

This attempt was one hit away from victory, but I wanted to share it because my gear when entering Hell's Arena was terrible, yet was so close. Hopefully this video demonstrates that this badge is overrated and many players should be capable of it.

I'll get this soon!

Spoiler (click to show/hide)

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