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Messages - Getix

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16
Requests For Features / Re: Revamp of Rank Requirements, etc.
« on: January 28, 2007, 04:57 »
We need chainswords!:P

WarDoomHammer 40k? :-D

17
Discussion / Re: modding??
« on: January 24, 2007, 15:59 »
In Spanish it's possible, but sounds a lot cheesy:P

But I'll try to do a translation if you are interested so more people might enjoy the game!

Same for Italian..

"Hai colpito il/la %s"

"Hai raccolto &c per &S"

But IMHO it is possible.. :)


18
Requests For Features / Re: Save anytime
« on: January 21, 2007, 15:19 »
I vote for smarter AI! It'd make the game more challenging, yet more fun.

I fully agree with BFG9001.

19
Berserk! / Re: Berserk! 0.8 - Release Candidate 4
« on: January 20, 2007, 05:27 »
It seems a bit too much difficult, even on the first night (which I did not survive 5 times in a row).

Phasehounds showed up, 3 times, as one of the first enemy. They are a bit overpowered in their attack (damn my idea.. :-| )..

Can't say anything about the rest, I cannot pass the first night..

20
Pre-0.9.9 / Re: [E] Swarmed by Arachnotrons... :(
« on: January 13, 2007, 11:49 »
"Ok, the first thing to learn from this mortem - CG chars should always enter the next level with a PR in hand :P"

What does it mean?
Chaingun was fully loaded, so I sold my "soul" for a really high price.. Killed 2 of the bastards before being destroyed. :)

About hiding.. did not stand a single chance, as I was in the middle of an open area of the level, with A coming from all directions :(

21
Requests For Features / Re: Postmortem: Last Sight You Ever Saw
« on: January 13, 2007, 11:46 »
It'd be fun to include the dungeon map (as it looked when you died) to the postmortem.  Got the idea from Getix's "Swarmed by Arachnotrons" thread... read the thread title and just wondered how many arachs there were. :)

What do people think?  Would that be a cool addition?  At the bottom of the postmortem.

At least 7. :( ...

22
Pre-0.9.9 / [E] Swarmed by Arachnotrons... :(
« on: January 08, 2007, 02:32 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Getix, level 7 Former Human Corporal, killed by a arachnotron
 on level 22 of the Phobos base.
 He survived 68849 turns and scored 12640 points.
 He was too young to die!

 He killed 280 out of 295 hellspawn. (95%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!

-- Statistics ------------------------------------------------

  Health -2/60   Experience 20022/7
  ToHit +9  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Hellrunner     (Level 3)
    Eagle Eye      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   extended chaingun (1d6)x5 [20/75]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] rocket launcher (4d4) [1/1]
    [b] plasma rifle (1d8)x8 [32/40]
    [c] plasma rifle (1d8)x8 [40/40]
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] rocket (x2)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] power cell (x22)


-- Kills -----------------------------------------------------

    38 former humans
    34 former sergeants
    10 former captains
    21 imps
    56 demons
    20 lost souls
    13 cacodemons
    6 barons of hell
    6 hell knights
    5 arachnotrons
    5 former commandos
    5 pain elementals
    5 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through the complex.
 On level 4 he found hellish caves.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he found a hellish city.
 On level 12 he battled through the complex.
 On level 13 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 14 he found hellish caves.
 On level 15 he found a hellish city.
 On level 16 he battled through the complex.
 On level 17 he battled through a maze of rooms.
 On level 18 he battled through the complex.
 On level 19 he battled through a maze of rooms.
 On level 20 he found a hellish city.
 On level 21 he found a hellish city.
 On level 22 he found hellish caves.
 There he finally was killed by a arachnotron.

-- General ---------------------------------------------------

 Before him 4 brave souls have ventured into Phobos:
 3 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

Swarmed by a group of at least 5 A... killed in less than 10 turns from the beginning of the fight.
Tried to run away.. but without success :(

23
Discussion / Re: How did you get to playing DoomRL?
« on: January 04, 2007, 16:56 »
From roguelike newsgroups.. ;)

24
Discussion / Re: What's your crawling playlist?
« on: January 04, 2007, 16:55 »
Quote
I like original music from DooM 1 and 2, so DooMRl i'm playing without external sound.

yeah, shame on you who mute the music in doomrl :P
for other rl's i like either creepy/ambient music, like:

FSOL, the Orb, Fallout1/2 soundtrack :D, Thomas Fehlmann, Bjorn Torske

or, heavy drum&bass such as:

Noisia, Black Sun Empire, Skynet, Phace, Arcon 2 etc..

Nay... try this:

Project Medusa feat. Exor - Moonshine (Exor Mix Part 2).

Scary.. ;)

25
I didnt Even play the original DOom 

This heresy shall not pass unpunished. Wield your heavy flamers, for the Emperor!


[/quote]

The Imperium sometimes forgives, but never forget.
FOR HOLY TERRA!

26
Berserk! / Re: Request for Help : Monsters Needed!
« on: January 04, 2007, 16:39 »
Monsters that can make a kind of.. "low level teleportation" but random..  3-4 tiles.. they are in front of you, then behind.. and so on.





27
Discussion / Re: What's your crawling playlist?
« on: January 04, 2007, 16:32 »
Well.. a typical tracklist for a 1-2h of Doom RL playing..


Andain - Beautiful Things (Photon Project Remix) (uplifting vocal trance)
Galen Behr Vs Hydroid - Carabella (Galen Beher & Orjan remix) (uplifting trance)
Airbase - Sinister (Misja Helslott remix) (uplifting trance)
Amex - Back In The Sun (Saint Rush Remix) (uplifting trance)
Armin van Burren - Communication Part II (Armin van Buuren's Remake) (uplifting vocal trance)
Tiesto - Traffic (trance)
Tiesto - Lethal Industry (trance)
Tiesto - Adagio for Strings (trance, only for special levels)
Giuseppe Ottaviani - Through Your Eyes (Original Mix) (uplifting trance)
Kamil Polner - Heart Of Sun (uplifting trance)
Kamil Polner - Adeamus (uplifting trance) (character death.. and my personal debriefing to understand why did I die..)
Menno De Jong & Leon Bolier - Tundra (Fierce Dub Mix) (uplifting trance)
ReLocate feat. Menno De Jong - Spirit (upliting trance)
Selu Vibra - Divine (Sean Tyas Rework) (uplifting trance)
T4L - Maximus (trance)
Veracocha - Carte Blanche (trance)

So.. seems like i'm the only one using EDM for Doom .. :D

28
Pre-0.9.9 / Re: [M|AoMr|12] My best attempt so far.. :(
« on: December 18, 2006, 14:39 »
You might want to modify your trait order a bit. You should take SoaG(3) before any Dualgunner for maximum dmg/turn output, and only one level of Dualgunner after that. Taking Finesse after Dualgunner(1) gives you a higher speed bonus than additional levels in Dualgunner, so you should only take more Dualgunner after having maxed Finesse, though I would recommend taking some defensive traits and/or some reloader.

There's an AoMr topic at discussion that you might want to take a look at.

Thank you.. Anyway, I do really like the idea of Challenge Games... :)

29
Pre-0.9.9 / Re: [E] My first atempt with the new version
« on: December 18, 2006, 14:34 »
Quote
Let me say this now, whoever the hell came up with the idea for the Unholy Cathedral is a sick bastard,
Thank you for the compliment :D

I agree with the other guy, Kornel.
Did not want to say it by myself.
:P

30
Pre-0.9.9 / [M|AoMr|12] My best attempt so far.. :(
« on: December 18, 2006, 12:36 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Getix, level 4 Former Human Corporal, killed by a lost soul
 on level 12 of the Phobos base.
 He survived 32165 turns and scored 9458 points.
 He didn't like it too rough.

 He killed 131 out of 182 hellspawn. (72%)
 He was an Angel of Marksmanship!

 He stormed the Chained Court.
 He fought on Hell's Arena.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health -1/50   Experience 6552/4
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Son of a gun   (Level 2)
    Dualgunner     (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [1/4] (25%)
    [b] [ Weapon     ]   advanced pistol (2d5) [1/6]
    [c] [ Boots      ]   steel boots [2/2] (90%)
    [d] [ Prepared   ]   pistol (2d4) [1/6]

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] green armor [1/1] (100%)
    [c] green armor [1/1] (100%)
    [d] green armor [1/1] (100%)
    [e] blue armor [2/2] (51%)
    [f] blue armor [2/2] (100%)
    [g] blue armor [2/2] (100%)
    [h] blue armor [2/2] (89%)
    [i] chainsaw (4d6)
    [j] 10mm ammo (x15)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)

-- Kills -----------------------------------------------------

    35 former humans
    12 former sergeants
    5 former captains
    16 imps
    24 demons
    28 lost souls
    1 cacodemon
    1 pain elemental

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through the complex.
 On level 4 he found hellish caves.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he found hellish caves.
 On level 7 he found a hellish city.
 On level 8 he battled through the complex.
 On level 9 he found a hellish city.
 On level 10 he found a hellish city.
 Afterwards he witnessed the Wall.
 On level 11 he found hellish caves.
 On level 12 he battled through the complex.
 There he finally was killed by a lost soul.

-- General ---------------------------------------------------

 Before him 10 brave souls have ventured into Phobos:
 8 of those were killed.
 And 2 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------


A Lost Soul from a Pain Elemental killed me at last.. A quite interesting challenge, I must say.. I'll try again tomorrow :D

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